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Wemade to Share Valuable Blockchain Gaming Knowledge and Experience in Open Sessions During GDC 2023
Leading gaming company Wemade will be present at GDC, in San Francisco, March 20-24, 2023 (booth S527) as the Diamond Sponsor of the event. Throughout the entire duration of the conference, the company will be holding open sessions on hot topics in the blockchain gaming space. Attendees can expect insights and solid data on the following:
- The Future of Gaming: inter-game Play and Beyond
- Lessons learned after launching 25+ Web3 Games
- Transformation of Games into Blockchain Games
- Fan Token – a joint blockchain economy built by creators and fans
- Panel discussion on launching your own blockchain game on Wemade’s platform WEMIX PLAY.
During The Future of Gaming: inter-game Play and Beyond, Wemade’s CEO Henry Chang will be taking attendees through the ways in which the inter-game economy and playing will continue to bloom in the next few years. The talk will offer insight into the future of gaming and how blockchain technology is expanding the in-game economies beyond the limits of their games and how individual games are now connected through tokenomics to form a mega-ecosystem.
Lessons Learned after Launching 25+ Web3 Games presented by Wonil Suh, EVP at Wemade, will focus on lessons learned and sharing insight on tokenomics and information on Web3 games. Having launched over 25 Web3 games in the last year, each with its own unique token and tokenomics, Wemade is excited to share the experience, including successful and failed tokenomic designs.
Robin Seo, Head of Business Creative Centre at Wemade, will be shedding light on how games can easily be transformed into blockchain games in just four simple steps, through the company’s platform WEMIX PLAY, during the Transformation of Games into Blockchain Games session. Attendees will have an opportunity to discover how this transformation can revolutionise gamers’ experience, as the session will break down each process of the transformation and show the benefits generated by this. WEMIX PLAY is the world’s largest blockchain gaming ecosystem, where any game regardless of genre or platform can easily become a blockchain game through the company’s “Four Module System”: Tokenomic, GameFi, Marketplace and Community.
Fan Token, a Joint Blockchain Economy Built by Creators and Fans hosted by the world-renowned Myrtle Abigail Sarrosa – actress, cosplayer, host, singer, songwriter and gamer – will be all about how to move from the traditional method of expressing loyalty through donations as a form of engagement between content creators and their fans into a new form of a joint digital economy. This allows creators and fans to grow together through tokenomics, breaking away from the linear fan-creator engagement experience into a dynamic economy driven by collective effort. This session will unveil how creators and fans could use their digital currency to expand the boundaries of community engagement and activities.
[Panel Discussion] Transformation 101: Launching Your Own Blockchain Game on WEMIX PLAY featuring Wonil Suh, Robin Seo and Wook Kim, SVP, Wemade USA will focus on the process of transforming games into blockchain games on WEMIX PLAY. The WEMIX team will cover each of the steps required in blockchain game transformation. Attendees can engage with the WEMIX team by asking questions to learn more about this process and understand the potential of launching their own blockchain game through the platform.
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Orange Gaming B.V. obtains license to offer online casino games in the Netherlands
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Orange Gaming B.V. has been granted a license by the Netherlands Gambling Authority to offer online casino games against the license holder in the Dutch market. With this milestone, Orange Gaming sets a clear course: safe, fair, and transparent online entertainment for Dutch players.
Petrit Dibrani, Director of Orange Gaming B.V., comments:
“We are a Dutch team with short communication lines and a down-to-earth mindset. My background in compliance forms the foundation of our decisions. We aim to go live soon, but we do so carefully and fully in line with all regulations. The Dutch market is demanding, with high taxes and strict limits, yet it also holds significant potential. That’s exactly why we focus on innovation, efficiency, and genuine attention to the player.”
Orange Gaming positions itself as an agile challenger among larger operators. Safer-play-by-design is embedded in all processes and communication. Limits, tools, and game rules are clearly explained, helping players stay in control and make conscious choices. The platform also includes several unique features that will be unveiled upon the website launch.
The post Orange Gaming B.V. obtains license to offer online casino games in the Netherlands appeared first on European Gaming Industry News.
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Kambi Group plc acquires OMEGA Systems source code for player account management platform
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Kambi Group plc (“Kambi”), the home of premium sports betting solutions, today announces the acquisition of the source code for a player account management (PAM) platform from OMEGA Systems (“OMEGA”) for an undisclosed price.
This strategic acquisition will initially enable Kambi to enter Nevada’s sports betting market, where Kambi secured licensure earlier this year, in addition to potentially opening up future opportunities in other jurisdictions where third-party PAM options are limited.
A PAM is a core component of sportsbook operations, enabling operators to centrally manage all aspects of player interaction, from onboarding and identity verification to payment processing and casino aggregation capabilities.
OMEGA’s source code was selected following a rigorous RFP process in which OMEGA emerged as the clear winner based on its technical capability, compliance readiness and commercial value.
Following the acquisition, Kambi will submit the platform for licensing in Nevada and continue commercial discussions with prospective partners. In parallel, Kambi will maintain its platform-agnostic approach in other markets and utilise third-party PAM providers to offer operational flexibility and choice to future partners.
With existing integrations between Kambi’s sportsbook and the OMEGA platform — already used by several partners and connected to the Kambi front end — Kambi anticipates minimal resource requirements to bring the new capability to market in Nevada. The Turnkey with PAM solution is expected to be product-ready in Nevada by the end of H1 2026.
Werner Becher, Kambi Group CEO, said: “Kambi is already the trusted home of premium sports betting solutions, and this acquisition reinforces that leadership position. While we remain platform agnostic, the addition of an in-house PAM solution to our Turnkey Sportsbook ensures we can unlock commercial opportunities in Nevada and potentially in other jurisdictions as they arise.”
Jim Godsell, OMEGA Systems Founder and CEO, added: “Over the years OMEGA and Kambi have provided combined solutions to operators in multiple jurisdictions. This acquisition allows Kambi to build on the OMEGA PAM architecture and enter new markets quickly. As is the case with other OMEGA licensees, Kambi is “Taking Control” of its PAM solution.”
The post Kambi Group plc acquires OMEGA Systems source code for player account management platform appeared first on European Gaming Industry News.
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ZEAL confirms profitable growth and raises forecast
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ZEAL Network SE, Germany’s leading online provider of lottery products, recorded significant growth in revenue and EBITDA in the first nine months of 2025. Group revenue increased by 34 percent to € 162.6 million (2024: € 121.0 million). EBITDA grew disproportionately by 55 percent to € 54.1 million (2024: € 35.0 million).
“In the first nine months of the year, we once again transformed our corporate strengths into excellent results and thereby continued our long-term success. We achieved strong revenue growth in all business areas with great operational efficiency, which is reflected in a significantly increased EBITDA margin. Since its launch last year, the Dream House Raffle has quickly become a very popular product. Across our core lottery brokerage business, charity lotteries, and games, we are well positioned for further growth” says Andrea Behrendt, CFO of ZEAL.
Lottery Revenue Grows by 36 Percent
The strong performance of the lottery business was the key driver of ZEAL’s significant revenue growth in the first nine months of the year. Lottery billings climbed by 12 percent to € 834.3 million (2024: € 743.1 million). This growth is attributable to the increase in the average number of active customers per month (MAU) by 17 percent to 1,572 thousand (2024: 1,347 thousand). Additionally, ZEAL was able to improve its gross margin by 3.0 percentage points to 17.5 percent (2024: 14.5 percent), driven by a price increase implemented in the previous year and a changed product mix. The simultaneous increase in billings and gross margin resulted in a significant 36 percent rise in lottery business revenue to € 146.0 million (2024: € 107.6 million).
Fourth Dream House Raffle Most Successful Campaign to Day
The charity lottery Traumhausverlosung (Dream House Raffle) continues to develop very positively. Since the launch in August 2024, four houses have been raffled off. The most recent dream house on the North Sea coast generated the highest billings of all campaigns so far. The fifth raffle is currently underway, offering participants the chance to win a dream house in the Bavarian Forest.
Games Business Grows by 51 Percent
The games segment also continued its encouraging development in the first nine months of the year. ZEAL expanded its B2C games portfolio to almost 600 titles, partly through new partnerships with renowned game developers such as Greentube and GGames, and increased revenue in the Games segment to € 10.3 million (2024: € 6.8 million).
Targeted Marketing Leads to Record Customer Growth
ZEAL has once again significantly expanded its customer base since the beginning of the year. The number of registered new customers rose by 9 percent in the first nine months of this year to a record value of 879 thousand (2024: 807 thousand). The successful acquisition of new customers led to an increase in acquisition costs per new customer (cost per lead, CPL) of 31 percent to € 46.52 (2024: € 35.54).
Other operating costs increased by 29 percent to € 81.2 million (2024: € 63.2 million). Marketing expenses, which were specifically used to grow the customer base, increased by 35 percent to € 50.0 million over the first nine months of the year (2024: € 36.9 million). The reason for the increase in direct operating costs from € 12.4 million to € 15.2 million is the 15 percent increase in customer pay-ins and the € 0.8 million increase in commissions for external developers as a result of the growth of our games business.
Significant Increases in EBITDA and EBIT
Despite significantly higher marketing expenses, EBITDA in the first three quarters of 2025 increased disproportionately to revenue due to efficiency gains and further economies of scale, rising 55 percent year-over-year to € 54.1 million (2024: €35.0 million). At € 47.7 million, EBIT even exceeded the comparable figure by 65 percent (2024: € 28.9 million).
Forecast Raised
Due to an improved lottery gross margin and the positive development of the charity lottery Traumhausverlosung, ZEAL Network SE expects revenue and EBITDA for the financial year 2025 to exceed the forecast published in March 2025. Depending on the general conditions – in particular the further development of the jackpot – the company now expects revenues of between € 205 million and € 215 million for the 2025 financial year (previously: € 195 million to € 205 million). ZEAL expects EBITDA to range between € 63 million and € 68 million (previously: € 55 million to € 60 million).
The post ZEAL confirms profitable growth and raises forecast appeared first on European Gaming Industry News.
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