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Week 30/2020 slot games releases

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Here are this weeks latest slots releases!

RubyPlay has announced this week the launch of their brand new Egyptian Sun video slot. The game invites you to Journey to Egypt to discover its priceless antiquities and rich history. From Tutankhamun to Cleopatra, the Sphinx and more, you’ll get to see them all. Let the Egyptian Sun guide you to impressive treasures and rewards. Egyptian Sun slot has loads of features including the Repeat Riches feature where collecting 6+ yellow suns is your ticket to unlocking credit rewards and where each orange sun re-awards all the yellow suns, and any purple sun awards a surprise. Plus, if you happen to land any red sun it will re-award the credit values of ALL the suns combined!

 

 

Spearhead Studios releases two more engaging titles during its Super July campaign. Blackjack and Giant Panda will join Spearhead Studios’ portfolio and are set to bring entertainment to life in many jurisdictions. Blackjack is Spearhead Studios’ second table game, following the release of European Roulette in the Spring of 2020. This classic casino game was specifically built to be played of both desktop and mobile and offers an intuitive experience which card lovers will enjoy. Asian themed Giant Panda will appeal to players who are looking for a relaxing experience. The 5-reel slot is accompanied by a beautiful scenario and peaceful music, surrounding the player with zen vibes and transforming the gameplay into a true pleasure.

 

 

Celebrate the summer Hawaiian style with a chance to win some serious moolah in Kalamba Games’ latest slot title Maui Millions. Set on a beach in Hawaii this 5×3 slot offers an unparalleled range of features and mechanics to appeal to players of all styles and demographics. The game features Free spins, Cash Spins and an all-new Wheel Bonus feature. The Wheel Bonus is initiated when three or more Cash Orb symbols appear in any position and can award either a cash prize or can trigger one of the variants of the Cash Spins Bonus. Players can also hit three Bonus symbols to trigger Free Spins or shortcut straight to Free Spins or Cash Spins via the HyperBonus feature.

NetGame Entertainment, in keeping with its goal of 20 brand new titles by the end of the year, released Fruit Burst on July 16, 2020. Fruit Burst gives players the chance to squeeze more fun out of their playing experience. Fruit Burst is a modern fruit game with classic gameplay design. It comes with 5 reels and 5 paylines and is a 5X3 slot. With the high RTP at 96.50% and high volatility, players will have a strong chance at massive wins and a real roller-coaster of emotions. This slot features a fairly standard base game for fruit slot fans but is filled to bursting with rare symbols that are responsible for some of the game’s highest paying combinations.

 

Red Tiger has revamped one of the industry’s most popular slots titles with the launch of Gonzo’s Quest. The game, which is among NetEnt’s best ever performers, was the first video slot to use cascading symbols in place of a conventional reel. In a highly anticipated move, Red Tiger has now added a further layer of excitement with the celebrated MegaWays functionality, licensed by Big Time Gaming, which varies the ways to win on every spin. The action-packed title invites players to join a charming Spanish explorer’s quest for El Dorado, where intrepid adventurers could discover wins of up to 20,000x.

 

Pragmatic Play, a leading content provider to the gaming industry, has unveiled its latest release, Street Racer. The 4×5, 40 payline videoslot sees users enter the thrilling world of street racing, with five drivers battling for big prizes on the reels. If three Free Spins symbols hit at the same time, the progressive bonus game is triggered where players can choose one driver symbol to start their spins. Every time three Free Game symbols land during the bonus round, the player levels up, gaining more Free Spins and transforming the driver symbols on the reels to give them the opportunity to accelerate to 2,000x their stake.

 

Yggdrasil, the innovative online gaming solutions provider, has opened the doors on its latest thrilling hit, Vault of Fortune. This is the first game developed using Yggdrasil’s disruptive technology solution, GATI (Game Adaptation Tool & Interface), a completely new game development and distribution solution that is powering YG Franchise and the YG Masters programme. The 5×3, 20 pay lines title is set in a warehouse crammed with lost artefacts and riches, as players hunt through boxes full of valuable goods. Vault of Fortune features cascading wins, with every winning symbol removed making spaces for more boxes to drop down, potentially leading to even more wins.

 

Play’n GO have released their latest title into the market, the wildlife-themed slot Win-a-Beest. Win-a-Beest is a payways slot set in the plains of Africa and is a new spin on the classic Buffalo-style games enjoyed since the golden age of casino. The slot is played on a 2-4-4-4-2 diamond grid and focuses on the Wildebeest, an animal native to the continent. The Wildebeest serves as a ‘super-symbol’; it’s the most valuable icon in a game featuring a very strong paytable, and only needs two-of-a-kind to payout instead of three. The game’s features all revolve around this super-symbol with the first two, Beest Mode and Beest Mode spins, only featuring the Wildebeest, Wild and Scatter symbols on the reels, to provide more robust wins on the grid; while Stampeding Spins gives players more access to Beest Mode.

 

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G2 drops limited-edition One Piece streetwear capsule on June 25

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The esports organisation’s second anime apparel collaboration will be sold exclusively via g2esports.com/shop.

G2 is launching a limited-edition G2 | One Piece capsule collection on June 25, with the drop available exclusively through the organisation’s online store at g2esports.com/shop.

The collection is inspired by One Piece’s Gear 5 Monkey D. Luffy and includes hoodies, zip-ups, t-shirts, caps, sleeves, and tote bags. According to G2, the items use a black-and-white palette and feature a minimalist embroidered logo alongside a custom G2 | One Piece Jolly Roger that combines the G2 samurai emblem with Luffy’s straw hat.

“At G2, we’re continuing to push the culture and fashion of esports beyond competition alone, and this One Piece collection is a natural extension of that,” says Sabrina Ratih, COO of G2 Esports. “We wanted to create a capsule that continues to elevate the esports fashion space – understated, premium, and stylish enough for everyday wear, while still carrying the spirit of adventure, ambition, and individuality that defines One Piece and G2 alike. Every piece is designed to bridge the gap between fandom and everyday style, and continuing our mission to redefine what esports fashion can be.”

G2 described the drop as its second anime collaboration, following a previous apparel collaboration with Solo Leveling. The company positioned the release as part of its broader effort to connect esports, anime, and streetwear.

One Piece debuted in 1999 and remains one of the largest anime franchises globally. G2 cited over 600 million manga copies sold and more than 1,160 episodes for the series.

The post G2 drops limited-edition One Piece streetwear capsule on June 25 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Ygam joins four UKRI-funded gambling harms research partnerships

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Projects sit within UKRI’s Research Programme on Gambling and the GHR-UK Evidence Centre, backed by the statutory levy.

Ygam has been named as a partner on four projects funded through the UKRI Research Programme on Gambling, supported by the statutory levy. The charity will work with academic teams including the University of Birmingham, Bournemouth University, the University of Plymouth, Lancaster University, and Liverpool John Moores University.

The four projects sit within the Gambling Harms Research UK (GHR-UK) Evidence Centre, which coordinates 19 one-year Innovation Partnerships under the programme. UKRI has been appointed by the UK Government to oversee research commissioned through the new statutory Gambling Levy. Under the levy, 20% of annual funding will be allocated to research, equating to £22.1 million in 2025/26.

Emily Tofield, Chief Executive of Ygam, said: “We are pleased to be working in partnership with leading university partners, contributing our expertise in a key strategic area of our work. A defining strength of our approach is that it is grounded in robust insight and research, underpinning everything we do. This enables us to understand how and why harms emerge and translate that into practical, preventative education that is credible and scalable. We look forward to achieving these outcomes together and informing effective measures to prevent harms among children and young people.”

Ygam said its advisory panels — including young people, individuals with lived experience, community and faith leaders, gaming and esports representatives, and student ambassadors — will help shape the research to reflect “real-world experience and diverse community perspectives.”

The four partnerships are: INTEGRATE (University of Birmingham, Ygam, Al-Hurraya and Community Connexions), focused on intersectional gambling harm and interventions for children, young people and emerging adults; “From Evidence to Action: Safeguarding Neurodivergent Young People in Gamified Digital Environments” (Bournemouth University, Ygam, Work’n’Diversity CIC), focused on gambling-like risks in gamified digital environments; GRASP (University of Plymouth-led partnership including NatCen, NHS and third-sector organisations, and Ygam), mapping support pathways and gaps in prevention and recovery; and GRACE-Net (Lancaster University and Liverpool John Moores University with local authorities, NHS partners, third-sector organisations and Ygam), testing collaborative approaches in the North West of England and sharing learning more widely.

The post Ygam joins four UKRI-funded gambling harms research partnerships appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Study: 400m Gen Z esports fans say brand activations drive purchases

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EFG, Hero Esports and Niko Partners survey 8,000 fans across eight markets; 74% report ads and brand presence influence buying.

ESL FACEIT Group (EFG), Hero Esports and Niko Partners have released a multi-country Gen Z esports study claiming around 400 million Gen Z consumers (20%) regularly engage with esports. The findings were published on 25th June 2026 in Cannes, France, in a white paper titled The Esports Generation: Who They Are & Why They Spend.

The report is based on survey data from 8,000 Gen Z esports fans aged 13-30 across eight markets. It positions esports as a high-attention channel for brands: 85% of respondents said they notice branding in esports, while 74% self-reported that advertising and brand participation in gaming spaces influences their purchasing behaviour. The study also reports that 66% have bought a product following a collaboration or co-branding partnership with an esports team, game or player.

On consumption and fandom touchpoints, the study found 71% regularly watch gaming content, including 66% who watch gaming livestreams and 33% who watch or listen to gaming podcasts. It also points to offline reach: 21% said they regularly attend gaming conventions and esports events, with the average respondent attending at least one in-person event in the past nine months.

The white paper also breaks out claimed purchase categories linked to esports collaborations over the past year, led by food and beverage (33%), electronics (33%) and fashion (32%). Beyond core categories, it reports 28% bought esports-related collectibles, 17% purchased makeup, beauty, or skincare products, and 10% bought from partnered brands in other categories.

Niccolo Maisto, CEO at ESL FACEIT Group said: “Esports has evolved into one of the most effective channels for companies looking to connect with Gen Z audiences at scale. What makes it unique is not just its reach, but the depth of engagement and trust that exists between fans, players, teams, and events. This research shows that esports fans are highly invested participants, not passive viewers, creating an opportunity for brands that show up authentically and build meaningful and lasting connections with this key audience.”

Danny Tang, Co-Founder and CEO of Hero Esports said: “This whitepaper confirms what we at Hero Esports have long believed: esports has evolved into a global cultural and economic force. The data shows an audience that is young, diverse, and deeply engaged. For brands, the message is clear—esports is no longer a niche market; it is the premier platform to connect with the next generation of consumers. We are proud to partner with Niko Partners and EFG to provide this blueprint for understanding and succeeding in this dynamic industry.”

Lisa Hanson, CEO at Niko Partners said: “Our data shows that, much like fans of other sports, Gen Z esports fans are incredibly passionate and have formed strong bonds within their communities. However, their media and consumer affinities extend well beyond gaming and esports, with our research revealing naturally connected interest areas that create valuable overlapping opportunities for brands and partners that show up authentically in this ecosystem.”

The post Study: 400m Gen Z esports fans say brand activations drive purchases appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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