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Voodoo Launches Academy Programme to Cultivate Hyper-casual Game Developers of Tomorrow

Voodoo, one of the world’s leading mobile games publishers, has announced the launch of its own Voodoo Academy – a learning programme designed to inspire and support the next generation of developers to build, test and improve hyper-casual mobile games.
The Voodoo Academy is a dedicated programme open to game development students, recent graduates and newcomers to the hyper-casual industry that have not yet published a game with another publisher. The programme includes an online training platform with new courses uploaded on a regular basis, live coaching sessions and direct contact with the Voodoo Publishing team, as well as prizes for students that hit different milestones throughout the programme. The prizes include $1,000 for the first three prototypes tested by Voodoo Academy members, and up to $3,000 for all high-potential prototypes tested.
Stanislas Marchand, Voodoo Academy Lead, said: “We believe that with the right training from Voodoo experts, budding hyper-casual game developers can gain years of experience in only a few months. With Voodoo Academy, we are putting this belief into practice by offering a free-to-access pathway for students to learn, share and build long-lasting success with Voodoo’s guidance. We’ve always been passionate about supporting our partners and the Voodoo Academy is a true embodiment of our commitment to this.”
Arthur Duverne, Co-Founder of OHM Games, the studio behind multiple hits including Run Rich 3D, Shortcut Run, Knock’em All and Push’em All, said: “We are delighted to be able to share our knowledge from developing and launching successful hyper-casual games. We believe newcomers to hyper-casual can bring fresh ideas, start new trends and become key members of a great community. We hope that the experience driven input we’ve shared with the Voodoo Academy will help fellow developers to succeed.”
Harvey Roberts, Co-Founder of Blue Monkey Studio which published the hit game Flex Run 3D just nine months after launching, said: “The Academy is a comprehensive all-in-one platform that gives young talent all the knowledge and tools they need to reach success. With the courses available, students can learn in hours what would typically take days or even weeks to learn live, avoiding potential mistakes and focussing on accelerating the production process.”
The programme will kick off with a live stream on April 14th, featuring Blue Monkey Studio, who will share their tips for a successful start in hyper-casual.
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SBC Summit Americas 2025: Atlaslive’s Highlights and Industry Insights

The SBC Summit Americas 2025 proved to be a landmark event for the gaming industry, bringing together professionals, stakeholders, and innovators from across the region. Below are the key highlights from Atlaslive’s participation at the summit:
- Innovative Product Launches. Atlaslive unveiled several groundbreaking products designed to enhance user engagement and streamline gaming operations. These innovations sparked significant interest, showcasing the company’s commitment to leading the charge in gaming technology.
- Industry-Focused Discussions. Leading figures from the gaming industry participated in panel discussions and workshops, addressing topics ranging from regulatory changes to emerging technologies. Atlaslive was proud to contribute to these conversations, emphasizing the importance of collaboration and adaptation in a rapidly evolving landscape.
- Networking Opportunities. The event facilitated meaningful connections among industry professionals. Atlaslive’s team engaged with potential partners, influencers, and clients, fostering relationships that will drive future collaborations and initiatives within the gaming sector.
- Engaging Demos. Attendees had the opportunity to experience live demonstrations of Atlaslive’s latest technologies at their stand. Feedback from visitors highlighted the intuitive design and potential impact of these solutions on the gaming experience.
Overall, the sentiment at SBC Summit Americas was one of optimism and growth. Many participants expressed excitement about upcoming trends and the potential for innovative collaboration to elevate the gaming landscape.
In conclusion, SBC Summit Americas 2025 was a resounding success for Atlaslive, reaffirming its position as a leader in gaming innovation. The company looks forward to building upon the relationships established during the summit and continuing to play a pivotal role in the industry’s ongoing evolution.
This document is provided to you for your information and discussion only. This document was based on public sources of information and was created by the Atlaslive team for marketing usage. It is not a solicitation or an offer to buy or sell any gambling-related product. Nothing in this document constitutes legal or business development advice. This document has been prepared from sources Atlaslive believes to be reliable, but we do not guarantee its accuracy or completeness and do not accept liability for any loss arising from its use. Atlaslive reserves the right to remedy any errors that may be present in this document.
About Atlaslive
Atlaslive, formerly known as Atlas-IAC, underwent a rebranding campaign in May 2024. It is a B2B software development company that specializes in creating a multifunctional and automated platform to optimize the workflow of sports betting and casino operators. Key components of the Atlaslive Platform include Sportsbook, Casino, Risk Management and Anti-Fraud Tools, CRM, Bonus Engine, Business Analytics, Payment Systems, and Retail Module. Follow the company on LinkedIn to stay updated with the latest news in iGaming technology.
The post SBC Summit Americas 2025: Atlaslive’s Highlights and Industry Insights appeared first on European Gaming Industry News.
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STRONG PARTNERSHIP NEEDED TO CURB GAMBLING ADDICTION: TENGCO

Speaking at the 2nd International Conference on Responsible Gambling and Addiction in Quezon City, Mr. Tengco emphasized the need for a whole-of-society approach to curb the ill effects of problem gambling, including financial ruin.
“As regulators, policymakers, industry operators, healthcare professionals, and academicians, we must not only share knowledge but also act as partners in understanding, preventing, and reducing the threats posed by problem gambling,” Chairman Tengco told the conference attendees.
He said the event’s theme, “Empowering Pathways: Problem Gambling and Gaming Prevention, Treatment, and Recovery”, aligns with PAGCOR’s initiatives to promote responsible gaming.
Mr. Tengco reiterated PAGCOR’s commitment to mitigating gambling-related harm through key policies such as the automatic exclusion of minors, students, and active government employees from gaming venues.
He said that PAGCOR also has a Responsible Gaming Program that allows self- or family-initiated player exclusion; regulation of gaming advertisements; and partnerships with rehabilitation centers for affected individuals and families.
“Gaming has inherent social risks, but with the right safeguards and collaboration among all sectors, we can ensure the safety and well-being of our players,” Mr. Tengco said.
The post STRONG PARTNERSHIP NEEDED TO CURB GAMBLING ADDICTION: TENGCO appeared first on European Gaming Industry News.
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S8UL steps into the Fatal Fury arena with the signing of fighting games veteran Yurikov

Yurikov is a Peruvian-American competitor with over a decade of experience in the global fighting game circuit. Competing professionally since 2012, he first rose to prominence in titles like The King of Fighters and Guilty Gear Strive, and has since made a successful transition into Fatal Fury, carrying with him a legacy of consistency, adaptability, and competitive drive.
He has played over 400 matches and his tournament victories span multiple fighting games, including Summer Jam 2023, South Louisiana Major 2023, and Heat Wave 2022 – Northeast Championship 22. Now under the S8UL banner, Yurikov will represent India’s top esports organisation at the Esports World Cup 2025 in Riyadh, as well as other international fighting game tournaments throughout the year.
“From solo queues to the big leagues. Joining S8UL is a whole new chapter. I’ve always moved with purpose- now it’s time to do it with a team that shares the vision. Let’s make history,” stated Marcoantonio “Yurikov” Malpica.
S8UL’s move into Fatal Fury follows a series of high-impact signings across multiple titles including Apex Legends, Call of Duty (COD) Warzone, Chess, EAFC25, Mobile Legends: Bang Bang (MLBB), Starcraft II and Tekken 8. While S8UL is already known for dominating the mobile esports and content space, this entry into Fatal Fury represents yet another step in its ambition to build a truly global, multi-genre esports legacy.
“Esports is evolving rapidly, and staying ahead means not just following trends, but setting them. At S8UL, we’ve always believed in backing talent that can lead across eras, not just tournaments.” said Animesh Agarwal, aka 8Bit Thug, Co-founder and CEO of S8UL. “Been watching Yurikov cook for a while — always knew he was built different. Welcome to the family, hermano.”
EWC 2025 will witness 16 of the world’s best Fatal Fury players battle it out for a share of the massive $1 million (approx. INR 8.5 crore) prize pool from July 10 to 12 in Riyadh, Saudi Arabia.
With this announcement, S8UL has now unveiled rosters across all eight titles that they will be competing in at EWC 2025. The lineups are as follows:
Apex Legends: Rick Wirth (Sharky), Benjamin Spaseski (Jesko) and Tom Canty (Legacy)
Call of Duty: Warzone: Colin Bowers-Wilson (Trikempathy), Braxton Trice (Braxtvn), and Ryder Skarzinski (Ryda)
Chess: Nihal Sarin and Aravindh Chithambaram
Fatal Fury: Marcoantonio Malpica (Yurikov)
Mobile Legends Bang Bang: Michael Cosgun (MobaZane), Ian Hohl (FwydChickn), Jang Seong-hun (Hoon), Ziameth-Jei Caluya (ZIA), Vo Trung (Shark), and Carlos Ortega Vega (Bestplayer1)
Starcraft II: Pyung Jae Koh (GuMiho)
Tekken 8: Arja Gamoori (Sephiblack) and Nino Schwarz (Nino)
The post S8UL steps into the Fatal Fury arena with the signing of fighting games veteran Yurikov appeared first on European Gaming Industry News.
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