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One Million Ideas For UGC Creators

YAHAHA, a free to use, UGC social entertainment platform that makes creating games as easy as drag and drop, has reached the landmark of one million assets on its platform. With over a million assets available now, YAHAHA hosts a variety of engaging, unique materials for users to interact with, making it much easier for anyone to create 3D content. Available for free to both creators and players, YAHAHA offers its hundreds of thousands of users the freedom to build their own unique games and environments for others to enjoy. Not only that, but users can develop their creations more quickly and efficiently, while having fun exploring YAHAHA.
With YAHAHA, anyone with a creative mindset has access to a plethora of options to help create their own games and virtual spaces, with easy-to-use tools to create multiplayer 3D content. Compared to other platforms, the YAHAHA marketplace provides users with over a million 3D models, as well as audio animation and game components. Its unlimited range of assets supports users at all levels to build their own signature style. With an endless supply of options to choose from, there has never been a better time to try creating a game or social experience. The one million high quality assets combined with YAHAHA’s AI-based search engine means that creators can now make games and environments quickly, without compromising on quality of assets.
Yahaha Studios was founded in 2020 by a pioneering group of Unity veterans, with the aim to support everyone to create, publish, share and play content on its YAHAHA platform. The social entertainment platform supports users of all levels to create 3D content: lowering barriers to entry with no-code creation, tutorials and now over a million assets. YAHAHA has grown since it launched in Early Alpha this year, and recently announced it had secured a $40M investment to further support creators. Thousands of games and social experiences are now available on YAHAHA to play for free, with creators adding more each day. This new range of innovative assets are available for anyone to use, compatible across platforms including iOS, Android and Desktop.
Pengfei Zhang, Co-Founder, COO at Yahaha Studios said: “We are so pleased to announce that YAHAHA has reached the incredible milestone of over one million assets on our platform. One of our goals is to continuously give our creators new materials to design and engage with, whilst lowering the barriers for 3D content creation.
“We love to see all of the amazing creations that are developed on YAHAHA, using our extensive range of assets. We have partnered with great renowned asset marketplaces this year, such as Synty Studios and CG Trader, and we are looking forward to some more partnership opportunities in 2023.”
David Mullich, Director of the critically acclaimed Heroes of Might and Magic III, said: “I find YAHAHA to be a great platform for quickly and easily transforming my designs into playable games. It is also a valuable tool for enabling game design students to create professional-looking prototypes without first becoming adept in programming language. Anyone who is interested in game development can leap into YAHAHA, I would definitely recommend you try it out!”
YAHAHA has partnered with multiple asset marketplaces to give its users a wider range of creative and diverse materials. The first marketplace, CG Trader, was announced earlier this year; with over 1.5 million models in its marketplace, CGTrader is truly pioneering and one hundred percent designer-friendly. YAHAHA has also partnered with Synty Studios, an innovative 3D asset publisher. This partnership introduced even more high-quality, game-ready assets, so YAHAHA users can develop more diverse and fun virtual spaces.
YAHAHA is the next generation of entertainment and will be sponsoring and hosting the 2023 Global Game Jam, to give creators a chance to unleash their creativity on the platform.
Follow @OfficialYahaha on Twitter to keep up to date with new updates and more.
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Gaming in Germany Conference confirms new speakers, breakout program

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The Gaming in Germany Conference, which will take place November 11 in Berlin, has added several new speakers to its already impressive agenda.
Sebastian Buchholz, Head of Licensing and Market Supervision, Gemeinsame Glücksspielbehörde der Länder (GGL), will deliver the event’s keynote address.
The operator’s perspective will be well represented at this year’s Gaming in Germany Conference, with Christian Heins, Director iGaming Tipico; Alex Green, Vice President – Games, ZEAL Network; and Ewout Keuleers, former General Counsel, Kindred Group all confirmed to make an appearance at our event.
Naturally, attendees will also hear from both German and European trade associations, with Dr. Dirk Quermann, President, Deutscher Online Casinoverband (DOCV); Mathias Dahms, President, Deutscher Sportwettenverband (DSWV); and Maarten Haijer, Secretary General of the European Gaming and Betting Association (EGBA) contributing.
Willem van Oort, founder of Gaming in Germany commented: “I am extremely pleased with this year’s speaker lineup. I think it speaks of the relevance of our event, and especially the key topics that we are highlighting this year: the threat of the black market and the evaluation of the 2021 State Gambling Treaty. I see that licensed operators are highly committed to making the German iGaming market more sustainable and competitive and I am very happy that we are trusted to play a role in promoting fruitful discussion and debate on these topics.”
“As the event takes place while the evaluation of the 2021 State Gambling Treaty is ongoing, this is certainly the time to be part of the conversation,” van Oort added.
Breakout program and networking opportunities
In addition to its main program, the Gaming in Germany Conference will also feature several highly practical breakout sessions on data compliance, game certification, RG, live casino, eSports, and much more.
The full agenda, including breakout program, is available here.
In addition to a loaded program, the Gaming in Germany Conference also offers plenty of networking opportunities during pre-conference dinner, coffee breaks, lunch, and concluding networking drinks.
Practical information
The 2025 Gaming in Germany Conference takes place Tuesday, November 11, 2025, at the DoubleTree Hilton Ku’damm in Berlin – just 100 meters from the magnificent Kurfürstendamm.
The post Gaming in Germany Conference confirms new speakers, breakout program appeared first on European Gaming Industry News.
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PAGCOR LAUNCHES DIGITAL SPACE FOR GAD

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PAGCOR proudly launched today its Gender and Development (GAD) Digital Corner dedicated to promoting gender equality, empowerment, inclusivity, and diversity within the organization and beyond.
The digital space features comprehensive GAD-related contents including the latest news and announcements, significant laws and issuances, projects and activities, and other beneficial resources.
The PAGCOR Digital Corner will be displayed as wallpaper on all office desktops with the new GAD logo and a QR code directing to the GAD Digital Corner website from October 16 to November 16, 2025.
This initiative highlights PAGCOR’s continuing support to gender equality and inclusivity in the workplace, in relation to Republic Act No. 9710 or the Magna Carta of Women.
The post PAGCOR LAUNCHES DIGITAL SPACE FOR GAD appeared first on European Gaming Industry News.
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GMONITOR PUBLISHES THE ONLINE GAMING REPORT IN SPAIN – Q2 2025

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Gmonitor.ai presents its new Online Gaming Market Report: Spain Q2 2025, which provides an in-depth analysis of the DGOJ data on the regulated market between April and June of this year.
The report places Spanish online gaming in a stage of consolidation: year-on-year growth of 18.6% (€410.3 million in GGR) confirms the strength of the sector, but also the transition towards a more mature market, a trend driven by technology, regulation and operator loyalty. The two leading verticals, online casinos and sports betting, account for more than 94% of revenue, with €216.4 million and €171.4 million respectively.
In addition to financial analysis, the study delves into player behaviour patterns, highlighting a 23.7% increase in deposits and a 28.9% increase in withdrawals, reflecting greater liquidity and spending per active user. However, the number of new accounts registered fell by 11.6% compared to the previous quarter, a sign that the market is beginning to mature and focus more on retention than acquisition.
“The Spanish market has entered a phase where data, regulation and player loyalty define profitability. Gmonitor converts this information into a competitive advantage and lower costs for all players in the sector”, highlights the Gmonitor team.
The document devotes specific sections to casinos, betting, poker and bingo, as well as the regulatory environment and medium- and long-term strategic prospects. The report is available for download and can be complemented with a personalised demonstration of the platform, where users can explore how they can generate their own reports and access more granular information tailored to each user and organisation.
The post GMONITOR PUBLISHES THE ONLINE GAMING REPORT IN SPAIN – Q2 2025 appeared first on European Gaming Industry News.
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