Latest News
Wazdan appeals to the traditional slot audience with retro-inspired slots
Andrzej Hyla, CCO at Wazdan writes about how the company has gone back to basics in terms of the appearance of its slots in the Hot Slot™ series, applying a self-reflective approach to game design to get closer to what a ‘traditional’ slot is in a number of its products.
Slots have been around for over a hundred years, and for decades the 3×3 layout that featured cherries, lemons, and other fruity symbols was the standard for the space. Naturally, the genre has evolved to facilitate modern player preferences and their craving for new themes and a greater sense of interactivity. However, a small group of loyal followers still seek out retro games that evoke a sense of nostalgia and deliver a charm that, in their opinion, modern releases fail to.
While many believe that it is only a matter of time before traditional experiences are pushed to the peripheries of iGaming, at Wazdan, we believe there will always be a place at the table for throwback titles that utilise easy-to-understand mechanics and a classic aesthetic. As the industry continues to push forwards in terms of innovation and customisation, it also produces a steady stream of players that start to feel sentimental and reminisce about old-school gameplay, creating consistent demand for classic products.
The appeal of retro experiences
The main appeal of vintage products is the sense of nostalgia they deliver, paired with the simplicity of their mechanics. Research shows that the majority of land-based and online casino customers are casual gamers that consider slots an entertainment-based pastime.
These players see traditional experiences as something that can bring face-value excitement into their lives. Therefore, do not want to waste time learning about the complicated rules and seemingly endless combinations that modern titles provide. They seek simple, yet engaging games that provide them with many winning opportunities.
As a business that prides itself on the quality of games it produces, with an offering that spans classics and popular table games to innovative video slots, we have a responsibility to cater to all types of players. Our top-performing Hot Slot™ series, including Hot Slot™: 777 Crown, Hot Slot™: Magic Bombs, and Hot Slot™: Magic Pearls, do this by taking things back to how they used to be, employing modern features that complement the classic designs on display, rather than overpower them.
As a result, our games get recognition for the balance that they strike between traditional and contemporary, generating fantastic results for our partners.
Innovations that target modern demographics
As things stand, slots with sophisticated bonus features dominate the iGaming space as more and more players yearn for a greater sense of interaction and entertainment.
With the advent of new technologies and leaps in graphic and audio design, the slot looks different now than it did ten years ago, as do mechanics, outcomes, and even bonus rounds.
However, we believe easy-to-understand features that increase the chances of winning are the most engaging for players. Our Hot Slot™ games collection is a perfect example of how effective simple features can be in terms of driving revenue growth for operators.
Our top-performing Hot Slot™: 777 Crown proves that many players still seek simple fruit machines with basic mechanics. Although the game offers Scatters as the only special feature, it became one of the most popular slots in our portfolio.
Hot Slot™: Magic Bombs is a brand-new slot that offers our engagement-boosting Collect to Infinity™ mechanic proven to generate better results for operators. The game also introduces our brand-new Sticky to Infinity™ feature, designed to keep players immersed for longer. When combined with player-favourite Free Spins, these two innovative features guarantee increased engagement. Players immediately understand how these mechanics work and can focus on the thrilling action taking place on the reels.
The upcoming Hot Slot™: Magic Pearls slot combines classic aesthetics with our popular Hold the Jackpot bonus round, allowing players to win the Grand Jackpot of 2500x their bet in a simple re-spin-based bonus game.
What is more, our games offer customisable features, allowing players to adjust the game to their needs. For example, with our Volatility Levels™, each game can appeal to all types of players, from recreational to VIPs.
Finding the perfect balance
Providers in the iGaming space are required to be flexible and change with the times to remain relevant, serving modern players with slots that are a feast for all senses, but those that take it upon themselves to develop games for retro slot fanatics get to reap the benefits of catering to a loyal community of mature gamers.
The key to our success has been developing slots that target modern players without alienating the fans of classic slot experiences, and we have no plans to stray from this strategy.
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anime
G2 drops limited-edition One Piece streetwear capsule on June 25
The esports organisation’s second anime apparel collaboration will be sold exclusively via g2esports.com/shop.
G2 is launching a limited-edition G2 | One Piece capsule collection on June 25, with the drop available exclusively through the organisation’s online store at g2esports.com/shop.
The collection is inspired by One Piece’s Gear 5 Monkey D. Luffy and includes hoodies, zip-ups, t-shirts, caps, sleeves, and tote bags. According to G2, the items use a black-and-white palette and feature a minimalist embroidered logo alongside a custom G2 | One Piece Jolly Roger that combines the G2 samurai emblem with Luffy’s straw hat.
“At G2, we’re continuing to push the culture and fashion of esports beyond competition alone, and this One Piece collection is a natural extension of that,” says Sabrina Ratih, COO of G2 Esports. “We wanted to create a capsule that continues to elevate the esports fashion space – understated, premium, and stylish enough for everyday wear, while still carrying the spirit of adventure, ambition, and individuality that defines One Piece and G2 alike. Every piece is designed to bridge the gap between fandom and everyday style, and continuing our mission to redefine what esports fashion can be.”
G2 described the drop as its second anime collaboration, following a previous apparel collaboration with Solo Leveling. The company positioned the release as part of its broader effort to connect esports, anime, and streetwear.
One Piece debuted in 1999 and remains one of the largest anime franchises globally. G2 cited over 600 million manga copies sold and more than 1,160 episodes for the series.
The post G2 drops limited-edition One Piece streetwear capsule on June 25 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Latest News
Ygam joins four UKRI-funded gambling harms research partnerships
Projects sit within UKRI’s Research Programme on Gambling and the GHR-UK Evidence Centre, backed by the statutory levy.
Ygam has been named as a partner on four projects funded through the UKRI Research Programme on Gambling, supported by the statutory levy. The charity will work with academic teams including the University of Birmingham, Bournemouth University, the University of Plymouth, Lancaster University, and Liverpool John Moores University.
The four projects sit within the Gambling Harms Research UK (GHR-UK) Evidence Centre, which coordinates 19 one-year Innovation Partnerships under the programme. UKRI has been appointed by the UK Government to oversee research commissioned through the new statutory Gambling Levy. Under the levy, 20% of annual funding will be allocated to research, equating to £22.1 million in 2025/26.
Emily Tofield, Chief Executive of Ygam, said: “We are pleased to be working in partnership with leading university partners, contributing our expertise in a key strategic area of our work. A defining strength of our approach is that it is grounded in robust insight and research, underpinning everything we do. This enables us to understand how and why harms emerge and translate that into practical, preventative education that is credible and scalable. We look forward to achieving these outcomes together and informing effective measures to prevent harms among children and young people.”
Ygam said its advisory panels — including young people, individuals with lived experience, community and faith leaders, gaming and esports representatives, and student ambassadors — will help shape the research to reflect “real-world experience and diverse community perspectives.”
The four partnerships are: INTEGRATE (University of Birmingham, Ygam, Al-Hurraya and Community Connexions), focused on intersectional gambling harm and interventions for children, young people and emerging adults; “From Evidence to Action: Safeguarding Neurodivergent Young People in Gamified Digital Environments” (Bournemouth University, Ygam, Work’n’Diversity CIC), focused on gambling-like risks in gamified digital environments; GRASP (University of Plymouth-led partnership including NatCen, NHS and third-sector organisations, and Ygam), mapping support pathways and gaps in prevention and recovery; and GRACE-Net (Lancaster University and Liverpool John Moores University with local authorities, NHS partners, third-sector organisations and Ygam), testing collaborative approaches in the North West of England and sharing learning more widely.
The post Ygam joins four UKRI-funded gambling harms research partnerships appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
eSports
Study: 400m Gen Z esports fans say brand activations drive purchases
EFG, Hero Esports and Niko Partners survey 8,000 fans across eight markets; 74% report ads and brand presence influence buying.
ESL FACEIT Group (EFG), Hero Esports and Niko Partners have released a multi-country Gen Z esports study claiming around 400 million Gen Z consumers (20%) regularly engage with esports. The findings were published on 25th June 2026 in Cannes, France, in a white paper titled The Esports Generation: Who They Are & Why They Spend.
The report is based on survey data from 8,000 Gen Z esports fans aged 13-30 across eight markets. It positions esports as a high-attention channel for brands: 85% of respondents said they notice branding in esports, while 74% self-reported that advertising and brand participation in gaming spaces influences their purchasing behaviour. The study also reports that 66% have bought a product following a collaboration or co-branding partnership with an esports team, game or player.
On consumption and fandom touchpoints, the study found 71% regularly watch gaming content, including 66% who watch gaming livestreams and 33% who watch or listen to gaming podcasts. It also points to offline reach: 21% said they regularly attend gaming conventions and esports events, with the average respondent attending at least one in-person event in the past nine months.
The white paper also breaks out claimed purchase categories linked to esports collaborations over the past year, led by food and beverage (33%), electronics (33%) and fashion (32%). Beyond core categories, it reports 28% bought esports-related collectibles, 17% purchased makeup, beauty, or skincare products, and 10% bought from partnered brands in other categories.
Niccolo Maisto, CEO at ESL FACEIT Group said: “Esports has evolved into one of the most effective channels for companies looking to connect with Gen Z audiences at scale. What makes it unique is not just its reach, but the depth of engagement and trust that exists between fans, players, teams, and events. This research shows that esports fans are highly invested participants, not passive viewers, creating an opportunity for brands that show up authentically and build meaningful and lasting connections with this key audience.”
Danny Tang, Co-Founder and CEO of Hero Esports said: “This whitepaper confirms what we at Hero Esports have long believed: esports has evolved into a global cultural and economic force. The data shows an audience that is young, diverse, and deeply engaged. For brands, the message is clear—esports is no longer a niche market; it is the premier platform to connect with the next generation of consumers. We are proud to partner with Niko Partners and EFG to provide this blueprint for understanding and succeeding in this dynamic industry.”
Lisa Hanson, CEO at Niko Partners said: “Our data shows that, much like fans of other sports, Gen Z esports fans are incredibly passionate and have formed strong bonds within their communities. However, their media and consumer affinities extend well beyond gaming and esports, with our research revealing naturally connected interest areas that create valuable overlapping opportunities for brands and partners that show up authentically in this ecosystem.”
The post Study: 400m Gen Z esports fans say brand activations drive purchases appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
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