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REALISTIC GAMES ROUNDS OFF ORIGINAL ELECTROCOIN SERIES IN STYLE WITH RED BAR

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Leading casino content developer Realistic Games has released the final original game of its hugely successful Electrocoin partnership, Red Bar.

The latest of Realistic Games’ modern takes on the classic series of games from well-known land-based manufacturer Electrocoin is a 3-reel, medium volatility game beautifully presented in a WebGL 3D cabinet, which faithfully recreates the look and feel of the original game complete with authentic sounds and timings.

Red Bar features nudges, winning re-spins, holds on wins and win sequences. Players can also choose between three jackpot values and multiple low stake options in order to play the game at a stake to prize level ratio they are used to.

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The release of Red Bar brings the total of Realistic’s Electrocoin remakes up to eleven, with the collection of iconic titles such as Bar-X and Bar-X 7even having already been a standout success with online players

Robert Lee, Commercial Director at Realistic Games, said: “Red Bar completes a fantastic collection of original land-based games that have become staples of Realistic’s portfolio over the last six months, achieving a stickiness that is often hard to gain.

“The level of retention the series has experienced is testament to the reputation of Electrocoin’s slots and also the talent of Realistic’s studio.”

Gabino Stergides, President of Electrocoin, said: “Together with the Electrocoin team, Realistic’s brief was to make sure that these iconic games would live on in the digital era and could be enjoyed by online players for years to come.

“Our games have such longevity that they continue to attract new audiences almost four decades after they were first released and it is a source of great pride to see them meticulously recreated in the online environment.”

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World Curling and FeedConstruct announce strategic data and fan engagement partnership

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FeedConstruct is excited to announce a new partnership with the World Curling expanding its commitment to sports innovation and fan engagement worldwide.

The partnership will grant Exclusive International Betting Rights to FeedConstruct for the Pan Continental Curling Championships, European Curling Championships,
Women’s and Men’s World Curling Championships, and the World Mixed Doubles Curling Championship.

Leveraging FeedConstruct’s expertise, World Curling will be able to focus on integrity and fair play from these broadcast events while also increasing the fan engagement experience in a new and data rich manner.

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World Curling Commercial Strategy Lead, James Beatt said, “We are excited to begin our partnership with FeedConstruct. World Curling have been looking at new ways to engage fans around the world and we see this as an important stepping stone in the process. I look forward to working with Narek and the FeedConstruct team.”

“We’re thrilled to partner with the World Curling to bring the excitement of curling to a broader audience.” said FeedConstruct CEO, Narek Harutyunyan. “Through this partnership, we’re committed to enhancing fans’ connection to the sport. By covering Exclusive International Betting Rights, we aim to deliver an immersive experience that highlights the thrill of each championship, while supporting the highest standards of integrity in sports.”

The post World Curling and FeedConstruct announce strategic data and fan engagement partnership appeared first on European Gaming Industry News.

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Ihor Zarechnyi leads Evoplay’s commercial strategy as new CCO

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Evoplay, the award-winning game development studio, has announced the promotion of Ihor Zarechnyi to Chief Commercial Officer (CCO), reflecting the company’s commitment to strengthening its growth strategy and expanding its global footprint.

Zarechnyi joined Evoplay in 2021 as Head of Sales, where he achieved outstanding results in the company’s global expansion with leading operator partners.

In January 2024, he was promoted to Chief Business Development Officer (CBDO), spearheading the implementation of the company’s growth plan and overseeing the development of new products. His leadership has been instrumental in driving Evoplay’s recent financial success and development in key markets.

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In his new role as CCO, Zarechnyi will oversee Evoplay’s commercial operations, leading market expansion initiatives, enhancing existing partnerships, and identifying new business opportunities.

His extensive experience and proven track record make him well-suited to guide Evoplay’s commercial strategy as the company continues to deliver innovative gaming experiences to players worldwide.

Ivan Kravchuk, CEO at Evoplay, said: “Ihor has been an integral part of Evoplay’s success, playing a pivotal role in expanding our commercial reach and building strong relationships with partners worldwide. His expertise, leadership, and vision make him the perfect fit for the role of Chief Commercial Officer.”

Ihor Zarechnyi, newly appointed CCO at Evoplay, added: “Having witnessed Evoplay’s development over the past few years, I am honoured to take on the role of Chief Commercial Officer at this vital time of expansion.

“We are keen to continue our upward trajectory by delivering fresh gaming experiences to more players than ever before, and I look forward to leading our commercial efforts as we continue to grow, innovate, and solidify our position as a market leader.”

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Sony’s INZONE Becomes Main Partner of VCT EMEA

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Sony’s gaming gear brand, INZONE, has become the Main Partner and the Official Gaming Display Partner of VCT EMEA for the next two years.

The gaming gear brand has previously supported the VCT as the Official Headset Partner and currently sponsors two VALORANT teams: Fnatic (EMEA) and ZETA DIVISION (APAC).

The deal will see INZONE equip the coach rooms, practice areas and co-stream rooms with top-of-the-range INZONE M10S OLED monitors, giving players, teams and broadcast partners the opportunity to use and test the equipment. In addition, fans attending the Riot Games Arena in Berlin will also get the chance to try out the monitors at the 1v1 station in the fanzone during VCT EMEA showdays.

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“INZONE has become a major player in the pro-gaming performance scene, so we’re delighted to bring them on board as a partner of VCT EMEA for the next two years. Their continued support of our esports scene and commitment to serving the evolving needs of the gaming community through cutting-edge technology makes this a truly exciting collaboration,” Daniel Ringland, Head of VALORANT Esports EMEA, said.

The post Sony’s INZONE Becomes Main Partner of VCT EMEA appeared first on European Gaming Industry News.

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