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Rivalry Announces Former World Economic Forum and Twitter Exec Joins Its Board of Directors

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Kirstine Stewart is a leading media & technology executive whose extensive global experience will assist the Company’s international growth ambitions

TORONTO, Oct. 15, 2021 (GLOBE NEWSWIRE) — Rivalry Corp. (the “Company” or “Rivalry”) (TSXV: RVLY), an internationally-regulated sports betting and media company, today announced that Kirstine Stewart was elected to join its board of directors (the “Board”). Ms. Stewart’s election was approved at the Company’s recent meeting of shareholders (the “Meeting”), in addition to the appointment of Stephen Rigby, the most recent President and CEO of Ontario Lottery and Gaming Corporation, representing a critical step in Rivalry’s continued journey to becoming a global player in regulated online sports betting.

Over her career, Ms. Stewart has held a series of executive positions in Canada and the US working at the intersection of media and technology. Getting her start in television broadcasting, Ms. Stewart headed up programming at top cable channels such as Hallmark, HGTV, The Food Network and National Geographic before becoming Head of Canada’s national broadcaster, the CBC. Ms. Stewart then transitioned to VP of North American Media at Twitter in New York, where she led teams across the US driving partnerships in News, Entertainment, Government and Sports. Her most recent role was Head of the Future of Media at the World Economic Forum (WEF), where she worked with the CEOs and Chairs of companies such as Bytedance, Facebook, NBCU and Google. She is currently the CRO of Pex, an innovative digital rights technology company that is backed by Tencent and other leading global investors.

Kirstine Stewart has served on several public, private and nonprofit boards including TheScore, WOW and Ryerson University’s tech incubator DMZ. She currently sits as a founding member of the Coalition of Innovation Leaders Against Racism hosted by MaRS, the CAMH Foundation Board and the Prosperity Project focused on the socio-economic post pandemic recovery of women in the workforce.

“Kirstine’s background reads like the DNA of Rivalry. She has extensive experience in media, specifically at Twitter, which innovated what content and brands look like on the internet. Then going to the WEF as Head of the Future of Media is a caliber of global experience that aligns with our ambitious expansion plans at Rivalry,” said Steven Salz, Co-Founder and CEO of Rivalry. “I’m confident this significant knowledge and category understanding will enable us to further execute on our vision to provide the safest and most engaging sports betting and sports media experience in the world for the next generation of fans.”

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“I couldn’t be more excited to be joining the Board of such an innovative team in the sports betting industry. Rivalry’s media and betting strategy is creating something unique for the next generation of sports bettors, and I am excited to see us continue to grow and evolve alongside this fast-paced industry. I can’t wait to get to work collaborating with such a dynamic, well-informed and motivated team,” said Kirstine Stewart, Rivalry director.

In addition to electing Ms. Stewart and Mr. Rigby to the Company’s Board at the Meeting, shareholders re-elected Steven Salz, Steven Isenberg, Ryan White and Kevin Wimer.

About Rivalry
Rivalry Corp. wholly owns and operates Rivalry Limited, a leading sport betting and media property offering fully regulated online wagering on esports, traditional sports, and casino for the next generation of bettors. Rivalry Limited currently holds an Isle of Man license, considered one of the premier online gambling jurisdictions. Based in Toronto, Rivalry operates a global team in more than 18 countries and growing. Rivalry Limited was granted its Isle of Man license in early 2018, officially launching in August of that year, and the Company is currently in the process of obtaining additional country licenses. The Company also has a variety of originally developed products, including Quest, a gamified on-site betting experience, and an original casino game called Rushlane that offers both B2C and B2B opportunities.

Company Contact:
Steven Salz, Co-Founder & CEO
[email protected]

Media Contact:
BRANDSTYLE COMMUNICATIONS
Kell Cholko I [email protected]

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Investor Contact:
Vincic Advisors
Jeff Codispodi I [email protected]

Cautionary Note Regarding Forward-Looking Information and Statements

This news release contains certain forward-looking information within the meaning of applicable Canadian securities laws (“forward-looking statements”). All statements other than statements of present or historical fact are forward-looking statements. Forward-looking statements are often, but not always, identified by the use of words such as “anticipate”, “achieve”, “could”, “believe”, “plan”, “intend”, “objective”, “continuous”, “ongoing”, “estimate”, “outlook”, “expect”, “project” and similar words, including negatives thereof, suggesting future outcomes or that certain events or conditions “may” or “will” occur. These statements are only predictions.

Forward-looking statements are based on the opinions and estimates of management of the Company at the date the statements are made based on information then available to the Company. Various factors and assumptions are applied in drawing conclusions or making the forecasts or projections set out in forward-looking statements, including with respect to the Company’s expansion prospects. Forward-looking statements are subject to and involve a number of known and unknown, variables, risks and uncertainties, many of which are beyond the control of the Company, which may cause the Company’s actual performance and results to differ materially from any projections of future performance or results expressed or implied by such forward-looking statements. Such factors, among other things, include regulatory or political change such as changes in applicable laws and regulations; the ability to obtain and maintain required licenses; the e-sports and sports betting industry being a heavily regulated industry; the complex and evolving regulatory environment for the online gaming and online gambling industry; the success of e-sports and other betting products are not guaranteed; changes in public perception of the e-sports and online gambling industry; failure to retain or add customers; the Company having a limited operating history; negative cash flow from operations; operational risks; cybersecurity risks; the impact of the COVID-19 pandemic; reliance on management; reliance on third parties and third-party networks; exchange rate risks; risks related to cryptocurrency transactions; risk of intellectual property infringement or invalid claims; the effect of capital market conditions and other factors on capital availability; competition, including from more established or better financed competitors; and general economic, market and business conditions. For additional risks, please see the Company’s prospectus dated September 17, 2021 available on the Company’s SEDAR profile at www.sedar.com.

No assurance can be given that the expectations reflected in forward-looking statements will prove to be correct. Although the forward-looking statements contained in this news release are based upon what management of the Company believes, or believed at the time, to be reasonable assumptions, the Company cannot assure shareholders that actual results will be consistent with such forward-looking statements, as there may be other factors that cause results not to be as anticipated, estimated or intended. Readers should not place undue reliance on the forward-looking statements and information contained in this news release. The forward-looking information and forward-looking statements contained in this press release are made as of the date of this press release, and the Company does not undertake to update any forward-looking information and/or forward-looking statements that are contained or referenced herein, except in accordance with applicable securities laws.

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No stock exchange, securities commission or other regulatory authority has approved or disapproved the information contained herein.

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Duels for Friends in Trophy Hunter. Invite your friends and create a shared space for fun and competition.

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Starting September 5, Trophy Hunter players can invite friends to join the game and enjoy it together. But that’s not all – the new update introduces hot-seat duels, one-on-one asynchronous challenges that let players prove who is the best marksman and earn extra rewards. All this is made possible by the new Duels for Friends feature, which expands the social dimension of Trophy Hunter and gives players complete freedom to choose their opponents – both among existing fans of the game and those who haven’t yet tried it. This is another step in delivering the game’s dynamic, content-rich roadmap, with Trophy Hunter already recording very promising KPIs and steadily growing its player base since its July 3 global launch.

Duels for Friends – compete with your friends

– From the very beginning, the social aspect and players’ engagement in league competition have been extremely important for the development of Trophy Hunter. This clearly sets the game apart from the competition and strongly engages our users. Now we are taking the next step by giving players a tool that lets them create their own space in the game – inviting friends, competing, and simply having fun together. This is an important milestone in the game’s development and the foundation for the next features we are already working on.” – says Jakub Noganowicz, Product Owner of Trophy Hunter and Hunting Clash.

With the Duels for Friends feature, every Trophy Hunter player can invite anyone to join the game by sending them a special link via SMS or messenger. Members of the club can also be invited. In this way, players not only expand the Trophy Hunter community but also actively shape its composition. Invited friends can join the competition, become members of any club, or set up a new club together with the player who invited them and compete in the club league. It enhances the competitive spirit and motivates players to improve their skills.

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The update also adds a new form of competition alongside the league system – asynchronous one-on-one duels with friends (hot-seat duels). Each duel consists of three rounds and must be completed within a set time. The challenger selects an opponent from their friends list, chooses an arena unlocked by both players, and plays the first round. The match then continues step by step, with each participant taking their turn when convenient, but within the required time limit. In-game notifications remind players when it’s their turn, and before starting the next round they can watch a replay of their opponent’s shots. After three rounds, the duel is concluded, the winner receives a reward, and the loser can instantly challenge them to a rematch. An additional reward is granted only for the first duel of the day with a specific friend, but players can play as many duels as they like to prove who is the best marksman. To maximize rewards, players need to challenge as many friends as possible and win those encounters. All active duels are visible in the friends panel introduced with this update, while the notification system keeps players informed about ongoing challenges and results.

New arenas – dynamic game growth

At its global launch on July 3, 2025, Trophy Hunter offered players nine arenas where they could compete in their first duels. Just a month later, on August 13, the game was expanded with a tenth arena – Northern Lights. Set against the breathtaking spectacle of the aurora borealis, it challenges players to make precise long-range shots in low-visibility conditions. In the last week of August, the eleventh arena – Scottish Highlands – was introduced, bringing another unique environment and new challenges. The update also includes technical improvements that enhance the overall player experience. The fast pace of these additions is only the beginning of more exciting content that the Trophy Hunter team is actively working on to ensure the game continues to evolve dynamically.

The post Duels for Friends in Trophy Hunter. Invite your friends and create a shared space for fun and competition. appeared first on European Gaming Industry News.

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Metal Genesis Announces “Barrel of a Gun” Song Collab with Priscilla Abby

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Lemon Sky Studios has announced the release of the song “Barrel of a Gun” with renowned Malaysian artist Priscilla Abby, who has 1.29M subscribers on YouTube. “Barrel of a Gun” serves as the theme song for the studio’s original mech IP universe Metal Genesis. The official music video for the song, produced by Lemon Sky and featuring a mocap 3D-animated depiction of Priscilla Abby as a cyborg superstar, is set to be released this Sep 5, 8pm. 

The release of “Barrel of a Gun” is highly anticipated by Metal Genesis fans, due to a teaser version of the song being used as the soundtrack for Metal Genesis’s most recent cinematic trailer titled “All Hail the Harmonic”. This trailer introduces the Harmonic Heroes, one of the unique mech factions in the Metal Genesis universe, and has surpassed 100k views in just a few months due to the highly creative designs of the mechs which are controlled through the power of music. Numerous comments on the trailer show fans’ deep appreciation for the music and their excitement for a full version of the song 

To immerse fans in the universe of Metal Genesis, Lemon Sky Studios has worked with Priscilla Abby and her team to create the original song “Barrel of a Gun” which reflects the themes of Metal Genesis. For the music video, Lemon Sky Studios’ in-house team used cutting-edge motion capture technology to manifest Priscilla Abby in the world of Metal Genesis, depicting her as a cyborg vocalist while the Harmonic Heroes play as her live band in a vibrant techno world.

Metal Genesis is the first fully original gaming IP universe by Lemon Sky Studios, a world class art and animation studio known for their contributions in iconic games such as the Final Fantasy VII Remake, Armored Core VI, and Marvel’s Spider-Man Remastered. This ambitious project aims to leverage the team’s AAA expertise to create an expansive sci-fi saga told through games, animated films, comics, and more. To kick off the franchise, Lemon Sky has announced an upcoming Kickstarter campaign to develop a fast-paced boss rush game for PC called “Metal Genesis: Rogue Regime”, to be released on Steam. 

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Players of Metal Genesis: Rogue Regime will get to enjoy the thrill of rebellion while rising up against an oppressive regime using the power of “Gattai” – combining mechs to fuse into one unstoppable machine. To add a psychological layer to the experience, the game’s roguelike aspect irrevocably changes the main character with each mech upgrade, touching upon themes of existentialism and identity. In addition to the main singleplayer story campaign, the game will feature a leaderboard system which challenges players to sharpen their skills in battle, competing with other players to climb the ranks and claim the title of best mech pilot.

For those who are interested in getting updates and the chance to back the project for rewards when the Metal Genesis Kickstarter begins, a pre-launch page is currently live on Kickstarter with the option to follow the campaign by selecting “Notify me on launch”. 

The post Metal Genesis Announces “Barrel of a Gun” Song Collab with Priscilla Abby appeared first on European Gaming Industry News.

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ProgressPlay to Unveil Standalone Platform Upgrades at SBC Summit 2025

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ProgressPlay, a leading B2B iGaming platform provider, is proud to announce the exhibition of its latest, cutting-edge standalone platform upgrades at the SBC Summit 2025 in Lisbon. The enhancements redefine the potential for operators to build a truly unique and sovereign iGaming empire.

This significant investment in technology underscores ProgressPlay’s commitment to providing a superior alternative to restrictive white-label and turnkey models. The upgraded standalone solution is engineered for ambitious operators who demand complete creative and commercial autonomy without compromising on speed-to-market or technological sophistication.

“The days of choosing between a quick-to-launch white-label shelf-product and a complex custom techincal build are over. With our standalone platform, you get the best of both worlds – fast launch and full control,” said Itai Loewenstein, CEO of ProgressPlay. “We are providing the ultimate power-up: the robust, scalable engine of a proven platform, coupled with the absolute freedom to build a brand that is entirely their own. This is about handing them the keys to their own kingdom, with no limits on their vision.”

The latest upgrades to ProgressPlay’s standalone solution are designed to deliver tangible competitive advantages including unmatched brand sovereignty whereby operators gain complete control over every customer touchpoint, from UX/UI and branding to bespoke promotional structures and loyalty programs, enabling the creation of a distinctive market identity.

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ProgressPlay replaces the limitations of legacy systems with direct data access, empowering operators to drive deep player insights, personalise experiences, and optimise revenue across the lifecycle. Standalone architecture removes intermediary layers and revenue-share inefficiencies, allowing for direct commercial negotiations and clearer margins. The result: increased profitability and operational freedom.

Built on a robust, API-driven infrastructure, the platform allows for seamless integration of third-party tools, proprietary games, and unique features. This ensures operators can adapt, innovate, and scale at their own pace, entering new markets and verticals with ease. Operators own their platform outright, making them immune to the contractual and operational uncertainties of leased solutions. This future-proofs their investment and provides a valuable business asset.

Attendees at SBC Summit 2025 are invited to experience a live demonstration of ProgressPlay’s upgraded standalone platform at Stand B410. The ProgressPlay team will be on hand to discuss how the solution provides the technological muscle and strategic freedom to launch, operate, and scale a market-leading iGaming operation.

ProgressPlay is a premier iGaming platform and content aggregator, providing a comprehensive suite of solutions including standalone, white-label, and turnkey services. Powered by a vast portfolio of thousands of games from top-tier providers and fortified with advanced marketing, CRM, and analytics tools, ProgressPlay empowers operators of all sizes to achieve sustainable growth and unparalleled success in the global online gaming market.

Marina Nahhas, Head of B2B Sales and Marketing, added: “The enhanced enterprise solution, exhibited at Stand B410, empowers operators with unprecedented freedom, control, and scalability to shape the iGaming landscape.”

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The post ProgressPlay to Unveil Standalone Platform Upgrades at SBC Summit 2025 appeared first on European Gaming Industry News.

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