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BattleFly Joins TreasureDAO to Make NFT Gaming Affordable

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BattleFly, the project bringing a competitive play-and-earn world to blockchain gaming, joins the vibrant Treasure Gaming ecosystem. BattleFly utilises Treasure’s native token, $MAGIC to unlock the game to an interconnected player network. With an introductory price point between $20 and $100, the company provides an inclusive alternative within the blockchain gaming realm.

Picture yourself as a crypto novice eager to try out an exciting play-to-earn game for the first time, especially after hearing how people can make serious cash playing on the blockchain. However, rather than earning potential, you’re met with increasingly steep barriers within the game, from multiple microtransactions to extortionate operational gas fees. This is the reality that can cause many casual gamers to recoil from entering blockchain gaming, creating an unsustainable and inaccessible play-to-earn ecosystem.

Built on TreasureDAO, BattleFly will allow players to experience a new NFT gaming universe that prioritises accessibility and interoperability. BattleFly is powered by $MAGIC, a token operating on the Arbitrum network, which allows the project to retain an accessible price point. Through the token, BattleFly opens the gate to a wider gaming community so a sustainable, diverse, and durable game ecosystem can thrive.

BattleFly will center on a player-versus-player (PvP) gameplay model where users can battle with their unique “BattleFlys,” NFT creations that blend nature with next-generation robotics. In addition to the strategic gameplay and story of the BatteFly universe, additional minigames provide an active experience for the BattleFly community to engage with and earn in-game rewards.

BattleFly Racer is the first minigame to be introduced to its interface– a fast-paced, unique, and dynamic racing challenge that rewards player skill and practice over sheer chance. Racer will serve as the introduction to the wider world of BattleFly as new facets and games are added in the future. As players face off in the BattleFly universe, the economic mechanics of the game will ensure a projected 75% of players retain a net-zero or positive outcome from each battle.

TreasureDAO is a gaming ecosystem that bridges blockchain and Metaverse gaming projects that utilise the $MAGIC token. BattleFly joins a roster of over 50 upcoming projects powered by $MAGIC, connecting the game to a diverse network of audiences and blockchain experiences. Additionally, the $MAGIC token enables the low-cost barrier of BattleFly’s NFT collection, which launched with 90 exclusive artist collaborations.

“We are really proud to be included in TreasureDAO’s selection of blockchain gaming projects. NFT and crypto gaming have carried the stigma of being a playground for the speculator rather than the gamer. Our operation aims to change this image and show that players around the world can experience the fun and economic value of blockchain gaming,” says Ben Beath, Founder of BattleFly.

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Gaming in Germany Conference confirms new speakers, breakout program

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The Gaming in Germany Conference, which will take place November 11 in Berlin, has added several new speakers to its already impressive agenda.

Sebastian Buchholz, Head of Licensing and Market Supervision, Gemeinsame Glücksspielbehörde der Länder (GGL), will deliver the event’s keynote address.

The operator’s perspective will be well represented at this year’s Gaming in Germany Conference, with Christian Heins, Director iGaming Tipico; Alex Green, Vice President – Games, ZEAL Network; and Ewout Keuleers, former General Counsel, Kindred Group all confirmed to make an appearance at our event.

Naturally, attendees will also hear from both German and European trade associations, with Dr. Dirk Quermann, President, Deutscher Online Casinoverband (DOCV); Mathias Dahms, President, Deutscher Sportwettenverband (DSWV); and Maarten Haijer, Secretary General of the European Gaming and Betting Association (EGBA) contributing.

Willem van Oort, founder of Gaming in Germany commented: “I am extremely pleased with this year’s speaker lineup. I think it speaks of the relevance of our event, and especially the key topics that we are highlighting this year: the threat of the black market and the evaluation of the 2021 State Gambling Treaty. I see that licensed operators are highly committed to making the German iGaming market more sustainable and competitive and I am very happy that we are trusted to play a role in promoting fruitful discussion and debate on these topics.”

“As the event takes place while the evaluation of the 2021 State Gambling Treaty is ongoing, this is certainly the time to be part of the conversation,” van Oort added.

Breakout program and networking opportunities

In addition to its main program, the Gaming in Germany Conference will also feature several highly practical breakout sessions on data compliance, game certification, RG, live casino, eSports, and much more.

The full agenda, including breakout program, is available here.

In addition to a loaded program, the Gaming in Germany Conference also offers plenty of networking opportunities during pre-conference dinner, coffee breaks, lunch, and concluding networking drinks.

Practical information

The 2025 Gaming in Germany Conference takes place Tuesday, November 11, 2025, at the DoubleTree Hilton Ku’damm in Berlin – just 100 meters from the magnificent Kurfürstendamm.

The post Gaming in Germany Conference confirms new speakers, breakout program appeared first on European Gaming Industry News.

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PAGCOR LAUNCHES DIGITAL SPACE FOR GAD

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PAGCOR proudly launched today its Gender and Development (GAD) Digital Corner dedicated to promoting gender equality, empowerment, inclusivity, and diversity within the organization and beyond.

The digital space features comprehensive GAD-related contents including the latest news and announcements, significant laws and issuances, projects and activities, and other beneficial resources.

The PAGCOR Digital Corner will be displayed as wallpaper on all office desktops with the new GAD logo and a QR code directing to the GAD Digital Corner website from October 16 to November 16, 2025.

This initiative highlights PAGCOR’s continuing support to gender equality and inclusivity in the workplace, in relation to Republic Act No. 9710 or the Magna Carta of Women.

The post PAGCOR LAUNCHES DIGITAL SPACE FOR GAD appeared first on European Gaming Industry News.

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GMONITOR PUBLISHES THE ONLINE GAMING REPORT IN SPAIN – Q2 2025

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Gmonitor.ai presents its new Online Gaming Market Report: Spain Q2 2025, which provides an in-depth analysis of the DGOJ data on the regulated market between April and June of this year.

The report places Spanish online gaming in a stage of consolidation: year-on-year growth of 18.6% (€410.3 million in GGR) confirms the strength of the sector, but also the transition towards a more mature market, a trend driven by technology, regulation and operator loyalty. The two leading verticals, online casinos and sports betting, account for more than 94% of revenue, with €216.4 million and €171.4 million respectively.

In addition to financial analysis, the study delves into player behaviour patterns, highlighting a 23.7% increase in deposits and a 28.9% increase in withdrawals, reflecting greater liquidity and spending per active user. However, the number of new accounts registered fell by 11.6% compared to the previous quarter, a sign that the market is beginning to mature and focus more on retention than acquisition.

“The Spanish market has entered a phase where data, regulation and player loyalty define profitability. Gmonitor converts this information into a competitive advantage and lower costs for all players in the sector”, highlights the Gmonitor team.

The document devotes specific sections to casinos, betting, poker and bingo, as well as the regulatory environment and medium- and long-term strategic prospects. The report is available for download and can be complemented with a personalised demonstration of the platform, where users can explore how they can generate their own reports and access more granular information tailored to each user and organisation.

The post GMONITOR PUBLISHES THE ONLINE GAMING REPORT IN SPAIN – Q2 2025 appeared first on European Gaming Industry News.

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