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Nanocosmos is on the way to boost player engagement for live casino and sports betting with adaptive, data-driven interactive live streaming at SBC 2022, Barcelona, Sep 20-22, 2022, Booth M22

The well–established, Germany–based provider for iGaming and betting operators will demonstrate its award-winning live streaming platform and API nanoStream Cloud with new coverage for improved Quality of Service and Quality of Experience and continue the focus on reliable integrated B2B interactive live streaming to be available on mobile and around the world.
Adaptive Streaming available for all users
Nanocosmos makes adaptive streaming a priority for its presence at SBC Barcelona this year. Live Transcoding and Adaptive Bitrate Playback (ABR) are now accessible to enable smooth streaming for all clients and free trial accounts. This enhances the adaptive streaming service not only by making it much easier for customers to manage their live transcoded streams, but also enabling uncomplicated access to the passthrough stream and live transcoded streams with different video quality levels. Adaptive Bitrate Playback and Live Transcoding are critical features for smooth playback on all devices for any network in any region. In addition, the new dashboard and API improve also usability and support for ABR. The ABR focussed features are laid out for operators to provide a seamless streaming experience for players and to unlock the full potential of interactive live streaming content that is available in all regions. In combination with the new player for sub–second latency, nanoStream Cloud is now positioned to cover both as part of the standard package: Interactive live streaming with the possibility to achieve sub–second latency, including live transcoding and adaptive playback.
Enhanced measures for end–to–end observability and secure streaming
Furthermore, nanocosmos will Illustrate how nanoStream Cloud serves usability, reliability, security, and additional data–insight. The established interactive live streaming platform for iGaming and betting operators now added the streaming protocols SRT (Secure Reliable Transport) and WHIP (WebRTC–HTTP ingestion protocol) to its portfolio which are available next to the established RTMP ingest protocol. nanoStream Cloud, the unique combination of an ultra–low–latency live streaming CDN, browser–based player and advanced analytics, hereby continues to highlight the focus on optimized Quality of Service and Quality of Experience for a 100% stable and reliable system.
To allow gaming and betting operators to better observe the performance of their streamed content, Nanocosmos upgraded its nanoStream Analytics platform with an enhanced data logging and search backend. Customers will gain improved insights on streaming performance and respective parameters from ingest to playback. This benefits service and viewers’ experience. Customers can access additional data made available via API or dashboard. nanoStream Cloud users can now ingest using the RTMP, SRT and WHIP protocols for WebRTC ingest for improving connectivity, especially for remote ingest locations and higher bitrates.
One of the focussed areas of this year’s product development at Nanocosmos has been stream security. In that regard, the provider continues to build on the features that were added in spring 2022 – the interactive live streaming platform and API now benefit from added misuse protection; it is possible to block specific IPs and websites that are using content inappropriately via both: API and dashboard.
“From ingest to playout to support and data–insight, nanoStream Cloud integrates all areas needed for B2B interactive live streaming and to continuously improve 100% stability, reliability and customer success. iGaming and betting operators no longer have to compromise quality of service, quality of experience and ease of use to engage their audience with interactive content. Our commitment is to provide interactive
streaming of high quality; our updates redefine interactive experiences based on the reliability and stability that our customers are used to”, says CEO Oliver Lietz.
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BLAST and GamingMalta announce multi-year partnership including a state-of-the-art studio and hub of esports activity on the island

Competitive entertainment company BLAST and GamingMalta, an independent non-profit foundation set up by the Government of Malta, are proud to announce a transformative three-year partnership. The partnership will see Malta become a premier destination for world-class esports events and innovation, with BLAST debuting in Malta with the BLAST Premier Bounty S2 in August 2025.
The partnership will initially host nine major international esports tournaments in Malta, featuring some of the most prestigious competitions from BLAST’s global calendar, including the BLAST Premier and BLAST Slam circuits. In addition to these headline events, BLAST will establish a permanent esports broadcasting facility equipped with cutting edge technology that will span over 1,000m2 hosting Tier 1 esports tournaments and an office presence on the island, creating a dedicated team and infrastructure to support content production, operations, and long-term engagement in the region.
As part of the collaboration, GamingMalta will also benefit from global visibility across all BLAST Premier and BLAST Slam broadcasts, with millions of fans tuning in around the world. Beyond tournaments and exposure, the partnership also underscores a shared commitment to community development and education.
BLAST will support GamingMalta’s mission by investing in local esports initiatives, forging connections with universities and grassroots organisations, and helping create meaningful career opportunities for Maltese players, content creators, and aspiring professionals within the gaming industry.
Together, BLAST and GamingMalta will position Malta as a global esports destination, leveraging high-profile events to attract international teams, fans, and media coverage. The initiative is also expected to generate significant economic benefits through increased tourism, hospitality demand, and international business.
Silvio Schembri, Minister for the Economy, Enterprise & Strategic Projects for Malta, added: “This partnership with BLAST – a premier global esports entertainment company – aligns perfectly with the Government of Malta’s Vision 2050, which places digital innovation, youth engagement, and the creative economy at the heart of our national strategy. It reflects our ongoing commitment to positioning Malta as a hub for future-facing industries, while also creating real opportunities for our young people through education, careers, and international exposure. By investing in strategic collaborations like this, we continue to build an economy that is innovative, resilient, and globally relevant.”
Robbie Douek, CEO of BLAST, said: “Our partnership with GamingMalta makes a major milestone for BLAST having secured a multi year partnership to elevate esports and gaming in Malta. We are excited to bring live output, a new studio and competitive entertainment to the island.”
Ivan Filletti CEO of GamingMalta remarked “At GamingMalta, we are committed to nurturing every level of the gaming ecosystem – from grassroots to global. This multi-year partnership with BLAST is a bold step forward in our relentless journey to continue establishing Malta as a world-class esports hub. We will continue to champion our ‘Home of Gaming Excellence’ vision by delivering top-tier events and creating new opportunities for the next generation of esports talent.”
The BLAST Premier Bounty S2 features 32 teams from across the Counter-Strike scene battling for a spot at our LAN finals and a slice of the $500,000 USD prize pool. The innovative Bounty format allows teams to select their opponents and utilize wager mechanics to raise the stakes and chase riches.
The post BLAST and GamingMalta announce multi-year partnership including a state-of-the-art studio and hub of esports activity on the island appeared first on European Gaming Industry News.
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Clarion Gaming wins accolades at prestigious events industry awards

Clarion Gaming celebrated ‘double gold’ at the AEO Excellence Awards widely recognised as the Oscars for the events industry.
Held at London’s Grosvenor House Hotel which has hosted royalty, dignitaries and business leaders for nearly a century, the Awards saw World Gaming Week, comprising ICE and iGB Affiliate Barcelona judged Best International Show (Europe) with Clarion Gaming receiving the accolade of ‘Organiser Team of the Year’ a category which was judged across every industry sector and jurisdiction.
Reflecting on the illustrious Awards which showcase the very best that the events industry has to offer, Clarion Gaming Managing Director, Stuart Hunter said: “It’s a fantastic achievement to win Gold across two incredibly competitive categories and to be recognised by the judging panel which was drawn from across the events industry ecosystem.
“I can’t think of another team anywhere in the event’s space that’s risen to the huge challenge of moving three market leading and established shows to two different countries over the course of 18-months.
“Taking ICE and iGB Affiliate to Barcelona has opened-up so many opportunities for the entire industry supply chain and we have the same aspirations for iGB L!VE which opens in London in July following its relocation from Amsterdam.”
He added: “The philosophy which is embedded in the Clarion Gaming DNA is to always work alongside our customers, understand their business needs and use the power of our brands to help meet their objectives irrespective of their size.
“By embracing this approach, our commitment to being industry partners empowers us to make bold decisions and achieve even greater outcomes for our customers.”
The post Clarion Gaming wins accolades at prestigious events industry awards appeared first on European Gaming Industry News.
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Allaster Gair confirmed as Bacta’s Director of Communications

UK trade association Bacta has announced the appointment of Allaster Gair to the position of Director of Communications, effective 7th July.
Gair, who replaces Executive Director George McGregor who announced in March that he would be stepping down from Bacta joins from global advisory consultancy the DGA Group where he spent 5-years most recently as Senior Associate.
Looking ahead to driving the trade association’s communications programme he stated: “I’m absolutely thrilled to be joining Bacta at such a pivotal time for the industry. It represents a sector with deep roots in local economies, and I’m looking forward to proactively championing its value and telling its story.”
He noted: “The key challenge is changing outdated perceptions and I’ll be working hard to ensure stakeholders understand the modern, responsible nature of the industry and how it strongly contributes both economically and socially.
“The sector needs to clearly and consistently influence opinion, build trust, and inform policy in what is a complex landscape. I see huge potential to go on the front foot and tell the sector’s positive stories. In particular I’m keen to highlight its beneficial impact, commitment to safer gambling, and its importance to the wider economy.”
Bacta’s outgoing President John Bollom said: “I am delighted to welcome Allaster who was without doubt the stand-out candidate.
“The comms challenges that we face are significant not least combatting the media onslaught that’s being directed at the Adult Gaming Sector and enhancing the ways in which Bacta engages with its members.
“I would like to place on the record my thanks to George McGregor who ends a 21-year association with Bacta.
“His knowledge and experience have been a great asset and he has been a source of wise counsel during what has been an extremely challenging period for the industry.“
The post Allaster Gair confirmed as Bacta’s Director of Communications appeared first on European Gaming Industry News.
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