Gaming
The official teaser of “I, the Inquisitor” is here!
In 2019, The Dust, a small gaming studio from Wrocław Poland, acquires the rights to create a game based on the book series by the renowned fantasy writer Jacek Piekara. A few months later, in September 2019, the studio holds a press conference, where they disclose the foundations of the project and reveal the game’s name. It is “I, the Inquisitor”.
We hear about the project again in September 2020, when we learn that the main character will be none other than the hero of the series – Inquisitor Mordimer Madderdin. Today, The Dust is showing us the first teaser and reveals the place of the game’s action – the town of Koenigstein and the mysterious NonWorld.
The darkness surrounds Koenigstein
Since the beginning of the game’s development, the Wrocław’s studio has been providently limiting the amount of information about it, due to the long-term marketing plan for “I, the Inquisitor”. To understand how important the project is for the studio and how much they believe in its success, we have to look at The Dust’s stock reports and from there draw our conclusions. They have signed a game trailer production contract with a world-famous Juice studio, increased the title’s budget, and enlarged their team from a few employees to a few dozens of specialists. All these actions are showing us the real progress of work The Dust did on the game. Now, we can also observe it on brand-new screenshots from “I, the Inquisitor” and the first, exciting video material.
In “I, the Inquisitor” players will take on the role of Inquisitor Mordimer Madderdin, a hero who under the guidance of the Holy Office, will be overseeing the law and order of the world. The story says, that Jesus Christ did not die on the cross, but came down from it, punished the unbelievers, and now rules the world. Mordimer Madderdin goes to the town of Koenigstein, where the entire plot of the game takes place. At the September conference, the studio revealed that they plan to focus on an in-game area, which they will be able to refine in the smallest detail.
“Koenigstein is divided into five districts. Each district is unique in terms of architecture, climate, and general feeling. The inhabitants of individual districts also differ significantly from one another. The locations architecturally reflect the era of the early Renaissance, which creates a very unique atmosphere.” – Kacper Szwajka | Art Director The Dust
The atmosphere straight from the pages of a novel
Thanks to the new screenshots, we can get a feeling of the game’s climate. The first thing we’ve noticed is that The Dust has put huge attention to details and the whole thing looks extremely coherent. Just take a look at the executioner’s quarters… We know that extracting information from suspects will play a very important role in the game, so the mere thought of interrogating people in this room is giving us shivers.
Speaking of the atmosphere, here is the first short teaser from “I, the Inquisitor” by The Dust studio. It perfectly reflects the stuffy and heavy feeling of the world that players will enter.
The teaser sees the main character praying in the privacy of a room, with a broken cross, the symbol of the inquisitors, hanging above his head. The whole thing is dark, mysterious, and incredibly atmospheric. It also shows us several districts of Koenigstein and the NonWorld, a place where Mordimer can transfer to, to seek answers to questions related to his investigation.
“The NonWorld will play an extremely important role. It is “a place that shows the true essence of things”, making it one of the most important tools for the player to use on his way to discovering the truth and solving the intrigues around him. It will often help to put certain facts together and to look for new clues. At the same time, the NonWorld is a dark, evil, and very dangerous place that Mordimer will have to face.” Damian Pawlak | Game Designer The Dust
The following months will be extremely busy for The Dust team. The studio claims that the game will be ready in 2022. Currently, the company is focusing on the alpha version of the game and continues presenting the title to global publishers, from which it will choose its partner this year.
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Gaming
58% of respondents like the“warmy” archetype. Rocket Match by RocketPlay became “ Valentine’s Tinder in Gaming”.
This Valentine’s, RocketPlay tested a playful idea: players who seek thrills in gaming don’t necessarily want intensity in everything — including relationships. Instead of asking users to pick a “perfect partner,” RocketPlay launched Rocket Match, a fast, flirty quiz that matches players with a vibe: Bold, Sunny, Dreamy, or Adventurous.
Early Results Flip the Stereotype
Around 58% of participants matched with the Sunny archetype — defined by warmth, charm, and easy-going fun. The experiment suggests that when it comes to Valentine’s, RocketPlay’s community prefers light-hearted connection over drama or high stakes.
What Rocket Match Is
Rocket Match is a Valentine’s matchmaking quiz built inside the RocketPlay Universe. Players answer five simple, no-wrong-answer questions and instantly discover their match vibe.
The goal: move away from typical Valentine’s content that swings between overly serious romance or clichéd tropes. Rocket Match keeps it flirty, playful, and moment-focused, letting players discover a vibe rather than a label.
The four vibes include:
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Bold – confident, high-energy, loves bigger sparks
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Sunny – easy-going, playful, social, effortlessly charming
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Dreamy – soft, romantic, focused on atmosphere and emotion
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Adventurous – playful risk-taker, spontaneous, curious
Community Insights from Rocket Match
The quiz quickly gained traction, with 7,000+ completions, revealing a strong preference: Sunny, the archetype defined by warmth, lightness, and charm.

Alex Martin, PR Lead at RocketPlay, said:
“What we liked most about Rocket Match is how clearly it captured the mood people actually want on Valentine’s. It wasn’t about labels or big statements — it was about light energy, easy chemistry, and a feel-good kind of connection. That’s the vibe we try to build across the brand: simple to join, fun in the moment, and positive without the drama.”
Why It Matters
Rocket Match was more than a Valentine’s gimmick. It offered a snapshot of what RocketPlay’s community enjoys most: light energy, playful interaction, and feel-good connections. By turning a pop-culture moment into a small experiment, RocketPlay gained insight into player preferences, informing how the brand continues to design engaging, fun, and positive experiences.
The post 58% of respondents like the“warmy” archetype. Rocket Match by RocketPlay became “ Valentine’s Tinder in Gaming”. appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Gaming
58% of respondents like the“warmy” archetype. Rocket Match by RocketPlay became “ Valentine’s Tinder in Gaming”.
This Valentine’s, RocketPlay tested a simple idea: people who come to iGaming for thrill don’t necessarily want the same intensity in everything — including relationships. Instead of asking players to choose a “perfect partner,” we launched Rocket Match, a fast, playful quiz that matches players with a vibe — bold, sweet, dreamy, or adventurous.
Early results flipped the stereotype. Around 58% of participants matched with the same vibe — built around warmth, charm, and easy fun — suggesting that when it comes to Valentine’s, our community prefers light-hearted connection over drama or risk.
What Rocket Match is
Rocket Match is a Valentine’s matchmaking quiz built as a small cosmic adventure inside the gaming RocketPlay Universe. Players answer 5 light questions — no right or wrong answers — and instantly unlock a Rocket Match that compliments themself. The idea was simple: Valentine’s content online often swings between two extremes — overly serious romance or pure cliché. Rocket Match was created to do something different: keep it flirty, keep it playful, and let players discover a vibe that feels like a moment, not a label.
There were 4 vibes to match with:
Bold — confident, high-energy, loves a bigger spark and bolder choices.
Sunny — easy-going, lighthearted, funny, good communicator
Dreamy — softer, romantic, drawn to atmosphere and emotion.
Adventurous — playful risk-taker energy; spontaneous, curious, and always up for something new.
The lightweight Valentine’s experiment quickly gained traction, with 7,000+ players completing the quiz. The unexpected value came after: the answers revealed a clear preference in what players wanted Valentine’s to feel like — and that insight became the story.
Across responses, around 58% of participants landed on the same Rocket Match vibe — the “sunny” archetype. It’s defined by warmth, lightness, and easy charm: playful, social, and effortless to be around.
What it says about RocketPlay’s community
Rocket Match offered a clear read on the kind of Valentine’s energy players gravitate toward — and it’s lighter than the usual “high-stakes romance” stereotype. As Alex Martin, PR Lead, puts it: “What we liked most about Rocket Match is how clearly it captured the mood people actually want on Valentine’s. It wasn’t about labels or big statements — it was about light energy, easy chemistry, and a feel-good kind of connection. That’s the vibe we try to build across the brand: simple to join, fun in the moment, and positive without the drama.”
What started as a fun Valentine’s experiment quickly became a snapshot of what the community enjoys most: light energy, easy chemistry, and feel-good connection. Valentine’s was simply the right moment to test a playful, pop-culture format — and see what kind of “match” people gravitate toward.
The post 58% of respondents like the“warmy” archetype. Rocket Match by RocketPlay became “ Valentine’s Tinder in Gaming”. appeared first on Americas iGaming & Sports Betting News.
CEO of GGBET UA Serhii Mishchenko
GGBET UA kicks off the “Keep it GG” promotional campaign
A leading gaming brand in Ukraine has launched a collection of ads featuring the tagline “Keep it GG” as part of an extensive communications initiative. The videos are currently being broadcast on Ukrainian TV, online platforms, and the brand’s social media accounts.
“GG” (Good Game) started in video game culture, yet its significance has far surpassed the literal meaning of “well played.” Currently, it symbolizes a worldwide sign of honor and gratitude for the feelings exchanged following a match, no matter the outcome. This concept served as the basis for GGBET UA’s latest marketing campaign. The video series embodies a unique GG atmosphere: rather than using a conventional voiceover, it incorporates complete audio tracks; the narrative features both literal and metaphorical allusions to sports and esports terms, alongside in-game and casino aspects; and prominent Ukrainian footballers are among the main characters.
“Every game, every match, every tournament is a moment that brings people together. For us, it’s important that every interaction with GGBET gives users that good game feeling — an experience that outlives the result and leaves vivid emotions behind, just like after watching a match,” comments CEO of GGBET UA, Serhii Mishchenko.
Going beyond the traditional view of GG also signifies a more profound implication — the brand’s strategic focus. The international brand, which has concentrated on esports for several years and attained significant success in esports betting and collaborations, is now adopting best practices to enhance traditional sports in regional markets. GGBET UA showcases a wider strategy for Good Game via collaborations (FC Dynamo Kyiv, FC Polissya, and the Ukrainian Basketball Federation), by organizing its own events and special projects, including initiatives that blend sports with esports, like the Match of LeGGends: Derby showmatch on the server featuring esports athletes and football players.
The brand’s creative team collaborated with a Ukrainian advertising agency and a Ukrainian production company to develop the commercials. GGBET UA made this choice to assist the local creative sector amid the war.
The post GGBET UA kicks off the “Keep it GG” promotional campaign appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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