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Maximum Entertainment Completes Acquisition of FUN Labs

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Maximum Entertainment has completed the acquisition of the assets of FUN Labs, a Romanian game developer studio. The acquisition is part of the strategy to increase internal studio capability and generate more revenue from its own intellectual property.

The acquisition will bring 33 highly talented developers to Modus Studios Bucharest, which has a longstanding relationship with Maximum Entertainment. This will help to secure and develop the recently announced roadmap by adding studio capacity in a scalable talent-dense region. The acquisition of FUN Labs supports the goal of generating 30% of revenue from Maximum Entertainment’s owned IP by 2025.

“We welcome the talented full-service team at FUN Labs to Maximum Entertainment and look forward to adding their multi-platform specialties to our newly communicated strategy and goals,” Christina Seelye, CEO of Maximum Entertainment, said.

“For us at FUN Labs it is perfect timing to join Maximum Entertainment and Bruce Hayles’ professional team which we have been working closely with for a long time now. We are excited to be part of this global expansion of double-A to triple-I video games and cannot wait to reveal the work we have done on Maximum Football coming to Early Access later this year,” Adrian Filippini, founder of FUN Labs, said.

With this acquisition completed, Modus Studios, led by Global Studio Director Bruce Hayles has offices in Bucharest (Romania), Debrecen (Hungary), Norrköping (Sweden), Brasilia and Sao Paulo (Brazil) and Walnut Creek, CA (US) and employs over 125 developers.

“We are thrilled to welcome the talented team from FUN Labs to Maximum Entertainment. With their impressive 24-year history, extensive experience working on AAA IPs, and their pioneering role as one of the first Romanian game developers, we are confident that this acquisition will enhance our development capabilities and drive innovation in our upcoming projects. FUN Labs’ strong game development background, coupled with their exceptional work on franchises like The Walking Dead, Cabela, and Transformers Fall of Cybertron, makes them an invaluable addition to Maximum Entertainment and Modus Studios. Over the past year, our partnership on projects such as Maximum Football has been nothing short of extraordinary, and we look forward to a bright future together,” Bruce Hayles, Global Studio Director of Modus Studios, said.

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Gaming in Germany Conference confirms new speakers, breakout program

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The Gaming in Germany Conference, which will take place November 11 in Berlin, has added several new speakers to its already impressive agenda.

Sebastian Buchholz, Head of Licensing and Market Supervision, Gemeinsame Glücksspielbehörde der Länder (GGL), will deliver the event’s keynote address.

The operator’s perspective will be well represented at this year’s Gaming in Germany Conference, with Christian Heins, Director iGaming Tipico; Alex Green, Vice President – Games, ZEAL Network; and Ewout Keuleers, former General Counsel, Kindred Group all confirmed to make an appearance at our event.

Naturally, attendees will also hear from both German and European trade associations, with Dr. Dirk Quermann, President, Deutscher Online Casinoverband (DOCV); Mathias Dahms, President, Deutscher Sportwettenverband (DSWV); and Maarten Haijer, Secretary General of the European Gaming and Betting Association (EGBA) contributing.

Willem van Oort, founder of Gaming in Germany commented: “I am extremely pleased with this year’s speaker lineup. I think it speaks of the relevance of our event, and especially the key topics that we are highlighting this year: the threat of the black market and the evaluation of the 2021 State Gambling Treaty. I see that licensed operators are highly committed to making the German iGaming market more sustainable and competitive and I am very happy that we are trusted to play a role in promoting fruitful discussion and debate on these topics.”

“As the event takes place while the evaluation of the 2021 State Gambling Treaty is ongoing, this is certainly the time to be part of the conversation,” van Oort added.

Breakout program and networking opportunities

In addition to its main program, the Gaming in Germany Conference will also feature several highly practical breakout sessions on data compliance, game certification, RG, live casino, eSports, and much more.

The full agenda, including breakout program, is available here.

In addition to a loaded program, the Gaming in Germany Conference also offers plenty of networking opportunities during pre-conference dinner, coffee breaks, lunch, and concluding networking drinks.

Practical information

The 2025 Gaming in Germany Conference takes place Tuesday, November 11, 2025, at the DoubleTree Hilton Ku’damm in Berlin – just 100 meters from the magnificent Kurfürstendamm.

The post Gaming in Germany Conference confirms new speakers, breakout program appeared first on European Gaming Industry News.

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PAGCOR LAUNCHES DIGITAL SPACE FOR GAD

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PAGCOR proudly launched today its Gender and Development (GAD) Digital Corner dedicated to promoting gender equality, empowerment, inclusivity, and diversity within the organization and beyond.

The digital space features comprehensive GAD-related contents including the latest news and announcements, significant laws and issuances, projects and activities, and other beneficial resources.

The PAGCOR Digital Corner will be displayed as wallpaper on all office desktops with the new GAD logo and a QR code directing to the GAD Digital Corner website from October 16 to November 16, 2025.

This initiative highlights PAGCOR’s continuing support to gender equality and inclusivity in the workplace, in relation to Republic Act No. 9710 or the Magna Carta of Women.

The post PAGCOR LAUNCHES DIGITAL SPACE FOR GAD appeared first on European Gaming Industry News.

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GMONITOR PUBLISHES THE ONLINE GAMING REPORT IN SPAIN – Q2 2025

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Gmonitor.ai presents its new Online Gaming Market Report: Spain Q2 2025, which provides an in-depth analysis of the DGOJ data on the regulated market between April and June of this year.

The report places Spanish online gaming in a stage of consolidation: year-on-year growth of 18.6% (€410.3 million in GGR) confirms the strength of the sector, but also the transition towards a more mature market, a trend driven by technology, regulation and operator loyalty. The two leading verticals, online casinos and sports betting, account for more than 94% of revenue, with €216.4 million and €171.4 million respectively.

In addition to financial analysis, the study delves into player behaviour patterns, highlighting a 23.7% increase in deposits and a 28.9% increase in withdrawals, reflecting greater liquidity and spending per active user. However, the number of new accounts registered fell by 11.6% compared to the previous quarter, a sign that the market is beginning to mature and focus more on retention than acquisition.

“The Spanish market has entered a phase where data, regulation and player loyalty define profitability. Gmonitor converts this information into a competitive advantage and lower costs for all players in the sector”, highlights the Gmonitor team.

The document devotes specific sections to casinos, betting, poker and bingo, as well as the regulatory environment and medium- and long-term strategic prospects. The report is available for download and can be complemented with a personalised demonstration of the platform, where users can explore how they can generate their own reports and access more granular information tailored to each user and organisation.

The post GMONITOR PUBLISHES THE ONLINE GAMING REPORT IN SPAIN – Q2 2025 appeared first on European Gaming Industry News.

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