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XSOLLA AND UKIE ANNOUNCE PARTNERSHIP AT GDC 2025 TO EMPOWER GAME DEVELOPERS IN THE UNITED KINGDOM AND THROUGHOUT EMEA

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Xsolla, a global leader in video game commerce, is proud to partner with UK Interactive Entertainment (Ukie), the United Kingdom’s industry trade body. This strategic collaboration names Xsolla as Ukie’s official monetization partner and exclusive programming sponsor, reinforcing their commitment to providing game developers with the tools, services, and solutions needed to succeed in today’s rapidly evolving gaming market.

The primary objective of this partnership is to create a new collaboration that delivers an exclusive programme, showcasing Xsolla’s unique strengths and capabilities for monetization and commercialization in games. By focusing on commercial excellence, the partnership aims to transform the long-term success of the UK video games industry, fostering sustainable growth and innovation. Additionally, the collaboration seeks to build confidence among government bodies, investors, and key stakeholders, demonstrating the UK’s potential as a global leader in the video games sector.

To achieve these objectives, Xsolla and Ukie will implement a series of targeted activations across the UK designed to support and empower game developers directly. One key initiative will be a programme of UK-wide activations, including bespoke workshops delivered through Ukie’s new Supercharged Sessions. As part of this effort, Ukie will manage and deliver two tailored workshops for Xsolla at two different game hubs across the UK, equipping developers with the knowledge and tools to maximize commercial success.

In addition to the UK-based initiatives, the partnership will include a strategic activation at Gamescom, one of the world’s largest gaming events. This presence will showcase Xsolla’s cutting-edge solutions, strengthen international connections, and reinforce the UK’s position as a global leader in game development. Throughout the year, Xsolla and Ukie will explore further opportunities to support the UK games industry through additional activations and community engagements.

“We are thrilled to partner with Ukie, a leading voice in the UK games industry,” said Chris Meredith, Senior Vice President of Business Development – EMEA at Xsolla. “This collaboration allows us to help UK-based developers unlock new revenue opportunities and streamline the monetization process. At Xsolla, we’re committed to providing a seamless, scalable experience for developers, and working with UKIE enables us to extend our support to a vibrant community of gaming professionals.”

Nick Poole, CEO at Ukie, added. “This partnership with Xsolla is an exciting development for our members. As the video game landscape continues to evolve, developers must have access to the best tools to support their financial growth. With Xsolla’s expertise in monetization and global payment solutions, Ukie members are strongly positioned to thrive in domestic and international markets.”

“In 2025, we are looking to partners in the industry to collaborate and help connect with video game developers of all sizes and from all regions around the world to provide distribution, monetization, and payment solutions to help developers create a successful gaming business,” Berkley Egenes, Chief Marketing & Growth Officer at Xsolla. “We remain committed to providing access and bringing opportunities together for the video game industry. We look forward to connecting and building a long-lasting relationship with Ukie and its member companies and individuals in the UK and beyond.”

Through this collaboration and partnership, Ukie and Xsolla will create custom programming, events, and opportunities for game developers to share the challenges and opportunities facing them in the growing video game industry. A full schedule of activities will be shared through Ukie and Xsolla in 2025 and beyond, as their mission is to bring opportunities together for the gaming industry and to help stimulate the growth of gaming businesses in the UK and Europe.

The post XSOLLA AND UKIE ANNOUNCE PARTNERSHIP AT GDC 2025 TO EMPOWER GAME DEVELOPERS IN THE UNITED KINGDOM AND THROUGHOUT EMEA appeared first on European Gaming Industry News.

Allwyn

UK High Court Rejects Legal Challenges Relating to the National Lottery Licence

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On 17 April 2026, the UK High Court rejected in full the claims brought by The New Lottery Company Limited (TNLC) and Northern & Shell PLC (N&S) against the Gambling Commission in relation to the award of the Fourth National Lottery Licence.

In summary, the claims alleged that the Gambling Commission had wrongly awarded the Fourth National Lottery Licence to Allwyn, and that instead, TNLC should have won the competition. The claims also alleged that the Gambling Commission and Allwyn had entered into impermissible modifications to the Licence arrangements following the competition.

The lengthy trial of the claims took place in the High Court before Mrs Justice Joanna Smith between 9 October and 2 December 2025, with an additional day on 13 January 2026.

The High Court has now ruled in favour of the Gambling Commission on all of the claims, rejecting the allegations which had been made.

This is an important judgment for the future of The National Lottery. This judgment makes clear that the Gambling Commission ran a fair and robust competition to award the Fourth National Lottery Licence, and that none of the contested changes to the Licence, in the course of its implementation, were substantial or contrary to the relevant procurement regulations.

The judgment gives resounding support to Good Causes by enabling Allwyn, with oversight from the Commission, to continue with their plans of investment in The National Lottery without further distraction.

The National Lottery is one of the world’s largest lotteries and since launching in 1994, National Lottery players have collectively raised more than £52 billion for more than 670,000 Good Causes across the UK, transforming lives and contributing to the arts, sport, heritage and communities.

The post UK High Court Rejects Legal Challenges Relating to the National Lottery Licence appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Play’n GO publishes 2025 Sustainability Report with emissions and governance updates

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Play’n GO has published its 2025 Sustainability Report, framing the year as a milestone as the supplier marks 20 years in the gaming industry. The report covers performance across four pillars—Players, Partners, People and Planet—and positions sustainability as tied to product design, operations, and partner expectations.

On climate reporting, the company said it has “achieved and exceeded” its long-term 90% reduction target for Scope 1 and 2 emissions, and reported a 69% absolute reduction in Scope 3 emissions versus its 2023 base year. Play’n GO also said its total material emissions for 2025 were kept below 500 MTCO2e.

The report also points to a move into land-based delivery. In 2025, Play’n GO said it launched its first land-based gaming solution in partnership with Genting UK, positioning the rollout as part of a “player-first, low-footprint approach” for regulated venues.

On responsible entertainment, the company said it continues to reject game mechanics it believes “compromise player trust or wellbeing,” and highlighted participation in discussions on digital wellbeing and cognitive health, including at the United Nations and G7. “We have always believed that great entertainment should be fun, safe and fair,” said Vanessa Björkbacka, Director of CSR at Play’n GO.

The report also outlines internal development and reporting infrastructure. Play’n GO said 43% of employees engaged in AI-related learning during 2025 and that average training time exceeded seven hours per employee globally. It added that reporting was further aligned to the UN Sustainable Development Goals and World Economic Forum Stakeholder Capitalism Metrics, alongside investment in “secure, AI-supported carbon data management.” “As expectations on transparency and accountability continue to rise, we see it as our responsibility to lead,” Björkbacka added.

The post Play’n GO publishes 2025 Sustainability Report with emissions and governance updates appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Incentive Games launches Mega Flight and Velocity with Hollywoodbets

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Incentive Games has partnered with Hollywoodbets to roll out a multi-experience gaming suite in South Africa. Two Incentive Studios real-money titles, Mega Flight and Velocity, went live on Hollywoodbets’ platform on 7 April.

The launch marks Incentive Games’ entry into the South African market. The company said additional content is planned, including free-to-play games to follow as part of the next phase of the collaboration.

Ahmed Baker, Chief Commercial Officer at Incentive Games, said, “We’re delighted to partner with Hollywoodbets, the leading operator in South Africa, as we officially enter this exciting and fast-growing market. Launching Mega Flight and Velocity is just the beginning and we look forward to rolling out more of our real-money games and free-to-play portfolio to their players as part of our long-term plans in the region.”

Wayde Dorkin, Head of Product at Hollywoodbets, said, “We’re excited to welcome Incentive Games to Hollywoodbets as part of our ongoing commitment to bringing fresh, engaging and innovative content to our players. The launch of Mega Flight and Velocity introduces a new layer of interactive entertainment to our platform, and this partnership reflects our focus on working with leading global suppliers to enhance our gaming offering. We look forward to growing this collaboration and delivering even more compelling experiences to our customers.”

The post Incentive Games launches Mega Flight and Velocity with Hollywoodbets appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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