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NODWIN Gaming and JioStar Unveil OnePlus Android BGMS Season 4

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NODWIN Gaming, South Asia’s leading gaming and esports company, announces the return of the OnePlus Android Battlegrounds Mobile India Masters Series (BGMS). Season 4 of India’s most-watched esports event is set to air live on Star Sports Khel and on JioHotstar from 5:00 PM to 8:00 PM, starting August 18 to September 14. This marks the first time BGMS will be available on JioStar, promising an even bigger, bolder, and more inclusive tournament experience with a prize pool of ₹ 1,50,00,000

For the First Time: Multi-Cam Broadcasts

Elevating the viewing experience, BGMS Season 4 introduces a multi-cam broadcast setup for the first time ever. Viewers can now watch the action unfold from:

  • 1 Main Cam

  • 1 Dedicated Map Cam

  • 4 Top Team Cams, featuring one key player each

From next week, the player cams will spotlight standout performers, giving fans a closer look at the tournament’s rising stars.

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Format: Bigger, Bolder, and More Inclusive

Season 4 introduces a dual-tier structure for the first time in BGMS history—bringing together the BGMS (Masters Series) and the newly launched BGCS (Challenger Series). This format allows aspiring teams to compete directly with pros, making BGMS 2025 the most accessible and inclusive edition yet.

  • BGMS: 24 of India’s top BGMI teams will battle in a LAN setting for the championship title, broadcast live on Star Sports.

  • BGCS: Serving as the official feeder league, BGCS will also feature 24 teams—2 from OnePlus Campus Dominate, 1 from TVS Raider Wicked Battles, 17 invited squads, and 4 all-women teams, marking a milestone for gender inclusivity in Indian esports.

Playoffs: Where Dreams Get Real

At the end of three weeks of BGCS action, the top 4 teams will progress to the playoff stage, where they will challenge the bottom 12 BGMS teams (those ranked 13–24 after the group stages). The Top 8 BGMS teams (Ranked 1–8) will advance directly to the Semifinals and they will be joined by the Top 8 teams from the Playoffs. These 16 teams will then compete in the Semifinals, leading into the BGMS Grand Finals. For the first time ever, amateur teams from BGCS have a real opportunity to win BGMS, redefining the competitive landscape of Indian mobile esports.

The tournament continues to push the envelope with its unique mechanics designed to reward strategy, risk, and aggression. The Powerplay, first introduced in Season 2, awards double points per finish during the first zone of a match, encouraging teams to engage early. Powerplay will be active across all days in BGMS and BGCS. The Impact Player feature, available on weekends (except the final week), lets each team designate one player whose finish points are doubled, adding a strategic edge to roster decisions. The Bounty System, introduced last year, returns this season with a daily run from August 21 to September 7 in BGMS, awarding an additional 10 points to any team that fully eliminates a designated “bounty team.” This high-risk, high-reward mechanic adds strategic depth and can dramatically swing the leaderboard. The Impact Player and Bounty system will be only active in BGMS.

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Season 4 will also feature two back-to-back LAN events. The first, beginning around 12:00 PM , will host the earlier Challenger Series matches and qualifiers, followed by the master series matches from 5:00 PM to 8:00 PM. This dual LAN setup aims to deepen the live audience experience and elevate the competition’s production value.

“BGMS has always been more than a tournament; it’s a cultural phenomenon,” said Akshat Rathee, Co-Founder and Managing Director of NODWIN Gaming. “This year, we’ve expanded the format to reflect the breadth of Indian gaming. From grassroots to greatness, from campus halls to national TV. This is BGMS like you’ve never seen before. We’re thrilled to welcome OnePlus, Android, TVS and Bisleri as partners as we push the envelope once again.”

Siddharth Sharma, Head – Audience Engagement, Viewership, and Monetization Initiatives – JioStar, said “BGMS continues to break new ground in Indian esports, and we at JioStar are proud to bring this cultural movement to screens across the country. This season’s expanded format, diverse participation, and high-quality gameplay exemplify the kind of dynamic, youth-driven content we aim to champion.” 

Now in its fourth year on national television, BGMS remains India’s first-ever televised BGMI tournament and one of NODWIN Gaming’s flagship IPs. Season 3 recorded over 145.5 million views across platforms, continuing to redefine mobile esports in India. This season, BGMS raises the bar with a wider reach, greater scale, and deeper impact on India’s gaming ecosystem. Beyond crowning champions, the new revamped format of the tournament aims to create new opportunities for emerging talent from all segments of India’s growing esports community.

Season 4 will also feature two back-to-back LAN events. The first, beginning around 12:00 PM, will host the earlier Challenger Series matches and qualifiers, followed by the master series matches from 5:00 PM to 8:00 PM. This dual LAN setup aims to deepen the live audience experience and elevate the competition’s production value.

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Together, BGCS and BGMS will deliver x hours of elite BGMI competition, showcasing India’s top-tier esports talent across digital and television platforms.

With BGMS Season 4 just around the corner, as pro teams gear up and new players fight their way through qualifiers, BGMS Season 4 is set to be the most expansive, competitive, and inclusive edition yet.

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Duels for Friends in Trophy Hunter. Invite your friends and create a shared space for fun and competition.

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Starting September 5, Trophy Hunter players can invite friends to join the game and enjoy it together. But that’s not all – the new update introduces hot-seat duels, one-on-one asynchronous challenges that let players prove who is the best marksman and earn extra rewards. All this is made possible by the new Duels for Friends feature, which expands the social dimension of Trophy Hunter and gives players complete freedom to choose their opponents – both among existing fans of the game and those who haven’t yet tried it. This is another step in delivering the game’s dynamic, content-rich roadmap, with Trophy Hunter already recording very promising KPIs and steadily growing its player base since its July 3 global launch.

Duels for Friends – compete with your friends

– From the very beginning, the social aspect and players’ engagement in league competition have been extremely important for the development of Trophy Hunter. This clearly sets the game apart from the competition and strongly engages our users. Now we are taking the next step by giving players a tool that lets them create their own space in the game – inviting friends, competing, and simply having fun together. This is an important milestone in the game’s development and the foundation for the next features we are already working on.” – says Jakub Noganowicz, Product Owner of Trophy Hunter and Hunting Clash.

With the Duels for Friends feature, every Trophy Hunter player can invite anyone to join the game by sending them a special link via SMS or messenger. Members of the club can also be invited. In this way, players not only expand the Trophy Hunter community but also actively shape its composition. Invited friends can join the competition, become members of any club, or set up a new club together with the player who invited them and compete in the club league. It enhances the competitive spirit and motivates players to improve their skills.

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The update also adds a new form of competition alongside the league system – asynchronous one-on-one duels with friends (hot-seat duels). Each duel consists of three rounds and must be completed within a set time. The challenger selects an opponent from their friends list, chooses an arena unlocked by both players, and plays the first round. The match then continues step by step, with each participant taking their turn when convenient, but within the required time limit. In-game notifications remind players when it’s their turn, and before starting the next round they can watch a replay of their opponent’s shots. After three rounds, the duel is concluded, the winner receives a reward, and the loser can instantly challenge them to a rematch. An additional reward is granted only for the first duel of the day with a specific friend, but players can play as many duels as they like to prove who is the best marksman. To maximize rewards, players need to challenge as many friends as possible and win those encounters. All active duels are visible in the friends panel introduced with this update, while the notification system keeps players informed about ongoing challenges and results.

New arenas – dynamic game growth

At its global launch on July 3, 2025, Trophy Hunter offered players nine arenas where they could compete in their first duels. Just a month later, on August 13, the game was expanded with a tenth arena – Northern Lights. Set against the breathtaking spectacle of the aurora borealis, it challenges players to make precise long-range shots in low-visibility conditions. In the last week of August, the eleventh arena – Scottish Highlands – was introduced, bringing another unique environment and new challenges. The update also includes technical improvements that enhance the overall player experience. The fast pace of these additions is only the beginning of more exciting content that the Trophy Hunter team is actively working on to ensure the game continues to evolve dynamically.

The post Duels for Friends in Trophy Hunter. Invite your friends and create a shared space for fun and competition. appeared first on European Gaming Industry News.

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Metal Genesis Announces “Barrel of a Gun” Song Collab with Priscilla Abby

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Lemon Sky Studios has announced the release of the song “Barrel of a Gun” with renowned Malaysian artist Priscilla Abby, who has 1.29M subscribers on YouTube. “Barrel of a Gun” serves as the theme song for the studio’s original mech IP universe Metal Genesis. The official music video for the song, produced by Lemon Sky and featuring a mocap 3D-animated depiction of Priscilla Abby as a cyborg superstar, is set to be released this Sep 5, 8pm. 

The release of “Barrel of a Gun” is highly anticipated by Metal Genesis fans, due to a teaser version of the song being used as the soundtrack for Metal Genesis’s most recent cinematic trailer titled “All Hail the Harmonic”. This trailer introduces the Harmonic Heroes, one of the unique mech factions in the Metal Genesis universe, and has surpassed 100k views in just a few months due to the highly creative designs of the mechs which are controlled through the power of music. Numerous comments on the trailer show fans’ deep appreciation for the music and their excitement for a full version of the song 

To immerse fans in the universe of Metal Genesis, Lemon Sky Studios has worked with Priscilla Abby and her team to create the original song “Barrel of a Gun” which reflects the themes of Metal Genesis. For the music video, Lemon Sky Studios’ in-house team used cutting-edge motion capture technology to manifest Priscilla Abby in the world of Metal Genesis, depicting her as a cyborg vocalist while the Harmonic Heroes play as her live band in a vibrant techno world.

Metal Genesis is the first fully original gaming IP universe by Lemon Sky Studios, a world class art and animation studio known for their contributions in iconic games such as the Final Fantasy VII Remake, Armored Core VI, and Marvel’s Spider-Man Remastered. This ambitious project aims to leverage the team’s AAA expertise to create an expansive sci-fi saga told through games, animated films, comics, and more. To kick off the franchise, Lemon Sky has announced an upcoming Kickstarter campaign to develop a fast-paced boss rush game for PC called “Metal Genesis: Rogue Regime”, to be released on Steam. 

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Players of Metal Genesis: Rogue Regime will get to enjoy the thrill of rebellion while rising up against an oppressive regime using the power of “Gattai” – combining mechs to fuse into one unstoppable machine. To add a psychological layer to the experience, the game’s roguelike aspect irrevocably changes the main character with each mech upgrade, touching upon themes of existentialism and identity. In addition to the main singleplayer story campaign, the game will feature a leaderboard system which challenges players to sharpen their skills in battle, competing with other players to climb the ranks and claim the title of best mech pilot.

For those who are interested in getting updates and the chance to back the project for rewards when the Metal Genesis Kickstarter begins, a pre-launch page is currently live on Kickstarter with the option to follow the campaign by selecting “Notify me on launch”. 

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ProgressPlay to Unveil Standalone Platform Upgrades at SBC Summit 2025

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ProgressPlay, a leading B2B iGaming platform provider, is proud to announce the exhibition of its latest, cutting-edge standalone platform upgrades at the SBC Summit 2025 in Lisbon. The enhancements redefine the potential for operators to build a truly unique and sovereign iGaming empire.

This significant investment in technology underscores ProgressPlay’s commitment to providing a superior alternative to restrictive white-label and turnkey models. The upgraded standalone solution is engineered for ambitious operators who demand complete creative and commercial autonomy without compromising on speed-to-market or technological sophistication.

“The days of choosing between a quick-to-launch white-label shelf-product and a complex custom techincal build are over. With our standalone platform, you get the best of both worlds – fast launch and full control,” said Itai Loewenstein, CEO of ProgressPlay. “We are providing the ultimate power-up: the robust, scalable engine of a proven platform, coupled with the absolute freedom to build a brand that is entirely their own. This is about handing them the keys to their own kingdom, with no limits on their vision.”

The latest upgrades to ProgressPlay’s standalone solution are designed to deliver tangible competitive advantages including unmatched brand sovereignty whereby operators gain complete control over every customer touchpoint, from UX/UI and branding to bespoke promotional structures and loyalty programs, enabling the creation of a distinctive market identity.

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ProgressPlay replaces the limitations of legacy systems with direct data access, empowering operators to drive deep player insights, personalise experiences, and optimise revenue across the lifecycle. Standalone architecture removes intermediary layers and revenue-share inefficiencies, allowing for direct commercial negotiations and clearer margins. The result: increased profitability and operational freedom.

Built on a robust, API-driven infrastructure, the platform allows for seamless integration of third-party tools, proprietary games, and unique features. This ensures operators can adapt, innovate, and scale at their own pace, entering new markets and verticals with ease. Operators own their platform outright, making them immune to the contractual and operational uncertainties of leased solutions. This future-proofs their investment and provides a valuable business asset.

Attendees at SBC Summit 2025 are invited to experience a live demonstration of ProgressPlay’s upgraded standalone platform at Stand B410. The ProgressPlay team will be on hand to discuss how the solution provides the technological muscle and strategic freedom to launch, operate, and scale a market-leading iGaming operation.

ProgressPlay is a premier iGaming platform and content aggregator, providing a comprehensive suite of solutions including standalone, white-label, and turnkey services. Powered by a vast portfolio of thousands of games from top-tier providers and fortified with advanced marketing, CRM, and analytics tools, ProgressPlay empowers operators of all sizes to achieve sustainable growth and unparalleled success in the global online gaming market.

Marina Nahhas, Head of B2B Sales and Marketing, added: “The enhanced enterprise solution, exhibited at Stand B410, empowers operators with unprecedented freedom, control, and scalability to shape the iGaming landscape.”

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