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Political guests of honour open gamescom 2021

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Wednesday at 10:00 a.m. saw the official kick-off: gamescom 2021 was opened by the political guests of honour. The coronavirus pandemic means that this year’s gamescom is being held entirely online, as was last year’s. The official political opening ceremony was also live-streamed. The show lasted around half an hour and was presented from the studio by TV host Katrin Neumann. Ms Neumann spoke to Felix Falk, the Managing Director of game – the German Games Industry Association, which is a joint organiser of gamescom, in between the welcome addresses from the political guests of honour. These included Andreas Scheuer, Federal Minister of Transport and Digital Infrastructure; Dorothee Bär, Minister of State for Digitalisation; Armin Laschet, Minister-President of the federal state of North-Rhine Westphalia; as well as Henriette Reker, the Mayor of Cologne and Chairwoman of the Koelnmesse Supervisory Board, and COO of Koelnmesse Oliver Frese. In their welcome addresses, the political guests of honour embraced this year’s motto of ‘Games: The New Normal’ as they described the huge potential of games for Germany and explained the need to leverage this even further in future. Despite the extensive online programme of gamescom, the hope was expressed that next year could again be celebrated in Cologne with hundreds of thousands of visitors.

The video of the gamescom 2021 political opening ceremony can be watched on demand on the content hub ‘gamescom now’: now.gamescom.global

Andreas Scheuer, Federal Minister of Transport and Digital Infrastructure: ‘As the world’s biggest games event, gamescom is a valuable showcase. We want to build on that and make up lost ground in future as a development location on the international stage. Last year, at this very place, I gave the green light for the second phase of our games funding programme. Since then, the German government has provided millions of euros to support development studios in the games industry. That’s a real breakthrough. As things stand today, funding of 40 million euros has been approved – and we’re looking forward to receiving more applications. As well as the financial aspect, we have also overhauled our strategy and pooled the expertise to form a dedicated games unit within our Ministry. I am a firm believer that we can benefit from the innovative power of the games industry in many areas – be that the education sector, industry and science or simply in our leisure time.’

Dorothee Bär, Minister of State for Digitalisation within the federal government: ‘The motto of gamescom 2021 sums it up: games are the new normal. They have helped us stay in touch with friends and family during the coronavirus phase. Thank goodness we had games during this period! But games aren’t just the new normal as an entertainment medium, but also in the business, medical and education sectors. For example, increasing numbers of companies are “gamifying” their products– from fitness apps through cars up to videoconferencing tools. The deployment of games in education is particularly exciting: the motivation to play has a direct effect on learning success, not only for children, but also in further education and professional development. Games thus harbour immense innovative power that is demonstrated not least by the digital gamescom itself, and we need to exploit this potential even more rigorously. And that’s why we want to give the games sector in Germany even more support to become one of the best locations in the world. With the new games strategy, we have created an excellent basis for the coming years.’

Armin Laschet, Minister-President of North Rhine-Westphalia: ‘gamescom is a shining example of the strong social component of computer and video games, which has helped many people around the world through the coronavirus pandemic. This form of community is a fundamental building block of our society. The games industry also has enormous economic and social potential – both in the classical development of games and also beyond. The best example of this is in the field of digital education: using fun as a way of learning is part of human nature, which is why we need to be better at exploiting the available opportunities and not be afraid of blazing new trails. Here, too, the games industry will play an important role in future. Because of this huge potential, we need to keep working to improve the framework conditions for the games industry. For that reason, in North Rhine-Westphalia we have set ourselves the goal of wanting to become Germany’s top location for computer and video games some years ago. We also need this clear objective at national level in Germany so we can be the best among the international competition.’

Felix Falk, Managing Director of game – the German Games Industry Association, the joint organiser of gamescom, says: ‘gamescom is finally getting started with days full of announcements, news and shows that the fans are eagerly awaiting. Along with our partners, we are creating an event where millions of players around the world will again be able to celebrate the best games out there. However, at the same time, with the German parliamentary elections on the horizon, we don’t just want to talk about games at this gamescom, but also about what is the right games and digital policy for Germany. For that reason, I am especially pleased that we will be welcoming numerous top politicians not only during the political opening ceremony, but also at the Debatt(l)e Royale on Friday. Our intention with such formats is to give the younger generation above all an adequate opportunity to form an opinion, and to send out a clear message: go out and vote!’

Henriette Reker, mayor of the City of Cologne and chairwoman of the supervisory board of Koelnmesse: ‘I am really enthusiastic about what the entire Koelnmesse, the gamescom team, the association game and all partners created together for the second time in a row. This is exactly the innovative spirit and courage we need to move forward as a society in these challenging times. At the same time, I can hardly wait to see the numerous gamers back in town. First, because they always bring a very special flair with them and the whole city is infected by their enthusiasm. Second, because Cologne benefits from gamescom and its fans on many levels: Gastronomy, hotels and retail are just a few of the sectors that get an enormous boost during trade fair times.’

Oliver Frese, COO of Koelnmesse: ‘For the second year in a row, gamescom 2021 will take place purely digitally. But of course we have not been idle since last year and have made huge progress with gamescom 2021 and its digital offerings! Whether it’s our shows, our content hub gamescom now, or community activities like gamescom EPIX – everywhere we’ve taken advantage of the experiences of the last year and a half and further improved our program. Because our objective is clear: We want to be in pole position not only in the trade fair business in general, but also with regard to digital events in the future!’

 

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Tom Horn Gaming strengthens its presence in Czech market through partnership with Kingsbet.cz

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Leading iGaming software supplier Tom Horn Gaming has announced a new partnership with Kingsbet.cz, marking another significant step in the company’s strategic expansion within the Czech market.

The collaboration sees Tom Horn Gaming’s engaging suite of top-performing games, including player favourites like 81 Frutas Grandes, Book of Aladdin, Flaming Fruit Deluxe, and 243 Crystal Fruits Deluxe, go live with Kingsbet.cz, providing Czech players with access to a rich selection of locally tailored gaming content.

With a portfolio built on distinctive mechanics that combine classic slot features popular among Czech players with innovative twists, the supplier is steadily enhancing its market presence and remains committed to delivering gaming titles tailored to local player tastes.

“The Czech Republic is one of our key regulated markets with strong potential, and the partnership with Kingsbet.cz, a trusted and fast-growing operator in the region, is another step in our expansion plans,” said Ondrej Lapides, CEO at Tom Horn Gaming. “We’re firmly focused on deepening our footprint in the region and delivering premium localised entertainment that Czech players love while supporting our operator partners’ growth in this dynamic market.”

David VanekCEO at Kingsbet.cz added: “Partnering with Tom Horn Gaming brings tremendous value to our offering. Their portfolio combines quality, innovation, and an understanding of what Czech players enjoy most. We’re confident this collaboration will help us deliver even more engaging gaming experiences and strengthen our position in the market”.

This latest partnership underlines Tom Horn Gaming’s continued focus on regulated market growth, reinforcing its mission to bring distinctive and entertaining gaming experiences to players worldwide while building strong, mutually beneficial relationships with operators in key regions.

The post Tom Horn Gaming strengthens its presence in Czech market through partnership with Kingsbet.cz appeared first on European Gaming Industry News.

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game’s 2026 industry barometer – the mood in the German games industry is beginning to brighten

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•     Nearly one third of games companies in Germany foresee an industry upswing in the coming year
•     More than half expect a positive business development for their own company in the next twelve months
•     Around one in three games companies anticipate new hires
After three challenging years, games companies in Germany are looking ahead with increased optimism. Nearly one in three companies (29 per cent) anticipate a positive development in the games industry in the coming twelve months, as compared with just 17 per cent one year ago. 31 per cent of games companies expect a negative development in the industry – a considerable drop from last year’s level of 45 per cent. These are the results of game’s annual industry barometer, which was published by game – The German Games Industry Association. Games companies in Germany look towards their own business development in the coming year significantly more positively, with over half (53 per cent) expecting business to be good in 2026, similar to last year’s number of 52 per cent. Only 12 per cent anticipate a downturn in business, compared to 15 per cent last year. In their personnel planning, the companies nonetheless remain initially cautious: around one third of games companies in Germany (32 per cent) anticipate hiring new employees in 2026, the same percentage as last year.
‘Confidence is returning to Germany’s games industry,’ says Felix Falk, Managing Director of game. ‘Following a difficult phase both here and abroad, positive signals, such as the strong gamescom 2025, and important policy initiatives, like the increased federal games funding and the announced federal tax incentives, are bringing improved prospects and greater optimism compared to a year ago.’
About game’s 2026 industry barometer
The data is based on an online survey conducted by game – The German Games Industry Association between 12 and 21 November 2025, involving a total of 202 German games industry association members, including in particular developers and publishers.

The post game’s 2026 industry barometer – the mood in the German games industry is beginning to brighten appeared first on European Gaming Industry News.

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Oddin.gg Wins the Deloitte Technology Fast 50 Central Europe for the Second Year in a Row

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For the second consecutive year, Czech-based esports technology company Oddin.gg has taken the top spot in the Deloitte Technology Fast 50 Central Europe, underscoring the company’s sustained momentum and highlighting the global demand for an innovative and high-performing esports betting infrastructure.

The Deloitte Technology Fast 50 Central Europe program recognizes the region’s fastest-growing technology companies across sectors including fintech, software, communications, environmental tech, hardware, healthcare, media and entertainment. Rankings are based on percentage revenue growth.

Commenting on the win, CEO and Co-Founder Vlastimil Venclík shared: “Being recognized by the Deloitte Technology Fast 50 for the second year in a row is an honor. It reflects not only our growth, but the trust our partners place in us and the hard work of our team. Esports is evolving quickly, and we’re committed to delivering reliable, high-performing infrastructure that helps operators succeed, now and in the years ahead.”

Founded in 2018, Oddin.gg is dedicated to elevating the excitement of digital esports competitions and equipping sportsbook operators with reliable solutions that maximize engagement, betting activity and profitability.

Vlastimil Venclik credits the company’s growth to its industry expertise, its focus on the betting vertical, and its forward-thinking, customer-first product strategy.

“Our team blends former professional players with data scientists and engineers. That mix gives us the deep esports knowledge and technical capability needed to solve real challenges for operators and deliver measurable results, while also reducing their exposure to risk.”

Oddin.gg stands apart by offering a unified, end-to-end ecosystem for esports betting, allowing operators to work with a single vendor for odds feeds, risk management, widgets, BetBuilder, iFrame and 24/7 eSimulators while also producing and managing everything in-house. This integrated approach is a core pillar of Realms Group, where Oddin.gg leads the effort to shape how audiences experience live digital entertainment.

“We’re expanding in two major directions. First, by building faster, smarter, more interactive products that deepen engagement for fans and bettors. Second, by growing geographically, supported by recent certifications in Brazil as well as earlier approvals in the United States and Canada. This makes us one of the most secure and trusted providers in the market,” Venclik said.

The post Oddin.gg Wins the Deloitte Technology Fast 50 Central Europe for the Second Year in a Row appeared first on European Gaming Industry News.

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