Asia
Esports Integrated to Streamline Malaysian Esports Industry
Esports Integrated (ESI), a new initiative launched under the Malaysian Ministry of Youth Sports (KBS) and powered by Impact Integrated, has announced their roadmap in helping build the Esports ecosystem in Malaysia.
During their press conference, ESI said that they will be focusing on building an integrated structure by establishing initiatives under Phase One. The initiatives include: a platform to manage and centralise the esports ecosystem that will include a fully online tournament engine, forming the Malaysia Esports Circuit, introducing the Esports Conference and Summit series, and advocating for better regulatory framework and guidelines.
ESI will also develop a Capacity Building programme. This programme will focus on upskilling tournament and event organisers, team managers and coaches – set to begin in 2021. ESI also revealed that they will be creating KBS’s official Esports Hub – expected to be completed in 2021 – located in Spacerubix, Puchong.
“KBS is proud to work together with ESI to build The National Esports Roadmap, catalysing the growth of the Esports industry in Malaysia. With the rise of Esports in the region, these initiatives will not only create opportunities to upskill our youth but also provide a platform to develop and improve the Esports industry in the country,” said Minister of Youth and Sports, Yang Berhormat Dato’ Sri Reezal Merican Naina Merican.
“We are proud to support the nation in building the Esports industry. ESI’s vision is to create a vibrant and sustainable ecosystem that enables growth, ensures protection and fosters diversity for Esports players of all levels in Malaysia,” Ahmed Faris Amir, CEO of Impact Integrated, said.
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Amusnet
Amusnet Officially Enters the Philippine Market
Amusnet has announced its official entry into the Philippine market. In a double milestone for the company’s expansion strategy, Amusnet has successfully gone live with its first local operator, 747Live, and is now officially featured on the Philippine Amusement and Gaming Corporation (PAGCOR) List of EGLD-Approved Electronic Games. The list currently includes a total of 214 approved titles, representing a significant achievement and reinforcing Amusnet’s position as a trusted B2B partner in the country.
“These are two major achievements for us: a strong PAGCOR-approved portfolio and going live with our first partner in the Philippines, 747Live – both laying the foundation for accelerated growth and a stronger market presence,” said Kalin Angelov, Business Development Manager at Amusnet.
“We are very pleased to welcome Amusnet to our platform, as their reputation for premium content perfectly aligns with our mission to offer the best gaming experience in the Philippines. As Amusnet’s first partner in the region, we are excited to introduce such an extensive selection of approved titles to our audience,” said Enrico Menghini, CEO at 747Live.
The initial integration with 747Live allows local players to experience Amusnet’s world-renowned gaming mechanics, immersive graphics and signature jackpot features. To celebrate this market entry, Amusnet is highlighting a selection of top-performing titles, such as the dynamic 100 Golden Coins: Reel Fishing, the fan-favourite Extra Crown and the high-energy 100 Golden Coins.
This expansion into the Philippines marks a new chapter for Amusnet. The supplier continues to set new standards in the iGaming industry, providing operators with a robust and diversified portfolio of high-quality content. By entering the Philippine market with such a strong lineup, the company establishes itself as a premier partner for local operators, dedicated to bringing premium gaming experiences to a new and growing audience.
The post Amusnet Officially Enters the Philippine Market appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Asia
India: Online Gaming Act to Come into Force on May 1
The Ministry of Electronics and Information Technology in India (MeitY) has introduced a revised regulatory framework for the online gaming sector, adopting what it calls a “light-touch” approach that keeps most online social games outside mandatory registration or classification requirements.
Announced by MeitY Secretary S. Krishnan, the Promotion and Regulation of Online Gaming Rules, 2026 are set to come into force on May 1, operationalising the provisions of the PROG Act, 2025 while attempting to strike a balance between oversight and ease of doing business.
At the centre of the framework is a newly constituted Online Gaming Authority, a digital office under MeitY that brings together representatives from finance, information and broadcasting, health, sports, power, justice and external affairs signalling a cross-sectoral approach to governance in a space that cuts across policy domains.
The rules redraw the regulatory boundaries by clearly distinguishing between prohibited real-money gaming formats and permissible categories such as online social games and e-sports. Crucially, classification or “determination” of a game will not be automatic. It will be triggered only in three cases: when initiated by the authority, when a service provider applies (especially for e-sports), or when the government notifies specific categories.
Once triggered, the determination process will follow a 90 day timeline, with outcomes issued through formal orders that apply only to the specific game and publisher, rather than across similar titles.
Registration, too, has been narrowed in scope. It will apply only to notified categories involving financial risk or large-scale participation, along with all e-sports titles. As of now, no categories have been formally notified, with the provision described as enabling rather than mandatory.
Beyond classification, the framework leans heavily on compliance and user safety. Platforms will be required to implement technical and behavioural safeguards, alongside a two-tier grievance redressal system and an appellate route through the authority. Additional obligations include data retention, cybersecurity standards, financial transaction monitoring and periodic reporting extending compliance responsibilities to banks and financial institutions as well.
Structurally, the rules simplify earlier drafts by removing provisions such as a separate section on promoting e-sports and the concept of “material change,” reducing room for interpretational ambiguity. The authority itself will comprise six members, with stricter quorum norms and faster emergency response timelines cut from seven days to three.
Registration validity has been extended to up to 10 years, while suspension and cancellation processes now include a mandatory opportunity for hearing, reflecting a more formalised enforcement mechanism.
The ministry said the revisions incorporate feedback from around 2500 stakeholders, spanning industry, academia, think tanks and legal experts many of whom had flagged concerns around definitions, governance structures and regulatory clarity.
The post India: Online Gaming Act to Come into Force on May 1 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
ABBIATI Casino Equipment
Abbiati to Exhibit at G2E Asia 2026
Global manufacturer and supplier of live table gaming solutions Abbiati Casino Equipment will be exhibiting at G2E Asia 2026.
At the three-day Macau, China, show which begins on May 12, Abbiati will present its latest innovations in high-security gaming equipment and advanced casino currency solutions, showcasing a comprehensive range of products.
These include roulette wheels, winning number displays, gaming tables, pit desks and its latest generation of high-security gaming currency featuring advanced technologies such as Holo-prismatic elements, holograms, UV security features and RFID integration.
A particular highlight will be Abbiati’s New Generation Security Gaming Currency, which offers extensive customisation options and multiple security features designed “to meet the highest industry standards while ensuring optimal operational efficiency on the gaming floor.”
The company will also present GLI-25 certified roulette wheels with the option of patented invisible laser technology for ball tracking and game status identification. All wheels are designed with Abbiati’s “Performant” profile, ensuring ultra-quiet operation.
Live table solutions
Visitors will be able to explore the range of floor-wide displays, available in various sizes and configurations, including Punto Banco/Baccarat displays in both portrait and landscape formats, with single or double-sided options and 23ins or 27ins cabinet sizes.
Abbiati will further showcase custom-designed Baccarat and Blackjack tables configured to support WDTS RFID PJM 13.56 MHz technology. WDTS will be demonstrating its table and cage technology solution on the Abbiati booth, as part of a shared and collaborative showcase for G2E Asia 2026.
Additional exhibits include Sic Bo tables with automatic dice recognition (iADR), LED playing surface technology and partner products, including Cartamundi Group, showcasing Bee-Tek i-Shoe systems and USPC Bee playing cards compatible with Abbiati displays and software solutions, as well as CMS solutions by Logismos.
The post Abbiati to Exhibit at G2E Asia 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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