Canada
Eroverse: One platform Infinite possibility
Eroverse announces a platform with Infinite possibilities. The online gaming industry is growing at a very significant rate, over the past decade people have had more access to online gaming platforms like Steam, Xbox game pass, Epic games, and more, the Internet is accessible to anyone that has a computer or a console or mobile devices such as tablets and most commonly smartphones. Gaming is no longer seen as something just for children but is instead something that appeals to all ages in varying forms, While this has acted as a boon for many game developers, there is an area of gaming that has remained somewhat niche-specific and at times difficult to access, and that is adult gaming, just like gambling and betting platforms- adult gaming platforms have existed for a while now, and Eroverse is here to make it better.
Eroverse is for the Grown-ups
Eroverse is not only building a platform that will host adult-oriented games but will also apply the advancements in blockchain technology to improve upon the current platform, the games will have a play2earn feature, what does that mean? It means that the users will be rewarded as they play, combining the benefit of a collated space for niche-specific gaming, with reward mechanics which will further encourage continued use engagement.
The benefits of the platform are not just limited to gaming, Eroverse will offer space that will host artists in the same industry and the users will be able to purchase NFTs from well-known artists and game developers in the space, and some of those NFTs will be part of a separate game economy with the potential to provide earning just for holding them
Gaming is bigger than ever
The gaming industry has witnessed exponential growth over the last 10 years and it now boasts revenues higher than both cinema and music industries combined, Movie box office booked $42.5 billion in receipts, Music Industry booked $20.2 billion, the combined revenue of these two industries is $62.7 billion and the Video games industry overall revenue was $145.7 billion, that’s more than two folds of what the movie and music industry made. The gaming industry already had a significant lead, these numbers are from the year 2019, and has likely become even bigger due to the global impact of covid-19 on movie cinemas and live music concert.
Combined with the growth of the gaming industry that also aided an increase in the gaming platforms, steam was the first mover and still market leader, but others have also entered this space like GOG, Epic Games, Microsoft Store, and more, these collate the games in the spaces that allow these games to be easily bought and played. However, there has been an area of gaming that has also seen significant growth but is often seen as separate from the mainstream and that is adult gaming.
Market Overview
The idea that “sex sells” has been grasped by many game developers over time and there is an increasing amount of acceptance for low-level erotica in mainstream games today, this can be seen as a parallel to how Hollywood has used erotica in many movies.
Adult gaming also has a significant user base but not as much as compared to games on these platforms like steam. Nutaku is a well-known platform but specializes in hentai and Asian style games, other adult game developers distribute their games via third party subscription services like Patreon or host them on their own websites and these are not always easy to find for a user, adult game developers also have issues securing affordable payment providers as may don’t want to compromise their privacy in this field. Associated with all of these options is the need for the users to provide their details such as login credentials, payment method info and sometimes they even have to do full KYC. This is a potential concern for some people given the nature of the content they are looking for, they don’t want their identity attached to the adult games for various reasons.
Eroverse Ecosystem
The Eroverse ecosystem gives both gamers and developers the chance to earn an income by providing an adult gaming platform as well as play2earn. Users will need to connect a BEP-20 wallet that contains a certain amount of ERO token to use the platform and access staking pools and earn while playing games. Developers and artists will be free to set their own prices and rules to be able to access their products. Some may require a specific NFT in the user wallet, others may be required to hold more ERO tokens, they will have the freedom to decide within the realms of the Eroverse ecosystem. As well as games, artists will also be able to sell their artworks, comics, NFTs, and more, setting their price and any other requirements for the sale/purchase. The platform will receive a small fee on every transaction which will help fund the reward pool.
Developers and Artists
Eroverse is developing its own game which should be ready at launch. However, the real goal is much much bigger. Eroverse will provide prospective developers with a software development kit (SDK) to enable easy deployment to the platform. There are ongoing discussions with over 200 different developers and 2 developers are already on board. Artworks of varying types, including NFT’s, will also be sold via the platform which will give artists access to a large audience with affordable fees for selling their work. In time a fully functional marketplace will be launched to enable reselling of the NFTs. The ability to sell adult NFTs on a specialized platform is very limited at present but will be something that fits well with the gaming element or just as individual pieces of art. Being able to buy artwork created by people’s favorite artists in the space will be popular as it is hardly provided for.
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Alberta
Gaming Corps goes live with bet365 in Alberta on regulated market day one
Deal expands bet365 casino rollout in Spain and Ontario, with 50+ Gaming Corps titles certified for Alberta from 13 July 2026.
Gaming Corps has launched with bet365 in Alberta on the first day of the province’s regulated iGaming market opening (13 July 2026), while also expanding its content footprint with the operator in Spain and Ontario.
The Sweden-based, publicly listed game developer said it is among the first wave of studios certified for Alberta, supporting bet365’s entry with more than 50 games available at launch. The day-one portfolio spans Slots, Table, Plinko, Mine Games and Instant Blitz.
Gaming Corps said the expanded partnership includes its football-themed titles, including Penalty Champion: Goals to Glory, plus the 3 Pigs series (3 Pigs of Olympus, 3 Pigs of Olympus 2: Rise of the DemiHog and 3 Pigs of the Caribbean).
The rollout also brings Gaming Corps’ new Low RTP Blackjack titles to bet365, which the supplier said are designed around 93.57% RTP and approximately 6% operator hold, with side-bet mechanics and flexible branding options.
Graham Greensmith, Chief Commercial Officer at Gaming Corps, said: “Extending our partnership with bet365 across Spain, Ontario and Alberta is a major moment for Gaming Corps, but Alberta is the real statement here. Going live with bet365 from day one reflects the work our teams have put into certification, onboarding and ensuring we can move quickly and confidently with major operator partners.
“As one of the earliest studios ready for Alberta, we’ll be bringing more than 50 titles to the province. That breadth matters, because it gives operators like bet365 a single partner across multiple verticals, with content designed to support acquisition, engagement and retention across different player segments. Spain and Ontario are also important regulated markets for us and expanding with a global operator of this scale highlights how far Gaming Corps has come in a short period of time.”
Richard Graham, Associate VP of Gaming at bet365 at said: “Gaming Corps has become a valuable content partner, combining recognisable game identities with formats that add variety across our casino offering. We are pleased to extend the partnership into Spain, Ontario and Alberta, with the Alberta launch particularly important as part of our day-one commitment to the market.
“Expanding the relationship across multiple territories in a relatively short period reflects the strength of the collaboration, as well as the Gaming Corps team’s clear product direction, commitment and continued development as a game vendor. We look forward to giving players access to a wide-ranging portfolio from the moment the market opens.”
The post Gaming Corps goes live with bet365 in Alberta on regulated market day one appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
AGCO
ThrillTech secures AGCO supplier licence for Ontario launch
ThrillTech has been awarded a Gaming-Related Supplier licence by the Alcohol and Gaming Commission of Ontario (AGCO), clearing the company to launch in Ontario’s regulated market.
The licence allows ThrillTech to deploy its opt-in side bet jackpots technology with regulated online casino, sports betting and lottery operators across the province.
Benjamin Bradtke, Co-Founder of ThrillTech, said: “Securing our AGCO licence is a major step in our mission to transform how jackpots are delivered at scale across regulated markets. This latest certification is testament to our robust technology and trusted compliance frameworks, allowing us to continue our global growth trajectory. We are thrilled to bring our proven, compliant jackpot technology to Ontario, empowering locally licensed operators to uplift revenue without cannibalising existing spend.”
The company said its “ThrillPots” mechanics sit as an independent, player-funded side bet and do not alter the underlying game’s return-to-player mathematics.
ThrillTech said the Ontario approval enables its existing multinational partners that also operate in the province to launch its side bet jackpots locally, while it also holds talks with potential new operator partners. The company lists its regulated footprint as including the United Kingdom, Sweden, the Netherlands, Romania, Malta, Gibraltar, Brazil and Peru.
The post ThrillTech secures AGCO supplier licence for Ontario launch appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
AGCO
ThrillTech wins AGCO supplier licence to enter Ontario market
ThrillTech said it has been awarded a Gaming-Related Supplier licence by the Alcohol and Gaming Commission of Ontario (AGCO), clearing the company to offer its side-bet jackpot technology to regulated online casino, sports betting, and lottery operators in Ontario.
Benjamin Bradtke, Co-Founder of ThrillTech, said: “Securing our AGCO licence is a major step in our mission to transform how jackpots are delivered at scale across regulated markets. This latest certification is testament to our robust technology and trusted compliance frameworks, allowing us to continue our global growth trajectory. We are thrilled to bring our proven, compliant jackpot technology to Ontario, empowering locally licensed operators to uplift revenue without cannibalising existing spend.”
The company said its ThrillPots product lets operators add player-funded, opt-in side-bet jackpots on top of existing games, without changing gameplay or the underlying return-to-player (RTP) calculations. ThrillTech positions the mechanic as a way to drive incremental engagement and revenue.
ThrillTech said the Ontario licence enables existing multinational partners that also operate in the province to roll out ThrillTech-powered jackpots locally, and added it is in discussions with potential new operator partners. The company listed other regulated jurisdictions it serves as the United Kingdom, Sweden, the Netherlands, Romania, Malta, Gibraltar, Brazil, and Peru.
The post ThrillTech wins AGCO supplier licence to enter Ontario market appeared first on Americas iGaming & Sports Betting News.
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