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Exclusive Q&A with Paul Sampson, CEO of Lickd

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One quick thing that came to mind after conducting the interview was: this man knows the industry. So Ladies and Gentlemen, meet Paul Sampson, CEO of Lickd.

For starterrs, Lickd is a micro-licensing and music solutions company that caters to the creator economy. If that sounds obscure, jump straight to the interview, where Paul Simpson talks in simple terms about Lickd and the present and future of the online music industry.

Q. Let’s start with a brief personal profile. Tell us about your background and career?

A. I’ve been working in music licensing since 2005. I’ve worked specifically with stock music, commercial music, and more recently, exploring ways of strengthening the creator economy.

For around five years, straight out of university, I worked in television at a small production company, climbing through the ranks. Throughout this time, I encountered the difficulties of licensing music several times, and so began to take an interest in understanding the nuances and problems that needed solving.

I’d gotten to know several renowned music licensing companies, and in 2005, one of them, Extreme Music, offered me a job in New York and with that, I followed my passion and began my career jump into the music industry. Within about two and a half years in the role, they relocated me out to Los Angeles as the Head of US.

In 2010, a new role brought me back to Europe and I was a key figure in launching the European arm of another U.S. music licensing company. This time, it was not just stock music, but a focus on more commercial music, and unsigned independent acts.

After this, I knew it was time to start acting on the music opportunities that were becoming more prevalent with the boom of the creator economy, and so following that channel, Lickd was born in 2017.

Q. Now let’s move on to Lickd. What led you to found Lickd?

A. Two words led me to found Lickd: Creator Economy. As social media became more prevalent in everyday life in the late 2000’s, the opportunities for music and creators were plentiful and so Lickd was born. A few years later, as the effects on the media landscape following the pandemic have increased the creator economy twofold, we see even more opportunities to continue to seize the moment, and the market.

Lickd is the first music company to ever develop a major music solution for content creators of all kinds. We licence music from major labels and publishers, including current music that’s in the charts and make it available for licensing, legally. Our unique software protects our users on the platform that they place music on, for example, YouTube and Instagram. Platforms like YouTube have built in music recognition software that identifies popular music being used in content, and presumes that all music uses are some sort of infringement of copyright, therefore, persecuting the creator and attempting to police them out of earning revenue.

Lickd’s software is really the magic solution that the platform sits on top of to ensure that not only can creators licence the music but that they’re taken care of and we’re protecting their revenue all the way through to the end of the content journey.

Q. What is Lickd’s specialty? 

A. What sets us apart is that we are unique in our offering. We’re working with 10,000+ labels and publishers that are linked to the Lickd platform, including Universal, Warner, Sony, BMG and Kobalt. To engage labels and publishers like that and to preclear their music for any content vertical is something that was once largely thought impossible, but Lickd has made it happen and is helping to secure new revenue streams for creators globally.

Q. Could you talk about your work with key gaming powerhouses?

A. Gaming is obviously an enormous industry, bigger than music and film combined. Any content vertical with that sort of reach has a huge platform, a huge audience to work with and promote music too.

In terms of how Lickd got together with Fortnite and Epic Games; essentially music became part of their engagement strategy, and they started paying more attention to it. Senior teams were asking key questions like: ‘how can we work with artists’ and ‘what sort of artist does our audience want to hear within a game’?

With this comes complexities around licensing and demographics. Gamers who are also content creators often live stream their content or create highlights videos for YouTube. At Lickd, we already know that in-video music on YouTube is an issue and so we collaborate with Fortnite to bridge that gap so that gamers can enjoy the wonderful events that are put on for them, while also being able to then promote and share that content in the ways that they normally would.

Whether this is for ancillary income or additional income on top of a salary, if content creation is a full-time job, Lickd protects creators on those platforms, to enable a more effective creation and lifecycle process for the content they’re publishing.

Q. Could you briefly narrate the content deals you have with music companies and bands?

A. Over the past five years we’ve built a platform that is made up of popular music from 10,000 labels and publishers, including Universal, Warner, Sony BMG and Kobalt. We also work with lots of independent distributors. There’s around 1.4 million songs on Lickd, and another 6 million delivered and waiting to go live. The vast majority of them would be emerging acts and we certainly do our best to help and encourage discovery on the platform.

Q. In what ways does Lickd help creators to monetise their content?

A. I think it’s important to outline that wherever there is opportunity for the music industry online, it will require some sort of micro licensing commercial model, and some sort of proprietary tech, either to enable the licensing or to protect the end user.

That’s where Lickd is perfectly positioned. Our mission is to democratise music for the world’s creators. Our first product looked at creators as video content creators, but as the world changes and the digital landscape evolves, creators will also include builders in the metaverse and big brands on social platforms.

Q. How do you see the possibility of an AI text-to-background-music generator?

A. There’s various ways that AI will impact music. It’s something we’re following closely and it would be foolish for anyone to suggest that any part of the music industry isn’t already seeing some element of business being affected directly by AI. So far we’ve seen AI generated songs, well known songs of one artist being sung in the AI voice of another, and the fact that chords and melodies can be created by simply inputting into an AI, and we’re always expecting more.

The uptake of AI in music creation won’t be instant, but at some point, creators will become of faith with smart tools that allow them to generate music through these new means for use in videos. Although, once created, that music will still need to be licensed, and there will be commercial models that give users access to the tools and/or licensing opportunities for the music created by said tool.

In the metaverse, there will be music collaboration spaces and music  production event areas or venues. Generative AI is useful for creating ‘music stems’, and building a sort of catalogue of music elements that can then be used by people collaboratively to start making an entire song – something that was not happening in the past.

An AI can continuously keep churning out new beats and new melodies and new riffs and new instrumental sounds, and people will get together to create music on the fly, and that will require AI generative tools at some scale. I think you’ll see things like musical skins, where Avatars might want their own soundtrack or music identifier. How do I know someone entered the room? Well, I just heard their music handle to signify they’re here. Like boxers have ring walks, there’ll be a version of that somewhere in the metaverse.

We know that there are music metaverses and venues, and metaverse platforms based around music creation already, and there are others on the way. A good example of this is Pixelynx, Deadmau5’s music based metaverse platform. He founded the platform, one that was completely based around the music, but then was acquired by Animoca Brands, a brand with a broad portfolio of web3, blockchain and traditional games, which is a huge web3 holding company, so from launch to exit, Deadmau5 did very well out of the partnership.

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TCSJOHNHUXLEY Acquires GPI Dice Business, Becomes Global Dice Industry Leader.

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TCSJOHNHUXLEY, the leading global supplier of world-class casino equipment and services, today announced the strategic acquisition of the dice manufacturing business from Gaming Partners International (GPI).

This landmark acquisition provides TCSJOHNHUXLEY with immediate ownership of GPI’s dice manufacturing capabilities, significantly expanding the company’s production footprint and product portfolio.

With this purchase, TCSJOHNHUXLEY is reinforcing its position as the definitive industry leader. The company will now offer three premier dice brands: TK, Paulson, and TCSJOHNHUXLEY. Crucially, operations will be maintained in both Mexico and Missouri, USA, providing customers with dual supply capabilities for enhanced supply chain resilience and flexibility across all global markets.

This acquisition is a strategic move that enhances TCSJOHNHUXLEY’s core offering, secures its dominance in the dice sector, and ensures the continued delivery of the highest quality and most secure gaming dice to casinos worldwide.

The combined capabilities solidify the company’s commitment to producing the highest standard of precision gaming dice. TCSJOHNHUXLEY’s own “Certified Perfects” Dice are globally acknowledged as the world-wide industry standard for casino gaming dice and are trusted globally for accuracy, quality, and security. Available for Craps, Sic Bo, and Pai Gow, the dice can be specified with razor edge or ball corner profiles, come in various sizes, and are manufactured with dots flush to the surface before being wrapped in the signature gold foil, with options for monogramming or serialization to a casino’s specifications, ensuring complete security.

Tristan Sjoberg, Executive Chairman of TCSJOHNHUXLEY, commented “The acquisition of the GPI dice business is a truly transformative step for TCSJOHNHUXLEY. By immediately securing the renowned TK and Paulson brands, we are fundamentally consolidating our position as the definitive global leader in casino dice manufacturing. Leveraging this increased scale and our dual production capabilities, we can provide customers with unmatched supply security and sustained access to the world’s most precise, trusted, and high-quality gaming dice.”

The post TCSJOHNHUXLEY Acquires GPI Dice Business, Becomes Global Dice Industry Leader. appeared first on European Gaming Industry News.

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Speedz Welcomes Nolimit City Portfolio

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Ganadu Gaming has announced the addition of sought-after Nolimit City titles to the stacked games lobby at Speedz online casino.

The operator welcomes selected Nolimit City titles as an essential part of the slots offering within newly-launched Speedz, stating that the portfolio represents some of the world’s most popular games, notable for their boundary-challenging storylines, innovative mechanics, stunning graphics and slick gameplay and a chance to win generous rewards (with a bit of luck!).

Epic games, unforgettable experiences

Players around the globe have come to appreciate Nolimit City titles such as the phenomenal Fire in the Hole mining-themed series, the gritty urban flavour of the Punk series, including Punk Toilet, deranged adventures in Serial and Mental, and lighter fare like Walk of Shame and Tomb of Akhenaten. Nolimit City titles are instantly recognisable for their dark humour and amusing characters. 

These, and other exceptional online slot experiences, can be enjoyed on Speedz, with many of them available to try out for free in Demo Mode. Nolimit City’s attention to detail is the thread that connects them all, the hallmark of quality that keeps players coming back for more.

Built for pace

Speedz is Ganadu Gaming’s second brand following the launch of Flamez in September 2025. As the name suggests, everything about Speedz is designed to match player expectations regarding their play experience. It’s easy to get started at Speedz, and every part of the user journey is met with rapid processes, from registration to deposits and withdrawals.

Sven de Waard, Head of Casino at Ganadu Gaming, is enthusiastic: “Speedz is all about user experience, and Nolimit City titles are the perfect vehicle to showcase performance excellence. Our players relish their creative takes on how a slot should look and feel, and this gaming provider is a must-have for any reputable online casino. We’ve got a full representation of their titles and we look forward to their new releases being added to our games lobby – something our players will have to look forward to with this partnership”.

Ganadu Gaming offers players peace of mind entertainment, with a licence from the Kahnawake Gaming Commission (KGC) and a reputable ISO 27001 certification. In Finland, Speedz is a Pay’n Play casino; players can use BankID for registration and verification, allowing them to start playing and withdrawing immediately. A variety of credit cards, e-Wallets and online banking options are available to players depending on their location.

Speedz and Flamez both offer a world-class gaming experience, and Ganadu Gaming has already hinted that another brand is in the pipeline for players to enjoy.

Please note: Selected games at Speedz are only available in certain regions due to regulatory requirements. Contact Affiliatez.com for more information.

The post Speedz Welcomes Nolimit City Portfolio appeared first on European Gaming Industry News.

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Max is back in Unusual Suspects Ultra Link&Win ™

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Max Spinwell returns in Unusual Suspects Ultra Link & Win™, the latest instalment in Northern Lights Gaming’s blockbuster slot franchise.

This time, players find themselves in a sprawling metropolis where every alleyway hides secrets and each skyscraper looms over a world of crime and justice.

Once again, hero Max Spinwell takes the detective role, navigating the mean streets, and the unusual suspects he encounters along the way, to uncover the game’s biggest wins.

The reels are framed by a dynamic landscape, with towering buildings and darkened streets filled with danger and opportunity.

Symbols bring the theme to life with iconic underworld images such as briefcases overflowing with cash, handcuffs and dynamite.

The gameplay is just as fierce, with bonus features including:

  • Ultra Link&Win
  • Max Mode
  • High Speed Pursuit
  • Scatter Symbol Wins
  • Free Spins
  • Buy the Bonus

The action really hots up during the Free Spins and Link&Win feature.

Landing three Free Spins symbols trigger ten Free Games, which play out with giant 3×3 symbols, retriggers and Ultra Link&Win, which can be retriggered from the Free Spins, too.

Ultra Link&Win begins with four locked rows and three unlocked rows. Three Respins are awarded during which landing additional Link&Win symbols unlocks more rows.

Respins reset to three whenever a new Link&Win symbol lands in view – a full reel set awards the Grand Jackpot.

Players also have the option of activating Max Mode, which increases the amount of Link&Win symbols that appear on the reels.

Then there’s High Speed Pursuit, which is triggered at random during the base game. Once activated, the bonus will either award Wilds, Scatters or Link&Win symbols.

Unusual Suspects Ultra Link & Win™ is a high volatility slot with 25 paylines and a 96.13% return to player, but with different RTP options available upon request.

It’s the latest title in the studio’s hugely popular Unusual Suspects series, with other titles including Unusual Suspects Legends of Olympus and Wanted Unusual Suspects.

Chris Loftus, CEO at Northern Lights Gaming, said: “Max is back and this time he’s looking to defeat the baddest of crime bosses while unlocking big wins for players. 

“The game is based around our proprietary Link&Win bonus, which sees players unlock rows to expand the reel set and boost their chance of hitting massive wins. 

“This, combined with other bonuses like Free Spins, High Speed Pursuit and Max Mode takes players to the heart of the city where crime runs rampant but with Detective Spinwell on the case, they can take back control and unlock plenty of big wins along the way.” 

The post Max is back in Unusual Suspects Ultra Link&Win ™ appeared first on European Gaming Industry News.

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