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National Federation Colours on offer at MSSA’s South African National Online Esports Championships

Mind Sports South Africa (MSSA) will thus be holding its South African National Online Esports Championships on 3 December 2022. MSSA’s South African National Online Esports Championships will offer local players the opportunity to qualify for selection to the national squad and for the Protea Team.
In order to participate, players must be registered for the 2022/2023 season.
Game titles to be played are:
Period/genre | Title | Platform | Age restriction | Players |
Shooter
|
Call of DutyMobile | PC/mobile | 18 | 5 v 5 |
CS GO | PC | 16 | 5 v 5 | |
Paladins | PC/console | 12 | 5 v 5 | |
PUBG Mobile | Mobile | 17 | 4 v 4 | |
Sport
|
FIFA ’22 | Console | 12 | 1 v 1 |
PES 2022 | Console | 12 | 1 v 1 | |
MOBA
|
DotA 2 | PC | 12 | 5 v 5 |
Clash Royale | Mobile | 12 | 1 v 1 | |
League of Legends | PC | 12 | 5 v 5 | |
Mobile Legends: Bang Bang | Mobile | 12 | 5 v 5 | |
Fighting
|
Tekken 7 | Console | 16 | 1 v 1 |
Street Fighter V | Console | 12 | 1 v 1 | |
Card | HearthStone | Various | 7 | 1 v 1 |
- If less than six teams, the championship shall be a Round Robin Championship
- If 6 to 10 teams enter the championship there shall be four rounds as played to the Swiss System
- If 11 or more teams enter the championship there shall be five rounds as played to the Swiss System
Eligibility:
- Any team consisting of players who are Registered Players affiliated to a MSSA member club may enter.
Entries:
- Entry is R100.00 per Registered Player.
- Only fully-paid-up Registered Players may participate in this event.
- Entries must be submitted by 30 November 2022.
- To enter, the club must complete the Google Drive document.
- The entry form may be found on Google Drive.
- Clubs are to download the entry form, completed the downloaded form, and e-mail it to Mind Sports South Africa.
Medals:
Medals shall be handed over to winners at the next MSSA LAN that they attend.
MALE:
- PREMIER: Medals shall be awarded to the first three teams.
- UNDER 24: Medals shall be awarded to the first three teams that have not won a Premier medal and which are comprised entirely of students currently registered at any officially recognized University.
- SCHOLARS: Medals shall be awarded to the first three teams of learners currently registered at any officially recognized school, provided they have not received any Premier medals.
FEMALE:
- PREMIER: Medals shall be awarded to the first three teams.
- UNDER 24: Medals shall be awarded to the first three teams that have not won a Premier medal and which are comprised entirely of students currently registered at any officially recognized University.
- SCHOLARS: Medals shall be awarded to the first three teams of learners currently registered at any officially recognized school, provided they have not received any Premier medals.
Colours:
- Protea Colours: Only Players that are selected to represent South Africa in International Championships may earn National Colours if the Protea Colours Board’s criteria are met.
- National Colours: All Players that win all of their Matches at a National Championship will earn National Colours.
- Provincial Colours: All Players that win all of their Matches at a Provincial Championship will earn Provincial Colours. All Players who score within the top 50% in a specific Period at a Provincial Championship, and who also score within the top 50% at a National Championship in the same period and in the same year, will earn Provincial Colours.
General:
- The championship shall be played on: 4 December 2021
- The first round will start at 10H00. Players shall be given 60 minutes to complete each round.
- The championship is accredited as being of the same status as a provincial championship.
- The championship shall be used for the awarding of provincial colours;
- The championship shall be used for the awarding of medals for 1st, 2nd and 3rd places in Premier, Under 24, and School categories;
- The championship shall be used for the ability to qualify for National Team Squad.
- All medals shall be awarded to the recipients at a MSSA LAN championships.
Umpires:
- Umpires may only be contacted over Skype on the day of competition. Any communication not on the Skype channel shall not be entered into.
Ladder:
-
All games shall count towards the National Ladder.
Shout casting:
- MSSA shall decide who may shout-cast the games.
- Anybody wishing to be appointed as a Shout-Caster must apply in writing to
- [email protected]
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Try to Beat the Devil: Hell Partners Dares You at iGB Live 2025

Think you’ve seen it all at iGaming conferences? Try your luck against the Lucifer himself.
On July 2–3, 2025, the gates of iGB Live in London will crack open — and out will step Hell Partners, taking over stand G22 with one unapologetically seducing invitation: outplay Lucifer and leave with more than bragging rights.
This isn’t a booth. It’s a lair.
A custom-built cave where fire meets flair, rules bend to desire, and the brave walk out with deals hotter than the drinks served at the bar. It’s where luck, wit, and charm will be put to the test — and only the most daring will earn a nod from Lucifer himself.
The Game: “Beat the Devil”
Five cards. One choice. No second chances.
Step into the fire and face five devilishly crafted mini-games — designed to test your reflexes, intuition, and sheer audacity. Choose a card. Accept the challenge. Win the round. Or don’t — but either way, you’ll have earned your place in Hell’s little black book.
But this isn’t just a game. It’s a key checkpoint in the masterfully orchestrated Lucky Media quest.
Survive the stand and you’ll stay in the running to win a MacBook or even a ticket to Wimbledon. Yes, seriously.
Hell’s Not for Everyone — But It Might Be for You
Hell Partners doesn’t pitch. We tempt.
With over 25%+ click-to-deposit, 50%+ reg-to-deposit, and no traffic source too wild to consider, our iGaming brands speak your language — seductive metrics and no-nonsense deals, spread across 20+ GEOs and tailored to your deepest cravings.
And if you think a Telegram chat can get you a better deal — think again.
The real power moves happen in person. At stand G22 on iGB London. With a drink in your hand and a smirk on your face.
Another stop on your checklist:
How about a HolyTraff collab photo booth styled like a retro phone box — for when you want to capture the exact moment you sealed the deal for premium traffic and a taste of Wimbledon flair.
Temptation Has a Name — And It’s G22
Skip this stand and spend eternity wondering what you could’ve had:
Exclusive offers, unforgettable games, and a private word with the very team rewriting the rules of iGaming.
Not one to let chances slip by?
Come visit HellPartners at stand G22.
You’ll leave with more than you came for — if you’re lucky. Sure you’ve got what it takes?
And remember: don’t try to bluff. The Devil sees everything.
The post Try to Beat the Devil: Hell Partners Dares You at iGB Live 2025 appeared first on European Gaming Industry News.
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TESTA debuts TESTA Score, allowing operators to benchmark UX

TESTA, the crowd testing platform for the iGaming industry, has launched its innovative TESTA Score with CasinoCompare.ph, a Philippine-focused online casino affiliate—and the only platform exclusively listing PAGCOR-licensed online casinos.
TESTA Score is a new UX quality benchmark developed by TESTA that shines a light on online casino brands in markets with new regulatory compliance standards.
Using real testers with local devices, IDs and bank accounts, TESTA evaluates each operator’s performance across four key processes – registration, deposit, withdrawal and KYC.
Each process is scored against strict usability parameters such as the number of required input fields, page clicks, lead times for verification and fund arrival, as well as the number of KYC attempts required.
The total possible score is 100, divided across:
The TESTA Score provides objective, player-centric transparency in any market.
With local connectivity, device preferences and regulatory friction in mind, the scoring system reflects the real-world user journey and highlights where improvements are most needed.
This then provides a chance for operators to improve their key flows, especially KYC, and then apply for a re-test to update their published score.
CasinoCompare.ph becomes the first online casino affiliate to deploy TESTA Score, with six Philippine-licensed online casinos now ranked. The site is operated by AFFILI.ph whose aim is to set a new industry standards for transparency, trust, and player confidence.
The six sites include Casino Plus, Desk Game, FBM E.Motion, Bet88, PlayTime and Crazy Win.
While most operators performed well on the core user flows, the KYC process emerged as the main differentiator.
Operators that lacked a working KYC step at withdrawal automatically received a zero in that category, pulling down their overall TESTA Score significantly.
This is how they fared:
Casino Plus led the pack with a total score of 97/100, earning perfect marks in registration, withdrawal, and KYC, and only dropping points on deposit due to a single extra page click.
As well as accessing TESTA Score through their affiliate partners, operators can work directly with TESTA to determine their TESTA Score.
Chris Johnson, TESTA CMO, said: “Born out of frequent client requests for key processes testing, and competitor benchmarking, the TESTA Score measures the parts of the customer journey, outside of game play, that make or break player acquisition and retention.
“Operators can use their TESTA Score to understand where they stand out over their rivals and where there is a gap they need to close.
“It’s great to see that six Philippine-licensed casinos have already used TESTA Score to benchmark their UX and acquisition flows, and we look forward to working with more moving forward, both in the Philippines and other markets around the world.”
The post TESTA debuts TESTA Score, allowing operators to benchmark UX appeared first on European Gaming Industry News.
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Yolo Investments completes raise for €100m Fund II

Yolo Investments has closed fundraising for its flagship Fund II after hitting its €100 million target.
The fund comprises €50 million in external capital, as well as a €50 million commitment from Yolo Group.
It brings together a network of 23 investors, including founders and industry thought leaders, further strengthening the Yolo Investments ecosystem and enhancing the strategic value it can offer portfolio companies.
Fund II has already backed 12 companies across igaming, blockchain and fintech, with notable investments including Dabble, Kraken and Syfe. It expects to make a further 10 investments over the next 12 months.
Tim Heath, GP at Yolo Investments, said: “We’re absolutely thrilled to be closing our raise for Fund II having hit our target. This took place during challenging market conditions, with global VC fundraising facing significantly more headwinds compared with previous vintages. But investors have looked at our previous funds’ track record and the strength of our ecosystem, and have strongly backed us.
“We are humbled by that response as a real vote of confidence, not just in what we’ve built so far, but in where we’re heading next. We will continue to back more brilliant founders and help them scale faster, smarter and with the full power of the Yolo ecosystem behind them.”
Yolo Investments’ Fund II is structured as a Guernsey-registered limited partnership, and is licensed by the Guernsey Financial Services Commission (GFSC).
The post Yolo Investments completes raise for €100m Fund II appeared first on European Gaming Industry News.
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