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Global Recreation Market (2022 to 2031) – Featuring Maruhan, Flutter Entertainment and Tabcorp Holdings Among Others
The “Recreation Global Market Report 2022, By Type, Age Group, Revenue Source” report has been added to ResearchAndMarkets’ offering.
This report provides strategists, marketers and senior management with the critical information they need to assess the global recreation market as it emerges from the Covid 19 shut down.
Reasons to Purchase
- Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
- Understand how the market is being affected by the coronavirus and how it is likely to emerge and grow as the impact of the virus abates.
- Create regional and country strategies on the basis of local data and analysis.
- Identify growth segments for investment.
- Outperform competitors using forecast data and the drivers and trends shaping the market.
- Understand customers based on the latest market research findings.
- Benchmark performance against key competitors.
- Utilize the relationships between key data sets for superior strategizing.
- Suitable for supporting your internal and external presentations with reliable high quality data and analysis
Description:
Where is the largest and fastest growing market for the recreation? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The Recreation market global report answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography. It places the market within the context of the wider recreation market, and compares it with other markets.
- The market characteristics section of the report defines and explains the market.
- The market size section gives the market size ($b) covering both the historic growth of the market, the impact of the Covid 19 virus and forecasting its recovery.
- Market segmentations break down market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the impact and recovery trajectory of Covid 19 for all regions, key developed countries and major emerging markets.
- Competitive landscape gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
- The recreation market section of the report gives context. It compares the recreation market with other segments of the recreation market by size and growth, historic and forecast. It analyses GDP proportion, expenditure per capita, recreation indicators comparison.
Major companies in the recreation market include China Sports Lottery, China Welfare Lottery, The Walt Disney Company, Sociedad Estatal Loterias y Apuestas del Estado S.A., Maruhan, Flutter Entertainment plc., The Hong Kong Jockey Club, Tabcorp Holdings Ltd., CJ Corp. and Oriental Land Company Ltd.
The global recreation market is expected to grow from $960.66 billion in 2021 to $1485.79 billion in 2022 at a compound annual growth rate (CAGR) of 54.7%. The growth is mainly due to the companies rearranging their operations and recovering from the COVID-19 impact, which had earlier led to restrictive containment measures involving social distancing, remote working, and the closure of commercial activities that resulted in operational challenges. The market is expected to reach $2557.38 billion in 2026 at a CAGR of 14.5%.
The recreation market consists of sales of the use of recreational facilities, and recreational services and related goods by entities (organizations, sole traders and partnerships) that provide recreational services. Recreational activities include taking part in sporting activities and visiting museums, historical sites, zoos and parks and also witnessing spectator sports and events. Gambling except casino hotels can also be considered to be part of recreation market.
The main types of recreation are amusements, arts and sports. Sports services provide live sporting events before a paying audience or entities that operate golf courses and country clubs, skiing facilities, marinas, fitness and recreational sports centers, and bowling centers. The different age groups include aged 35 and younger, aged 35-54, aged 55 and older and involves various revenue sources such as media rights, merchandising, tickets and sponsorship.
Asia Pacific was the largest region in the recreation market in 2021. Eastern Europe is expected to be the fastest-growing region in the forecast period. The regions covered in the recreation market are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.
The recreation market growth is aided by stable economic growth forecasted in many developed and developing countries. The International Monetary Fund (IMF) stated that the global GDP growth was 3.2% in 2019 and 3.5% in 2020. Recovering commodity prices further expected to aid the market growth. Developed economies are also expected to register stable growth during the forecast period. Additionally, emerging markets are expected to continue to grow slightly faster than the developed markets in the forecast period. For instance, India’s GDP grew by 7.2%, whereas China registered GDP growth of 6.0% in 2020. Stable economic growth is expected to in end user markets, thereby driving the market during forecast period. This continued economic growth is expected to increase investments in the end user markets and be a driver of the recreation market as greater affluence allows consumers to visit recreation centers.
Amusement parks are increasingly using virtual and augmented reality technology to provide an immersive experience to customers. Virtual reality is a 3D, computer generated environment which can interact with a person, whereas augmented reality turns an environment into a digital interface by placing virtual objects in the real world. Amusement parks are implementing this technology in rides and theater-based attractions. For instance, Plopsaland De Panne in De Panne, Belgium has a new virtual reality wooden roller coaster called Heidi The Ride, which can reach speeds of more than 43 mph. Amusement park SeaWorld has started operating a new Kraken Virtual Reality Roller Coaster in Orlando. The Weave Breaker coaster brings the reality of jet skiing in an amusement park. Universal Studios have The Walking Dead mazes with augmented reality elements.
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Latest News
Filippo Anzalone Joins Gamblers Connect Contributors Program
Monday 12 January: Gamblers Connect, the award-winning iGaming media and affiliate platform, has announced Filippo Anzalone, Head of Sales at Odds Scanner Group, as its first official Contributor for the 2026 Gamblers Connect Contributors Program.
Anzalone is the first of 12 industry experts to join the programme, a curated selection of practitioners with true “skin in the game.” At Odds Scanner Group, Anzalone is responsible for scaling and leading a high-performing organisation of more than 10 professionals. His reputation is built on his ability to combine strong legal and analytical expertise to close complex, high-value agreements — skills that move the needle in a saturated market.
As the first of the 12 contributors, Anzalone will offer the community a behind-the-scenes perspective on building lasting partnerships and expanding across borders, drawing on his hands-on experience in international growth. Gamblers Connect readers can expect Anzalone’s first analysis piece to be published soon, setting the tone for a year of knowledge-driven content.
Gjorgje Ristikj, Founder of Gamblers Connect, said: “One of the key reasons we selected Filippo Anzalone as the inaugural contributor is his global versatility. Fluent in Italian, English, Spanish and Portuguese, he brings a multi-jurisdictional perspective that is rare in the sector. He is already a recognised industry voice, frequently appearing at conferences and panels to discuss sustainable revenue growth.”
The post Filippo Anzalone Joins Gamblers Connect Contributors Program appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Compliance Updates
Isle of Man Government reaffirms commitment to iGaming sector
With more than 20 years’ experience as a leading iGaming jurisdiction, the Isle of Man has built a strong international reputation based on robust regulation, political and economic stability, and a partnership-led approach between Government, regulators and industry.
That reputation continues to underpin confidence in the Island as a premier jurisdiction for high-quality iGaming businesses.
The Chief Minister has reaffirmed Government’s continued commitment to the iGaming sector ahead of attendance at ICE 2026, commenting:
‘For more than two decades, iGaming has been an important and successful sector for the Isle of Man’s economy and community, offering a robust, transparent and responsive regulatory environment. iGaming remains just as important today as it will be in the future.
‘In the face of a more complex and challenging global environment in recent years, Government has invested significantly in strengthening our understanding of risk and ensuring we have the right resources and frameworks in place to recognise and respond effectively to emerging threats.
‘As we look ahead to ICE 2026 and other major industry events over the next 12 months, we will continue to work across industry and all agencies to ensure the Isle of Man remains a secure, stable and trusted jurisdiction for high quality and well-regulated iGaming businesses.’
Attendance at ICE 2026 will mark the start of a coordinated programme of engagement, with Digital Isle of Man due to attend a number of key events alongside industry over the coming year to continue to promote the Island as an internationally respected jurisdiction for iGaming.
The Isle of Man Government remains committed to working in partnership with industry to support sustainable growth, meet international standards, and ensure the long-term success of the iGaming sector.
The post Isle of Man Government reaffirms commitment to iGaming sector appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Latest News
Arizona Department of Gaming Awards Its First Peer Support and Recovery Contract Designed to Further Problem Gambling Assistance
Investment in new, no-cost services to facilitate problem gambling recovery across the state
The Arizona Department of Gaming’s Division of Problem Gambling (Division) announced today that it has awarded its first peer support and recovery services program contract to Dezerve Counseling LLC, which was selected following a competitive Request for Proposal to develop, launch, and manage the State of Arizona’s first problem gambling peer support and recovery program. The award marks a significant public investment in problem gambling recovery in Arizona, where peer support services will be provided free of charge and confidentially.
“Creating an additional pathway to recovery for Arizona community members negatively impacted by problem gambling – via the peer support and recovery services program – is exciting for our agency and the people we serve,” said Elise Mikkelsen, Director, Division of Problem Gambling. “We are proud of our track record of offering timely and effective assistance to Arizonans, and we look forward to adding peer support and recovery services to enhance the comprehensive options available through the Division of Problem Gambling.”
Each client participating in the program will be paired with a Peer Support and Recovery Specialist who has deep, lived experience with problem gambling; entered the problem gambling recovery community themself or supported a loved one doing so; and has been rigorously trained in peer support practice, including through applicable professional certifications. With first-hand, lived experience in addiction, specialists can provide a non-clinician point of view with real-time, confidential advice and support.
“We at Dezerve Counseling are honored and excited to partner with the Division of Problem Gambling to launch a dedicated peer support and recovery program for problem gambling,” said Darfetta Muhammad, Chief Administrative Officer at Dezerve Counseling. “We believe, just as the Division does, that recovery begins with a single step forward. We are proud that Dezerve Counseling can now offer that vital next step to individuals and families navigating problem gambling.”
For convenience and maximum impact, peer support will be available statewide and offered in-person, virtually, and over the phone, and will be provided in one-on-one settings as well as in group settings led by a specialist. Importantly, Arizonans may access the peer support program at any stage of their problem gambling journey – this includes individuals experiencing problem gambling and reaching out for assistance for the first time, as well as individuals already seeing a doctor or clinician. There will be no fee for participants and no requirement that the participant have an insurance plan.
To drive workforce capacity to meet the demand for problem gambling support, the program will recruit and train Peer Support and Recovery Specialists who will be ready to make an immediate impact on their clients’ recovery. This workforce component is consistent with the Division’s focus on ensuring gambling treatment programs can meet future community needs while increasing system capacity. Dezerve Counseling and the Division expect the program to launch Spring 2026.
To learn more about the Division of Problem Gambling and its work providing a sustainable continuum of services that reduces the impact of problem gambling across Arizona, please visit problemgambling.az.gov. Always 24/7, free, and confidential, Arizonans who want to inquire about problem gambling services are encouraged to text NEXTSTEP to 53342 or call 1-800-NEXT-STEP.
The post Arizona Department of Gaming Awards Its First Peer Support and Recovery Contract Designed to Further Problem Gambling Assistance appeared first on Americas iGaming & Sports Betting News.
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