Latest News
Dark Fantasy Survival RTS Age of Darkness: Final Stand Trailer and Early Access Announcement
PlaySide Studios have announced their dark fantasy survival RTS Age of Darkness: Final Stand will be descending into Early Access through Steam in Fall 2021. Age of Darkness: Final Stand presents a modern, darker spin on the survival RTS genre that will challenge new players, and strategy experts alike. The initial story driven trailer is now live giving players a sneak peak into the title and unique gameplay.
Strategic construction, careful resource management, and rapid recruitment are the keys to surviving unrelenting swarms of Nightmares. Robust defences to build, battleworn heroes to enlist, and the tug of war between light and dark all complemented with an original soundtrack by Path of Exile composer Kamil Orman-Janowski.
Survive the Never Ending Evil
Age of Darkness: Final Stand will enter early access with an intense survival game mode that tests your resolve. By day, construct buildings, gather resources, and recruit an army led by unique Heroes. Scout into the deadly fog of war and take the fight to the horrors within. By night, survive swarms of enemies numbering in the thousands. Made to be highly replayable, your army will fall, your settlements will crumble, but you will learn. Rise from the ashes again and again to push back the darkness of ‘The Veil’ and keep the light alive.
Fog of War: Evolved
Light up a rich, complex, procedurally generated map to claim territory back from ‘The Veil’. A dynamic living death fog that conceals enemies, drains life from your troops and turns structures into spawning nests for the Nightmares. Holding the line against this terror is not for the faint of heart. Any units unfortunate enough to be too close to ‘The Veil’ become ‘horrified’, sending them into fits of fear and lowering their effectiveness. Only light cures the darkness, so fight in the light or pay the price.
Death Nights
Brace yourself against huge tidal waves of Nightmares. Leveraging an internally developed technology called ‘SwarmTech’ allows the game to render over 70,000 enemy units on the screen at one time. These enemy legions claw their way up through seething fissures in the earth to reinforce ‘The Veil’. When the Death Night begins, you’ll be weakened by a Malice – a random affliction capable of undermining the best laid plans. If you are fortunate enough to survive until dawn you will be rewarded with a choice of Blessings. Live or die, Death Nights will test your strategic skills to breaking point.
Heroes Vs Horrors
Lead the charge against the horrors of the night with powerful and unique Heroes. Using special abilities gained from levelling up, these Heroes can be key to turning the tide of a desperate battle. But beware, the Nightmares have elite roaming champions of their own that drop precious resources when killed, posing an extreme and ever-present threat to your expansion. Are you the hunter, or the hunted?
Early Access & Community
At PlaySide, we are passionate about working hand in hand with our players to help shape the evolution of Age of Darkness: Final Stand, both during Early Access and into the future. Our strongest desire is to have a title reflective of our gaming passion whilst providing a unique challenge that players from this genre both desire and demand. We look forward to building a long-term community and engaging with our players who share a like-minded vision of making a deeper, darker, challenging combat RTS experience.
“Age of Darkness: Final Stand heralds PlaySide’s expansion into the hardcore PC platform. As a studio created to develop AAA titles, the vision has always been to develop larger, more hardcore titles on PC and Console” said Gerry Sakkas, CEO, PlaySide Studios. “Age of Darkness: Final Stand is a testament to the grit, adaptability and talent of our artists, engineers and game designers. We’re extremely excited and anxious to meet our first wave of players on Steam and to finish building Age of Darkness: Final Stand together with the community!”
“The PC RTS genre is as wild and untamed as it is deep and complex. This is a space where anything goes and the player’s expectations are limitless” said Sean Gabriel, Lead Designer on the title. “Rising to that challenge and bringing PlaySide’s special blend of personality, experience, and talent to bear has been a herculean task of which we’re exceptionally proud. With Age of Darkness: Final Stand we’ve been able to combine our passion for Action RPGs, Roguelikes, and RTS games into something wholly our own – and we’re only just getting started.”
Age of Darkness: Final Stand Links
● Official Website: Age of Darkness: Final Stand
● Announcement Trailer: Age of Darkness | Official Trailer – YouTube
● Steam: Age of Darkness: Final Stand on Steam (steampowered.com)
Gamification
GoldenRace launches V5 mobile solution with unified app and WebGL branding
GoldenRace has launched its next-generation V5 mobile solution, the supplier announced on 1 July 2026 in Malta. The company positions the release as a mobile delivery upgrade for its virtual sports and betting content, aimed at maintaining performance under high player traffic.
According to GoldenRace, V5 consolidates its previous architecture into a single application and “drastically reduces load sizes by 80–90%.” The company also said the platform is built “completely from the ground up” with a unified UI/UX designed to remain responsive across different network conditions.
On product features, GoldenRace said V5 introduces “advanced WebGL capabilities” to support high-fidelity graphics and operator-controlled branding. It also adds native gamification tools across games, including custom Tournaments, Leaderboards and Free Bets.
The company also outlined three mobile upgrades intended to reduce friction in the betting flow: a Lobby with modular layouts and a one-click toggle between scheduled and instant views; a next-generation Betslip with richer visual components and “smart organisation”; and dynamic Leaderboards with configurable funding and custom point logic.
GoldenRace said operators can switch to V5 by “changing a single line of code,” and added that a demo is available for operators evaluating the new mobile solution.
The post GoldenRace launches V5 mobile solution with unified app and WebGL branding appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
certification
PopOK Gaming secures certification for Portugal iGaming market
PopOK Gaming has obtained certification for the Portuguese iGaming market, adding Portugal to its list of regulated jurisdictions where it can offer compliant gaming content to licensed operators.
The company said the certification confirms it meets local regulatory and technical requirements and supports its strategy to expand in regulated markets.
PopOK Gaming did not disclose which regulator or test lab issued the certification, which products are covered, or the date the approval was granted.
Portugal continues to operate a ring-fenced regulated online gambling framework, with market access dependent on product approvals and operator licensing. For suppliers, local certification is typically a prerequisite to distribute content to licensed brands.
The post PopOK Gaming secures certification for Portugal iGaming market appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
API
St8 adds game round replays to its single API platform
Replay tool builds on St8’s graphical game round details and launches first with nine casino game studios.
St8 has launched game round replays, adding visual playback of completed casino game rounds to its existing single API platform. The company said the feature is designed to help operators verify outcomes faster and resolve player queries more efficiently.
The new capability builds on St8’s graphical game round details, which it said is already used by operators. With replays, support and operations teams can access a round’s visual playback to investigate gameplay disputes and respond to players with more transparency.
St8 also positioned the feature as a player engagement tool, with operators able to surface notable moments such as big wins and bonus rounds for promotional use.
Game round replays will initially support titles from AvatarUX, BGaming, Endorphina, Hacksaw, Peter & Sons, Pragmatic Play, Scatter Kings, Shady Lady, and Tequity Originals, with more providers to be added. St8 said the feature is delivered through its existing single API integration and requires no additional development work, and is intended to scale across multiple brands and regulated markets.
David Fall, Business Development Manager at St8, said: “Operators are under increasing pressure to deliver exceptional customer support while keeping operational costs under control. Our graphical game round details have become a trusted and widely used tool for operators, giving support teams quick access to the information they need to resolve player queries efficiently. Game round replays complement this capability by providing a visual playback of each round, helping teams resolve cases even faster and with complete confidence.
“Beyond operational efficiency, the feature also opens up new opportunities for engagement. Operators can showcase exciting gameplay moments, celebrate big wins and create richer player experiences – all through the same integration. Because game round replays are delivered through our existing single API, partners can access this functionality immediately while continuing to benefit from the simplicity and scalability that sit at the heart of the St8 platform.”
The post St8 adds game round replays to its single API platform appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
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