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Voodoo Launches Academy Programme to Cultivate Hyper-casual Game Developers of Tomorrow
Voodoo, one of the world’s leading mobile games publishers, has announced the launch of its own Voodoo Academy – a learning programme designed to inspire and support the next generation of developers to build, test and improve hyper-casual mobile games.
The Voodoo Academy is a dedicated programme open to game development students, recent graduates and newcomers to the hyper-casual industry that have not yet published a game with another publisher. The programme includes an online training platform with new courses uploaded on a regular basis, live coaching sessions and direct contact with the Voodoo Publishing team, as well as prizes for students that hit different milestones throughout the programme. The prizes include $1,000 for the first three prototypes tested by Voodoo Academy members, and up to $3,000 for all high-potential prototypes tested.
Stanislas Marchand, Voodoo Academy Lead, said: “We believe that with the right training from Voodoo experts, budding hyper-casual game developers can gain years of experience in only a few months. With Voodoo Academy, we are putting this belief into practice by offering a free-to-access pathway for students to learn, share and build long-lasting success with Voodoo’s guidance. We’ve always been passionate about supporting our partners and the Voodoo Academy is a true embodiment of our commitment to this.”
Arthur Duverne, Co-Founder of OHM Games, the studio behind multiple hits including Run Rich 3D, Shortcut Run, Knock’em All and Push’em All, said: “We are delighted to be able to share our knowledge from developing and launching successful hyper-casual games. We believe newcomers to hyper-casual can bring fresh ideas, start new trends and become key members of a great community. We hope that the experience driven input we’ve shared with the Voodoo Academy will help fellow developers to succeed.”
Harvey Roberts, Co-Founder of Blue Monkey Studio which published the hit game Flex Run 3D just nine months after launching, said: “The Academy is a comprehensive all-in-one platform that gives young talent all the knowledge and tools they need to reach success. With the courses available, students can learn in hours what would typically take days or even weeks to learn live, avoiding potential mistakes and focussing on accelerating the production process.”
The programme will kick off with a live stream on April 14th, featuring Blue Monkey Studio, who will share their tips for a successful start in hyper-casual.
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TWO NEW WORLDS WERE UNVEILED AT ZITRO EXPERIENCE MEXICO 2024
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Play’n GO announces network-wide US release of hit title Colt Lightning Firestorm
Eagerly anticipated release now confirmed following a highly successful exclusivity period with Rush Street Interactive
Play’n GO has today announced the official US release of its hit title Colt Lightning Firestorm, following a three-week period of exclusivity with Rush Street Interactive brands BetRivers and SugarHouse.
Colt Lightning Firestorm was released in Europe and other jurisdictions in May 2024, and its release in the US comes with much fanfare following the game’s rave reviews in its short exclusivity period. The game is a sequel to the wildly popular Colt Lightning game which was released early last year, and indications at this stage suggest that this sequel may prove even more successful.
This announcement sees Colt Lightning Firestorm available to players in each state and operator with whom Play’n GO is licensed. Play’n GO first entered the online casino market in the US in 2022, and has reiterated its commitment to becoming active in every regulated market around the world.
Magnus Olsson, Chief Commercial Officer at Play’n GO said: “We’re excited to unveil Colt Lightning Firestorm to the wider online casino gaming community in the US, and have been very pleased to see its strong performance during its exclusivity period with Rush Street Interactive. We had high hopes for the game following the success of its predecessor, and we’re confident that these robust results will continue now that the game is available to an even bigger audience.”
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BLAST to Bring Top-Tier Esports Events to Singapore in 2024 and 2025
Esports entertainment company BLAST has announced plans to host two popular esports events in Singapore in 2024 and 2025.
BLAST will bring both world-class Counter-Strike and Dota 2 tournaments to the heart of Southeast Asia, marking a major step in Singapore’s emergence as an esports and gaming hub. Supported by the Singapore Tourism Board (STB), these high-profile events will bring the world’s best esports teams and players from all across the world to compete in Singapore.
BLAST has teamed up with AEG Presents Asia, one of the world’s largest live entertainment entities to bring these events to Singapore. The partnership forms part of BLAST’s ambition to create the best esports experiences by working closely with premier destinations and the biggest and best live entertainment partners.
More than half of global esports views (57%) are estimated to come from the Asia Pacific region, 47% more than any other region in the world with the global market valued at $1.6 billion.
By bringing the top-tier Counter-Strike and Dota 2 tournaments to Singapore, BLAST aims
to attract global esports talent, foster local growth, and elevate Singapore’s status as a destination for world-class esports entertainment.
James Woollard, Director of Market Development at BLAST, said: “We are incredibly excited to bring two of the biggest esports titles to this vibrant destination. Over the coming 18 months, Singapore will become a major hub for esports in Southeast Asia, and with the support of the Singapore Tourism Board, we look forward to delivering unforgettable experiences for fans while helping to build a thriving esports ecosystem in the region. Bringing the first BLAST arena event to Singapore is an exciting first step in this journey. The World Final will see the world’s best Counter-Strike players and teams fighting for a $1,000,000 total prize pool.”
Ms Ong Ling Lee, Executive Director, Sports and Wellness, Singapore Tourism Board, said, “We are excited to host the BLAST Premier World Final and the BLAST Dota Slam in Singapore. The Counter-Strike event marks the first BLAST-branded event in Southeast Asia and the inaugural Counter-Strike tournament series in the region, solidifying Singapore’s position as a world-class esports destination. We are confident that the international participants and their legions of fans will have a memorable experience in Singapore, immersing themselves in the diverse and dynamic offerings of our city.”
The World Final 2024 will take place from 30th October – 3rd November and will be the first BLAST event to take place in Singapore, followed by the BLAST Dota Slam in 2025. The World Final will be the biggest Counter-Strike event to take place in Singapore, where the world’s best eight Counter-Strike teams will compete for a massive prize pool of $1,000,000 and the chance to claim bragging rights as the best team around.
Qualified World Final teams: NAVI, Team Spirit, Team Vitality, FaZe Clan and G2 Esports.
Fans can sign-up for the pre-sale window by registering with BLAST.tv, where they will also receive updates and information on tickets.
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