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New Study Reveals the Hidden Gaming-Gems Worth a Fortune

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  • Slotswise reveals the card games, video games and gaming consoles you could own that are worth up to $85,100
  • Investing in retro games for the future? Trends predict how much they could be worth by 2050

  • Own a copy of Stadium Events on Nintendo? Its current sale price is more than $30,000

We’ve all heard of retro-tech and old school games that have ended up being worth a fortune, whether it’s a 1st Edition Shadowless Charizard that sold for $360,000 at auction or an original gaming console – so could you potentially have a gold mine hidden in the loft?

Slotswise has produced a study looking at how much your retro games are worth in 2021 and what they could be worth should you be wanting to make an investment for a future sale.

Taking into account the product release price, release date and current price, a prediction for 2050 was made based on its increase in value over time.

Blue Eyes Shining Dragon Retro Pack Could Be Worth $30,000 by 2050

The study analysed gaming cards such as Pokemon and Yu Gi Oh to find the top 10 most profitable. When looking at the top five alone, the average predicted percentage price increase by 2050 is 162%.

Rank

Game

Release Date

Release Price ($)

Current Value ($)

2050 Prediction ($)

% Increase to Current Value

% increase to 2050 Value

1

Blue Eyes Shining Dragon Retro Pack

2009

$2.50

$9,000

$30,743.96

359900%

241.60%

2

Blue Eyes White Dragon First Edition PSA 10

2002

$2.50

$85,100

$214.985.66

3403900%

152.63%

3

Red Eyes B. Dragon 1st Edition

2002

$2.50

$13,600

$34,354.08

543900%

152.60%

4

Base Set 1 Charizard #4

1999

$2.50

$15,000

$34,769.43

599900%

131.80%

5

Base Set 1 Blastoise #2

1999

$2.50

$2,000

$4,633.07

79900%

131.65%

Blue Eyes Shining Dragon Retro Pack is the most profitable pack you can find. Released in 2009, the card sold for just $2.50 but if you were lucky enough to pull this particular pack, it could be with up to $9,000 today.

Would you be tempted to sell if you do own one, or is it better to hold out a little longer? According to the analysis, if the pack continues to rise in value at the same rate, it could be worth more than $30,700 by 2050 – a 241.6% increase.

Another stand-out card is the Base Set 1 Charizard #4, which when released as a pack, sold for $2.50. Now, the card itself is worth a staggering $15,000 and could be worth up to $34,769.43 by 2050.

Shantae Shows a 150% Increase in Value by 2050

If video games are more of your style, there’s plenty of opportunities to make money from your collection. The research also looked at retro video games across a number of operating systems to find which have seen the highest increase in value from their release date.

Rank

Game

Release Date

Release Price ($)

Current Value ($)

2050 Prediction ($)

% Increase to current Value

% Increase to 2050 Value

1

Shantae

2002

$30

$1,863.42

$4,661.81

6111.41%

150.17%

2

Harvest Moon

1996

$54.99

$609.93

$1,253.65

1009.16%

105.54%

3

Mega Man V

1994

$30

$948.20

$1,934.42

3060.68%

104.01%

4

Earthbound

1994

$70

$1,160.58

$2,331.95

1557.97%

100.93%

5

Stadium Events

1987

$40

$36,753.33

$68,067.64

91783.33%

85.20%

Shantae, released in 2002, proves to have the highest increase in resale price if it continues to rise in value. At its current rate, it will be worth $1,253.65 in 2050. With a release price of $54.99, its current value has jumped to more than $600.

A noticeable standout game from the study was Stadium Events for Nintendo Entertainment System (NES). Released in 1987 for a then retail price of $40, the game has seen a huge leap in its collectable prowess. If you own a copy of the game, 2021 prices are showing it to be more than $36,000 – a 91783% increase.

Just 2 of the Top 5 Games Consoles Show an Increase in Value

However, not all retro tech is profitable. When looking at video game consoles, just two of the eight studied have seen an increase in value since their launch price.

If you happen to own a Nintendo 64 Gold Edition, its current value is $775.80 – an increase from its release price of $199. Based on its current trajectory, in 2050, the console could be worth up to $1,445.02.

The original GameBoy is also a console that would see you make a profit. Released in 1989 at a price of $89.99, its current value is $128.82, increasing to a potential $164.01 in 2050.

As the study shows, the second-hand gaming industry is a very desirable place for those looking to sell old games. With prices in the thousands, it might be a good time to start digging out your old stock.

You can full the full study here: https://www.slotswise.com/past-present-and-future-gaming-investments/

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Bone Croo Studios

Tequity Publishing Launches “Cats Balls”

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Tequity, the technology partner behind some of the industry’s most scalable and customisable gaming solutions, has announced the latest high-octane release through its Tequity Publishing vertical, Cats Balls.

Developed by Bone Croo Studios and powered by The Fortune Engine technology, Cats Balls is a high-energy, pachinko-style experience that transports players back to the 1980s – an era of loud riffs, bigger hair and alley cats with rock god ambitions.

Cats Balls breaks the traditional slot mould, trading spinning reels for a storm of steel balls dropping like a drum solo. Packed with punk attitude, the game invites players to crank the amp, unleash the balls and watch the feline cast of guitar heroes shred.

The title serves as the latest premier showcase for The Fortune Engine, highlighting the platform’s flexible maths and game templates. This technology allows studios to move beyond conventional formats and create bold, unconventional experiences that resonate with a new generation of players.

The launch of Cats Balls further solidifies the mission of Tequity Publishing, which provides a distribution and aggregation framework designed to help ambitious studios launch at speed and scale. Through its RGSaaS model, Tequity Publishing provides the full infrastructure, distribution and publishing framework, allowing studios to focus entirely on game creation. With RGS-to-RGS, Tequity offers a technology-first approach for studios already operating their own RGS, enabling them to scale more quickly and deliver through Tequity’s global operator network.

Krzysztof Opałka, CEO at Tequity, said: “The release of Cats Balls is a perfect example of why we built Tequity Publishing. By removing the technical barriers to entry, we enable studios like Bone Croo to bring their wildest creative visions to life without compromise. Seeing this punk-inspired pachinko title hit the market via The Fortune Engine proves that our infrastructure is the go-to choice for high-impact, innovative content.”

The post Tequity Publishing Launches “Cats Balls” appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Exprexion

Flexion Launches Mobile Service Suite Exprexion

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Games marketing company Flexion has announced the launch of Exprexion. This integrated suite of services provides game developers with a single point of entry to alternative app stores, creator-led marketing and direct-to-consumer sales.

The mobile gaming industry is entering a new era. After years of market domination by Google and Apple, game studios are looking for ways to be in command of their own destiny. High store taxes and rising acquisition costs have squeezed profits for too long. The Exprexion suite of services gives developers the freedom to innovate in market engagement and express their ideas directly to users, moving beyond the traditional constraints of the major app stores.

The Exprexion suite consists of three core services:

Exprexion Markets: This service manages all the technical and operational requirements of distributing games on alternative platforms including Amazon, Samsung, Huawei, Xiaomi and ONEstore. Flexion handles everything from integration to platform relations, typically adding more than 10% in incremental revenue. By taking on these tasks, Flexion reduces upfront and operational costs for developers while reducing risk.

Exprexion Creators: This service focuses on influencer-led marketing and social media strategy. By managing the creative process and relationships with influencers, Flexion helps studios find high-value players who engage with games through organic interest. This approach allows developers to reach bigger audiences through broader market channels and innovative user acquisition.

Exprexion Direct: This service enables developers to sell to their players no matter where those players are. By moving transactions outside of the major app stores, studios can make better margins and reclaim the 30% fee typically charged by platform owners. The service uses proven payment technology from trusted suppliers, like Xsolla, to ensure the buying experience remains smooth.

“The mobile industry has reached a point where the old methods of finding and monetizing players are no longer sustainable for many game studios. For years, developers accepted high fees and limited data access as the cost of doing business. Now, the emergence of a more open market and the shift toward direct-to-consumer relationships have changed the math. We launched Exprexion because the market is finally in a place where developers can feasibly run their own stores and distribution networks without the massive operational overhead that used to hold them back,” said Jens Lauritzson, CEO and Founder of Flexion.

Flexion’s technology, people and expertise are unique in the mobile market. The Exprexion services are fully integrated with one another, meaning each service perfectly complements the others. They can be combined seamlessly or used in any combination to generate profit and grow audiences bigger than ever before.

Flexion currently manages 37 top-grossing games. Four of these titles have reached the Top 10 grossing charts on Google Play. By providing a decentralised path to growth, Exprexion serves as a vehicle for a studio’s financial freedom.

The post Flexion Launches Mobile Service Suite Exprexion appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Funding

EasyWin closes second seed round at $20m valuation

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Real-money casual puzzle tournament startup says an EU private investor backed the April 2026 round.

EasyWin, a U.S.-based real-money gaming startup, said it has closed its second seed funding round at a $20 million valuation. The company announced the round in April 2026 and said it was backed by a private investor from the European Union.

The company previously closed its first seed round in December 2025 at a $15.5 million valuation. That round included funding from Velo Partners, Vladimir Nikolsky and several private angel investors.

EasyWin was founded by Ivan Leshkevich, a former executive at mobile game publisher and developer Mamboo Entertainment. The startup, which currently has a team of eight, says it has built a global tournament platform for casual puzzle games with cash prizes and operates across major markets.

Since launching in 2025, EasyWin reported 25% month-over-month growth in user spending and a 4.9 average user rating. It also said it has expanded into 12 countries with localized legal opinions and payment infrastructure, received PayPal approval for its MCC, and completed payments-stack integrations with global providers.

The company also said it has obtained GLI certification “confirming compliance with U.S. regulations for skill-based gaming products.” Leshkevich said: “In the long term, we aim to become a leading global skill-based gaming platform. To achieve this, we focus on a strong product USP and new AI-based dev tools.”

The post EasyWin closes second seed round at $20m valuation appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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