Asia
Meet India’s Leading Gaming Content Creators Who’re Raking in The Moolah
Gone are the days when youngsters were told off by their folks for wasting hours e-gaming before a console, PC or mobile. Today, with increasing internet penetration, digitization across India and switchover to smartphones, the tables have turned and gaming has become a much vied-for, lucrative profession for both the urban and rural youth. And why not? Gaming is now becoming a strong avenue for the youth, millennials as well as the Gen Z to earn money, name and fame.
Trinity Gaming, India’s top gaming talent management company, has in a way, been partly responsible for creating this tectonic shift where Indian youth perceives esports and gaming not only as a profession but a gratifying job. With a motto of Game, Connect and Build, Trinity Gaming is enabling beginners to make a serious career out of their passion and past time from gaming. The company is committed to encouraging gamers who want to pursue a career in creating content. Trinity Gaming has taken the new generation of gaming creators to master and monetize their craft, proudly creating viral content for some of India’s largest brands and TV Channels alike. Currently, they are managing more than 250 top content creators in India who specialize as entertainers, influencers as well as content creators for the gaming ecosystem.
Here are India’s leading five gaming content creators & esports heroes that are setting the bar high and aspiring many more youngsters to take up esports professionally:
1. Aaditya Sawant a.k.a Dynamo Gaming
Aaditya Sawant, better known by his channel name Dynamo Gaming, the popular PUBG Mobile player now turned as BGMI creator has over 9.8 million subscribers on YouTube and 2 million followers on Instagram. He is an esports player and one of the most loved influencers in the gaming industry. The famous content creator was even spotted in the official Battlegrounds Mobile India teaser that went live on May 18. On the date of the early access release of Battlegrounds Mobile India, Dynamo Gaming was the first streamer who streamed the game on Youtube and showed the public. His channel usually reviews games, communicates with the audience and discusses tricks and hacks to clear levels in video games.
He has collaborated with brands like HP India, AMD India, ASUS and other brands for multiple campaigns.
2. Jonathan Jude Amaral a.k.a TSMentJonathan
Jonathan, 19-year-old esports athlete and influencer is based in Mumbai and has crossed many milestones in the gaming world. He is a popular PUBG Mobile player who won various titles including PMCO Fall Split SEA 2019, PUBG Mobile India 2020 and many more for TSM-Entity. Apart from that he is a popular game influencer who has 2.5 million YouTube subscribers on his channel, titled as Jonathan Gaming, which is speculated to hit five million subscribers by the end of 2021. The famous esports athlete and content creator was also spotted in the official Battlegrounds Mobile India teaser.
3. Luv Sharma, aka GodNixon Gaming
GodNixon is an Indian gamer & Youtuber with over 1.62 Million Subscribers. He used to Uploads PUBG Mobile Video of Gameplay, Tips & Tricks, Creates Opening, and lots more. He started his YouTube Career in the year of 2018 and where he used to upload PUBG Mobile Tips & Tricks Videos. He got a good response from the audience then later he started uploading Gameplay Videos of PUBG Mobile. GodNixon Gaming is a 20-Year-Old boy from India and his Real Name is Luv Sharma. He spends around 10 Lakhs in his PUBG Account for Gun Skins, Outfits, etc.
4. Chetan Chandgude a.k.a Kronten Gaming
Chetan plays his games under the name Kronten Gaming and he has received the Golden Play button from YouTube for his excellence. Speaking of his gaming, he is very precise with his shots that are what makes him stand out from the other gamers out there. He currently has 2.17 million subscribers on his channel and has a massive fan following of 469k on his official Instagram account. The famous gaming influencer and content creator was also spotted in the official Battlegrounds Mobile India teaser.
5. Rishab verma aka Antaryami gaming
Antaryami is streamer and roaster. He is from Kanpur, India. He is famous for his unique voice and funny light hearted comedy commentary in PUBG streaming. He has 339k+ followers on Instagram and approximately 3.5 million+ subscribers on his youtube channel. Antaryami is not a professional gamer but one of the most loved and viewed game streamer on YouTube.
These young guns have set the ball rolling to make gaming & esports in India the most coveted profession. They play big and earn big!
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Akshat Rathee
Indian Esports 2026: Strategic Growth and the Asian Games Milestone
The Indian esports landscape is transitioning from a period of rapid “spectacle” growth to a phase defined by lasting institutional structure. Following the implementation of the Promotion and Regulation of Online Gaming Act (PROGA), 2026 is set to be the year where regulatory clarity, international competition, and domestic grassroots development converge.
The Impact of PROGA: Policy into Practice
The Promotion and Regulation of Online Gaming Act (PROGA), signed into law in August 2025, has officially moved from policy to practice. Its primary contribution to 2026 is the explicit separation of esports from money-based gaming.
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Legitimacy: By categorizing esports as a legitimate competitive pursuit, PROGA has unlocked state-level adoption and cleared the way for schools and colleges to integrate gaming into their sports frameworks.
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Commercial Confidence: With a clear regulatory environment, brands in sectors like FMCG, automotive, and BFSI are now viewing esports as a stable, long-term youth engagement platform rather than a risky experiment.
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Athlete Pathways: PROGA facilitates the creation of standardized national registries for athletes, ensuring that competitive integrity is maintained across grassroots and professional tiers.
The Asian Games 2026: A Global Stage
The Asian Games 2026 in Aichi and Nagoya, Japan, serves as the most critical milestone for the ecosystem this year.
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Medal Status: Esports will feature as a full medal event with 11 confirmed titles, including League of Legends, PUBG Mobile (Asian Games Version), and Pokémon UNITE.
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Indian Prospects: India’s best historical result (quarter-finals in League of Legends at Hangzhou) has set a high bar. For 2026, the focus has shifted toward high-performance training camps and long-term athlete mentorship to secure a podium finish.
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Multi-Sport Integration: Participation alongside traditional athletes reinforces the narrative that esports is a viable professional career, further encouraging government investment through schemes like Khelo India.
Market Evolution and Key Trends
The Indian gaming market is projected to reach approximately $5.02 billion in 2026, driven by a massive player base exceeding 500 million gamers.
| Trend | Impact in 2026 |
| Mobile Dominance | Over 95% of the market remains mobile-first, fueled by 5G expansion and affordable hardware. |
| Beyond BGMI | 2026 is seeing a push to diversify the market into fighting games, sports simulations, and PC titles to avoid “one-title dependency.” |
| Monetization Shift | Revenue is shifting from pure advertising toward battle passes, subscription models, and in-game progression. |
| Tier II & III Growth | Most new user acquisition is coming from smaller cities, demanding more vernacular and localized content. |
The post Indian Esports 2026: Strategic Growth and the Asian Games Milestone appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Asia
Insurgence Gaming Company Introduces La Imperia, a Community-First All-Female VALORANT Tournament
La Imperia, a new all-female esports IP by The Insurgence Gaming Company, will make its competitive debut this month with an online VALORANT invitational tournament running from December 19 to 21, 2025. Designed as a visibility-first platform for women competitors, the event brings together four invited Indian teams for a three-day broadcast competition.
La Imperia marks the inaugural tournament by the Insurgence Gaming Company, a newly founded esports company led by Jasper Shabin, who previously served as a poject manager at Skyesports. Positioning itself as a community-first tournament operator, the Insurgence Gaming Company aims to refocus attention on grassroots competition and long-term ecosystem building at a time when entry-level and women-led esports pathways remain limited.
The tournament will be played in VALORANT and feature a round-robin group stage followed by single-elimination playoffs, culminating in a BO5 Grand Final. All matches across the three days will be broadcast live on YouTube, along with additional watch-parties.
The four invited teams competing at La Imperia include Huntrix, Sin Sisters, Plushie Gang and MyKil. All teams feature all-female rosters, aligning with La Imperia’s positioning as a dedicated women’s esports IP.
Broadcast production for the event will be handled by Momentum Gaming, serving as the official Broadcast Partner. The on-air talent lineup includes Star Tania, Nekroz, Odawg, and Hikari Jane, who will guide viewers through the tournament across all three days.
Beyond competition, La Imperia is also placing emphasis on player well-being. Sattva by Pallavi joins the tournament as the Mental Health Partner, integrating conversations around mental health and holistic wellness into the event’s broadcast and content output. The partnership reflects a growing recognition of sustainability and mental resilience within competitive gaming environments.
Speaking on the launch, Jasper Shabin, Founder of The Insurgence Gaming Company, said: “La Imperia is built to be a visibility platform first. There is no shortage of talent in the women’s VALORANT scene, but there are very few consistent stages where that talent can be seen, supported, and taken seriously. With the Insurgence Gaming Company, we want to return focus to grassroots competition and create formats that players can grow with, not just compete in once.”
The tournament carries an INR 15,000 prize pool, with the primary focus placed on competitive exposure, broadcast quality, and long-term ecosystem value rather than one-off incentives.
With its inaugural edition, La Imperia sets the foundation for a new women-led esports property in India—one that combines structured competition, professional broadcast standards, and a community-first philosophy.
The post Insurgence Gaming Company Introduces La Imperia, a Community-First All-Female VALORANT Tournament appeared first on Gaming and Gambling Industry Newsroom.
Asia
IESF Officially Opens the World Esports Championship 2025 in Kuala Lumpur
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The World Esports Championship 2025 (WEC25) is officially open in Kuala Lumpur, welcoming athletes, fans, and delegations from around the globe. With 19 nations taking part in Mobile Legends: Bang Bang (MLBB), this year’s event stands as the most internationally diverse MLBB competition in IESF history.
After a year filled with national and regional qualifiers and preparations from teams around the world, the world’s top esports athletes have arrived in Malaysia’s capital, Kuala Lumpur. The opening ceremony set the tone for the days ahead, offering fans a first glimpse of the excitement and atmosphere surrounding this year’s championship.
“WEC25 reflects the continued growth of esports as a space for connection, competition, and shared passion,” said IESF General Secretary Boban Totovski. “Bringing together 19 nations for MLBB is a milestone not just for the title, but for the entire esports ecosystem. We are proud to bring this edition of the championship to Kuala Lumpur.”
As the competition officially kicks off, the schedule is fully packed with exciting match-ups among Nations, competing for their flag and country. The best from all over the world will have the unique opportunity to become the MLBB World Champion.
IESF extends its gratitude to the Malaysian government and the Ministry for Youth and Sports, partners, athletes, and global supporters who continue to elevate the championship’s reach and impact.
The post IESF Officially Opens the World Esports Championship 2025 in Kuala Lumpur appeared first on European Gaming Industry News.
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