Gaming
Kinguin partners with popular gaming payment solution Neosurf
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Neosurf is a popular payment solution within the gaming and esports community
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Millions of Kinguin customers in five continents can now purchase products on Kinguin.net with Neosurf
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Neosurf gives users a safe, secure and private way of making payments online
Kinguin, the world’s first digital marketplace for gamers, has today announced a partnership with Neosurf, a world-renowned payments solution provider. Through this collaboration, Kinguin will give millions of its customers in Europe, Canada, Australia, South America and Africa the option to purchase products on Kinguin.net using Neosurf’s prepaid cash vouchers.
Both brands are titans in the games industry. Neosurf is a proven, popular payment solution with the community giving all gaming fans, even those without a debit or credit card, the chance to purchase their favourite software. It has fostered numerous partnerships within esports by partnering with various esports organisations and has recently hosted its own tournament – The Neosurf Cup. The organisation is also partnered with industry experts like ESE Entertainment to create and expand its efforts in esports and games on a global scale.
Meanwhile Kinguin is a global digital marketplace for gamers that sells video games, software and in-game items to users all around the world. It opened its own Esports Performance Center – which was the first professional facility for teams in central Europe – in 2017 and also sponsors leading Polish esports teams Anonymo and devils.one. As well as continuing to dedicate resources to nurturing talent, the brands share similar core values – the ambition to promote inclusivity in gaming and giving more people access to the industry.
Founded in 2004, Neosurf gives shoppers a safer way to purchase online. It enables users to purchase goods without using a credit card or disclosing personal information. It provides significant support to developing countries by offering a variety of services to cash users that allows them to facilitate online payments, prepaid card reloads, money transfers and bill payments.
Neosurf cash vouchers are available at thousands of local convenience stores around the world and customers can pay for the vouchers using cash or card payments. After purchasing a cash voucher, customers will then receive a 10-character voucher code, which can be used to pay online at Kinguin.net with the added security and privacy of a prepaid card.
Chief Commercial Officer at Neosurf, Andrea McGeachin, commented, “The partnership we have established with Kinguin is an important step for Neosurf and one that supports our philosophy of putting the gaming community at the heart of everything we do. Whether accessing a whole suite of esports through the Kinguin Lounge, or individual offerings from the extensive Kinguin marketplace, Neosurf gamers can now benefit from amazing cash deals. We look forward to the Neosurf and Kinguin relationship going from strength to strength.”
Head of Payments at Kinguin, Faheem Bakshi, said: “Neosurf is a payment solution provider that is embedded in the gaming community, so we’re delighted to give millions of our loyal customers the opportunity to use Neosurf cash vouchers to purchase all their gaming products securely, while also protecting their identity.”
Kinguin.net currently has more than 250 payment methods available globally, including popular payment methods such as global wallets, credit and debit card payments as well as country specific local payment options. Kinguin is among the first game trading platforms to offer BitCoin, Mobile payments and cash payments. Merchants on Kinguin are able to withdraw their earnings using BitCoin. Recently Kinguin expanded crypto payments by Ethereum, Litecoin and Rippl and it is continually working on expanding its list of accepted payment methods to enhance its user experience.
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eSports
Study: 400m Gen Z esports fans say brand activations drive purchases
EFG, Hero Esports and Niko Partners survey 8,000 fans across eight markets; 74% report ads and brand presence influence buying.
ESL FACEIT Group (EFG), Hero Esports and Niko Partners have released a multi-country Gen Z esports study claiming around 400 million Gen Z consumers (20%) regularly engage with esports. The findings were published on 25th June 2026 in Cannes, France, in a white paper titled The Esports Generation: Who They Are & Why They Spend.
The report is based on survey data from 8,000 Gen Z esports fans aged 13-30 across eight markets. It positions esports as a high-attention channel for brands: 85% of respondents said they notice branding in esports, while 74% self-reported that advertising and brand participation in gaming spaces influences their purchasing behaviour. The study also reports that 66% have bought a product following a collaboration or co-branding partnership with an esports team, game or player.
On consumption and fandom touchpoints, the study found 71% regularly watch gaming content, including 66% who watch gaming livestreams and 33% who watch or listen to gaming podcasts. It also points to offline reach: 21% said they regularly attend gaming conventions and esports events, with the average respondent attending at least one in-person event in the past nine months.
The white paper also breaks out claimed purchase categories linked to esports collaborations over the past year, led by food and beverage (33%), electronics (33%) and fashion (32%). Beyond core categories, it reports 28% bought esports-related collectibles, 17% purchased makeup, beauty, or skincare products, and 10% bought from partnered brands in other categories.
Niccolo Maisto, CEO at ESL FACEIT Group said: “Esports has evolved into one of the most effective channels for companies looking to connect with Gen Z audiences at scale. What makes it unique is not just its reach, but the depth of engagement and trust that exists between fans, players, teams, and events. This research shows that esports fans are highly invested participants, not passive viewers, creating an opportunity for brands that show up authentically and build meaningful and lasting connections with this key audience.”
Danny Tang, Co-Founder and CEO of Hero Esports said: “This whitepaper confirms what we at Hero Esports have long believed: esports has evolved into a global cultural and economic force. The data shows an audience that is young, diverse, and deeply engaged. For brands, the message is clear—esports is no longer a niche market; it is the premier platform to connect with the next generation of consumers. We are proud to partner with Niko Partners and EFG to provide this blueprint for understanding and succeeding in this dynamic industry.”
Lisa Hanson, CEO at Niko Partners said: “Our data shows that, much like fans of other sports, Gen Z esports fans are incredibly passionate and have formed strong bonds within their communities. However, their media and consumer affinities extend well beyond gaming and esports, with our research revealing naturally connected interest areas that create valuable overlapping opportunities for brands and partners that show up authentically in this ecosystem.”
The post Study: 400m Gen Z esports fans say brand activations drive purchases appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Compliance
HIPTHER Launches HALLO: The Standard in Compliance Expertise
HIPTHER has launched HALLO (Highly Aligned Leaders in Legal Operations), a new platform designed to help organizations find and engage compliance professionals, legal operations experts and industry vendors. The company announced the launch in Europe.
HIPTHER said HALLO brings together a professional directory, industry intelligence hub, community platform and visibility tools aimed at sectors including gaming, fintech, payments, AI, cybersecurity, digital identity, AML and blockchain. The platform includes an Individual Professional Membership and an Enterprise Membership, with HIPTHER stating that all memberships include a 14-day free trial.
Alongside membership options, HIPTHER said compliance professionals can create free, publicly visible “Expert” profiles outlining experience and areas of specialization, with additional premium visibility opportunities available. The company positioned the platform as a way for organizations to discover and evaluate qualified compliance and legal operations expertise.
A core feature at launch is “HALLO Resources,” which HIPTHER described as an open-access compliance intelligence section that aggregates more than 17,000 regulatory and compliance-focused articles from the HIPTHER media network. HIPTHER said the section is updated daily, includes search by topic, jurisdiction and keyword, and covers areas such as gaming, fintech, AI, payments, AML, digital policy, cybersecurity and regulatory affairs.
Zoltan Tuendik, Co-Founder & Head of Business at HIPTHER, said: “Navigating the modern regulatory landscape requires more than just standard legal advice; it demands highly specialized, agile compliance expertise. With the launch of HALLO, we are bridging the critical gap between organizations facing complex global standards and the elite professionals who can guide them through. By combining an active directory with a massive intelligence hub, we are setting a new standard for compliance collaboration and empowering businesses to move forward with absolute confidence.”
HIPTHER also linked HALLO to its conference and media activities, including advertising and thought leadership opportunities through the Wayseers Booklet, an annual handbook it said is distributed at HIPTHER conferences in Europe and reaches more than 1,500 professionals across gaming, fintech, AI, compliance and regulatory sectors.
The post HIPTHER Launches HALLO: The Standard in Compliance Expertise appeared first on Americas iGaming & Sports Betting News.
1xBet
HLTV Awards returns to Belgrade on January 9, 2027, adding Lifetime Achievement honor
HLTV will stage the HLTV Awards presented by 1xBet in Belgrade, Serbia on January 9, 2027, returning to the Sava Center. The company said more than 1,000 players, industry professionals, creators, and fans are expected to attend.
HLTV also confirmed Dust2 creator David Johnston will feature as an award announcer. HLTV linked the booking to the 25th anniversary of Dust2.
For 2026, HLTV is updating its Hall of Fame process and eligibility rules. Four players will be inducted again, with “at least two and up to three” slots reserved for players from the Counter-Strike 1.6 and early eras. HLTV also removed the former “neo rule,” allowing players to be inducted for their playing careers even if they remain active in other roles such as coaching.
HLTV is adding a Lifetime Achievement Award, which will be decided by the Hall of Fame Board. The ceremony will also move Community Awards onto the main stage show for the first time, rather than the pre-show segment.
Separately, HLTV will kick off the 2027 Awards season with an invite-only “HLTV Awards by 1xBet Launch Party x GRID” in Cologne during the Major. HLTV said industry members can apply for an invite to the ceremony via its awards page.
The post HLTV Awards returns to Belgrade on January 9, 2027, adding Lifetime Achievement honor appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
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