Latest News
Friend becomes foe in Merlin and the Ice Queen Morgana
Play’n GO’s Merlin series continues to be a hit amongst players; we predict that this addition will be no different.
After her brother King Arthur’s coronation – Morgana flees Camelot. Determined to find his former apprentice, Merlin begins his search only to find a frozen wasteland. The Ice Queen has claimed this land as her own. Locals fear her power. But who is this wicked witch? Well, she’s no more than Merlin’s apprentice – Morgana.
This game sees an Expanding Wild Multiplier on the reels; a feature that players love. Before Free Spins start, a symbol is randomly selected which will become a Special Expanding Symbol throughout the session. Expanding triggers only if enough symbols for a win are present; they don’t need to be adjacent to create a win line.
Merlin’s staff serves as a Scatter Wild as he casts his spells across the reels. Morgana also plays a part on the reels as a Special Wild which can land one, two, or fully stacked symbols on one reel. Once fully stacked this symbol will activate the Multiplier.
Players will be able to follow the narrative through the clever use of changing backgrounds and reel visuals. Merlin starts outside of the Ice Queen’s palace making his way inside to confront Morgana. Paylines are highlighted by Merlin’s magic staff and Morgana casts an icy spell freezing the background with snow and icicles.
Head of Games Charlotte Miliziano said:
“Players love the Merlin series, we have already explored his relationship with the Lady of the Lake and wanted to dive deep into one of his more turbulent relationships. A little darker than its predecessor, Merlin and the Ice Queen Morgana embody the battle between good and evil.
“There’s another reason we enjoy working on these kinds of series. Like with Merlin, King Arthur and the gods of Norse mythology, new players already have some knowledge of these characters. They can fully immerse themselves in the narrative regardless of whether they’ve played our existing games.”
Powered by WPeMatico
BLAST
BLAST opens New York HQ as 2025 revenue tops $133m on 40%+ growth
Esports and live events operator says it stayed profitable in 2025 and plans 15 arena events across 13 cities in 2026.
BLAST has opened a New York City headquarters in Brooklyn as the company reported record growth and profitability in 2025, including more than $133 million in revenue and over 40% year-over-year growth.
The new U.S. headquarters is located at 45 Main Street in Brooklyn within a shared 55,000-square-foot office space. BLAST said the hub will support partnerships, live events and commercial growth across North America as it expands its U.S. operations.
The North American push is being led by Chief Business Officer Leo Matlock, who has relocated to New York, alongside Steve Rossi, who joined earlier this year as SVP of Brand Partnerships. BLAST said its U.S. team has grown to eight full-time employees.
BLAST said it has staged seven tier-one esports events in North America over the past 16 months, across Austin, Fort Worth, Boston, Raleigh, Los Angeles and Salt Lake City. The company cited “more than $102 million” in economic impact from the 2025 BLAST.tv Austin Major alone, including more than $9 million in hotel expenditures. It also recently announced the Rocket League World Championship will return to Fort Worth in September 2026.
In 2025, BLAST said its broadcasts delivered more than 2 billion live views globally and 300 million hours watched, spanning live events in 22 cities worldwide. The company also said it distributes content via 29 broadcast partners, including SuperSport, France TV and RTBF, reaching audiences in more than 150 territories and 30+ languages.
“Competitive entertainment has become one of the fastest-growing sectors in global media because it combines community, technology and live experiences in entirely new ways,” said Robbie Douek, CEO of BLAST. “The next generation of fans want entertainment that feels participatory, social and global by default. That shift is creating enormous opportunities for brands, publishers, creators and host cities, and we believe BLAST is uniquely positioned to help lead that evolution after a landmark year in 2025.” BLAST said it plans to host 15 arena events across 13 cities and three continents in 2026.
The post BLAST opens New York HQ as 2025 revenue tops $133m on 40%+ growth appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
BLAST
BLAST reports 40% revenue growth in 2025, opens New York headquarters
BLAST, the Denmark-founded competitive entertainment and esports events company, reported record growth and continued profitability in 2025 and said it has opened a New York headquarters as it expands across North America.
The company said it delivered more than 40% year-over-year growth and generated more than $133 million in revenue in 2025, while remaining profitable and continuing to invest in global expansion. BLAST said its U.S. headquarters at 45 Main Street in Brooklyn sits within a shared 55,000-square-foot office space and will serve as its central base for partnerships, live events and commercial growth across North America.
The expansion is being led by Chief Business Officer Leo Matlock, who has relocated to New York, and Steve Rossi, who joined earlier this year as SVP of Brand Partnerships. BLAST said its U.S. team has grown to eight full-time employees.
BLAST pointed to recent North American activity, saying it has hosted seven tier-one esports events across Austin, Fort Worth, Boston, Raleigh, Los Angeles and Salt Lake City over the past 16 months. The company said these events have generated economic impact for host destinations, including more than $102 million from the 2025 BLAST.tv Austin Major alone, including more than $9 million in hotel expenditures. BLAST also said the Rocket League World Championship will return to Fort Worth in September 2026.
On content reach, BLAST said its 2025 broadcasts delivered more than 2 billion live views globally and 300 million hours watched across live events in 22 cities, distributed through 29 broadcast partners across online platforms and linear broadcasters. “We’re seeing tremendous momentum globally and all across North America, not just in esports fandom, but in how brands, game publishers, cities and entertainment companies are thinking about gaming culture, engaging competitions and digital-first audiences,” said Leo Matlock, Chief Business Officer at BLAST. The company said it plans to host 15 arena events across 13 cities and three continents in 2026.
The post BLAST reports 40% revenue growth in 2025, opens New York headquarters appeared first on Americas iGaming & Sports Betting News.
analytics
Flashscore: 1.99m UK users track World Cup group stage ahead of England v DR Congo
Flashscore says 1.99 million UK users followed the World Cup group stage on its app and website between 11 June and 28 June, generating 264.1 million views ahead of England’s Round of 32 match against DR Congo in Atlanta on 1 July.
In the UK, England was the most-tracked team with 872,900 profile opens, followed by Scotland with 394,200, according to the company’s dataset. Flashscore said England fixtures took the top three spots for UK user engagement, led by the group-stage match against Croatia with 631,684 users and 2.9 million views. The other two most-viewed England games were against Ghana (2.21 million views) and Panama (2.05 million views).
Flashscore also published global figures for the group stage, reporting 7.16 billion views from 62.26 million unique users. Portugal was the most-followed nation worldwide on Flashscore with 11.2 million team profile opens, ahead of Brazil (9.1 million), France (8.7 million), Spain (7.8 million) and Argentina (7.7 million). England ranked eighth globally with 6.5 million profile opens.
The company highlighted Cape Verde as one of the tournament’s “surprise stories”, placing sixth globally by team views and fourth among UK users. Flashscore also released a “Team of the Group Stage” selected using its new “Flashscore Rating”, which it said analyses more than 70 on-ball and off-ball metrics. Erling Haaland was rated 9.0, with Lionel Messi (8.9) and Kylian Mbappe (8.6) also included in the attacking trio, while Marc Guehi (8.4) was the only England player selected.
The post Flashscore: 1.99m UK users track World Cup group stage ahead of England v DR Congo appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
-
Asia6 days agoPhilWeb Secures ₱2.02 Billion Strategic Investment from Lance Y. Gokongwei to Accelerate AI-Driven Technology Expansion
-
adtech7 days agoPropellerAds says Social Traffic lifts game registrations 34.5% in Nigeria test
-
Canada6 days agoGaming Corps goes live with OLG iCasino in Ontario
-
Africa6 days agoBGaming signs PlaylogiQ distribution deal to grow Africa reach
-
3 Oaks Gaming6 days ago3 Oaks Gaming releases Joker Glitz x1000 slot with stacked multipliers
-
Compliance Updates5 days agoPlayCity Partners with Streaming Platform Kick to Block Illegal Gambling Ads
-
BGaming6 days agoLatAm: Beyond Brazil – Chile, Uruguay and Peru’s Regulatory Trajectories
-
3 Oaks Gaming5 days agoWeekend Reels | Week 26: Slot Drops & Trends



