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Revenant Esports announces FanClash as Official Esports Fantasy Partner for the Team

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Revenant Esports, one of India’s foremost Esports organizations, has signed a multiyear deal with popular Esports Fantasy platform FanClash as the Official Fantasy Partner. Through this partnership, FanClash will engage with the massive fan following of the team and
aims to create various fantasy engagement activities. While Revenant Esports boosts India’s renowned gamers and creators across numerous Esports titles, this association will give gaming enthusiasts an opportunity to be actively involved with Revenant’s various gaming rosters as well as the tournaments they participate in.

“FanClash is now an aspirational name in the world of esports and we are thrilled to have them associated with us as our fantasy gaming partner. We at Revenant Esports believe that the popularity of our esports roster and content creators are secure in times to come. Our association is a step taken towards revolutionising Esports fandom in the country” said Founder and CEO of Revenant Esports, Rohit Jagasia.

FanClash is an Esports startup for gamers to compete, access curated content and get their daily dose of thrill by playing fantasy leagues on popular Esports from across the globe. From fantasy to tournaments to the latest happenings in the gaming world, FanClash is with gamers on every step of their Esports fandom. FanClash is committed to revolutionizing the Esports fantasy world with thrilling, fair and accessible gameplay. They employ the latest technology and data-driven mindset while building for Esports enthusiasts of all levels.

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Commenting on the association, Archana Sangaran, Marketing Head, FanClash said , “Esports as an industry has been gaining greater popularity alongside receiving traction at a national and worldwide scale. Valorant has also been gaining a great fan following from the esports community. Therefore, the company has been aggressively exploring opportunities for increasing fan engagement along with creating excitement and anticipation. Our endeavour has always been to bring accessibility through compelling associations for gamers. We will be announcing many more developments in the upcoming months”, she added.

According to the industry reports, the number of Esports players doubled from 300,000 in 2020 to 600,000 in 2021, Esports revenue grew by 29% from INR7.5 billion in 2020 to INR9.7 billion in 2021, Esports teams also grew by over 50% from 60,000 in 2020 to 100,000 in 2021, The total prize money in 2021 crossed INR 200 million and there is also a meteoric rise in viewership, from 600,000 hours in 2020 to 2 million hours in 2021.

This deal is one of the many recent success stories of brands associating with Indian Esports outfits who are benefiting from this massively
growing gaming ecosystem and skyrocketing the revenue of this industry.

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Black Cow names industry veteran Ernie Lafky as Chief Product Officer

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Black Cow Technology, the provider of advanced and flexible software tools to the global gambling sector, has named industry veteran Ernie Lafky as Chief Product Officer.

Lafky will have oversight of Black Cow’s transition to a gaming content provider with a focus on its pioneering Multiplayer solution.

Lafky is one of the most experienced product specialists in the industry, where, over a 20-year career, he has worked at some of the biggest providers in the business.

He joins Black Cow from IGT, where he was Senior Director of its PlayDigital Game Studios, having also held senior positions at the likes of GSN and PlayStudios.

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His career began with a stint at WagerWorks (later acquired by IGT), where he produced the first Wheel of Fortune online slot game.

He’s also led design teams at GSN and played a hands-on role developing popular social casino products at PlayStudios.

Most recently, he oversaw global online slot development at IGT PlayDigital, managing teams across four countries.

He brings all of this experience to Black Cow, which has emerged as a pioneer in multiplayer online gambling technology following the launch of its Multiplayer RGS.

This is the first truly transactional Multiplayer RGS with the capability to build multiplayer gameplay across any game format and facilitate any kind of interaction between players.

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This includes everything from slots and table games to crash, plinko, lottery, live dealer, bingo, team games and even non-gambling events.

Max Francis, Founder and CEO of Black Cow, said: “Ernie is one of the most experienced and respected product specialists in the industry, and I can’t think of a better person to fill the CPO role at Black Cow. 

“The industry is in the very early days of multiplayer, but with our powerful Multiplayer RGS and Ernie on board, we can continue to push technological boundaries and help our partners unlock the full potential the vertical has to offer.”

Ernie Lafky, Chief Product Officer at Black Cow, said: “Joining Black Cow as CPO is a dream come true. This role brings together everything I’ve learned in iGaming and social casino over two decades. 

“Since I started in this industry, I have wanted to create online multiplayer slot games. And now Black Cow and its talented engineering team have invited me to bring this new vertical to market. 

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“Multiplayer games will bring a new level of engagement and entertainment to our players, and Black Cow provides the technology needed to deliver this at scale.”

Tony Plaskow, Commercial Director at Black Cow, added: “I’d like to take this opportunity to welcome Ernie to the Black Cow team as we look to establish ourselves as a leader in the multiplayer space. 

“Our Multiplayer RGS is unrivalled in its flexibility, capability and power, and we look forward to supporting operators and suppliers as they further explore the vertical.”

The post Black Cow names industry veteran Ernie Lafky as Chief Product Officer appeared first on European Gaming Industry News.

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ANNOUNCEMENT RE: EXTENSION OF PROVISIONAL LICENSES ISSUED ON 24TH DECEMBER 2024

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The Curaçao Gaming Authority (CGA) hereby announces that the six-month provisional license granted by operation of law to operators holding a valid license at the time the National Ordinance for Games of Chance (LOK) came into effect on December 24, 2024, will expire on June 24, 2025.

The CGA has already contacted those operators whose provisional license will not be extended. Therefore, if you have not received such communication, you may consider your provisional license extended for an additional six months, until 24th December 2025, under the same conditions.

Each operator will receive the CGA license for the extended period on or before Friday 27th June 2025.

This announcement applies to both Green Seal B2C entities and also to B2B license holders.

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The CGA expects all operators to be fully compliant with the LOK by the end of this second six-month provisional period in order to be eligible for a full license. This includes timely completion of all items set out in the CGA Portal checklists, as well as adherence to additional policies issued by the CGA in line with LOK requirements.

The operators licensed by the CGA after December 24, 2024 should be compliant or show significant progress in relation to their issued checklists including additional requirements under LOK during the first six-month period from the date of issuance of their provisional license. An extension of up to a maximum of six months or the issuance of a full license will depend on the level of progress demonstrated by the operator.

The post ANNOUNCEMENT RE: EXTENSION OF PROVISIONAL LICENSES ISSUED ON 24TH DECEMBER 2024 appeared first on European Gaming Industry News.

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Try to Beat the Devil: Hell Partners Dares You at iGB Live 2025

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Think you’ve seen it all at iGaming conferences? Try your luck against the Lucifer himself.
On July 2–3, 2025, the gates of iGB Live in London will crack open — and out will step Hell Partners, taking over stand G22 with one unapologetically seducing invitation: outplay Lucifer and leave with more than bragging rights.

This isn’t a booth. It’s a lair.
A custom-built cave where fire meets flair, rules bend to desire, and the brave walk out with deals hotter than the drinks served at the bar. It’s where luck, wit, and charm will be put to the test — and only the most daring will earn a nod from Lucifer himself.

The Game: “Beat the Devil”

Five cards. One choice. No second chances.
Step into the fire and face five devilishly crafted mini-games — designed to test your reflexes, intuition, and sheer audacity. Choose a card. Accept the challenge. Win the round. Or don’t — but either way, you’ll have earned your place in Hell’s little black book.

But this isn’t just a game. It’s a key checkpoint in the masterfully orchestrated Lucky Media quest.
Survive the stand and you’ll stay in the running to win a MacBook or even a ticket to Wimbledon. Yes, seriously.

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Hell’s Not for Everyone — But It Might Be for You

Hell Partners doesn’t pitch. We tempt.
With over 25%+ click-to-deposit, 50%+ reg-to-deposit, and no traffic source too wild to consider, our iGaming brands speak your language — seductive metrics and no-nonsense deals, spread across 20+ GEOs and tailored to your deepest cravings.

And if you think a Telegram chat can get you a better deal — think again.
The real power moves happen in person. At stand G22 on iGB London. With a drink in your hand and a smirk on your face.

Another stop on your checklist:
How about a HolyTraff collab photo booth styled like a retro phone box — for when you want to capture the exact moment you sealed the deal for premium traffic and a taste of Wimbledon flair.

Temptation Has a Name — And It’s G22

Skip this stand and spend eternity wondering what you could’ve had:
Exclusive offers, unforgettable games, and a private word with the very team rewriting the rules of iGaming.

Not one to let chances slip by?
Come visit HellPartners at stand G22.

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You’ll leave with more than you came for — if you’re lucky. Sure you’ve got what it takes?
And remember: don’t try to bluff. The Devil sees everything.

The post Try to Beat the Devil: Hell Partners Dares You at iGB Live 2025 appeared first on European Gaming Industry News.

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