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Swintt unveils its latest slot gem in The Crown starring Vinnie Jones

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Software provider’s long-awaited release sees players join the legendary Lock, Stock and Two Smoking Barrels actor in an action-packed heist to capture the Crown Jewels

Assemble your crew, plan your approach and spin your way to top prize of 12,000x your stake in The Crown starring Vinnie Jones – the brand-new heist-themed slot from award-winning software providers Swintt that comes locked and loaded with four different base games.

Known for his all-action on-field performances and a star turn as “Big Chris” in Guy Ritchie’s iconic British gangster movies, Lock, Stock and Two Smoking Barrels and Snatch, The Crown sees former footballer-turned-actor Jones use his considerable stage presence to light up players’ screens in a much-anticipated release that takes place across four exciting fictional locations throughout the UK.

Boasting a unique line-up of symbols that includes pints, playing cards, guns and crew members, The Crown enables players to travel to one of four base game venues as they build a team and plan their raid on London’s famous Crown Jewels. Players can navigate between the titular The Crown pub, Michael’s Whiskey Tavern, The Bullseye and The Drunken Duck, each of which offers its own unique wild symbol.

Starting with The Crown, any wilds that appear will expand to fill their reels as a potentially lucrative re-spin is triggered. Clicking the car icon will then let players hop over to another location, with Michael’s Whiskey Tavern featuring sticky wilds that remain for up to five spins, The Bullseye boasting 4x multiplier wilds and The Drunken Duck offering random wilds that can fill the reels for gigantic wins.

Of course, jumping from meeting point to meeting point is just the preamble to main event, with The Crown Caper feature being triggerable from any location when three or more jewel scatter symbols appear. When this happens, players will be taken to a new screen where they’ll get to pick from four rows of cards to put together a crew and collect Free Spins that benefit from massive prize multipliers.

At the first level, The Crown Caper feature offers players eight Free Spins with a 3x multiplier applied to all wins. However, providing their pick reveals a crew member, players will advance one row up the grid to unlock even greater rewards. At the top of the pyramid, players can earn 12 Free Spins with a 7x multiplier, but revealing a police siren at any stage will end the picking phase and start the feature.

Naturally, planning the perfect heist is all about timing – and if players don’t want to wait to trigger the main bonus from the base game, they can access it immediately using the Buy Feature option. Available for an additional wager of 75x their selected stake, using this shortcut will instantly transport players to the pick screen, increasing their chances of landing the game’s maximum win of 12,000x.

Despite being cast in tough guy roles throughout his film career, these days Jones is better known for being an avid philanthropist with a heart of gold. With this in mind, Swintt is delighted to announce that it will be celebrating the launch of The Crown by donating a portion of the game’s future revenue to Jones’ non-profit organisation of choice – the Royal Brompton and Harefield Hospitals Charity.

David Mann, Chief Commercial Officer at Swintt, said: “This month, Swintt is inviting players to lock and load for a daring heist on London’s best-known treasure in our ambitious new release, The Crown.
“Featuring an unforgettable performance from iconic actor, Vinnie Jones, The Crown is the first game in the Swintt catalogue to include bonuses spread across multiple base game locations. With each offering a special wild with its own unique perk, there are multiple ways for players to win big as they put together their crew and prepare to land the score of a century in the main Crown Caper feature.”

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game’s 2026 industry barometer – the mood in the German games industry is beginning to brighten

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•     Nearly one third of games companies in Germany foresee an industry upswing in the coming year
•     More than half expect a positive business development for their own company in the next twelve months
•     Around one in three games companies anticipate new hires
After three challenging years, games companies in Germany are looking ahead with increased optimism. Nearly one in three companies (29 per cent) anticipate a positive development in the games industry in the coming twelve months, as compared with just 17 per cent one year ago. 31 per cent of games companies expect a negative development in the industry – a considerable drop from last year’s level of 45 per cent. These are the results of game’s annual industry barometer, which was published by game – The German Games Industry Association. Games companies in Germany look towards their own business development in the coming year significantly more positively, with over half (53 per cent) expecting business to be good in 2026, similar to last year’s number of 52 per cent. Only 12 per cent anticipate a downturn in business, compared to 15 per cent last year. In their personnel planning, the companies nonetheless remain initially cautious: around one third of games companies in Germany (32 per cent) anticipate hiring new employees in 2026, the same percentage as last year.
‘Confidence is returning to Germany’s games industry,’ says Felix Falk, Managing Director of game. ‘Following a difficult phase both here and abroad, positive signals, such as the strong gamescom 2025, and important policy initiatives, like the increased federal games funding and the announced federal tax incentives, are bringing improved prospects and greater optimism compared to a year ago.’
About game’s 2026 industry barometer
The data is based on an online survey conducted by game – The German Games Industry Association between 12 and 21 November 2025, involving a total of 202 German games industry association members, including in particular developers and publishers.

The post game’s 2026 industry barometer – the mood in the German games industry is beginning to brighten appeared first on European Gaming Industry News.

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Asia

IESF Officially Opens the World Esports Championship 2025 in Kuala Lumpur

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The World Esports Championship 2025 (WEC25) is officially open in Kuala Lumpur, welcoming athletes, fans, and delegations from around the globe. With 19 nations taking part in Mobile Legends: Bang Bang (MLBB), this year’s event stands as the most internationally diverse MLBB competition in IESF history.

After a year filled with national and regional qualifiers and preparations from teams around the world, the world’s top esports athletes have arrived in Malaysia’s capital, Kuala Lumpur. The opening ceremony set the tone for the days ahead, offering fans a first glimpse of the excitement and atmosphere surrounding this year’s championship.

“WEC25 reflects the continued growth of esports as a space for connection, competition, and shared passion,” said IESF General Secretary Boban Totovski. “Bringing together 19 nations for MLBB is a milestone not just for the title, but for the entire esports ecosystem. We are proud to bring this edition of the championship to Kuala Lumpur.”

As the competition officially kicks off, the schedule is fully packed with exciting match-ups among Nations, competing for their flag and country. The best from all over the world will have the unique opportunity to become the MLBB World Champion.

IESF extends its gratitude to the Malaysian government and the Ministry for Youth and Sports, partners, athletes, and global supporters who continue to elevate the championship’s reach and impact.

The post IESF Officially Opens the World Esports Championship 2025 in Kuala Lumpur appeared first on European Gaming Industry News.

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Aquisitions/Mergers

Merkur Group Strengthens its Market Presence in Spain

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Merkur Slots Spain has completed the acquisition of a total of eleven arcades operated by arcade operator Operjoku S.L.U. in the Basque Country. In addition, the subsidiary of Merkur Group, headquartered in Palma de Mallorca, will take over the operation of gaming machines in 108 bars previously serviced by Operkale S.L.U., a specialist in the placement of gaming machines in gastronomy in the autonomous region of northern Spain. Implemented in cooperation with the Spanish distributor Merkur Dosniha, the acquisition marks a significant milestone in the expansion of the company’s brand presence, representing its first entry into Spain’s highly profitable hospitality installation segment.

With this step, the East Westphalian corporate group continues its international growth trajectory. Meik Sellenriek, Management Board Member, Merkur Operations at Merkur.com AG, welcomed the development: “Spain is a market of great importance and long-term potential for the Merkur Group. This acquisition clearly underlines that. We are proud to welcome around 50 new employees to the company and look forward with confidence to strengthening our market position.”

Dominik Raasch, Management Board Member, Merkur Games at Merkur.com AG, said: “There are strong synergies between the Merkur Group’s business divisions. The successful acquisition of Operjoku and Operkale demonstrates how effectively we leverage these synergies to support our sustainable growth. We are particularly pleased to now offer our innovative gaming machines and games in our own arcades and bars in the Basque Country – one of Spain’s most economically powerful regions.”

The post Merkur Group Strengthens its Market Presence in Spain appeared first on European Gaming Industry News.

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