Latest News
Blaze Gaming now available through eSoftHall
Rising star content provider ramps up distribution via partnership with innovative technology supplier
Blaze Gaming and eSoftHall have joined forces in a breakthrough partnership for both companies. Under the deal, Blaze will integrate its entire portfolio of slots and casino games into the technology company’s online casino platform.
Blaze Gaming, which is owned by Digient Technologies, has hit the ground running with its games in high demand among both operators and players.
The studio has taken a quality-over-quantity approach to development, with each title combining popular themes with a smart mix of mechanics and bonus combos. Hit titles include Lost Treasures of Egypt and Eat Street.
The studio’s portfolio currently stands at 23 slots, 11 draw games, four table games and five roulette variants, all of which have been integrated into the eSoftHall platform. The deal also includes Blaze Gaming’s soon-to-launch Bull Casino Trading Games.
This is a new game format that combines the excitement of cryptocurrency trading with the thrill of playing wonderfully packaged slot games, making them perfect for operators looking to engage lucrative but hard-to-reach Millennial and Gen Z audiences.
The deal with Blaze helps to further establish eSoftHall as a leading platform and content provider, with its solutions used by operators across the spectrum.
Keith Goddard, CEO of Blaze Gaming, said: “This is a really great deal for Blaze Gaming and eSoftHall, offering huge benefits to us both.
“Our content has proved to be a hit with players because it delivers exciting experiences wrapped in perfectly executed themes that we know players like to engage with. It’s this type of content that platform providers such as eSoftHall want to offer to their partners.
“In addition to our slots, draw and table games, we are really excited about debuting our Bull Casino Trading Games. This is a never-seen-before format that has been designed to allow operators to engage new player audiences and those powered by eSoftHall will be able to do just that.”
Konstantinos Zervos at eSoftHall, added: “We are always looking to add fresh content to our offering and in Blaze Gaming we have a studio that is pushing boundaries while at the same time delivering proven content that players want to play.
“This has resulted in a well-balanced portfolio of slots, draw and table games plus an exciting new format that we know our operator partners will want to add to their lobbies.”
The post Blaze Gaming now available through eSoftHall appeared first on European Gaming Industry News.
asia-pacific
Groove shortlisted for Best Aggregator at SiGMA Asia Awards 2026
Groove has been named a finalist for Best Aggregator 2026 at the SiGMA Asia Awards, with the ceremony scheduled for 2 June 2026 at the SMX Convention Centre Manila during the SiGMA Asia Summit.
The shortlist was announced by Global Gaming Insider, according to the company. Groove said its platform aggregates more than 15,000 games from over 150 providers via a single API.
Giusy Campo, Business Development Director at Groove, said: “This shortlist is external recognition of a truth we already feel internally: Groove is moving at a different pace. Asia is not a single market, it is a collection of distinct regulatory environments, player behaviours, and partnership opportunities”
Campo added: “Our platform is built to respect that complexity, not smooth it over. Being named a finalist for Best Aggregator tells us that our approach; deep integration, localised content strategies, and commercial precision; is resonating with the operators who matter most in this region. We are not just bringing games to Asia. We are bringing a roadmap for sustainable growth.”
Yahale Meltzer, Co-Founder and CEO of Groove, said: “The aggregation space is crowded. Differentiation is everything. This nomination confirms that our vision, transforming aggregation from a commodity into a strategic growth discipline, is taking hold.” He added: “Operators across Asia are no longer asking for just volume or speed. They are asking for structural resilience, data intelligence, and a partner who can execute across fragmented regulatory landscapes with precision. Groove delivers that. To be recognised alongside the best in Asia is a privilege, but the real work continues in Manila and beyond. We are here to win, not just awards, but the trust of the operators who build their businesses on our platform.”
The post Groove shortlisted for Best Aggregator at SiGMA Asia Awards 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
data providers
DATA.BET reports 168% turnover growth from virtual content in Q1 2025–Q1 2026
DATA.BET says turnover from its virtual content grew 168% between Q1 2025 and Q1 2026, with the supplier reporting the product accounted for 39% of total virtual sports turnover and 45% of profits over the period.
The company said the content is developed fully in-house and delivered through automated bot-vs-bot matches that run 24/7 without dependence on real-world fixture schedules. DATA.BET positioned the format as a way to provide continuous events and reduce operational overhead for operators.
Across the same period, DATA.BET reported +299% active users, +129% across clients GGR, +246% events per quarter, and +218% bets placed.
DATA.BET also said the audience profile overlaps with live football bettors, which it believes supports retention during seasonal breaks. The supplier added that the algorithm-driven format “carries no fraud exposure,” supports In-Stream Betting overlays, and provides near-zero latency between broadcast and market updates.
“Over the past year, our bot-vs-bot virtual content has delivered consistent, measurable results across every operator deployment. Building e-Football in-house gives us the flexibility to configure it to what each operator actually needs — whether that is a specific league structure, a particular mix of bot and player content, or a branded competition format,” mentioned Rostyslav Likhtin, Head of Product at DATA.BET.
The post DATA.BET reports 168% turnover growth from virtual content in Q1 2025–Q1 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
content studios
155.io makes fintech debut with Coverd partnership
155.io has signed a partnership with US-based fintech platform Coverd, marking the content studio’s first move into fintech. The deal was announced Thursday 21st May 2026.
Under the agreement, 155.io’s real-world games will be integrated into Coverd’s platform. Coverd said the integration is designed to turn everyday transactions into interactive experiences where users can win the chance to have purchases covered through 155.io gameplay.
Sam Jones, Founder & CEO of 155.io, said: “This partnership gives us the opportunity to bring our content to a completely new audience. We share a philosophy with Coverd around disrupting and modernising industries through more interactive experiences. They understand that younger audiences expect entertainment and engagement across every digital touchpoint, including finance, which is exactly how we think about design.”
Albert Wang, Coverd co-founder, added: “Today’s consumer is actively embracing gamified products across every category, so there’s no reason personal finance should stay in the stone age. We’re excited to work with 155.io to make financial experiences more interactive and give everyone a chance to live big by winning back their purchases. 155.io’s next-gen content fits perfectly with what we’re building at Coverd.”
155.io said the integration will bring its interactive content—built around live-action footage and real-time mechanics—to Coverd users. The studio’s portfolio includes Rush Hour from its CCTV Game
library, alongside Ducks.io and Snow Run.
The post 155.io makes fintech debut with Coverd partnership appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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