Canada
USA Basketball Set to Hold Trials for USA National Gaming Team
Thirty of the top basketball 2K gamers have accepted invitations to the first trials for a USA Basketball E-National Team, set to be held virtually Nov. 7-8, 2020. The trials will be used to select a national team that will represent the United States at the FIBA Esports Open II in the North and Central American Conference on Dec. 19-20. The seven-member, mixed-gender USA squad will tip-off virtually against gaming teams from Canada, Costa Rica, Dominican Republic, Guatemala, Honduras and Puerto Rico for the right to be crowned conference champions.
“USA Basketball is excited to take this first step in becoming a part of the gaming community and the FIBA Esports Open,” said Jim Tooley, USA Basketball CEO. “The gaming world has seen rapid growth, evidenced by the large number of gamers and fans involved, and the timing and opportunities makes sense for USA Basketball to add an e-national team to compete in future international FIBA competitions. Just as USA Basketball does with its five-on-five and 3×3 national teams, we look forward to selecting high-character and gold medal competitive national teams for this and future FIBA esport competitions.”
In order to be eligible to compete, gamers must be a U.S. citizen who is at least 16 and have a minimum My Career Character rating of 95.
The 30 gamers who have accepted invitations include 23 men and seven women from across the country.
The invitees include ABPureblood20 (Amber Sammons/HeartCrushers); ALittleLady87 (Wendi Fleming/BallHerAlert); Arooks (Aaron Rookwood/Bucks Gaming); BearDaBeast (Michael Key/T-Wolves Gaming); CB13 (Charles Bostwick/Warriors Gaming Squad); Chiquitae126 (Chiquita Evans/BallHerAlert); Crush (Rafel Davis/Kings Guard Gaming); Dayfri (Ryan Conger/Wizards District Gaming); Dimez (Artreyo Boyd/Mavs Gaming); DjLayyy (Alaina Haney/HeartCrushers); FEAST (Mihad Feratovic/T-Wolves Gaming); G O O F Y 7 5 7 (Dayvon Curry/Grizz Gaming); Gradient (Samuel Salyers/Warriors Gaming Squad); HazelChildress4 (Hazel Childress/BallHerAlert); Hotshot (Juan Gonzalez/Heat Check Gaming); icygrl (Brianna Novin/BallHerAlert); iKilledZiah (Ziah Minor/HeartCrushers); JBM (John Mascone/Wizards District Gaming); Kenny Got Work (Kenneth Hailey/Raptors Uprising GC); Legit 973 (Jake Knapp/Raptors Uprising GC); Mama Im Dat Man (Nidal Nasser/Kings Guard Gaming); OneWildWalnut (Dayne Downey/Blazer5 Gaming); OriginalMalik (Malik Hobson/Knicks Gaming); Radiant (Ethan White/76ers GC); Ramo (Ramo Radoncic/Pistons GT); Regg (Reginald Nash Jr./Bucks Gaming); Ria (Spencer Wyman/Jazz Gaming); Sick One (Gerald Knapp/Raptors Uprising GC); Timelycook513 (Eric Donald/Raptors Uprising GC); and Zae (Zaeya Ishak/Hornets Venom GT).
Team selections will be made by the USA Basketball E-National Team Selection Panelists, featuring NBA 2K League community ambassador Graham Borden; Wizards District Gaming team manager Patrick Crossan; Utah Jazz Gaming coach Jelani Mitchell; Aerial Powers, a 2015 World University Games gold medalist and a forward with the WNBA Washington Mystics; and USA Basketball Youth & Sport Development assistant director Andrea Travelstead.
While this will be USA Basketball’s first foray into esports, the tournament will mark the second edition of the FIBA Esports Open, the first of which took place in June and included five conferences featuring 114 gamers from 17 national federations. The FIBA Esports Open II field has been expanded to 38 national teams in seven regional conference.
Each national team will consist of up to seven players, five on the court and two reserves. Games will be played remotely on NBA 2K21 using the Pro-AM mode and allowing for customization of gamer avatars and uniforms.
The North & Central Americas Conference games will stream live on FIBA’s YouTube, Twitch and Facebook channels.
The USA Basketball E-National Team trials will feature the 30 gamers split into six different teams for the first trials session, which will feature round-robin play. As is the case with all USA Basketball team trials, the USA Basketball E-National Team Selection Panelists will have the ability to make changes to teams in order to allow players to compete with and against a variety of other players in order to allow the panelists to select a competitive team to represent USA Basketball at the FIBA Esports Open.
Africa, Middle East and Southeast Asia conferences will be played Nov. 14-15, the Europe Conference is scheduled for Dec. 12-13 and the South America Conference will be held Dec. 19-20.
As was the case for the inaugural FIBA Esports Open, this entire series will be produced from the FIBA Esports Studio in Riga, Latvia, with 54 hours of live content being streamed on FIBA’s Facebook, Twitch and YouTube channels. Each game will be available online with live commentary in English, as well as a daily show featuring up to 12 games.
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BGaming
CasinoCanada launches free social slot tournament
CasinoCanada.com launches a new social tournament system built around free-to-enter slot competitions, combining daily, weekly, and monthly events with leaderboards, bonus prizes, and exclusive merchandise.
The tournaments are powered entirely by BGaming slots, marking the first industry collaboration between an affiliate brand and BGaming focused specifically on social tournament engagement.
Participation in all tournaments is free for registered users of legal gambling age.
Players compete across rotating tournaments featuring a changing lineup of BGaming titles, including hit titles Aztec Magic Bonanza, Bonanza Billion, and Elvis Frog, among others.
Prizes include various bonuses and free spins from CasinoCanada partner casinos.
Selected special tournaments also feature exclusive BGaming merchandise prizes.
Tournament performance is reflected in public leaderboards, adding a competitive and community-driven layer to the CasinoCanada experience.
While social slot tournaments have become increasingly common in iGaming, many existing formats are built around the same providers and similar tournament structures.
CasinoCanada’s approach focuses on free participation, rotating BGaming content, partner casino bonus rewards, merchandise prizes, and recurring competition.
Eugene Ravdin, Head of PR at CasinoCanada, said: “The affiliate industry is moving beyond static review pages and traditional bonus listings. Community features, recurring engagement formats, and social competition are becoming increasingly important for long-term audience retention.
“Our goal is to create something more interactive and community-driven while also giving more visibility to BGaming’s slot portfolio through a format that players can engage with on a daily basis.”
Kate Puteiko, CMO at BGaming, said: “Players and the community have always been the beating heart of everything we do here at BGaming.
Online play no longer has to be a solitary activity, and tournaments like this are an excellent way to connect players and enhance everyone’s experience.
CasinoCanada shares this vision, and this collaboration is a natural extension of that.
We are excited to see our games front and centre of these tournaments and for players to begin creating memorable moments competing with them.”
CasinoCanada plans to introduce additional community features in the future, including gamification systems and forum functionality designed to expand user interaction around the tournament ecosystem.
The tournaments are now live at: https://casinocanada.com/tournaments/
The post CasinoCanada launches free social slot tournament appeared first on Americas iGaming & Sports Betting News.
Betnova
Delasport Accelerates Canadian Growth
Delasport continues to strengthen its position in the Canadian regulated market, now powering three live brands in Ontario while preparing for further expansion into Alberta as the province moves toward opening its regulated online gaming market.
Delasport’s technology is currently live in Ontario with TitanPlay.ca, Maverick Games, and Betnova.ca. The company provides a combination of full turnkey platform solutions of Casino, Sport, Player Account Management and Managed Services as well as its high-performance Sportsbook iFrame technology. This enables operators to launch quickly while delivering a premium user experience tailored to the Canadian audience.
With Ontario continuing to establish itself as one of North America’s most competitive regulated markets, Delasport’s growing local presence reflects the company’s long-term commitment to Canada and its confidence in the market’s continued evolution.
“Ontario is a strategically important market for us, and it has already proven to be a strong success story. Seeing multiple brands successfully operating on our technology and services demonstrates the strength of our platform in acquiring and retaining players in Ontario. We’re excited to continue this momentum as we prepare for Alberta,” said Oren Cohen Shwartz, CEO of Delasport.
As part of its next phase of Canadian growth, Delasport has officially applied for Alberta’s upcoming B2B licensing framework and is already preparing to go live with a partner operator once the market opens.
The company’s Canadian momentum is further supported by its mobile-first approach. TitanPlay’s iOS application is already available on the Apple App Store for users in Ontario, delivering a seamless casino and sportsbook experience powered by Delasport technology.
Delasport’s platform in Canada includes a wide range of personalization and engagement tools designed to enhance user retention and entertainment value.
The company has continued to position itself as one of the industry’s leading providers in regulated markets worldwide, with a strong focus on scalable technology, localization, compliance, and player-centric innovation.
The post Delasport Accelerates Canadian Growth appeared first on Americas iGaming & Sports Betting News.
Canada
Responsible Gambling Council Urges Financial Institutions to Strengthen Protections Against Gambling Harm
The Responsible Gambling Council (RGC) has urged Canada’s financial sector to take a proactive role in mitigating gambling-related financial harm. A new whitepaper released highlights how banks and credit unions are uniquely positioned to protect the financial well-being of their customers.
The whitepaper, Opportunities for Impact: The Role of Financial Institutions in Mitigating Gambling-Related Harm, argues that financial institutions have a unique duty of care. Financial institutions have direct access to gambling transaction data that reveals early warning signs of financial vulnerability. These indicators include rapidly shrinking savings and an increased reliance on overdrafts or credit.
“The rapid expansion of regulated gambling in Canada requires an evolved response from our financial systems. By adopting tools already proven in other jurisdictions, Canadian banks can become leaders in protecting customer financial health,” said Tracy Parker, SVP, Accreditation, Advisory & Insights at RGC.
Jurisdictions like the UK and Australia have already recognized the powerful role financial institutions play. Banks such as Monzo and Starling in the UK were the first to offer voluntary gambling blocks to their customers. Similarly, the National Australia Bank provides dedicated support pages and links to financial counseling.
RGC recommends that Canadian financial institutions implement several key strategies:
• Improving the accuracy of Merchant Category Codes to better track gambling spend.
• Offering voluntary transaction blocks and self-defined monthly spend limits.
• Providing targeted messaging and support resources within digital banking platforms.
Beyond retail banking, RGC highlights the importance of commercial relationships. Financial institutions can influence industry practices by setting high harm prevention expectations for gambling operators. Integrating these considerations into due diligence processes helps mitigate reputational and regulatory risks.
The post Responsible Gambling Council Urges Financial Institutions to Strengthen Protections Against Gambling Harm appeared first on Americas iGaming & Sports Betting News.
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