Gaming
New Study Reveals the Hidden Gaming-Gems Worth a Fortune
- Slotswise reveals the card games, video games and gaming consoles you could own that are worth up to $85,100
-
Investing in retro games for the future? Trends predict how much they could be worth by 2050
-
Own a copy of Stadium Events on Nintendo? Its current sale price is more than $30,000
We’ve all heard of retro-tech and old school games that have ended up being worth a fortune, whether it’s a 1st Edition Shadowless Charizard that sold for $360,000 at auction or an original gaming console – so could you potentially have a gold mine hidden in the loft?
Slotswise has produced a study looking at how much your retro games are worth in 2021 and what they could be worth should you be wanting to make an investment for a future sale.
Taking into account the product release price, release date and current price, a prediction for 2050 was made based on its increase in value over time.
Blue Eyes Shining Dragon Retro Pack Could Be Worth $30,000 by 2050
The study analysed gaming cards such as Pokemon and Yu Gi Oh to find the top 10 most profitable. When looking at the top five alone, the average predicted percentage price increase by 2050 is 162%.
|
Rank |
Game |
Release Date |
Release Price ($) |
Current Value ($) |
2050 Prediction ($) |
% Increase to Current Value |
% increase to 2050 Value |
|
1 |
Blue Eyes Shining Dragon Retro Pack |
2009 |
$2.50 |
$9,000 |
$30,743.96 |
359900% |
241.60% |
|
2 |
Blue Eyes White Dragon First Edition PSA 10 |
2002 |
$2.50 |
$85,100 |
$214.985.66 |
3403900% |
152.63% |
|
3 |
Red Eyes B. Dragon 1st Edition |
2002 |
$2.50 |
$13,600 |
$34,354.08 |
543900% |
152.60% |
|
4 |
Base Set 1 Charizard #4 |
1999 |
$2.50 |
$15,000 |
$34,769.43 |
599900% |
131.80% |
|
5 |
Base Set 1 Blastoise #2 |
1999 |
$2.50 |
$2,000 |
$4,633.07 |
79900% |
131.65% |
Blue Eyes Shining Dragon Retro Pack is the most profitable pack you can find. Released in 2009, the card sold for just $2.50 but if you were lucky enough to pull this particular pack, it could be with up to $9,000 today.
Would you be tempted to sell if you do own one, or is it better to hold out a little longer? According to the analysis, if the pack continues to rise in value at the same rate, it could be worth more than $30,700 by 2050 – a 241.6% increase.
Another stand-out card is the Base Set 1 Charizard #4, which when released as a pack, sold for $2.50. Now, the card itself is worth a staggering $15,000 and could be worth up to $34,769.43 by 2050.
Shantae Shows a 150% Increase in Value by 2050
If video games are more of your style, there’s plenty of opportunities to make money from your collection. The research also looked at retro video games across a number of operating systems to find which have seen the highest increase in value from their release date.
|
Rank |
Game |
Release Date |
Release Price ($) |
Current Value ($) |
2050 Prediction ($) |
% Increase to current Value |
% Increase to 2050 Value |
|
1 |
Shantae |
2002 |
$30 |
$1,863.42 |
$4,661.81 |
6111.41% |
150.17% |
|
2 |
Harvest Moon |
1996 |
$54.99 |
$609.93 |
$1,253.65 |
1009.16% |
105.54% |
|
3 |
Mega Man V |
1994 |
$30 |
$948.20 |
$1,934.42 |
3060.68% |
104.01% |
|
4 |
Earthbound |
1994 |
$70 |
$1,160.58 |
$2,331.95 |
1557.97% |
100.93% |
|
5 |
Stadium Events |
1987 |
$40 |
$36,753.33 |
$68,067.64 |
91783.33% |
85.20% |
Shantae, released in 2002, proves to have the highest increase in resale price if it continues to rise in value. At its current rate, it will be worth $1,253.65 in 2050. With a release price of $54.99, its current value has jumped to more than $600.
A noticeable standout game from the study was Stadium Events for Nintendo Entertainment System (NES). Released in 1987 for a then retail price of $40, the game has seen a huge leap in its collectable prowess. If you own a copy of the game, 2021 prices are showing it to be more than $36,000 – a 91783% increase.
Just 2 of the Top 5 Games Consoles Show an Increase in Value
However, not all retro tech is profitable. When looking at video game consoles, just two of the eight studied have seen an increase in value since their launch price.
If you happen to own a Nintendo 64 Gold Edition, its current value is $775.80 – an increase from its release price of $199. Based on its current trajectory, in 2050, the console could be worth up to $1,445.02.
The original GameBoy is also a console that would see you make a profit. Released in 1989 at a price of $89.99, its current value is $128.82, increasing to a potential $164.01 in 2050.
As the study shows, the second-hand gaming industry is a very desirable place for those looking to sell old games. With prices in the thousands, it might be a good time to start digging out your old stock.
You can full the full study here: https://www.slotswise.com/past-present-and-future-gaming-investments/
Powered by WPeMatico
eSports
Study: 400m Gen Z esports fans say brand activations drive purchases
EFG, Hero Esports and Niko Partners survey 8,000 fans across eight markets; 74% report ads and brand presence influence buying.
ESL FACEIT Group (EFG), Hero Esports and Niko Partners have released a multi-country Gen Z esports study claiming around 400 million Gen Z consumers (20%) regularly engage with esports. The findings were published on 25th June 2026 in Cannes, France, in a white paper titled The Esports Generation: Who They Are & Why They Spend.
The report is based on survey data from 8,000 Gen Z esports fans aged 13-30 across eight markets. It positions esports as a high-attention channel for brands: 85% of respondents said they notice branding in esports, while 74% self-reported that advertising and brand participation in gaming spaces influences their purchasing behaviour. The study also reports that 66% have bought a product following a collaboration or co-branding partnership with an esports team, game or player.
On consumption and fandom touchpoints, the study found 71% regularly watch gaming content, including 66% who watch gaming livestreams and 33% who watch or listen to gaming podcasts. It also points to offline reach: 21% said they regularly attend gaming conventions and esports events, with the average respondent attending at least one in-person event in the past nine months.
The white paper also breaks out claimed purchase categories linked to esports collaborations over the past year, led by food and beverage (33%), electronics (33%) and fashion (32%). Beyond core categories, it reports 28% bought esports-related collectibles, 17% purchased makeup, beauty, or skincare products, and 10% bought from partnered brands in other categories.
Niccolo Maisto, CEO at ESL FACEIT Group said: “Esports has evolved into one of the most effective channels for companies looking to connect with Gen Z audiences at scale. What makes it unique is not just its reach, but the depth of engagement and trust that exists between fans, players, teams, and events. This research shows that esports fans are highly invested participants, not passive viewers, creating an opportunity for brands that show up authentically and build meaningful and lasting connections with this key audience.”
Danny Tang, Co-Founder and CEO of Hero Esports said: “This whitepaper confirms what we at Hero Esports have long believed: esports has evolved into a global cultural and economic force. The data shows an audience that is young, diverse, and deeply engaged. For brands, the message is clear—esports is no longer a niche market; it is the premier platform to connect with the next generation of consumers. We are proud to partner with Niko Partners and EFG to provide this blueprint for understanding and succeeding in this dynamic industry.”
Lisa Hanson, CEO at Niko Partners said: “Our data shows that, much like fans of other sports, Gen Z esports fans are incredibly passionate and have formed strong bonds within their communities. However, their media and consumer affinities extend well beyond gaming and esports, with our research revealing naturally connected interest areas that create valuable overlapping opportunities for brands and partners that show up authentically in this ecosystem.”
The post Study: 400m Gen Z esports fans say brand activations drive purchases appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Compliance
HIPTHER Launches HALLO: The Standard in Compliance Expertise
HIPTHER has launched HALLO (Highly Aligned Leaders in Legal Operations), a new platform designed to help organizations find and engage compliance professionals, legal operations experts and industry vendors. The company announced the launch in Europe.
HIPTHER said HALLO brings together a professional directory, industry intelligence hub, community platform and visibility tools aimed at sectors including gaming, fintech, payments, AI, cybersecurity, digital identity, AML and blockchain. The platform includes an Individual Professional Membership and an Enterprise Membership, with HIPTHER stating that all memberships include a 14-day free trial.
Alongside membership options, HIPTHER said compliance professionals can create free, publicly visible “Expert” profiles outlining experience and areas of specialization, with additional premium visibility opportunities available. The company positioned the platform as a way for organizations to discover and evaluate qualified compliance and legal operations expertise.
A core feature at launch is “HALLO Resources,” which HIPTHER described as an open-access compliance intelligence section that aggregates more than 17,000 regulatory and compliance-focused articles from the HIPTHER media network. HIPTHER said the section is updated daily, includes search by topic, jurisdiction and keyword, and covers areas such as gaming, fintech, AI, payments, AML, digital policy, cybersecurity and regulatory affairs.
Zoltan Tuendik, Co-Founder & Head of Business at HIPTHER, said: “Navigating the modern regulatory landscape requires more than just standard legal advice; it demands highly specialized, agile compliance expertise. With the launch of HALLO, we are bridging the critical gap between organizations facing complex global standards and the elite professionals who can guide them through. By combining an active directory with a massive intelligence hub, we are setting a new standard for compliance collaboration and empowering businesses to move forward with absolute confidence.”
HIPTHER also linked HALLO to its conference and media activities, including advertising and thought leadership opportunities through the Wayseers Booklet, an annual handbook it said is distributed at HIPTHER conferences in Europe and reaches more than 1,500 professionals across gaming, fintech, AI, compliance and regulatory sectors.
The post HIPTHER Launches HALLO: The Standard in Compliance Expertise appeared first on Americas iGaming & Sports Betting News.
1xBet
HLTV Awards returns to Belgrade on January 9, 2027, adding Lifetime Achievement honor
HLTV will stage the HLTV Awards presented by 1xBet in Belgrade, Serbia on January 9, 2027, returning to the Sava Center. The company said more than 1,000 players, industry professionals, creators, and fans are expected to attend.
HLTV also confirmed Dust2 creator David Johnston will feature as an award announcer. HLTV linked the booking to the 25th anniversary of Dust2.
For 2026, HLTV is updating its Hall of Fame process and eligibility rules. Four players will be inducted again, with “at least two and up to three” slots reserved for players from the Counter-Strike 1.6 and early eras. HLTV also removed the former “neo rule,” allowing players to be inducted for their playing careers even if they remain active in other roles such as coaching.
HLTV is adding a Lifetime Achievement Award, which will be decided by the Hall of Fame Board. The ceremony will also move Community Awards onto the main stage show for the first time, rather than the pre-show segment.
Separately, HLTV will kick off the 2027 Awards season with an invite-only “HLTV Awards by 1xBet Launch Party x GRID” in Cologne during the Major. HLTV said industry members can apply for an invite to the ceremony via its awards page.
The post HLTV Awards returns to Belgrade on January 9, 2027, adding Lifetime Achievement honor appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
-
Compliance Updates7 days agoDutch Gambling Trade Association Sues Meta Over Illegal Gambling Ads
-
BetWarrior7 days agoKambi Group Extends its Partnership with BetWarrior
-
Amusnet7 days agoAmusnet Strengthens its Position Among Bulgaria’s Leading Employers in ICAP CRIF Ranking
-
Australia7 days agoFeedback Sought on How Public Lotteries are Run in NSW
-
Asia6 days agoPhilWeb Secures ₱2.02 Billion Strategic Investment from Lance Y. Gokongwei to Accelerate AI-Driven Technology Expansion
-
3 Oaks Gaming6 days ago3 Oaks Gaming releases Joker Glitz x1000 slot with stacked multipliers
-
Africa6 days agoBGaming signs PlaylogiQ distribution deal to grow Africa reach
-
adtech6 days agoPropellerAds says Social Traffic lifts game registrations 34.5% in Nigeria test



