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Exclusive Q&A with Paul Sampson, CEO of Lickd

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One quick thing that came to mind after conducting the interview was: this man knows the industry. So Ladies and Gentlemen, meet Paul Sampson, CEO of Lickd.

For starterrs, Lickd is a micro-licensing and music solutions company that caters to the creator economy. If that sounds obscure, jump straight to the interview, where Paul Simpson talks in simple terms about Lickd and the present and future of the online music industry.

Q. Let’s start with a brief personal profile. Tell us about your background and career?

A. I’ve been working in music licensing since 2005. I’ve worked specifically with stock music, commercial music, and more recently, exploring ways of strengthening the creator economy.

For around five years, straight out of university, I worked in television at a small production company, climbing through the ranks. Throughout this time, I encountered the difficulties of licensing music several times, and so began to take an interest in understanding the nuances and problems that needed solving.

I’d gotten to know several renowned music licensing companies, and in 2005, one of them, Extreme Music, offered me a job in New York and with that, I followed my passion and began my career jump into the music industry. Within about two and a half years in the role, they relocated me out to Los Angeles as the Head of US.

In 2010, a new role brought me back to Europe and I was a key figure in launching the European arm of another U.S. music licensing company. This time, it was not just stock music, but a focus on more commercial music, and unsigned independent acts.

After this, I knew it was time to start acting on the music opportunities that were becoming more prevalent with the boom of the creator economy, and so following that channel, Lickd was born in 2017.

Q. Now let’s move on to Lickd. What led you to found Lickd?

A. Two words led me to found Lickd: Creator Economy. As social media became more prevalent in everyday life in the late 2000’s, the opportunities for music and creators were plentiful and so Lickd was born. A few years later, as the effects on the media landscape following the pandemic have increased the creator economy twofold, we see even more opportunities to continue to seize the moment, and the market.

Lickd is the first music company to ever develop a major music solution for content creators of all kinds. We licence music from major labels and publishers, including current music that’s in the charts and make it available for licensing, legally. Our unique software protects our users on the platform that they place music on, for example, YouTube and Instagram. Platforms like YouTube have built in music recognition software that identifies popular music being used in content, and presumes that all music uses are some sort of infringement of copyright, therefore, persecuting the creator and attempting to police them out of earning revenue.

Lickd’s software is really the magic solution that the platform sits on top of to ensure that not only can creators licence the music but that they’re taken care of and we’re protecting their revenue all the way through to the end of the content journey.

Q. What is Lickd’s specialty? 

A. What sets us apart is that we are unique in our offering. We’re working with 10,000+ labels and publishers that are linked to the Lickd platform, including Universal, Warner, Sony, BMG and Kobalt. To engage labels and publishers like that and to preclear their music for any content vertical is something that was once largely thought impossible, but Lickd has made it happen and is helping to secure new revenue streams for creators globally.

Q. Could you talk about your work with key gaming powerhouses?

A. Gaming is obviously an enormous industry, bigger than music and film combined. Any content vertical with that sort of reach has a huge platform, a huge audience to work with and promote music too.

In terms of how Lickd got together with Fortnite and Epic Games; essentially music became part of their engagement strategy, and they started paying more attention to it. Senior teams were asking key questions like: ‘how can we work with artists’ and ‘what sort of artist does our audience want to hear within a game’?

With this comes complexities around licensing and demographics. Gamers who are also content creators often live stream their content or create highlights videos for YouTube. At Lickd, we already know that in-video music on YouTube is an issue and so we collaborate with Fortnite to bridge that gap so that gamers can enjoy the wonderful events that are put on for them, while also being able to then promote and share that content in the ways that they normally would.

Whether this is for ancillary income or additional income on top of a salary, if content creation is a full-time job, Lickd protects creators on those platforms, to enable a more effective creation and lifecycle process for the content they’re publishing.

Q. Could you briefly narrate the content deals you have with music companies and bands?

A. Over the past five years we’ve built a platform that is made up of popular music from 10,000 labels and publishers, including Universal, Warner, Sony BMG and Kobalt. We also work with lots of independent distributors. There’s around 1.4 million songs on Lickd, and another 6 million delivered and waiting to go live. The vast majority of them would be emerging acts and we certainly do our best to help and encourage discovery on the platform.

Q. In what ways does Lickd help creators to monetise their content?

A. I think it’s important to outline that wherever there is opportunity for the music industry online, it will require some sort of micro licensing commercial model, and some sort of proprietary tech, either to enable the licensing or to protect the end user.

That’s where Lickd is perfectly positioned. Our mission is to democratise music for the world’s creators. Our first product looked at creators as video content creators, but as the world changes and the digital landscape evolves, creators will also include builders in the metaverse and big brands on social platforms.

Q. How do you see the possibility of an AI text-to-background-music generator?

A. There’s various ways that AI will impact music. It’s something we’re following closely and it would be foolish for anyone to suggest that any part of the music industry isn’t already seeing some element of business being affected directly by AI. So far we’ve seen AI generated songs, well known songs of one artist being sung in the AI voice of another, and the fact that chords and melodies can be created by simply inputting into an AI, and we’re always expecting more.

The uptake of AI in music creation won’t be instant, but at some point, creators will become of faith with smart tools that allow them to generate music through these new means for use in videos. Although, once created, that music will still need to be licensed, and there will be commercial models that give users access to the tools and/or licensing opportunities for the music created by said tool.

In the metaverse, there will be music collaboration spaces and music  production event areas or venues. Generative AI is useful for creating ‘music stems’, and building a sort of catalogue of music elements that can then be used by people collaboratively to start making an entire song – something that was not happening in the past.

An AI can continuously keep churning out new beats and new melodies and new riffs and new instrumental sounds, and people will get together to create music on the fly, and that will require AI generative tools at some scale. I think you’ll see things like musical skins, where Avatars might want their own soundtrack or music identifier. How do I know someone entered the room? Well, I just heard their music handle to signify they’re here. Like boxers have ring walks, there’ll be a version of that somewhere in the metaverse.

We know that there are music metaverses and venues, and metaverse platforms based around music creation already, and there are others on the way. A good example of this is Pixelynx, Deadmau5’s music based metaverse platform. He founded the platform, one that was completely based around the music, but then was acquired by Animoca Brands, a brand with a broad portfolio of web3, blockchain and traditional games, which is a huge web3 holding company, so from launch to exit, Deadmau5 did very well out of the partnership.

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Vixio Strengthens Trust and Innovation with ISO 27001 Certification and Next-Generation Workspace Platform

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Vixio, a leading provider of regulatory intelligence and change management solutions, today announced two major milestones: achieving ISO 27001 certification for information security management and launching the latest evolution of Vixio Workspace, the company’s AI-enabled workspace to help compliance teams simplify compliance processes.

Together, these developments demonstrate Vixio’s continued commitment to helping compliance professionals operate with confidence, efficiency, and trust in an increasingly complex regulatory environment.

Stephen Lovell, Chief Product Officer for Vixio, said: “Our clients rely on Vixio to deliver accurate, timely and trusted regulatory intelligence. Achieving ISO 27001 certification and launching our enhanced Workspace platform reflect twin priorities: protecting sensitive information to the highest international standard, and equipping compliance teams with powerful, intelligent tools that simplify regulatory complexity. We’re turning our tried-and-true horizon scanning into simpler horizon planning capabilities.”

ISO 27001 Certification: Reinforcing Trust and Data Security

ISO 27001 is the globally recognised standard for information security management systems (ISMS), awarded to organisations that meet rigorous criteria for managing and mitigating data risks. The certification covers Vixio’s operations, systems and processes used to deliver its intelligence platforms and client services, ensuring robust controls are in place to protect sensitive information.

This milestone follows a series of investments by Vixio to enhance its infrastructure, data governance, and security frameworks, ensuring clients continue to benefit from reliable, secure and industry-leading regulatory intelligence solutions.

Vixio Workspace: Powering Compliance with Intelligence and Automation

Vixio Workspace, launched in 2025, is an AI-enabled, centralised, collaborative workspace that connects compliance and business strategy, enabling teams to integrate regulatory insight with workflow execution, create a fully auditable trail, and streamline both compliance and go-to-market processes. Since its launch, client feedback and growing market demand to simplify compliance processes have fuelled the next phase of its evolution.

 

“We designed Vixio Workspace to bring order to complexity and replace the old-fashioned spreadsheet systems,” added Lovell. “By combining Vixio’s trusted intelligence with secure, evidence-based automation, we’re empowering compliance teams to make faster, more confident decisions.”

Vixio has now expanded the tool with new features to help compliance teams manage regulatory change in one place: 

  • Triage Tool (‘Smart Inbox’): Available now, the Triage Tool (smart inbox) filters thousands of updates to the few that truly affect users, based on their watchlists, regions, and compliance focus. Using machine learning, it surfaces priority regulatory changes unique to each user. 
  • Vixio API: Also available now is a Vixio API, which allows clients to seamlessly connect Vixio’s regulatory intelligence and triage workflow into their own internal tools, dashboards, or compliance systems. This is in addition to Vixio Workspace’s plug-and-play deployment, which is designed for teams who prefer a fast, low-effort set up rather than custom integrations.
  • Requirements Extraction: Finally, coming soon, Vixio Workspace will feature a Requirements Extraction tool that allows users to search, snippet, and save passages directly from regulatory sources and documents to build precise compliance evidence.

These enhancements give compliance professionals a centralised, intelligent platform that saves time, reduces regulatory risk, and adapts as regulations and business priorities evolve.

“My initial reaction to the new Vixio Workspace tool is that I loved it. I think it will solve so many problems for compliance managers and compliance teams, having that single source of truth, having that workflow tool all built into one,” said Anoushka Thompson, Governance, Risk & Compliance Executive.

For these innovations and more, Vixio was recently recognised as a Compliance Solution of the Year at the 2025 International Business Awards and Best RegTech Platform at the FinTech Breakthrough Awards, both awards received for the second consecutive year. These accolades reflect the company’s continued leadership in delivering secure, intelligent, and transformative regulatory technology solutions to its global client base.

The post Vixio Strengthens Trust and Innovation with ISO 27001 Certification and Next-Generation Workspace Platform appeared first on European Gaming Industry News.

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Evolution launches Red Baron, a strategic crash game with soaring multipliers

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Evolution today announced the launch of Red Baron, a new and exhilarating online crash game in which a plane takes off with a winnings multiplier that can climb up to 20,000x. With this soaring prize potential on offer, players must decide whether to set Auto Cash Out, or to time a manual cash-out to perfection, just before the plane and multiplied payout fly away!
Players can stay informed throughout the flight with real-time statistics. These highlight top wins from recent rounds and provide live updates as fellow players cash out, adding a fun, social element of live engagement with other
players.
Red Baron is the third crash game from Evolution and is available in two versions to meet the needs of different markets and jurisdictions: one version comes with a live video stream featuring a red-uniformed game host; the other is a host-free version without the live stream. It follows Evolution’s successful Stock Market and Race Track titles, and is set to further strengthen the brand’s position in the crash genre.
Todd Haushalter, Evolution’s Chief Product Officer, said: “Our roadmaps are full of exciting game concepts and variants the world has never seen before. Red Baron is a great example of such a game. The ‘crash’ games genre is well-established online, but we saw an opportunity here to make the game more social, and also to simplify the gameplay and make it more appealing to a mainstream audience.”
Haushalter added: “I am so proud of how our team created a fun sense of competition between players and made the playing experience incredibly intuitive. I’m confident that both veteran crash players and first-time players will love what we have done with Red Baron. It continues down a path we are pursuing right now of speedier games like Ice Fishing, Stock Market and others, and I think it’s going to be very popular!”

The post Evolution launches Red Baron, a strategic crash game with soaring multipliers appeared first on European Gaming Industry News.

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SiGMA Rome Wrapped: ELA Games Takes the Stage to Share Key Insights

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One of the highlights of the event was Yaroslav Soloshenko, Head of Business Development, taking the stage for a panel discussion titled “Battle For the Bottom Line: Does Product or Marketing Drive Growth.” The session brought together industry leaders from across streaming networks, affiliates, and studios to break down the balance between innovative product development and how they’re marketed.
Sharing Insights on the Global Stage
Yaroslav’s panel participation reflected ELA Games’ rising status as a key thought leader in the industry. He highlighted various challenges and rising trends while providing insightful solutions that have helped propel ELA Games forward.
He emphasised three areas of importance that help studios develop innovation and market to wider audiences: product flexibility, partner alignment, and a deep understanding of local markets when expanding. Yaroslav also pointed out the power that streaming and influencer promotion can have, but only when the content matches the audience’s preferences.
Yaroslav reflected on his panel speakership“Speaking at SiGMA Rome was an opportunity to highlight how growth doesn’t work in isolation — it’s about how well product and marketing can work together. I had the pleasure of demonstrating how ELA Games’ strong product foundations, flexibility, and alignment with partners have allowed us to promote our games effectively and tailor experiences to diverse audiences. The conversation we had on stage reflected that long-term success becomes a formula once studios build adaptable products supported by deep industry knowledge.”
An Emphasis on Partner Value & Sustainable Growth
The ELA Games team shared in-depth conversations with operators, partners, and like-minded innovators to gather new perspectives and future-facing ideas. The team’s approach was one of collaboration and mutual value, which helped develop key relationships moving forward.
These exchanges reinforced the studio’s growth philosophy: player-focused game experiences, partner value, and a focus on positive gaming experiences. The insights gained in Rome will play a role in ELA Games’ roadmap as the studio continues its growth in Europe and beyond.

The post SiGMA Rome Wrapped: ELA Games Takes the Stage to Share Key Insights appeared first on European Gaming Industry News.

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