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Pixel Federation’s Revenues Soar to €47.6M

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Pixel Federation’s revenues shatters anticipated budgets for 2020 by 120%

Pixel Federation, a Slovakian-based games developer entering its 14th year, has had an incredibly successful year of growth. In a year filled with uncertainty across every industry, Pixel Federation managed to surpass its own expectations with overall revenues of more than €47M. With all time favourite game Diggy’s Adventure proving the most successful alongside rising star TrainStation, Pixel Federation’s games remained firm favourites amongst the dedicated community, setting it in good stead for its entrance into the Chinese market in Q1 2021.

In globally difficult times, with the pandemic creating uncertainty across industries, Pixel Federation managed to increase its annual revenue over 52% in 2020 compared to 2019. A huge part of Pixel Federation’s success is the continued popularity and growth of its community based games. Securing a staggering 24 million new users to its games in 2020 alone, Pixel Federation has seen success through both new game development as well as longer term classics – ‘TrainStation’ reached an incredible milestone celebrating its 10th anniversary on the market and still has a massive 400,000 monthly active user rate.

A fundamental influence on Pixel Federation’s games is the users themselves, creating a community that sets Pixel Federation apart in a league of its own. Attaining such a dedicated and involved community has created an authentic user-developer conversation ensuring every game created is exactly what all 120 million players desire. With €12M revenue driven from just one game by the end of 2020 (TrainStation 2) there is little doubt that Pixel Federation’s understanding of its players is successfully reflected back through revenue and growth.

‘2020 has no doubt been a very challenging year for everyone internationally and we are so pleased that our games managed to provide a sense of togetherness and community during a time of extended isolation,’ says Lucia Sickova, Pixel Federation’s Co-Founder and Chief Learning Officer. ‘Our dedicated teams continued to work hard throughout the global upheaval and we are eternally grateful to our community of players who continued supporting us, allowing us to continue creating for them.’

Pixel Federation’s humble beginnings have not stood in the way of its growth and success. Starting out with four co-founders at the helm and minimal financial funding, the Pixel Federation team had a vision, grit and determination which has taken the company from strength to strength. Developing games that are built to last, Pixel Federation drives a deep and authentic connection between the players and the game developers. 2020 saw Diggy’s Adventure celebrate its 8th anniversary with new features resulting in a staggering €21.4M revenue. A success story that is reflected across all of Pixel Federation’s top games.

But success for Pixel Federation does not stop there. With community at the core, Pixel Federation invests just as much in its people and the wider community as it does in its players.

 

Covid Measures 

The pandemic threw many businesses off course, but for Pixel Federation, the path to help the country stood out in front of them. Just days into the turmoil, Pixel Federation’s senior team teamed up with Slovakian health experts and volunteers to create a platform offering direct financial and material resources towards paramedics, healthcare facilities and front line workers.

‘It was never a question of whether we could help out the country, but simply how. We have managed to give back during these unprecedented times, fundraising over €1.4M via our platform “Who will help Slovakia”, providing protective equipment to over 1,800 individuals. I am proud that everyone at Pixel Federation strove to play their part in fighting this pandemic.’ says Lucia.

2020 saw Pixel Federation grow exponentially in revenue and game output, but it has retained its small business ethos of community, authenticity, and connection, internally and externally. Its drive to help the country through the pandemic, with a community of dedicated players, highlights Pixel Federation’s commitment to individuals as well as its country and wider community. This is a games developing studio creating games from players to players, learning and pursuing what its market demands and desires to take the company from strength to strength and overcoming any challenge. 2021 will be no different.

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Tom Horn Gaming strengthens its presence in Czech market through partnership with Kingsbet.cz

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Leading iGaming software supplier Tom Horn Gaming has announced a new partnership with Kingsbet.cz, marking another significant step in the company’s strategic expansion within the Czech market.

The collaboration sees Tom Horn Gaming’s engaging suite of top-performing games, including player favourites like 81 Frutas Grandes, Book of Aladdin, Flaming Fruit Deluxe, and 243 Crystal Fruits Deluxe, go live with Kingsbet.cz, providing Czech players with access to a rich selection of locally tailored gaming content.

With a portfolio built on distinctive mechanics that combine classic slot features popular among Czech players with innovative twists, the supplier is steadily enhancing its market presence and remains committed to delivering gaming titles tailored to local player tastes.

“The Czech Republic is one of our key regulated markets with strong potential, and the partnership with Kingsbet.cz, a trusted and fast-growing operator in the region, is another step in our expansion plans,” said Ondrej Lapides, CEO at Tom Horn Gaming. “We’re firmly focused on deepening our footprint in the region and delivering premium localised entertainment that Czech players love while supporting our operator partners’ growth in this dynamic market.”

David VanekCEO at Kingsbet.cz added: “Partnering with Tom Horn Gaming brings tremendous value to our offering. Their portfolio combines quality, innovation, and an understanding of what Czech players enjoy most. We’re confident this collaboration will help us deliver even more engaging gaming experiences and strengthen our position in the market”.

This latest partnership underlines Tom Horn Gaming’s continued focus on regulated market growth, reinforcing its mission to bring distinctive and entertaining gaming experiences to players worldwide while building strong, mutually beneficial relationships with operators in key regions.

The post Tom Horn Gaming strengthens its presence in Czech market through partnership with Kingsbet.cz appeared first on European Gaming Industry News.

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game’s 2026 industry barometer – the mood in the German games industry is beginning to brighten

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•     Nearly one third of games companies in Germany foresee an industry upswing in the coming year
•     More than half expect a positive business development for their own company in the next twelve months
•     Around one in three games companies anticipate new hires
After three challenging years, games companies in Germany are looking ahead with increased optimism. Nearly one in three companies (29 per cent) anticipate a positive development in the games industry in the coming twelve months, as compared with just 17 per cent one year ago. 31 per cent of games companies expect a negative development in the industry – a considerable drop from last year’s level of 45 per cent. These are the results of game’s annual industry barometer, which was published by game – The German Games Industry Association. Games companies in Germany look towards their own business development in the coming year significantly more positively, with over half (53 per cent) expecting business to be good in 2026, similar to last year’s number of 52 per cent. Only 12 per cent anticipate a downturn in business, compared to 15 per cent last year. In their personnel planning, the companies nonetheless remain initially cautious: around one third of games companies in Germany (32 per cent) anticipate hiring new employees in 2026, the same percentage as last year.
‘Confidence is returning to Germany’s games industry,’ says Felix Falk, Managing Director of game. ‘Following a difficult phase both here and abroad, positive signals, such as the strong gamescom 2025, and important policy initiatives, like the increased federal games funding and the announced federal tax incentives, are bringing improved prospects and greater optimism compared to a year ago.’
About game’s 2026 industry barometer
The data is based on an online survey conducted by game – The German Games Industry Association between 12 and 21 November 2025, involving a total of 202 German games industry association members, including in particular developers and publishers.

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Oddin.gg Wins the Deloitte Technology Fast 50 Central Europe for the Second Year in a Row

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For the second consecutive year, Czech-based esports technology company Oddin.gg has taken the top spot in the Deloitte Technology Fast 50 Central Europe, underscoring the company’s sustained momentum and highlighting the global demand for an innovative and high-performing esports betting infrastructure.

The Deloitte Technology Fast 50 Central Europe program recognizes the region’s fastest-growing technology companies across sectors including fintech, software, communications, environmental tech, hardware, healthcare, media and entertainment. Rankings are based on percentage revenue growth.

Commenting on the win, CEO and Co-Founder Vlastimil Venclík shared: “Being recognized by the Deloitte Technology Fast 50 for the second year in a row is an honor. It reflects not only our growth, but the trust our partners place in us and the hard work of our team. Esports is evolving quickly, and we’re committed to delivering reliable, high-performing infrastructure that helps operators succeed, now and in the years ahead.”

Founded in 2018, Oddin.gg is dedicated to elevating the excitement of digital esports competitions and equipping sportsbook operators with reliable solutions that maximize engagement, betting activity and profitability.

Vlastimil Venclik credits the company’s growth to its industry expertise, its focus on the betting vertical, and its forward-thinking, customer-first product strategy.

“Our team blends former professional players with data scientists and engineers. That mix gives us the deep esports knowledge and technical capability needed to solve real challenges for operators and deliver measurable results, while also reducing their exposure to risk.”

Oddin.gg stands apart by offering a unified, end-to-end ecosystem for esports betting, allowing operators to work with a single vendor for odds feeds, risk management, widgets, BetBuilder, iFrame and 24/7 eSimulators while also producing and managing everything in-house. This integrated approach is a core pillar of Realms Group, where Oddin.gg leads the effort to shape how audiences experience live digital entertainment.

“We’re expanding in two major directions. First, by building faster, smarter, more interactive products that deepen engagement for fans and bettors. Second, by growing geographically, supported by recent certifications in Brazil as well as earlier approvals in the United States and Canada. This makes us one of the most secure and trusted providers in the market,” Venclik said.

The post Oddin.gg Wins the Deloitte Technology Fast 50 Central Europe for the Second Year in a Row appeared first on European Gaming Industry News.

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