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Top 10 countries with the highest earning prizewinning esports players (Data)

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Paxful has analyzed the highest-earning prizewinning esports players from around the world to see which countries have the most esports players per million and where the world’s top gamers are earning more than their country’s average monthly salary.

  • China has the highest earning prizewinning esports players in the world compared to salary with gamers earning 1237% of the average wage in the country.
  • UK gamers earn on average 225% of the average UK salary. 
  • Belarus has the most prizewinning esports players per million with 1011.4 esports players per million people in the country.
  • The UK has 51.2 prizewinning esports players per million. 
  • Switzerland is the cheapest country to be a gamer when comparing popular console prices with the average national salary.

The 10 countries with the highest-earning prizewinning esports players 

  • Prizewinning esports players in China take the lead with the highest earnings compared to the country’s average salary (1237%).
  • UK ranks 27 with gamers there earning 225% of the average UK salary.
Rank Country % of average salary
1 China 1237%
2 Philippines 1145%
3 Brazil 1014%
4 Jordan 879%
5 Argentina 557%
6 Bulgaria 534%
7 Pakistan 528%
8 United States 515%
9 Lebanon 501%
10 Ukraine 493%
27 United Kingdom 225%

The 10 countries with most prizewinning esports players per million 

  • We analyzed the number of prizewinning esports players per million against the population of 109 different countries.
  • There are more prizewinning esports players in Belarus than anywhere else in the world.
  • The UK comes in at number 24 with 51.2 prizewinning esports players per million.
Rank Country gamers per million
1 Belarus 1011.4
2 Malta 565.8
3 Iceland 315.8
4 Finland 279.7
5 Denmark 274.7
6 Sweden 258.2
7 Norway 173.4
8 Estonia 156.6
9 Latvia 111.6
10 Singapore 110.7
24 United Kingdom 51.2

The 10 cheapest countries in the world to be a gamer

  • To calculate how affordable a console is, we measured the retail price of each console against the average monthly salary in each country in this study.
  • Switzerland takes the top spot in our affordability ranking.
  • The UK comes in at number 20 when comparing the console prices to the national average salary.
Percentage of salary
Rank Country Nintendo Switch iPhone SE PC Index
1 Switzerland 6.5% 7.6% 16.3% 3
2 United States 8.4% 11.2% 28.1% 6
3 Singapore 9.0% 13.3% 30.7% 9
4 Australia 10.0% 14.4% 33.7% 13
5 Japan 10.7% 16.2% 34.7% 18
6 Denmark 11.2% 16.6% 30.9% 18
7 Hong Kong 10.2% 15.0% 44.7% 25
8 Canada 12.4% 18.6% 35.8% 26
9 UAE 12.7% 17.7% 40.8% 31
10 Germany 13.9% 20.4% 37.0% 35
20 United Kingdom 15.0% 21.4% 48.2% 55

 

Methodology:

  • The sample of esports players in our analysis consists of every prizewinning player from countries with $20,000 or more in historic tournament wins.
  • Esports earnings are sourced from the top-earning players per country for 2019, with a maximum sample per country of 100 players’ earnings
  • The retail prices of the products were gathered from various sources, including official brand websites and regional online stores.
  • The cost of the gaming PC in our analysis is based on the cost of a Dell G5 Gaming Desktop with a GTX 1660 graphics card.
  • Prices may reflect the retail price for a console that is shipped from an international retailer.
  • Average monthly salary data was sourced from Numbeo.
  • Index score – Countries ranked as a cumulative price ranking per gaming hardware; a lower score = more affordable country.

 

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BLAST

BLAST partners with MATCH on premium fan travel for 2026-27 events

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Deal covers travel and hospitality packages across BLAST’s event slate, starting with BLAST Premier Hong Kong Rivals in November.

BLAST has signed a one-year partnership with MATCH to develop premium fan travel experiences and related commercial opportunities across BLAST events in 2026 and 2027, including the BLAST Premier Hong Kong Rivals 2026. The companies said the work will start immediately, with an initial focus on the BLAST Premier Hong Kong Rivals event in November.

BLAST VP of Destinations and Market Development James Woollard said: “We’re thrilled to partner with MATCH, a company with an unrivalled track record in delivering top-tier fan travel experiences at the biggest sporting events in the world. As BLAST continues to grow globally and attract growing numbers of travelling fans, this partnership represents an exciting opportunity to further elevate the live event experience for fans and audiences across esports.”

MATCH is best known for hospitality and accommodation programmes at major sports events, including four consecutive FIFA World Cups™ from 2010 to 2022, as well as Ryder Cup tournaments, Formula 1 Grands Prix and ATP tennis tournaments. MATCH Director of UK Events and Business Strategy Richard Parker said: “Esports is one of the most exciting growth frontiers in live entertainment, and BLAST stands out as a world-class platform with incredible potential. At MATCH, we see a tremendous opportunity to bring our expertise in creating premium fan experiences into the esports arena. We are very enthusiastic about the possibility of working together with BLAST to deliver innovative, unforgettable experiences for esports fans worldwide.”

BLAST said MATCH will also bring its network of clients, sponsors, federations, agents and media partners to support international attendance and partner activation, alongside MATCH’s technology and operational infrastructure. The announcement follows BLAST’s 2025 live events activity, where the organiser said it delivered 15 arena shows across 10 countries spanning five titles and sold 194,421 tickets.

The post BLAST partners with MATCH on premium fan travel for 2026-27 events appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Counter-strike

Team Vitality opens V.Hub fan zone for IEM Cologne Major

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Team Vitality is launching an official fan zone, V.Hub, to coincide with the 2026 IEM Cologne Major. The venue will run June 18-21 at KWB im Stadtpalais, a short walk from the LANXESS Arena.

Access to V.Hub will be free for fans who sign up, with limited availability. Team Vitality said the space is intended to bring together its community, partners and Counter-Strike fans attending the event.

The fan zone will include dedicated areas hosted by Team Vitality and partners Skin.Club, ASUS ROG, EVNIA and Blacklyte. The club said activations will include hands-on experiences and opportunities to play bespoke Counter-Strike maps.

Team Vitality also plans match watch parties, a pop-up shop for official merchandise and giveaways, including an ASUS ROG x Team Vitality co-branded mousepad. During the playoff stage, the club said V.Hub will be set up for trophy photo opportunities with its Major trophies.

Food and drink will be available on site throughout the event, including vegetarian options.

The post Team Vitality opens V.Hub fan zone for IEM Cologne Major appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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eSports

Esports World Cup 2026 Opens Registration for Last Chance Qualifiers

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The Esports Foundation (EF) announced the official lineup and details for the Last Chance Qualifier (LCQ) tournaments that will award the final spots in eight different competitions at this year’s Esports World Cup, set to be hosted in Paris, France, from July 6 through August 23.

The programme forms the final stage of qualification for EWC 2026, concluding a global Road to EWC that spans more than 230 tournaments and qualification events worldwide and is expected to engage more than 350,000 competitors across publisher ecosystems, regional leagues and official circuits.

The Last Chance Qualifier series consists of eight open tournaments across Counter-Strike 2, EA FC, Rocket League, TEKKEN 8, Chess, Call of Duty: Black Ops 7, FATAL FURY: City of the Wolves and Street Fighter 6.

Held in Paris between July 5 and August 10, the events will award the final qualification spots for 37 solo competitors and six Clubs at the Esports World Cup 2026, including four Clubs in Counter-Strike 2 and one Club each in Rocket League and Call of Duty: Black Ops 7. EA FC qualifiers will advance to the Play-Ins stage, while all other LCQ winners will qualify directly for the main event.

LCQ Schedule and Qualification Slots

• Street Fighter 6 (July 5): 4 players qualify

• Chess (July 9-11): 14 players qualify

• EA FC (July 24-26): 6 players qualify for Play-Ins

• TEKKEN 8 (July 31-August 2): 4 players qualify

• Rocket League (July 31-August 2): 1 Club qualifies

• FATAL FURY: City of the Wolves (August 4-6): 4 players qualify

• Counter-Strike 2 (August 7-9): 4 Clubs qualify

• Call of Duty: Black Ops 7 (August 8-10): 1 Club qualifies

Some of the most remarkable moments in EWC’s history have come as a result of the LCQ. In 2024, EA FC pro João “JafonsogV” Vasconcellos battled through the LCQ before going on to claim the championship, etching his name into esports history. His performance inspired the creation of the Jafonso Award, which is awarded to teams or players that win an EWC championship after qualifying through the LCQ.

In 2025, Team Falcons’ Overwatch roster pulled off that feat to not only claim the first Jafonso Award and the OWCS Midseason Championship, but win what would turn out to be a crucial tournament victory that cemented Falcons’ second straight Club Championship. In the same year, Chess Grandmasters Nihal Sarin and Levon Aronian both reached the playoffs after qualifying for the first EWC Chess main event through the LCQ.

The Esports World Cup 2026 will be hosted at Paris Expo Port de Versailles, in Paris, France, from July 6 through August 23, bringing together more than 2000 players and 200 Clubs from over 100 countries across 25 tournaments and 24 games for a record-breaking $75 million+ prize pool.

The post Esports World Cup 2026 Opens Registration for Last Chance Qualifiers appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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