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Mayank Prajapati, Hemanth Kommu to represent India at Global Esports Games 2022

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India’s top Street Fighter V athlete Mayank Prajapati and reigning eFootball national champion Hemanth Kommu will represent India in the world finals of the Global Esports Games 2022, scheduled to take place in Istanbul from December 14 to 18.

Reigning national champions Mayank and Hemanth have received direct entries for the prestigious event. India’s DOTA2 team, on the other hand, couldn’t make it to the world finals after they crashed out of the Asia-Pacific region qualifiers.

Mayank, popularly known as MiKeYROG, clinched the title of National Esports Championships (NESC) 2022, conducted by Esports Federation of India (ESFI) in April this year and will also represent India at the Asian Games which is scheduled next year.

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“I am super excited to represent India at GEG 2022. It’s a huge opportunity for me to play at such a big event with the top players from different countries competing. I’ve been practising a lot by playing against players in ranked games and in the battle lounge and devising strategies against different characters. I don’t know who my opponents are going to be but I’m prepared to face the challenge. I’m also thankful to ESFI for giving me this opportunity. I am really looking forward to it and hopefully, if all goes well, this will definitely put the Indian fighting gaming community’s name in the world,” said an elated Mayank Prajapati.

Hemanth (Peshemak7), an IIT alumnus, clinched the title at the NESC 2022 and secured his berth. Besides Global Esports Games, Hemanth will also represent India at the 14th World Esports Championship, which will be held in Bali from November 27 to December 7.

While expressing his joy of representing the country, Hemanth said: “It’s a great feeling and an honour to represent India once again this year. Its sheer dedication and hard work which resulted in getting the spot for the GEG 2022 world finals. I am grateful to all the people who are supporting me. With the right mentality and proper grind, I will be aiming for good results at the world finals.”

The DOTA 2 team, comprising Moin Ejaz, Shubham Goli, Ketan Goyal, Akshay Dhodi and Abhishek Yadav, began with a 2-0 win against Nepal in the first round but failed to replicate the performance in the final qualifier as they lost to Mongolia by 0-2.

The team, which won bronze at the Commonwealth Games a few months back, had the final chance to qualify in the losers round against Nepal. However, they went down 18-46 and 27-44 in two games which confirmed their exit.

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“We are delighted that Hemanth and Mayank will be representing India at the prestigious GEG 2022 after all of their hard work bore fruit and they prevailed in the national qualifiers. It’s unfortunate that our DOTA 2 team couldn’t make it despite their best efforts. The world finals is going to be a huge spectacle. I wish the best of luck to the athletes and hope they make the country proud by bringing laurels back home,” said Lokesh Suji, Director of Esports Federation of India and Vice President of the Asian Esports Federation.

The upcoming Global Esports Games 2022, organised by the Global Esports Federation, will feature four Esports titles—DOTA 2 (open & women), Street Fighter V, eFootball and PUBGM across PC, mobile and console. ESFI also conducted national qualifiers for women category in DOTA. However, no entries were received for that event.

GEG 2022 will witness top-notch competition in the presence of world-class athletes from countries including Great Britain, Canada, Australia, Singapore and Ireland.

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1 Reddit Post = 1,120 FTDs — No Site, No Backlinks!

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Who says SEO has to be slow, boring, and backlink-hungry?

One of our partners cracked the code:
“Can Reddit posts rank like SEO pages?”

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No website
No backlinks
Just Reddit + killer keywords

They warmed up a few Reddit accounts and dropped smart, review-style posts in top subs:
→ r/onlinegambling
→ r/CasinoBonuses
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Posts like:

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Google loved it. Reddit’s authority (DA 90+) shot those posts to the top 5 for juicy queries:
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No backlinks. No long hang. Just rankings.

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The Payoff (in 2.5 months):

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The post 1 Reddit Post = 1,120 FTDs — No Site, No Backlinks! appeared first on European Gaming Industry News.

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DeepDive launches AI platform to strengthen Enhanced Due Diligence for gaming operators’ anti-money laundering efforts 

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DeepDive today announced the launch of a revolutionary AI platform for Anti-Money Laundering (AML) compliance teams that conduct Enhanced Due Diligence (EDD) and player investigations.

AML teams at gaming operators face an impossible trade-off, they can either conduct thorough investigations that take days, or fast investigations that may miss critical intelligence. On top of that they have to be able to assess source of funds on customers all over the world.  DeepDive combines multi-language web search and global regulatory compliance data checks to extend the reach of EDD. Compliance teams can now sift through the digital ocean of open-source data including public records, corporate filings, court documents, news archives, social media profiles and PEP, sanctions and watchlist data to build customer intelligence.

Using a unique combination of search tools, natural language processing, entity resolution and generative AI, DeepDive enables EDD research to go further and deeper, accessing more sources, in any language or alphabet.  Instead of analysts spending hours clicking through search results and manually cross-referencing information, DeepDive’s AI processes hundreds of sources simultaneously and presents EDD reports viewable by timeline, alert type or risk category. Analysts can then interrogate the body of knowledge with the built-in chatbot to get to the heart of the matter, helping them make more informed risk decisions.

The team behind DeepDive is staffed by industry veterans that have previously launched, scaled and exited several fraud investigation and KYC platforms.

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 “DeepDive addresses the pain points facing compliance teams such as time-intensive manual research, incomplete data, language barriers, false positives, and the challenge of processing vast amounts of information at scale,” said David Pope, COO at DeepDive.

“We’ve now completed a successful six-month beta with MLROs and outsourced EDD providers. DeepDive has helped them build deeper intelligence on high-risk customers from all over the world, in a fraction of the time.  Not only are we uncovering intelligence that the manual EDD approach misses, but with the time saved, gaming operators can extend EDD across a wider set of customer transactions.”

DeepDive strengthens EDD by creating multiple search permutations across publicly available data and targeted compliance databases in relevant languages and local search engines. After creating the most exhaustive possible dataset for analysis, entity resolution refines the data pool to remove false positives.  Multiple generative AI tools are then used to build a structured intelligence report with full citations to original sources and an audit trail.

The DeepDive report covers personal background, legal issues, financial integrity, compliance history, and key relationships, revealing financial insight, known associates, locations, company linkages, political connections, and criminal activity—all structured for immediate analysis.

The post DeepDive launches AI platform to strengthen Enhanced Due Diligence for gaming operators’ anti-money laundering efforts  appeared first on European Gaming Industry News.

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iRace Media extends partnership with The Hong Kong Jockey Club in Asia

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iRace Media has announced the renewal of its long-standing partnership with The Hong Kong Jockey Club (HKJC) ahead of the new season commencing on 7 September.

The partnership will ensure racing fans can continue to experience uninterrupted access to high-quality Hong Kong racing content across Singapore, Malaysia and the wider Asia region. iRace readers and customers will have access to expert guides, results, tips and trusted analysis from one of the world’s premier racing jurisdictions.

Scott Bailey, Commercial Manager, iRace Media says:

“Hong Kong is a benchmark for racing globally; it’s fast, competitive and deeply followed throughout Asia. iRace has collaborated with the Hong Kong Jockey Club for many years now to deliver a trusted experience for racing enthusiasts, and we are thrilled to build on the accuracy, depth and speed that fans have come to expect.”

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iRace Media’s extended partnership with the HKJC will explore new ways to enhance the racing experience through its digital platforms, offering real-time insights and driving fan engagement across the Asia region.

Get set for the new season by visiting the iRace website and register for free to access trusted editorial and data-driven racing coverage.

The post iRace Media extends partnership with The Hong Kong Jockey Club in Asia appeared first on European Gaming Industry News.

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