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Research of ISU Graduate Student Focuses on Burnout in Collegiate Esport Athletes
New research by a graduate student of Idaho State University is focusing on burnout in collegiate esport athletes.
Tyler Moerer, who is currently in ISU’s Master of Physical Education in Athletic Administration programme, has always been fascinated with sports and esports psychology, specifically understanding why top-level players are ending their careers early due to mental health. Tyler’s thesis research is aimed to understand this issue and is titled, “Non-Functional Overreaching and Overtraining Syndrome within College Esports.”
Moerer’s study has included data collection from Big Sky Conference Universities who participate in collegiate esports. In the Fall 2022 semester, he examined 10 athletes to understand burnout and prevention methods.
“When we talk about burnout or the complete removal from sports, we look at what happens before a player completely leaves. With overtraining syndrome, somebody will practice or play a game that is high intensity and short duration. Because their adrenaline is increased, this leads to an improvement in their skills. However, if it is not followed by proper recovery, this will lead to a decrease in their overall performance,” said Moerer.
Esports, also known as electronic sports, is a series of games that are played through electronic devices whether it be a computer, playstation, x-box or another gaming console. Typically, esports game play includes one person against one person or team versus team(s). Super Smash Bros, Primary Rocket League, League of Legends, and Overwatch are predominantly played at the professional level. Esport athletes in their prime are known to play their game 9-14 hours a day, seven days a week.
“If a top esport athlete is playing this often, they are prone to overtraining syndrome. This can lead to mental health issues in players such as stress, depression, or anxiety,” Moerer said.
Much attention has been given to the esport industry as secondary schools and colleges/universities esport programmes have grown in popularity. Because esports are not tied to a specific nation and can include worldwide participants, viewership has increased in recent years which has led to an increase in monetary prizes offered to athletes. However, little research has been done to understand athlete’s mental health.
“It has always confused me as to why athletes drop out when they are at the height of their professional career, but sports isn’t everything. It is important as an esport athlete to have outside hobbies and activities that you are involved in to avoid burnout,” said Moerer.
While Idaho State University is currently not active in esports on the collegiate level, Moerer hopes his research can shed light on ways to better help and support collegiate esport athletics.
“Regardless of whether you believe esports are sports, they are a product of sportification and they are built around the model of sports, teams, and team building. My goal is to bring awareness to this under researched area to better help athletes,” said Moerer.
Moerer is expected to graduate from the athletic administration programme in May 2023 where he plans to enter a PhD programme with the eventual goal of becoming a sport psychologist. In his free time, Moerer serves as a Graduate Assistant for the Human Performance and Sport Studies Department where he teaches classes such as table tennis, weight training, and sport psychology. He also enjoys playing esports, specifically Super Smash Bros.
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TWO NEW WORLDS WERE UNVEILED AT ZITRO EXPERIENCE MEXICO 2024
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Play’n GO announces network-wide US release of hit title Colt Lightning Firestorm
Eagerly anticipated release now confirmed following a highly successful exclusivity period with Rush Street Interactive
Play’n GO has today announced the official US release of its hit title Colt Lightning Firestorm, following a three-week period of exclusivity with Rush Street Interactive brands BetRivers and SugarHouse.
Colt Lightning Firestorm was released in Europe and other jurisdictions in May 2024, and its release in the US comes with much fanfare following the game’s rave reviews in its short exclusivity period. The game is a sequel to the wildly popular Colt Lightning game which was released early last year, and indications at this stage suggest that this sequel may prove even more successful.
This announcement sees Colt Lightning Firestorm available to players in each state and operator with whom Play’n GO is licensed. Play’n GO first entered the online casino market in the US in 2022, and has reiterated its commitment to becoming active in every regulated market around the world.
Magnus Olsson, Chief Commercial Officer at Play’n GO said: “We’re excited to unveil Colt Lightning Firestorm to the wider online casino gaming community in the US, and have been very pleased to see its strong performance during its exclusivity period with Rush Street Interactive. We had high hopes for the game following the success of its predecessor, and we’re confident that these robust results will continue now that the game is available to an even bigger audience.”
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BLAST to Bring Top-Tier Esports Events to Singapore in 2024 and 2025
Esports entertainment company BLAST has announced plans to host two popular esports events in Singapore in 2024 and 2025.
BLAST will bring both world-class Counter-Strike and Dota 2 tournaments to the heart of Southeast Asia, marking a major step in Singapore’s emergence as an esports and gaming hub. Supported by the Singapore Tourism Board (STB), these high-profile events will bring the world’s best esports teams and players from all across the world to compete in Singapore.
BLAST has teamed up with AEG Presents Asia, one of the world’s largest live entertainment entities to bring these events to Singapore. The partnership forms part of BLAST’s ambition to create the best esports experiences by working closely with premier destinations and the biggest and best live entertainment partners.
More than half of global esports views (57%) are estimated to come from the Asia Pacific region, 47% more than any other region in the world with the global market valued at $1.6 billion.
By bringing the top-tier Counter-Strike and Dota 2 tournaments to Singapore, BLAST aims
to attract global esports talent, foster local growth, and elevate Singapore’s status as a destination for world-class esports entertainment.
James Woollard, Director of Market Development at BLAST, said: “We are incredibly excited to bring two of the biggest esports titles to this vibrant destination. Over the coming 18 months, Singapore will become a major hub for esports in Southeast Asia, and with the support of the Singapore Tourism Board, we look forward to delivering unforgettable experiences for fans while helping to build a thriving esports ecosystem in the region. Bringing the first BLAST arena event to Singapore is an exciting first step in this journey. The World Final will see the world’s best Counter-Strike players and teams fighting for a $1,000,000 total prize pool.”
Ms Ong Ling Lee, Executive Director, Sports and Wellness, Singapore Tourism Board, said, “We are excited to host the BLAST Premier World Final and the BLAST Dota Slam in Singapore. The Counter-Strike event marks the first BLAST-branded event in Southeast Asia and the inaugural Counter-Strike tournament series in the region, solidifying Singapore’s position as a world-class esports destination. We are confident that the international participants and their legions of fans will have a memorable experience in Singapore, immersing themselves in the diverse and dynamic offerings of our city.”
The World Final 2024 will take place from 30th October – 3rd November and will be the first BLAST event to take place in Singapore, followed by the BLAST Dota Slam in 2025. The World Final will be the biggest Counter-Strike event to take place in Singapore, where the world’s best eight Counter-Strike teams will compete for a massive prize pool of $1,000,000 and the chance to claim bragging rights as the best team around.
Qualified World Final teams: NAVI, Team Spirit, Team Vitality, FaZe Clan and G2 Esports.
Fans can sign-up for the pre-sale window by registering with BLAST.tv, where they will also receive updates and information on tickets.
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