Asia
Skillhub Online Games Federation forges strategic partnership with IESF to bring International Esports Championships to India
The Skillhub Online Games Federation (SOGF) with the support of the Minister of Youth Affairs and Sports is aiming to bring the prestigious International Esports Championships to India for the first time, marking a major milestone for the country’s burgeoning esports industry. In a strategic move to position India as a global leader in online competitive and skill-based gaming, SOGF is working closely with the International Esports Federation (IESF) to organise world-class tournaments on Indian soil.
In a pivotal meeting last week, representatives from the SOGF and the IESF General Secretary, Boban Totovski, jointly called upon the Hon’ble Minister of Youth Affairs and Sports, Dr Mansukh Mandaviya, to discuss their milestone partnership aimed at shaping the future of India’s esports ecosystem.
In the meeting, the Hon’ble Sports Minister expressed strong support for SOGF and IESF’s initiative to introduce world-class esports programmes in India, emphasising the significance of developing the ecosystem and providing Indian athletes with international opportunities. He also endorsed SOGF’s efforts to regulate the esports and skill-based gaming ecosystem, reinforcing the government’s commitment to fostering a fair and competitive environment for the industry’s growth.
Shankar Aggarwal, President of SOGF said, “We are extremely thankful to the government and IESF for turning things around in such a short period of time. India’s potential in esports is immense, and this collaboration has the power to transform the esports landscape in the country. Not only will it broaden the reach of esports in India, but it will also pave the way for top-tier international competitions to be hosted in the country. With the support of the government and international bodies like IESF, we aim to foster a fair and thriving ecosystem. Our commitment is to nurture talent, regulate the industry, and ensure that Indian athletes have every opportunity to excel on the global stage.”
SOGF comprises Olympians, former high-ranking officials including former CJI and SC Judges, civil servants, and industry veterans, ensuring robust governance; it is further strengthened by its 29 associate state bodies, reflecting nationwide support for such initiatives. It is dedicated to ensuring fair competition, fostering transparency, and nurturing talent to represent India globally thereby emphasising fairness, collaboration, and sustainable long-term growth for India’s online gaming industry.
To champion online games including esports and to revolutionise the way gaming and esports are perceived in India, the SOG Federation has also joined hands with the International Mind Sports Association (IMSA), an umbrella organisation for global governing bodies of mind and skill-based sports, and the Global Esports Federation (GEF).
Boban Totovski, General Secretary, IESF said, “Supporting the growth and development of Esports communities around the world has always been one of the IESF’s key missions. We’re glad to see that SOGF shares the same values and is dedicated to working toward the same vision in India. We are very excited that our new pro-series, which we are organising, will kick off here, and we believe SOGF is a great partner for the project while unlocking opportunities for athletes, development and esports enthusiasts.”
Furthermore, the partnership between SOGF and IESF, supported by the Government of India, marks a positive step toward becoming a global leader in the space, especially with the much-anticipated Olympic Esports Games now in the mix. This collaboration aligns with India’s growing focus on international esports and the opportunities ahead for its athletes.
The post Skillhub Online Games Federation forges strategic partnership with IESF to bring International Esports Championships to India appeared first on European Gaming Industry News.
Asia
GRA Renews Singapore Pools Licence for Five-year Term
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The Gambling Regulatory Authority (GRA) has renewed the licence of Singapore Pools (Private) Limited (Singapore Pools) to conduct betting operations, gaming and lotteries under Section 54 of the Gambling Control Act 2022 (GCA). The tenure for the licence will be five years with effect from 25 October 2025, following GRA’s assessment that Singapore Pools has fulfilled the requirements under Section 54 the GCA.
The post GRA Renews Singapore Pools Licence for Five-year Term appeared first on European Gaming Industry News.
Arnold Hur
Thirteen Leading Universities Partner with Gen.G for its Practicum Abroad Programme to Prepare Students in Seoul for Esports Careers
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Global esports and gaming organisation Gen.G announced that it has partnered with thirteen distinguished universities across the US to participate in the Gen.G Practicum Abroad programme, which offers students the opportunity to take part in an intensive, three-week programme to study in the heart of the esports industry in Seoul, South Korea.
The thirteen institutions are: Conestoga College, Augustana University, Buena Vista University, Illinois College, Manchester University, Seton Hall University, Shenandoah University, Syracuse University, St. Thomas University, University of Kansas, Maharishi International University, Randolph-Macon College and University of Hawai’i.
“This is our most ambitious program since the launch of our Gen.G Practicum Abroad program, bringing together some of the best universities in the country to expand their educational programs on campus. The students will be fully immersed in Korea with hands-on experiences to give them a 360-degree view of the esports industry,” said Arnold Hur, CEO of Gen.G.
Gen.G professionals will lead the Gen.G Practicum Abroad programme, which includes custom esports programming, mentorship by industry professionals, special lectures, industry “lunch-and-learns,” and professional networking, all while immersing students in Korean culture and its history in esports. Students will also visit competitive organisations and gaming publisher studios.
The post Thirteen Leading Universities Partner with Gen.G for its Practicum Abroad Programme to Prepare Students in Seoul for Esports Careers appeared first on European Gaming Industry News.
Asia
PAGCOR Enforces Accreditation for All iGaming Service Providers by 2026
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The Philippine Amusement and Gaming Corporation (PAGCOR) has given gaming affiliates, developers and support service providers until early 2026 to comply with its newly implemented B2B Accreditation Framework, a regulatory system that formalises participation in the iGaming supply chain.
Companies that submit applications by December 31, 2025, will qualify for a three-year initial accreditation, while unaccredited foreign content providers face removal from licensed platforms after March 31, 2026.
The framework, which took effect on October 2, sets mandatory accreditation requirements for all third-party entities providing gaming content, systems or technical support to PAGCOR-licensed operators.
Accreditation covers several categories, including gaming affiliates, game content providers (GCPs) and support service providers (SSPs). Gaming affiliates may act as aggregators that distribute multiple game titles to operators, while GCPs are developers or studios supplying electronic game software or live-streamed content.
Accreditation is valid for two years from the date of PAGCOR Board approval, an increase from the previous one-year term.
Foreign data or content streaming providers that fail to secure accreditation by the March 2026 deadline will have their content deemed “non-compliant and unauthorized.” They may appoint a Philippine-registered company or a PAGCOR-accredited Gaming System Administrator as their exclusive distributor instead of setting up a local office.
PAGCOR has warned that licensed operators using unaccredited service providers may face sanctions.
The post PAGCOR Enforces Accreditation for All iGaming Service Providers by 2026 appeared first on European Gaming Industry News.
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