eSports
Rix.GG shares 44% of Huntress Trials VALORANT players are Immortal
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Rix.GG , a top UK esports organisation, shares 44% of players in the Huntress Trials April tournament were Immortal during April of the current act.
The data collected has had all private information removed and is taken from all 83 players signed-up to participate which includes team substitutes. Rix.GG hopes that sharing this data can help to dispel myths and misconceptions about the skill level and ranks of female and marginalised gender VALORANT players in the EU.
Here are some key stats:
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1.2% of players are Radiant
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44.6% of players are Immortal
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Immortal players had an average of 110 RR
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38.6% of players are Diamond
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10 players are D3
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14 players are D2
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8 players are D1
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13.2% of players are Platinum
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2.4% of players are below Platinum
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But, you might be wondering, how does the Huntress Trials data to rank distribution compare to all player data?
The percentage of players by tier from data collected by Esportstales shows that only 0.1% of all players are Radiant, and 1.1% are Immortal. This means the top 38 (1 Radiant and 37 Immortal) players from the Huntress tournament are in the top 1.2% of all players (Immortal plus Radiant). When combining the ranks from Diamond to Radiant, this accounts for about 84% of the Huntress Trials tournament player base, which is in the top 5% of all VALORANT players.
Nicole âWolfâ SĂžlvmose, Head of Esports Inclusion, said: âIt is no longer a secret that nearly 50% of all people in the world who game are females and marginalised genders, but where a lot of misconception and stereotypical thinking lies, is whether females and marginalised genders are capable at being good at the game they play. But, are they so good that they can take upon professional Esport athlete careers? The answer is simple, yes they are, and yes, they can. Gender identity is not a blockade for skills in video games, just looking at our statistics gathered above, it is clear that this barrier of misconception and stereotypical thoughts between genders in Esports, no longer is and never has been applicable to gaming.â
Jorden âRaenâ Dakin-White, Head of PR and Content, said: âRemove gender and the bottom line from these findings is, the vast majority of players in our Huntress Trials tournaments are in the top 5% of all VALORANT players. This is significant and these players are exceptional esports athletes.
For every player we have in our tournaments, thereâs always more out there as shown by the growth of our player base over just three events. We hope that by hosting more events new players enter the scene, more players can have a full-time career within esports, and fully integrated teams become the norm.â
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Asia
Esports World Cup Foundation Announces Strategic Partnership with Tencent
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Partnership to drive EWCâs expansion in China, leveraging Tencent E-sportsâ networks and expertise to connect Chinese esports with EWCâs global ecosystem
The Esports World Cup Foundation (EWCF) announced a partnership with Tencent, making Tencent E-sports the EWCFâs strategic partner in China to drive the expansion of the Esports World Cupâs presence in the region. This partnership marks a significant milestone in the EWCFâs purpose to unite global esports fans under one competitive umbrella and underscores its commitment to integrating the worldâs most important and rapidly growing esports market into the Esports World Cup platform. The agreement was formalized at the Empower Esports Worldwide Series â The Esports Operation and Technology Session in Shenzhen, China.
The collaboration will establish a dedicated Development Team to enhance EWCâs visibility, engagement, and industry collaboration in China, while leveraging EWCâs and Tencent E-sportsâ networks and expertise to connect Chinese esports with EWCâs global ecosystem. Tencent E-sports will provide marketing expertise, strategic consulting, and operational support to deliver diverse content and experiences.
âThe Esports World Cup has created a global stage for competitive gaming, demonstrating its influence not only in China but across the world,â said Mars Hou, Vice President of Tencent Games and General Manager of Tencent E-sports. âThrough this partnership, we are committed to elevating EWCâs presence in China and integrating our esports industry with the worldâs largest competitive gaming event. We look forward to deepening our collaboration with EWCF to push esports forward on a global scale.â
âThe Esports World Cupâs purpose is to create a global platform for esports and gaming fans worldwide, and investing in key growth markets for esports is a core pillar of our mission,â said Thamer Al Shuaibi, Chief of Staff at the Esports World Cup Foundation. âChina plays a critical role in this vision, and Tencentâs leadership in gaming and esports positions it as an essential partner. By combining our expertise, we will continue to strengthen esports as an industry, providing new opportunities for Chinese players and Clubs, and bringing the best of the Esports World Cup to Chinese fans.â
Esports World Cup 2025 will once again unite gaming and esports communities in Riyadh, Saudi Arabia, for a global competition that will crown the next Esports World Cup Champion. The tournamentâs unique cross-game format will reward Clubs and players competing for a life-changing prize pool in a mix of platforms and genres, bringing together esportsâ best players, Clubs and games under one banner in the largest-ever celebration of esports.
The post Esports World Cup Foundation Announces Strategic Partnership with Tencent appeared first on European Gaming Industry News.
Compliance Updates
ESIC Implemented its Anti-doping Testing Programme at IEM Katowice 2025
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The Esports Integrity Commission (ESIC) implemented its comprehensive anti-doping testing program at IEM Katowice 2025, organised by ESL FACEIT Group (EFG). Conducted at EFGâs request, this initiative reinforced the commitment of both organisations to maintaining the highest standards of competitive integrity in esports.
ESICâs anti-doping procedures, carried out in accordance with the ESIC Anti-Doping Code, ensured that all participating competitors at IEM Katowice adhered to globally recognised best practices. The programme featured advanced testing protocols, thorough monitoring and rigorous enforcement measures, all designed to uphold fair competition.
âAt ESIC, our mission is to protect the integrity of the esports ecosystem. By deploying our anti-doping testing at IEM Katowice 2025, we reaffirmed our dedication to supporting event organizers like EFG in hosting competitions where athletes compete responsibly and ethically,â Stephen Hanna, Chief Executive Officer of ESIC, said.
Over the past few years, ESIC has administered more than 700 anti-doping tests at major esports events, including those hosted by EFG. This extensive experience further cements ESICâs reputation for providing industry-leading services that prioritise player welfare, competitive fairness and a culture of transparency.
âProtecting integrity is paramount for esports, which is why EFG and ESIC are constantly working together to ensure fair competition. ESIC have proven themselves to have the experience, as well as an advanced system that provides the credibility and peace of mind needed at one of our biggest and most prestigious events, IEM Katowice,â Carsten Kramer, Director of Tournament Management at EFG, said.
The post ESIC Implemented its Anti-doping Testing Programme at IEM Katowice 2025 appeared first on European Gaming Industry News.
eSports
Abios partners with Kindred Group to provide full esports betting solutions
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New partnership will see Kambiâs Esports division deliver its full suite of esports products, including odds via Kambiâs Odds Feed+ API, to Kindredâs in-house sportsbook
Abios, a leading esports data and odds provider and part of Kambi Group, is pleased to announce a multi-year partnership with Kindred Group, one of the worldâs leading online betting and gaming operators, to provide its full range of best-in-class esports betting solutions.
Abios will supply its complete esports package, including odds, data, widgets and always-on content, to Kindredâs Unibet and 32Red brands, providing the operatorâs in-house sportsbook with unrivalled esports betting experiences.
Leveraging Kambiâs Odds Feed+ API, Abios will deliver its high-uptime odds feed which includes comprehensive esoccer and ebasketball coverage, as well as leading esports titles such as Counter-Strike 2, League of Legends, Dota 2 and VALORANT. Utilising automated modelling, Abiosâ low latency odds feed utilises official tournament data to power leading features such as bet builder and player props.
The new agreement is in addition to the Esports odds service Abios currently provides to Kindred as part of Kambiâs Turnkey Sportsbook service.
Anton JanĂ©r, Managing Director and Co-founder of Abios, said: âWe are delighted to strengthen our partnership with Unibet and the wider Kindred Group, a leader in the global sports betting and gaming market. This agreement showcases the value of Abiosâ full esports odds packages and our ability to deliver innovative solutions that meet the evolving needs of operators and enables them to reach new audiences through the growth of esports.â
Ben Colley, Sportsbook Director of Kindred Group, added: âEsports continues to grow in popularity, and itâs essential that we offer our customers the best possible experience in this exciting category. Extending our partnership with Abios via Kambiâs Odds Feed+ API and leveraging their deep expertise and esports odds solutions ensures we remain at the forefront of esports betting, delivering unparalleled products and services to our players.â
The post Abios partners with Kindred Group to provide full esports betting solutions appeared first on European Gaming Industry News.
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