Gaming
The official teaser of “I, the Inquisitor” is here!

In 2019, The Dust, a small gaming studio from Wrocław Poland, acquires the rights to create a game based on the book series by the renowned fantasy writer Jacek Piekara. A few months later, in September 2019, the studio holds a press conference, where they disclose the foundations of the project and reveal the game’s name. It is “I, the Inquisitor”.
We hear about the project again in September 2020, when we learn that the main character will be none other than the hero of the series – Inquisitor Mordimer Madderdin. Today, The Dust is showing us the first teaser and reveals the place of the game’s action – the town of Koenigstein and the mysterious NonWorld.
The darkness surrounds Koenigstein
Since the beginning of the game’s development, the Wrocław’s studio has been providently limiting the amount of information about it, due to the long-term marketing plan for “I, the Inquisitor”. To understand how important the project is for the studio and how much they believe in its success, we have to look at The Dust’s stock reports and from there draw our conclusions. They have signed a game trailer production contract with a world-famous Juice studio, increased the title’s budget, and enlarged their team from a few employees to a few dozens of specialists. All these actions are showing us the real progress of work The Dust did on the game. Now, we can also observe it on brand-new screenshots from “I, the Inquisitor” and the first, exciting video material.
In “I, the Inquisitor” players will take on the role of Inquisitor Mordimer Madderdin, a hero who under the guidance of the Holy Office, will be overseeing the law and order of the world. The story says, that Jesus Christ did not die on the cross, but came down from it, punished the unbelievers, and now rules the world. Mordimer Madderdin goes to the town of Koenigstein, where the entire plot of the game takes place. At the September conference, the studio revealed that they plan to focus on an in-game area, which they will be able to refine in the smallest detail.
“Koenigstein is divided into five districts. Each district is unique in terms of architecture, climate, and general feeling. The inhabitants of individual districts also differ significantly from one another. The locations architecturally reflect the era of the early Renaissance, which creates a very unique atmosphere.” – Kacper Szwajka | Art Director The Dust
The atmosphere straight from the pages of a novel
Thanks to the new screenshots, we can get a feeling of the game’s climate. The first thing we’ve noticed is that The Dust has put huge attention to details and the whole thing looks extremely coherent. Just take a look at the executioner’s quarters… We know that extracting information from suspects will play a very important role in the game, so the mere thought of interrogating people in this room is giving us shivers.
Speaking of the atmosphere, here is the first short teaser from “I, the Inquisitor” by The Dust studio. It perfectly reflects the stuffy and heavy feeling of the world that players will enter.
The teaser sees the main character praying in the privacy of a room, with a broken cross, the symbol of the inquisitors, hanging above his head. The whole thing is dark, mysterious, and incredibly atmospheric. It also shows us several districts of Koenigstein and the NonWorld, a place where Mordimer can transfer to, to seek answers to questions related to his investigation.
“The NonWorld will play an extremely important role. It is “a place that shows the true essence of things”, making it one of the most important tools for the player to use on his way to discovering the truth and solving the intrigues around him. It will often help to put certain facts together and to look for new clues. At the same time, the NonWorld is a dark, evil, and very dangerous place that Mordimer will have to face.” Damian Pawlak | Game Designer The Dust
The following months will be extremely busy for The Dust team. The studio claims that the game will be ready in 2022. Currently, the company is focusing on the alpha version of the game and continues presenting the title to global publishers, from which it will choose its partner this year.
Powered by WPeMatico
Gaming
Investment Opportunities in the Multi-billion-dollar Gaming Sector

The Gaming industry is growing day by day. It has already become a global entertainment giant. From sweeping open-world quests to quick, addictive mobile games, the industry has expanded into a multi-billion-dollar giant.
The global gaming industry was valued at over £135 billion ($184 billion) in 2023 and is projected to reach £184 billion ($250 billion) in 2030. It is driven by cloud gaming, which eliminates the need for costly consoles, high-speed internet, and immersive technologies like VR and AR. Revenues from VR gaming alone in 2023 exceeded £1.9 billion ($2.6 billion), and the AR gaming business is set to grow at a pace of over 30% annually.
The transition from physical to digital is virtually complete: in large markets, over 90% of games sold today are digital, with downloads, live services, and subscriptions replacing cartridges and discs.
Alternative Ways to Invest in Gaming
The gaming industry is not merely a business of copying the most recent blockbusting release; it’s a rich, diverse ecosystem with several streams of revenue, from historic game publishing to aggressive esports and the burgeoning betting and online gambling sector. Today’s investors are able to access entertainment-oriented and wagering-led segments, each with their distinct risk and reward profiles.
Video Game Development & Publishing
Envision house brands behind the mega-franchises of Call of Duty, FIFA or The Legend of Zelda. These brands have enormous fan bases and generate revenue that stretches far past the initial buy, with in-game purchases, downloadable packs and subscription content keeping gamers engaged and expenditures year-round.
Esports
Esports have now evolved from casual living-room games to multi-million-dollar tournaments streamed live in front of a global audience. Internet gambling on esports competitions is also becoming a niche but growing market, offering a new source of revenue for both organisers and financiers.
Online Betting & Casinos
This segment is focused on convenience, accessibility and growing demand for real-money play. Online gaming sites and casinos are taking advantage of more lenient rules in key markets, so that they now represent a more mainstream and profitable part of the gaming economy.
Spotlight on Online Gambling
Online casinos are no longer merely whirring slot machines; they’re pushing boundaries. Some of the top 20 online casinos have gone beyond traditional slots and table games, incorporating esports betting, skill-based game challenges and interactive live dealer games.
Why does that matter to investors? Easy. It signals flexibility. These platforms are captivating players where they are: at their phones, on streaming websites, and in hybrid entertainment spaces that blur the line between socialising and gaming. This flexibility is what can keep revenue streams consistent even when trends shift.
Why Investors are Paying Attention
The gaming market has something that a lot of others envy: loyal consumers who are spenders on a regular basis. It’s £3 ($5) on a character skin or £36 ($50) on a new game, but the spend is cumulative, and it doesn’t evaporate during poor economies.
And gaming pervades everywhere. A hit title in Japan can find fans in Brazil in days. And for companies, that global reach means multiple streams of revenue and endless room to grow.
Risks in Investment
There is no investment without risk. Regulations change overnight, especially in online gaming. Game developers also come and go with their biggest hit; one flop can jerk their stock price. And in this competitive environment, being new is a never-ending struggle.
Gaming Investment Strategies
Diversify among multiple corners of the sector. That way, you’re not betting everything on one game or one trend. Gaming-focused ETFs deserve a look as well if you enjoy a pre-packaged solution that spreads the risk.
The post Investment Opportunities in the Multi-billion-dollar Gaming Sector appeared first on European Gaming Industry News.
Gaming
German Games Market Grows in the First Half of 2025

The German games market has returned to growth: following a year in which revenue from games, games hardware and online gaming services declined for the first time after many years of growth, the first six months of 2025 have once again seen an increase in sales revenue. 4.6 billion euros in revenue was generated, which equates to an increase of 4% compared to the same period in the previous year.
This was announced by game – The German Games Industry Association at a press conference in advance of the opening of gamescom next week. The sources of this data are the market research firm YouGov and data.ai (a Sensor Tower company). Games hardware enjoyed the biggest increase during the first half of 2025. Propelled among other things by the launch of the Nintendo Switch 2, revenues in this area grew by 17%. The online gaming services market segment also increased, by 4%. Games, on the other hand, experienced a small decline of 2%, to 2.7 billion euros.
“The German games market’s growth in the first six months of 2025 sends a powerful signal for the start of gamescom. This year’s event has also set a new record for the number of exhibitors. Combined with the increase in exhibition space and the many top companies expected to attend this year’s event, gamescom is set to drive even more growth in the German and international games market. This year’s theme – ‘Games – perfect entertainment’ – is fully in keeping with this boost, as 44 million Germans view games as the entertainment of our age. And not just for themselves: the vast majority of video game players believe that games are particularly good for bringing people of all ages together. It is yet another way that gamescom will be the perfect place to be,” said Felix Falk, Managing Director of game – The German Games Industry Association, which is a co-organiser of gamescom.
The theme of gamescom 2025 – “Games – perfect entertainment” – reflects the reality in Germany, as was underscored by the findings of a representative survey conducted by the market research company YouGov: some two thirds of Germans consider video games to be the entertainment of our age. This equates to around 44 million people. It is a finding that is also supported by the experiences of the people playing video games. Nearly all of them say that they enjoy playing games (94%), find them entertaining (93%), and see them as a good way to relax (91%). In fact, 86% of video game players say that games put them in a good mood, and 8 in 10 players spend less time thinking about crises or worries thanks to games.
The average age of video game players in Germany is now nearly 40 – and it is continuing to rise. This is because the largest increases in the number of players are in the older age groups. Games have long since established themselves as a medium for all generations. The video game players think so, too: 85% of them say that games offer something for every age group, while 88% enjoy playing with other family members. 79% of players in Germany believe that games can help to bring younger and older people together, and three quarters of players think that playing games together as a family can help people to gain a better understanding of digital media.
The post German Games Market Grows in the First Half of 2025 appeared first on European Gaming Industry News.
Anton Umnov
Avalanche and Helika Launch New Gaming Accelerator – Applications Now Open

The Avalanche Foundation and Helika, a leading provider of technical and creative solutions for the video games industry, have officially launched their joint video game accelerator program and opened applications for the first cohort.
The newly announced strategic partnership is designed to engage both Web3-native studios and traditional game developers exploring blockchain integration. The accelerator aims to identify and support the next generation of studios building at the frontier of blockchain-based gaming.
The program is focused on product interaction and is designed to discover, support, and fast-track promising studios and projects building on the Avalanche blockchain. It will provide selected projects with unparalleled access to resources, mentorship from industry leaders, technical support, activations, and funding opportunities for qualifying or top-performing teams.
The accelerator is open to seasoned teams building high-quality, engaging experiences across platforms, from mobile to desktop and everything in between. Projects with prior traction or cross-platform aspirations are especially encouraged to apply.
The program will run for 3 months, with virtual onboarding and IRL showcases planned across major gaming and blockchain events.
What selected teams get:
Funding & Resources: $25,000 in initial support and up to $125,000 in additional funding for qualifying or top-performing teams.
Expert Guidance: Mentorship from game veterans, blockchain experts, and industry leaders through group sessions and 1:1 consultations.
Analytics Support: Comprehensive analytics solutions to track performance, improve retention, and optimize monetization strategies.
Blockchain Integration: Dedicated assistance for integrating with the Avalanche blockchain and optimizing technical performance.
Community & Growth: Activations with partner communities and platforms and support in player acquisition, community building, go-to-market strategies.
Helika Advisory Access: Access to specialized experts from Helika’s network for tailored support.
Ecosystem Access: Direct connection to a vibrant network of developers, investors, publishers, and Web3 enthusiasts.
Showcase Opportunities: A final Demo Day event to present games to investors, publishers, and ecosystem partners.
“We are excited to partner with the Avalanche Foundation to create a world-class accelerator for Web3 gaming. Avalanche’s robust and scalable infrastructure makes it an ideal environment for innovative game development. Studios need tools that work, data that matter, and real support from people who understand what it means to build in this space — this accelerator provides all of that, plus a direct line into a powerful Web3 ecosystem,” said Anton Umnov, Founder and CEO of Helika.
“Avalanche is focused on the long game. There’s no shortage of flashy ideas. What’s missing is the support that helps studios turn those ideas into real, playable, scalable games. Avalanche has long been the go-to chain for speed and innovation, and now we’re channeling that energy into the future of gaming, supporting teams who understand the nuance of player experience, community building, and long-term value creation,” said Parker Heath, Ava Labs Gaming Partnerships Lead.
Avalanche plays host to a vibrant lineup of video games, including Off The Grid and Maple Story Universe, all pushing the boundaries of what’s possible in blockchain-powered play. Thanks to its customizable Avalanche L1s, lightning-fast transaction speeds and low fees, developers can tailor unique environments for their games without compromising on user experience.
Helika has become a cornerstone for modern game studios, equipping developers with real-time insights into player behavior, on-chain economies, and engagement metrics. From Proof of Play and Parallel to Nexon, Ubisoft, and Com2Us, Helika’s platform is shaping how developers build, balance, and scale their games in real-time. This accelerator takes that impact further by embedding support into the earliest stages of development when it matters most.
The post Avalanche and Helika Launch New Gaming Accelerator – Applications Now Open appeared first on Gaming and Gambling Industry in the Americas.
-
Latest News6 days ago
Be Heard Above the Noise: Booming Games’ Dorota Gruszka on Standing Out in the Crowded Slot Studio Market
-
Latest News7 days ago
SOFTSWISS Game Aggregator Breaks the 35,000-Game Mark, Reaffirming Its Status as the Largest Content Hub
-
Africa6 days ago
QTech Games recruits Agatha Wanjugu as Sales Manager for East Africa
-
Interviews7 days ago
Exclusive Interview: Firesand Shield – Combatting Account Fraud in iGaming
-
AI-driven gaming analytics6 days ago
Chris Barranco Joins Quick Custom Intelligence as Director of Business Development
-
Uncategorized7 days ago
Million Games Launches Million Mine – A Strategic Grid Game Inspired by a Classic
-
Nasdaq:GLPI7 days ago
Gaming and Leisure Properties Announces Pricing of $600,000,000 of 5.250% Senior Notes Due 2033 and $700,000,000 of 5.750% Senior Notes Due 2037
-
Payout6 days ago
Fast Payout Online Casinos 2025: Crown Coins Adds New Payout Methods