Connect with us

Gaming

Marsback Zephyr, World’s First Sweatproof Gaming Mouse with Cooling System

Published

on

Reading Time: 2 minutes

 

Marsback, a company specialized in the PC hardware industry and technical gadgets brings back a more powerful and higher performance sweatproof RGB gaming mouse. A built-in, RGB lit fan with a stronger cooling blast directly into your palm, less buzzing noise and higher revolution, Zephyr Pro can effectively evaporate sweat to make your hands feel cooler. The free software allows you to edit and configure the mouse and brings you the ultimate gaming experience.

Last year, Marback launched the world’s first sweatproof gaming mouse with an adjustable cooling system on Kickstarter, which had gained support from more than 700 fabulous backers. Now they’re back with its upgraded version. Featuring a PMW3389 optical sensor, maximum to 16000 DPI, with a scan rate of 12000 fps, Zephyr Pro can track at accelerations of up to 50g, and the movement speed can reach 400 in/s. The reliable Omron switches offer up to 50 million click life. There are 7 DPI settings, simply tap the DPI adjustment button to switch between office mode and game mode. With RGB technology backlit, you can customize different lighting effects for yourself. This also increases the competitive atmosphere of the game and brings up your concentration. You can also set and configure all the RGB effects and DPI on our free software program.

In addition, the geometric shell design is suitable for the palm providing you with ergonomic comfort. The Zephyr Pro has a honeycomb shell that helps keep the weight low at around 68g/2.40 ounces.The surface of Zephyr Pro features a delicate matte coating, which is both greaseproof and fingerprint-proof. The mouse feet are made of PTFE material to ensure a smooth movement. and with a 1.8m paracord cord, which is soft enough to reduce the interference caused by friction while being durable.

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

The Zephyr Pro gaming mouse has 8 inputs, including its scroll wheel. The buttons are well laid out, with our thumb resting nicely on the forward and back buttons as we move the mouse around. The cooling system button and RGB lighting cycle button are sitting beneath the mouse.

“Zephyr Pro’s implementation should deliver flawless tracking, even if you move the mouse as fast as you can.” said Gary Lin, the product designer, “ The ergonomic symmetric design is for great hand feeling and stress-free use. I love the built-in RGB lit fan as I am the one with active sweat glands that produce excessive sweat while gaming. The right mouse is the most critical weapon in your PC-gaming arsenal.”

Specification
Physical Spec
Length: 131.0 ± 0.5mm
Width: 65.7 ± 0.5mm
Height: 40.50 ± 0.5mm
Weight: 69g (mouse only)
Cable length: 1.8m
Tracking Performance
Sensor: PMW3389
Resolution: 100-16000 dpi
Maximum acceleration: 50G
Maximum speed: 400 IPS
Switch type (Main): OmronⓇ Mechanical Rated For 50 Million Clicks
Polling rate: 1000hz (1ms)
Durability
PTFE footpad: >250km service life
Other features
Onboard memory: Adjustable dpi settings (Can save up to five customizable files)
16.8M RGB LED: 7 default lighting effects(More settings are available via the software)
Marsback Zephyr Pro cord: Soft elastic cable
Software Support: Adjust RGB effects, DPI, macros and other features

Price and Availability

The Zephyr Pro gaming mouse is now available with a price starting at $69. Users can get one at US$59 with the discount code while purchasing on Marsback’s official website.

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

Powered by WPeMatico

Continue Reading
Advertisement

Gaming

Gamescom 2025: New Records and Important Impetus for the Games Industry in Germany and Worldwide

Published

on

gamescom-2025:-new-records-and-important-impetus-for-the-games-industry-in-germany-and-worldwide
Reading Time: 2 minutes

 

Gamescom 2025 ended with numerous new records and strong momentum for the games industry in Germany and worldwide. Records were once again set, particularly in terms of key figures such as internationality (70% of visitors from abroad, exhibitors from 72 countries), digital reach (more than 630 million views worldwide by 23 August evening alone), exhibition space (233,000 square metres) and the number of exhibitors (1568). On site, 357,000 fans visited the world’s largest festival of games culture. The number of trade visitors rose to 34,000, with a particularly strong increase in participants from the US, China, Canada and Japan.

“This year, gamescom 2025 is sending out a particularly positive signal. After two challenging years for the games industry, you could really feel the mood improving this year. The new record figures underline not only the global appeal of gamescom, but also the upward trend in the entire games industry. gamescom 2025 is also a milestone for the German games industry: political support for the additional tax-based games funding at gamescom was stronger than ever – from both the federal and the state level alike. This creates hope that progress will be made quickly. But there were also positive signals on many other political topics, whether for e-sports from Federal Minister Bär at the political opening or from Federal Minister for Family Affairs Karin Prien, who was just as convinced of the important work of the USK in the protection of minors as she was of the enormous potential of games for the education sector,” said Felix Falk, Managing Director of game – The German Games Industry Association, the co-organiser of gamescom.

Political interest in gamescom 2025 was greater than ever before. In total, over 600 politicians came to Cologne to see for themselves the current developments in the games industry and the enormous economic, cultural and technological potential of games. Whether from the federal states, the federal government or the EU, the political guests came from all levels. In addition, a particularly large number of international delegations travelled to gamescom, for example from this year’s gamescom partner country Thailand as well as from Brazil, Indonesia and India.

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

Gamescom 2026 will take place from 26 to 30 August. It will open on 25 August 2026 with the gamescom Opening Night Live.

The post Gamescom 2025: New Records and Important Impetus for the Games Industry in Germany and Worldwide appeared first on European Gaming Industry News.

Continue Reading

Gaming

Investment Opportunities in the Multi-billion-dollar Gaming Sector

Published

on

investment-opportunities-in-the-multi-billion-dollar-gaming-sector
Reading Time: 3 minutes

 

The Gaming industry is growing day by day. It has already become a global entertainment giant. From sweeping open-world quests to quick, addictive mobile games, the industry has expanded into a multi-billion-dollar giant.

The global gaming industry was valued at over £135 billion ($184 billion) in 2023 and is projected to reach £184 billion ($250 billion) in 2030. It is driven by cloud gaming, which eliminates the need for costly consoles, high-speed internet, and immersive technologies like VR and AR. Revenues from VR gaming alone in 2023 exceeded £1.9 billion ($2.6 billion), and the AR gaming business is set to grow at a pace of over 30% annually.

The transition from physical to digital is virtually complete: in large markets, over 90% of games sold today are digital, with downloads, live services, and subscriptions replacing cartridges and discs.

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

Alternative Ways to Invest in Gaming

The gaming industry is not merely a business of copying the most recent blockbusting release; it’s a rich, diverse ecosystem with several streams of revenue, from historic game publishing to aggressive esports and the burgeoning betting and online gambling sector. Today’s investors are able to access entertainment-oriented and wagering-led segments, each with their distinct risk and reward profiles.

Video Game Development & Publishing

Envision house brands behind the mega-franchises of Call of Duty, FIFA or The Legend of Zelda. These brands have enormous fan bases and generate revenue that stretches far past the initial buy, with in-game purchases, downloadable packs and subscription content keeping gamers engaged and expenditures year-round.

Esports

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

Esports have now evolved from casual living-room games to multi-million-dollar tournaments streamed live in front of a global audience. Internet gambling on esports competitions is also becoming a niche but growing market, offering a new source of revenue for both organisers and financiers.

Online Betting & Casinos

This segment is focused on convenience, accessibility and growing demand for real-money play. Online gaming sites and casinos are taking advantage of more lenient rules in key markets, so that they now represent a more mainstream and profitable part of the gaming economy.

Spotlight on Online Gambling

Online casinos are no longer merely whirring slot machines; they’re pushing boundaries. Some of the top 20 online casinos have gone beyond traditional slots and table games, incorporating esports betting, skill-based game challenges and interactive live dealer games.

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

Why does that matter to investors? Easy. It signals flexibility. These platforms are captivating players where they are: at their phones, on streaming websites, and in hybrid entertainment spaces that blur the line between socialising and gaming. This flexibility is what can keep revenue streams consistent even when trends shift.

Why Investors are Paying Attention

The gaming market has something that a lot of others envy: loyal consumers who are spenders on a regular basis. It’s £3 ($5) on a character skin or £36 ($50) on a new game, but the spend is cumulative, and it doesn’t evaporate during poor economies.

And gaming pervades everywhere. A hit title in Japan can find fans in Brazil in days. And for companies, that global reach means multiple streams of revenue and endless room to grow.

Risks in Investment

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

There is no investment without risk. Regulations change overnight, especially in online gaming. Game developers also come and go with their biggest hit; one flop can jerk their stock price. And in this competitive environment, being new is a never-ending struggle.

Gaming Investment Strategies

Diversify among multiple corners of the sector. That way, you’re not betting everything on one game or one trend. Gaming-focused ETFs deserve a look as well if you enjoy a pre-packaged solution that spreads the risk.

The post Investment Opportunities in the Multi-billion-dollar Gaming Sector appeared first on European Gaming Industry News.

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)
Continue Reading

Gaming

German Games Market Grows in the First Half of 2025

Published

on

german-games-market-grows-in-the-first-half-of-2025
Reading Time: 2 minutes

 

The German games market has returned to growth: following a year in which revenue from games, games hardware and online gaming services declined for the first time after many years of growth, the first six months of 2025 have once again seen an increase in sales revenue. 4.6 billion euros in revenue was generated, which equates to an increase of 4% compared to the same period in the previous year.

This was announced by game – The German Games Industry Association at a press conference in advance of the opening of gamescom next week. The sources of this data are the market research firm YouGov and data.ai (a Sensor Tower company). Games hardware enjoyed the biggest increase during the first half of 2025. Propelled among other things by the launch of the Nintendo Switch 2, revenues in this area grew by 17%. The online gaming services market segment also increased, by 4%. Games, on the other hand, experienced a small decline of 2%, to 2.7 billion euros.

“The German games market’s growth in the first six months of 2025 sends a powerful signal for the start of gamescom. This year’s event has also set a new record for the number of exhibitors. Combined with the increase in exhibition space and the many top companies expected to attend this year’s event, gamescom is set to drive even more growth in the German and international games market. This year’s theme – ‘Games – perfect entertainment’ – is fully in keeping with this boost, as 44 million Germans view games as the entertainment of our age. And not just for themselves: the vast majority of video game players believe that games are particularly good for bringing people of all ages together. It is yet another way that gamescom will be the perfect place to be,” said Felix Falk, Managing Director of game – The German Games Industry Association, which is a co-organiser of gamescom.

Advertisement
European Gaming Congress 2024 (Warsaw, Poland)

The theme of gamescom 2025 – “Games – perfect entertainment” – reflects the reality in Germany, as was underscored by the findings of a representative survey conducted by the market research company YouGov: some two thirds of Germans consider video games to be the entertainment of our age. This equates to around 44 million people. It is a finding that is also supported by the experiences of the people playing video games. Nearly all of them say that they enjoy playing games (94%), find them entertaining (93%), and see them as a good way to relax (91%). In fact, 86% of video game players say that games put them in a good mood, and 8 in 10 players spend less time thinking about crises or worries thanks to games.

The average age of video game players in Germany is now nearly 40 – and it is continuing to rise. This is because the largest increases in the number of players are in the older age groups. Games have long since established themselves as a medium for all generations. The video game players think so, too: 85% of them say that games offer something for every age group, while 88% enjoy playing with other family members. 79% of players in Germany believe that games can help to bring younger and older people together, and three quarters of players think that playing games together as a family can help people to gain a better understanding of digital media.

The post German Games Market Grows in the First Half of 2025 appeared first on European Gaming Industry News.

Continue Reading

Trending

Get it on Google Play

Fresh slot games releases by the top brands of the industry. We provide you with the latest news straight from the entertainment industries.

The platform also hosts industry-relevant webinars, and provides detailed reports, making it a one-stop resource for anyone seeking information about operators, suppliers, regulators, and professional services in the European gaming market. The portal's primary goal is to keep its extensive reader base updated on the latest happenings, trends, and developments within the gaming and gambling sector, with an emphasis on the European market while also covering pertinent global news. It's an indispensable resource for gaming professionals, operators, and enthusiasts alike.

Contact us: [email protected]

Editorial / PR Submissions: [email protected]

Copyright © 2015 - 2024 - Recent Slot Releases is part of HIPTHER Agency. Registered in Romania under Proshirt SRL, Company number: 2134306, EU VAT ID: RO21343605. Office address: Blvd. 1 Decembrie 1918 nr.5, Targu Mures, Romania