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gamescom 2021: Meet indie gems by Hamburg-based devs – presented by Gamecity Hamburg

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Gamecity Hamburg will present five companies and solo developers from Hamburg at the digital gamescom 2021 from August 25 to 29. The developers will show their new games at the joint Hamburg booth on the online platform Indie Arena Booth. gamescom is one of the most important events of the international games industry. In 2020, more than 2 million visitors attended the digital gamescom. The Indie Arena Booth Online will be accessible from August 25, 10 pm (CEST) at online.indiearenabooth.com and can be visited free of charge.

 

Hamburg presents itself as a games industry on the playable online platform Indie Arena Booth Online, which again invites visitors to discover numerous indie games at gamescom 2021 – free of charge and directly in their web browser. In addition to the Gamecity Hamburg location initiative, the Hamburg-based games companies Tiny Roar, Mooneye Studios, OneManOnMars, Klickaffen, and Radioactive Dreams will also be presenting their projects. Gamecity Hamburg enables the five studios to participate free of charge through the program “Road to gamescom 2021” to expand their networks, present their game projects to the media, influencers, and gamers, and win over future fans for their games.

Indie Arena Booth Online: A showcase for indies from around the world – innovation made in Hamburg

The Indie Arena Booth Online showcases the diversity of the indie game scene: visitors can explore the platform in their browser as avatars and discover a curated lineup of more than 120 games by independent developers from around the world at virtual booths.

The Indie Arena Booth is planned and produced by the Hamburg-based Super Crowd Entertainment, an event agency specialized in the games industry. In 2020, Super Crowd transformed the concept into a playable online platform within a few weeks – so that indie developers can present themselves to an international audience even in pandemic times. In May, Super Crowd was awarded a special prize for this at the German Computer Game Prize (Deutscher Computerspielpreis), awarded by the German Federal Ministry of Transport. For 2021, the Indie Arena Booth Online offers new features and sports a new look under the narrative theme “Summercamp of Doom”.

 

The five Hamburg indies at the Gamecity-Booth 2021

Tiny Roar: world-premiere for previously unannounced project „XEL”

Founded in 2015 in Hamburg, Tiny Roar will give the first glimpses of their sci-fi action-adventure XEL at gamescom 2021. XEL is currently being developed with the support of German federal games funding and publisher Assemble Entertainment. The official announcement of the game is planned for August 24, and on August 25 Tiny Roar will be featured with their game in the Gamevasion streaming program at gamescom.

 

Mooneye Indies present their first publishing project: „Haven Park”

Following the success of its own indie adventure game Lost Ember, Hamburg-based studio Mooneye now uses its marketing know-how to help other developers reach the right audience for their games under Mooneye’s new publishing label “Mooneye Indies”. Their first publishing project Haven Park takes the player to a lovingly animated nature and camping park. It was developed by solo dev Fabien Weibel and was released on August 5.

 

OneManOnMars shows “Leif’s Adventure: Netherworld Hero”

OneManOnMars is the company of experienced game developer Roman Fuhrer, who is currently developing the hand-drawn 2D adventure “Leif’s Adventure” as a solo dev. He went through Gamecity Hamburg’s Games Lift Incubator program with the project in 2020 and is preparing to release the game in early 2022.

 

Radioactive Dreams: first playable demo of 2D-Platformer „Turbo Shell”

In 2020, three experienced game developers from Hamburg joined forces under the name Radioactive Dreams to develop a 2D platform game with novel game mechanics. The team received prototype funding through Gamecity Hamburg for their game Turbo Shell 2020. At gamescom 2021, they will show a playable demo of their project for the first time.

 

Klickaffen Studio: „Unbuild”

For 10 years already, freelance motion & interactive designer Matthias Mach has been producing games under the name Klickaffen for the “most personal gaming device ever”, as he calls his favorite platform – the smartphone. At the gamescom, he presents his work to an international industry event audience for the first time and shows his mobile casual game “Unbuild”.

 

Gamecity Hamburg: Tailored support for the Hamburg games industry

Gamecity Hamburg is the publicly financed location initiative to support the games industry in the northern-German City State of Hamburg. In addition to programs such as “Road to gamescom 2021” that aims to represent Hamburg and the companies based in Hamburg at international industry events, Gamecity Hamburg supports the regional industry with other tailored support programs:

Through the Games Lift Incubator, up-and-coming game developers and start-up founders from Hamburg receive intensive coaching and mentoring from international industry experts in addition to financial support. Gamecity Hamburg also supports the development of games prototypes in Hamburg through its Prototype Funding program. Each year, 400,000 euros are available for games prototypes from Hamburg, of which up to 80,000 euros can be applied per project. For the first time, there will be a second round of prototype funding in 2021. From August 30, developers, teams, and SMEs based in or relocating to Hamburg can apply for funding.

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Aviamasters™ 2

New Aviamasters™ 2 from BGaming Drives Larger Payouts

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Rapidly expanding content provider fuels up for another high-flying hit in this groundbreaking sequel

Popular iGaming content provider BGaming is taking to the skies once again for the sequel to its award-winning Aviamasters™ casual game, Aviamasters™ 2.

The organic growth of Aviamasters™, which made it BGaming’s biggest #Casual viral hit, inspired the decision to make the sequel. The game sees Aviamasters™ soar to new heights, with improved graphics, exciting new features, and an increased maximum multiplier, which has quadrupled from x250 to x1,000.

Aviamasters™ became famous across streaming platforms worldwide, with streamers and players shouting “LAND!” as they watched their planes stack up wins mid-flight. These core landing mechanics remain the same in the sequel. Players watch as their plane flies through the sky, gathering wins and collecting multipliers, all while trying to avoid dangerous obstacles and land safely.

Four booster symbols can be picked up during any flight, while the Buy Bonus mode, known as the Safe Landing feature, can guarantee a landing for x50 the player’s stake. Players should be aware that Safe Landing increases their stake on each spin and can be deactivated at any time.

Aviamasters™ found success with the streaming community, and BGaming has tapped into this relationship during the creative process for Aviamasters™ 2. Selected streamers have provided feedback on the gameplay, ensuring it exceeds the high standards set by the original.

Aviamasters™ 2 also tweaks the sound and visuals to appeal to a wider audience. These changes make the game more casual-looking, inviting players to enjoy its fast rounds and unpredictable features. Like the original, it will be added to BGaming’s #Casual portfolio.

It is not just players and streamers who will benefit from Aviamasters™ 2. The game can also be customised to reflect operator branding, providing the title with a wide reach and high marketing potential. The original game delivered viral moments that converted into traffic and big hits for operators, and the sequel promises more of the same.

Vasili Pauliuchenko, Game Producer at BGaming, said, “The first Aviamasters™ was a massive hit for us, with players loving its signature “LAND!” mechanics. With Aviamasters™ 2, we have kept everything that players loved about the original title and improved upon it.

The game is bigger and better than its predecessor, building on its success with greater winning potential and even more gameplay features. We can’t wait to hear even more shouts of “LAND!” coming from players when the sequel hits casino lobbies.”

The post New Aviamasters™ 2 from BGaming Drives Larger Payouts appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Codere Online

RubyPlay and Codere Online join forces to elevate gaming offering in Mexico

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RubyPlay, the studio-based content ecosystem, has strengthened its footprint in Mexico through a new partnership with Codere Online (Nasdaq: CDRO), one of the country’s leading digital sports betting and casino operators.

The collaboration sees Codere Online integrate a broad selection of RubyPlay’s most popular titles, including player favourites such as J Mania® Loco Habanero, Grand Express Diamond Class, and Zeus Rush Fever® Deluxe SE. The deal also incorporates content from Koala Games, one of the fastest-growing studios within RubyPlay’s ecosystem, featuring hits like Voltage Blitz® Rapid and Voltage Blitz® Vortex. Codere Online will gain ongoing access to additional content from RubyPlay’s wider studio network as new titles are released.

This partnership reinforces RubyPlay’s expansion across the LATAM region, where its content has been performing strongly with multiple leading brands. At the heart of this growth is RubyPlay’s multi-layered content ecosystem, designed to deliver a diverse and tailored portfolio while benefiting operators of all sizes. The model enables faster delivery cycles, greater portfolio variety, and improved responsiveness to both operator needs and evolving player preferences.

Dima Reiderman, CCO at RubyPlay, commented:

“Partnering with Codere Online represents a significant milestone in our expansion across Mexico and the wider LATAM region. The operator’s strong brand recognition and vast customer base make them an ideal partner to reach even more players. Through our studio-based ecosystem, including Koala Games and Mad Hat Games, we can deliver market-focused content to support Codere Online’s evolving strategy in Mexico and LATAM.”

Sarit Adania, Head of Casino Product at Codere Online, added:

“RubyPlay’s consistently high-performing titles will be a significant addition to our online casino offering in Mexico. By integrating content from both RubyPlay and Koala Games, we are diversifying our portfolio and continuing to deliver the engaging, premium experiences our players expect.”

The post RubyPlay and Codere Online join forces to elevate gaming offering in Mexico appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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François LaFlamme

Motorola Becomes the Official Smartphone Partner of FIFA Heroes Game

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Motorola, a Lenovo company, has become the official smartphone partner of the recently announced FIFA Heroes game, published by Solace. FIFA Heroes is an arcade-style, 5-a-side football title that, for the first time, features real players, mascots and fictional IP characters on the same pitch. This partnership brings together Motorola’s cutting-edge mobile technology and the game’s immersive gaming experience, creating a seamless experience for fans to enjoy the world’s most popular sport in a fun and interactive way.

As the official smartphone partner for the FIFA World Cup 2026, Motorola is committed to bringing the excitement of the tournament directly into consumers’ hands. FIFA Heroes delivers on that promise, offering fans innovative, mobile-first experiences that keep them connected to this unique moment in time.

With this partnership, Motorola’s presence will extend across multiple touchpoints. Motorola will appear directly within the FIFA Heroes game, and many upcoming Motorola smartphones will include instant access to the newest FIFA-licensed mobile game. Fans can also download the game from the Google Play Store, making it simple to play from anywhere.

All Motorola users will gain access to exclusive in-game content designed just for them, including power up tokens and gems, game emotes, a retro razr goal celebration, playable characters, and more. This content is part of a broader collaboration that will unfold through a series of global activations, leading up to and throughout the FIFA World Cup 26, giving fans around the globe new ways to connect with the action, on and off the pitch.

Beyond the content itself, the partnership introduces a gaming experience designed specifically for the brand new razr fold, redefining what a foldable form factor can bring to the gaming space. This exclusive experience optimizes the device’s large 8.1″ unfolded display so that players get an expanded view of the pitch that keeps the action fully in focus. Plus, the extra screen space makes it so that controls can sit comfortably below gameplay for an unobstructed display, and also gives players the flexibility to customise their layout for optimal ergonomics.

“This collaboration goes beyond gaming—it’s about delivering an experience that feels faster, smoother, and more connected for every fan. By working closely with Solace and FIFA, we’ve optimized FIFA Heroes for Motorola devices so players get the best possible performance right out of the box. It’s a powerful way to show how our technology enhances the way people play, connect, and experience entertainment, and we’re excited to share even more in the months ahead,” said François LaFlamme, Chief Marketing Officer at Motorola.

The post Motorola Becomes the Official Smartphone Partner of FIFA Heroes Game appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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