Industry News
Global Gaming 555 AB Announces Q1 2020 Results
Global Gaming 555 AB has announced its first-quarter 2020 financial results. Revenue for the period amounted to SEK 57.8 (162.1) million.
Operating profit was SEK −0.4 (−43.3) million. Profit after tax for the period was SEK −0.4 (−41.5) million or SEK 0.00 (−1.02) per share. Cash flow from operations for the period amounted to SEK −14.1 (−41.1) mkr.
The Board of Directors has decided to propose to the Annual General Meeting, a dividend amounting to SEK 0,40 per share.
CEO Message
“We are prepared for growth and for returning to black numbers.”
“Global Gaming shows strength and delivers a first quarter in line with our expectations. Even though we have got help from a strong euro we are already now close to reaching our first goal for the year; to be break even during the first six months. We are serious with our goals of being back on profitability this year. Our decision to give our owners dividend corresponding to more than seven percent yearly yield aims at underlining just that; we are prepared for growth and for returning to black numbers.
Our intention to increase our presence at new markets and with new brands remains. We have during the quarter soft launched our new brand Boost Casino on our existing markets and will now increase the speed. When the year comes to its end Ninja Casino and Boost Casino shall be operational on at least three new geographical markets.
We are now also spending a lot of efforts on optimizing our business in order to meet the challenges we and our entire industry will face after COVID-19 and its aftermath. The biggest short-term commercial impact for us is that we will be forced to postpone our launch of sports betting until later in the autumn instead of now in the summer. In the little longer perspective continuity in our business model, ensuring compliance, technical delivery and the costs relatively share in relation to the revenues are more important to be successful.
We therefore now intensify and strengthen our efforts with all these parts by in the days implementing changes in our organization. We will with immediate effect change CEO in our Maltese subsidiary and at the same time also carry out other changes aiming at lowering and implementing stricter control of our fixed costs as well as ensuring long-term effective delivery from our own organization and our external partners. Although these actions will bring some restructuring costs in the coming quarter, we are convinced that we during the year will see more positive effects from them.
As a part of the ongoing Swedish debate about online gaming and the so-called channelization have it during the last week occurred speculations about if Swedish players can play games at Ninja Casino even though our license are subject of legal proceedings. I want to make it crystal clear that so is not the case. We do not accept Swedish customers and have not done so since the SGA announced its decision almost a year ago. The revocation of our license is tried in court and we will have a verdict in due time. We will not be active in Sweden before the courts have given us our license back.
Global Gaming continues to show that it is serious in rising and getting back from last year’s negative development. We are continuously strengthening our conditions and it is my absolute conviction that we now are prepared for growth and that we have a very interesting period ahead of us when the market eventually normalizes.”
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Industry News
CT Interactive Reflects on Successful Showcase at ICE 2025
CT Interactive is marking a resounding success following its participation in last week’s ICE 2025 trade show. As a global iGaming provider of innovative gaming solutions, the company used the event to solidify its market presence, seal new partnerships, unveil new gaming content and engage in productive discussions about its ambitious growth plans.
CT Interactive’s showcase at ICE Gaming 2025 reaffirmed its commitment to supporting its partners by expanding its portfolio of games available for their platforms. The company’s efforts to release fresh and engaging content have already been met with enthusiasm, setting the stage for stronger collaborations and greater player satisfaction.
Another highlight of the event was the company’s announcement about its impending certification for the Brazilian market. This milestone will enable CT Interactive to officially enter one of Latin America’s most dynamic and fast-growing regions.
“We’re thrilled about the opportunities Brazil offers. We have prepared a games list designed to resonate with the preferences of Brazilian players, and we’re eager to bring our portfolio to this exciting market,” Martin Ivanov, COO of CT Interactive, said.
ICE Gaming 2025 also provided an excellent platform for CT Interactive to explore growth opportunities in Eastern Europe. With its strong regulatory framework and growing appetite for online gaming, Ukraine featured prominently in the company’s discussions. CT Interactive is about to conclude a deal with a local partner, significantly boosting its presence in this emerging market.
“The Ukrainian market holds tremendous potential, and we’re keen to expand our footprint there. We are confident that our diverse portfolio of high-quality games will meet the expectations of operators and players alike,” Martin Ivanov said.
The company’s new game releases were another highlight of its ICE Gaming presence. CT Interactive’s cutting-edge titles, designed with captivating visuals and engaging gameplay, were met with widespread acclaim. These releases are expected to captivate players and drive significant revenue growth for its operator partners.
Reflecting on the event’s success, Martin Ivanov stated that CT Interactive’s participation allowed it to strengthen its relationships with partners, explore untapped opportunities and reinforce its position in the gaming industry.
“The show was an incredible opportunity to engage with our partners, showcase our innovations, and discuss strategies for mutual growth. We leave ICE Gaming 2025 energised and excited for what’s next,” Martin Ivanov added.
The post CT Interactive Reflects on Successful Showcase at ICE 2025 appeared first on European Gaming Industry News.
Industry News
Quantum Gaming Announces Phillip Pistauer as its New COO
Quantum Gaming, a leading provider of innovative technology solutions for the iGaming industry, has announced the appointment of Phillip Pistauer as its new Chief Operating Officer (COO). Phillip joins the executive board, which includes CEO Oliver De Bono, and Chief Revenue Officer (CRO) Soteris Varnava. Together, this dynamic leadership team is poised to drive Quantum Gaming’s vision of redefining the iGaming landscape.
Phillip Pistauer’s journey in the iGaming industry began in 2013, with a trial-by-fire experience launching a brand on the EveryMatrix platform. This early challenge required him to learn the intricacies of the industry quickly and sparked his passion for the field. Recognising the immense opportunities in iGaming, Phillip strategically relocated to Malta where he joined NetEnt during its commercial expansion.
In 2020, Phillip joined Singular, a Georgia-based company renowned for its advanced platform technology. Initially appointed as Head of Account Management, he later transitioned to Head of Platform following Singular’s acquisition by Flutter International.
As part of Singular’s growth strategy, Phillip assumed the role of Head of Product in March 2024, further solidifying his reputation as a forward-thinking leader in iGaming.
Oliver De Bono, CEO of Quantum Gaming, said: “Phillip has a rare mix of operational expertise and vision for innovation. He’s been through every level of this industry, and it shows in the way he approaches challenges. We’re thrilled to have him on board as we gear up for some big moves this year.”
Among several exciting initiatives within the company, Quantum Gaming is also working on integrating AI-driven solutions to further enhance customer experience and operational efficiency. This AI project, along with others, reflects the company’s commitment to staying ahead of industry trends.
In addition to Phillip’s appointment, Quantum Gaming is expanding its leadership team further with the upcoming addition of a Head of Affiliation, Head of QA, Head of Finance and Head of Sales. These new roles reflect the company’s commitment to strengthening its operations and building a robust foundation for future growth.
Soteris Varnava, CRO of Quantum Gaming, said: “Having Phillip on the team gives us an incredible advantage. He brings a fresh perspective and a proven ability to get things done. With the new leadership hires we’re making, 2025 is shaping up to be a transformative year for Quantum Gaming.”
The post Quantum Gaming Announces Phillip Pistauer as its New COO appeared first on European Gaming Industry News.
Industry News
SUZOHAPP Appoints Geoff McDowell as New President
SUZOHAPP has announced the appointment of Geoff McDowell as its new President, effective October 1, 2024.
McDowell previously worked at SUZOHAPP from 2010 to 2017, successfully leading the gaming business in Australia and Asia. He rejoins the company from Coinflip, a global digital currency platform, where he was SVP/GM of US Kiosks. Prior to that, he held the position of CEO of Atlas Gaming Pty Ltd, an Australian developer of proprietary gaming content and products.
“We are thrilled to welcome Geoff back to our global leadership team to lead one of our core divisions. His proven track record in growth and strategy execution will be invaluable as we continue to serve our customers and achieve strong results. We also extend our gratitude to Sim Bielak for his years of dedicated service and leadership at SUZOHAPP,” said Drew Scielzo, ACON Partner.
Geoff McDowell is excited about his return and the opportunity to drive SUZOHAPP’s success. “SUZOHAPP is an exciting company with tremendous growth potential and a strong team. I look forward to embracing this new challenge in an industry I am passionate about,” he said.
The post SUZOHAPP Appoints Geoff McDowell as New President appeared first on European Gaming Industry News.
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