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Standard FIFA game to hit £100 by 2031, according to new research

Investment specialists Saxo create FIFA Price Index and find cost of popular video game has increased faster than inflation over past 15 years
The price of video game franchise FIFA has increased quicker than the rate of inflation, according to new research. Looking at the cost of each edition since 2007, the average price of each game has increased on average by 4.31%.Whereas the average Consumer Price Index (CPI) inflation rate in the UK has risen just 2.52% year-on-year.
The data, which was compiled by investment platform Saxo, has also predicted the average price increase of future FIFA games, soon to be renamed EA FC. EA FC 24, due out next year, is expected to rise to at least £73. While the first game expected to be priced at £100 is expected to be EA FC 32, released in 2031.
Data Findings
- FIFA 23, which was released last month at a retail price of £69.99, would cost just £58 if adjusted for inflation
- FIFA 14, 15, 16 and 17 are the only versions to be retailed lower than the expected inflated price
- FIFA 23’s price in line with inflation saw the biggest cost increase (£4.53) based on this year’s average CPI of 8.27%
Background
- The CPI inflation rate is often the main indicator for how much the price of goods will increase or decrease each year.
- This year the Bank of England increased the monthly CPI rate to 9.9% in September, a 40-year high, indicating prices will increase rapidly over the next few months.
Anaam Raza, financial expert at Saxo, said: “As inflation rapidly increases in the UK, it’s more important than ever that the general public is aware of how the prices of goods are and can be affected.
“Our research has shown that, though in this case the popular FIFA franchise has been priced above inflation estimates, the cost of everything has continued to increase over the past 15 years – rising the most exponentially in the most recent five years.
“With inflation hitting close to 10% already this year and being predicted to go higher in 2023, it would be no surprise to see next year’s edition of the game being significantly bumped up in price once again. This may be to factor in an increase in manufacturing, maintenance and staff costs, which may fast forward the potential for the first £100 football game sooner than 2031.”
Average Price Increase vs Average Price Increase In Line With Inflation
Game Edition |
Console |
Year of Release |
RRP |
Price Increase (%) |
Average CPI Inflation Rate |
Cost (with inflation) |
FIFA 08 |
PS3 |
2007 |
£39.99 |
2.39% |
||
FIFA 09 |
PS3 |
2008 |
£39.99 |
0.00% |
3.52% |
£41.40 |
FIFA 10 |
PS3 |
2009 |
£44.99 |
12.50% |
1.96% |
£42.21 |
FIFA 11 |
PS3 |
2010 |
£49.99 |
11.11% |
2.49% |
£43.26 |
FIFA 12 |
PS3 |
2011 |
£54.99 |
10.00% |
3.86% |
£44.93 |
FIFA 13 |
PS3 |
2012 |
£49.99 |
-9.09% |
2.57% |
£46.08 |
FIFA 14 |
PS3 |
2013 |
£39.99 |
-20.00% |
2.29% |
£47.14 |
FIFA 15 |
PS4 |
2014 |
£44.99 |
12.50% |
1.45% |
£47.82 |
FIFA 16 |
PS4 |
2015 |
£44.99 |
0.00% |
0.37% |
£48.00 |
FIFA 17 |
PS4 |
2016 |
£45.99 |
2.22% |
1.01% |
£48.49 |
FIFA 18 |
PS4 |
2017 |
£49.99 |
8.70% |
2.56% |
£49.73 |
FIFA 19 |
PS4 |
2018 |
£49.99 |
0.00% |
2.29% |
£50.87 |
FIFA 20 |
PS4 |
2019 |
£59.99 |
20.00% |
1.74% |
£51.75 |
FIFA 21 |
PS5/PS4 |
2020 |
£59.99 |
0.00% |
0.99% |
£52.26 |
FIFA 22 |
PS5 |
2021 |
£69.99 |
16.67% |
2.52% |
£53.58 |
FIFA 23 |
PS5 |
2022 |
£69.99 |
0.00% |
8.27% |
£58.01 |
Average increase |
4.31% |
2.52% |
Predicted cost of FIFA ( to be EA FC) based on average price rise
EA FC 24 |
PS5 |
2023 |
£73.01 |
EA FC 25 |
PS5 |
2024 |
£76.15 |
EA FC 26 |
PS5 |
2025 |
£79.43 |
EA FC 27 |
PS5 |
2026 |
£82.85 |
EA FC 28 |
PS5 |
2027 |
£86.42 |
EA FC 29 |
PS5 |
2028 |
£90.14 |
EA FC 30 |
PS5 |
2029 |
£94.03 |
EA FC 31 |
PS5 |
2030 |
£98.08 |
EA FC 32 |
PS5 |
2031 |
£102.30 |
*All data based on prices of games for PlayStation consoles. Recorded at 3pm 06/10/2022
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BLAST and GamingMalta announce multi-year partnership including a state-of-the-art studio and hub of esports activity on the island

Competitive entertainment company BLAST and GamingMalta, an independent non-profit foundation set up by the Government of Malta, are proud to announce a transformative three-year partnership. The partnership will see Malta become a premier destination for world-class esports events and innovation, with BLAST debuting in Malta with the BLAST Premier Bounty S2 in August 2025.
The partnership will initially host nine major international esports tournaments in Malta, featuring some of the most prestigious competitions from BLAST’s global calendar, including the BLAST Premier and BLAST Slam circuits. In addition to these headline events, BLAST will establish a permanent esports broadcasting facility equipped with cutting edge technology that will span over 1,000m2 hosting Tier 1 esports tournaments and an office presence on the island, creating a dedicated team and infrastructure to support content production, operations, and long-term engagement in the region.
As part of the collaboration, GamingMalta will also benefit from global visibility across all BLAST Premier and BLAST Slam broadcasts, with millions of fans tuning in around the world. Beyond tournaments and exposure, the partnership also underscores a shared commitment to community development and education.
BLAST will support GamingMalta’s mission by investing in local esports initiatives, forging connections with universities and grassroots organisations, and helping create meaningful career opportunities for Maltese players, content creators, and aspiring professionals within the gaming industry.
Together, BLAST and GamingMalta will position Malta as a global esports destination, leveraging high-profile events to attract international teams, fans, and media coverage. The initiative is also expected to generate significant economic benefits through increased tourism, hospitality demand, and international business.
Silvio Schembri, Minister for the Economy, Enterprise & Strategic Projects for Malta, added: “This partnership with BLAST – a premier global esports entertainment company – aligns perfectly with the Government of Malta’s Vision 2050, which places digital innovation, youth engagement, and the creative economy at the heart of our national strategy. It reflects our ongoing commitment to positioning Malta as a hub for future-facing industries, while also creating real opportunities for our young people through education, careers, and international exposure. By investing in strategic collaborations like this, we continue to build an economy that is innovative, resilient, and globally relevant.”
Robbie Douek, CEO of BLAST, said: “Our partnership with GamingMalta makes a major milestone for BLAST having secured a multi year partnership to elevate esports and gaming in Malta. We are excited to bring live output, a new studio and competitive entertainment to the island.”
Ivan Filletti CEO of GamingMalta remarked “At GamingMalta, we are committed to nurturing every level of the gaming ecosystem – from grassroots to global. This multi-year partnership with BLAST is a bold step forward in our relentless journey to continue establishing Malta as a world-class esports hub. We will continue to champion our ‘Home of Gaming Excellence’ vision by delivering top-tier events and creating new opportunities for the next generation of esports talent.”
The BLAST Premier Bounty S2 features 32 teams from across the Counter-Strike scene battling for a spot at our LAN finals and a slice of the $500,000 USD prize pool. The innovative Bounty format allows teams to select their opponents and utilize wager mechanics to raise the stakes and chase riches.
The post BLAST and GamingMalta announce multi-year partnership including a state-of-the-art studio and hub of esports activity on the island appeared first on European Gaming Industry News.
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Clarion Gaming wins accolades at prestigious events industry awards

Clarion Gaming celebrated ‘double gold’ at the AEO Excellence Awards widely recognised as the Oscars for the events industry.
Held at London’s Grosvenor House Hotel which has hosted royalty, dignitaries and business leaders for nearly a century, the Awards saw World Gaming Week, comprising ICE and iGB Affiliate Barcelona judged Best International Show (Europe) with Clarion Gaming receiving the accolade of ‘Organiser Team of the Year’ a category which was judged across every industry sector and jurisdiction.
Reflecting on the illustrious Awards which showcase the very best that the events industry has to offer, Clarion Gaming Managing Director, Stuart Hunter said: “It’s a fantastic achievement to win Gold across two incredibly competitive categories and to be recognised by the judging panel which was drawn from across the events industry ecosystem.
“I can’t think of another team anywhere in the event’s space that’s risen to the huge challenge of moving three market leading and established shows to two different countries over the course of 18-months.
“Taking ICE and iGB Affiliate to Barcelona has opened-up so many opportunities for the entire industry supply chain and we have the same aspirations for iGB L!VE which opens in London in July following its relocation from Amsterdam.”
He added: “The philosophy which is embedded in the Clarion Gaming DNA is to always work alongside our customers, understand their business needs and use the power of our brands to help meet their objectives irrespective of their size.
“By embracing this approach, our commitment to being industry partners empowers us to make bold decisions and achieve even greater outcomes for our customers.”
The post Clarion Gaming wins accolades at prestigious events industry awards appeared first on European Gaming Industry News.
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Allaster Gair confirmed as Bacta’s Director of Communications

UK trade association Bacta has announced the appointment of Allaster Gair to the position of Director of Communications, effective 7th July.
Gair, who replaces Executive Director George McGregor who announced in March that he would be stepping down from Bacta joins from global advisory consultancy the DGA Group where he spent 5-years most recently as Senior Associate.
Looking ahead to driving the trade association’s communications programme he stated: “I’m absolutely thrilled to be joining Bacta at such a pivotal time for the industry. It represents a sector with deep roots in local economies, and I’m looking forward to proactively championing its value and telling its story.”
He noted: “The key challenge is changing outdated perceptions and I’ll be working hard to ensure stakeholders understand the modern, responsible nature of the industry and how it strongly contributes both economically and socially.
“The sector needs to clearly and consistently influence opinion, build trust, and inform policy in what is a complex landscape. I see huge potential to go on the front foot and tell the sector’s positive stories. In particular I’m keen to highlight its beneficial impact, commitment to safer gambling, and its importance to the wider economy.”
Bacta’s outgoing President John Bollom said: “I am delighted to welcome Allaster who was without doubt the stand-out candidate.
“The comms challenges that we face are significant not least combatting the media onslaught that’s being directed at the Adult Gaming Sector and enhancing the ways in which Bacta engages with its members.
“I would like to place on the record my thanks to George McGregor who ends a 21-year association with Bacta.
“His knowledge and experience have been a great asset and he has been a source of wise counsel during what has been an extremely challenging period for the industry.“
The post Allaster Gair confirmed as Bacta’s Director of Communications appeared first on European Gaming Industry News.
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