Connect with us

Latest News

U.S. Online Poker (Gambling) Market Share Forecasted to Reach USD 183.30 Billion by 2034, at 14.9% CAGR: Prophecy Market Insights

Published

on

us-online-poker-(gambling)-market-share-forecasted-to-reach-usd-18330-billion-by-2034,-at-14.9%-cagr:-prophecy-market-insights
“U.S. Online Poker Market” from 2024-2034 with covered segments By Type (Texas Hold’em, Omaha, Seven-Card Stud, and Other Games), By Platform (PC, Tablet, Smartphone, Gaming Console, and Arcade Games), By Application (Gambling and Entertainment), By End-User (Gambling Enthusiasts, Dabblers, and Social Exuberant Players) Forecast, (2024-2034), which provides the perfect mix of market strategies, and industrial expertise with new cutting-edge technology to give the best experience.
Covina, Aug. 05, 2024 (GLOBE NEWSWIRE) — According to Prophecy Market Insights, the U.S. online poker market size and share is projected to grow from USD 54.03 Billion in 2024 and is forecasted to reach USD 183.30 Billion by 2034, exhibiting a compound annual growth rate (CAGR) of 14.9% during the forecast period (2024 – 2034).

U.S. Online Poker Market Report Overview

In the game of online poker, a player gets to play against other opponents across the globe. This game requires one not only to choose among the several varieties of poker available, like Texas Hold’em, Omaha, and Seven-Card Stud, but also to log in to some websites that deal with online poker. Bets are made according to the strength of the hand with virtual chips. At the end of every round, the best hand collects the pot. Apart from anonymity, speed, convenience, and the number of tables, a player can play from anywhere with an internet connection, and many platforms allow a person to play at many different tables.

The legal landscape of the U.S. online poker market has changed dramatically over the years. Big poker operators such as PokerStars and Full Tilt Poker used to be bigger players until legal complications and regulatory changes came hard on the industry after the events of Black Friday in 2011. The United States adopted state-by-state online gambling regulation, where certain states passed bills to legalize online poker and others were vehemently opposed. Today’s market is fragmented because only a few states allow regulated online poker. Other significant challenges include variations of the legislation among states, market fragmentation, pressure from new entrants and social gaming products, and fewer players. Still, potential growth might come out of the prospective legalization that is being considered by other states.

     

Our Free Sample Report includes:

  • Overview & introduction of market study
  • Revenue and CAGR of the market
  • Drivers & Restrains factors of the market
  • Major key players in the market
  • Regional analysis of the market with a detailed graph
  • Detailed segmentation in tabular form of market
  • Recent developments/news of the market
  • Opportunities & Challenges of the Market

Competitive Landscape:

The U.S. online Poker Market is characterized by rapid growth, technological innovation, and fierce competition. Companies are expanding their global presence, focusing on sustainability, and diversifying their service offerings to stay competitive.

Some of the Key Market Players:

  • PokerStars
  • BetMGM Poker
  • Borgata Poker
  • WSOP.com
  • Partypoker
  • 888poker Playtika
  • Zynga Inc.
  • Arkadium
  • Quadrific Media Pvt Ltd.
  • BLITZPOKER
  • Ignition
  • Americas Cardroom
  • BetOnline
  • True Poker
  • Bovada
  • Juicy Stakes

 

Analyst View:

In the U.S. market, operators like PokerStars and Full Tilt Poker used to be small entities, but since Black Friday in 2011, a fragmentation process began, with legislation very different from one country to another, added pressure from new entrants, and social gaming products pressing on the industry. Improved technology has increased the reach of online poker to younger demographics, especially those who love mobile gadgets with user-friendly applications and responsive websites. Demographic changes at a rapid pace, like urbanization and lifestyle changes, have also significantly shifted people’s interest in these online gambling activities. Trends affecting the U.S. online poker market include changing laws and regulations that have enabled operators to invest, innovate, and develop their businesses around uniformity and clarity. The promulgation of specific licensing rules, consumer protection, and dispute resolution procedures has resulted in a more respectable and trustworthy sector for players regarding the integrity and fairness of the games.

Market Dynamics:

Drivers:

Involvement of Technology

  • Geographical barriers have been eliminated and competition heightened because of the very wide coverage of high-speed access to the Internet at reasonable prices. The result is the wide reach of online poker. There is an increase in the number of poker players who play on mobile gadgets; most of those are from younger demographics, where more user-friendly mobile applications and responsive websites have been created. Thanks to advancements in gaming technology, now players can join in on poker games that are ever more realistic, complete with engrossing gameplay, stunning graphics, and animations that seem like real life.

Demographical changes

  • Since they are more familiar with using digital devices and they all have a liking for online entertainment, there is a growing interest in online gambling activities among the younger population, particularly poker. Online poker has been trendier of late since many people have leisure time and disposable income to seek new types of entertainment, resulting from urbanization and lifestyle changes. The proliferation of social media and forums has provided a launch pad through which poker culture proliferates, drawing new players into the fold. Online poker is, therefore, a preferred option as the quest for easy leisure options increases amid lifestyles that grow busier with each passing day and working hours getting longer.

 

Market Trends:

Changes in Law and Regulation

  • The online poker industry will expand based on a very supportive regulatory framework. Operators can invest, innovate, and develop their businesses based on a firm platform provided through uniformity and clarity in the laws. A state that takes a lax approach will promote innovation and competitiveness and have more participants attracted to it. Too rigid a law may completely stifle development and compel operations on the black market. Jurisdictions harmonize gambling laws to create a level playing field and facilitate cross-border operations. More significantly, specifying certain licensing rules, consumer protection, and dispute resolution procedures have made this sector more respectable and trustworthy for its participants, increasing players’ trust in the integrity and fairness of the games.

Segmentation:

U.S. online Poker Market is segmented based on Type, Application, and Region.

Type Insights

  • The online poker market is segmented based on the device or platform a player uses to hook up and play these games. Where a mobile poker player utilizes either a tablet or a smartphone, a desktop poker player gets connected via their desktop PC or laptop. One can segment platforms further into downloaded software, which opens the full gaming experience to advanced features with options to customize, or web-based software that comes handy but may have some restrictions. Online poker operators should know these segments perfectly to adjust their offers and marketing efforts. Mobile optimization is what engages more eyeballs; unique features on a certain platform enhance the user experience and loyalty. Among these categories, one can define target audiences, understand their tastes, and develop player acquisition and retention strategies.

Application Insights

  • The segmentation of online poker includes end-user and game types. Gaming fanatics are those expert gamers who spend a lot of time and money over the game. The dabbler category includes those people who sometimes play poker for fun but not with the motive of earning money. The socially exuberant group in the online poker community plays poker for the sake of social contact and relationship building. Teens and adults would attract young players mainly those who have a huge attraction to low-stakes games. The most played poker variant would be the Texas Hold’em Poker, followed by Omaha, 7-Card Stud, 5-Card Draw, and lastly The Queen. Other potential segments include device categories like mobile, desktop, tablet, PC, gaming console, and arcade games, while others are methods of payment, like credit cards, debit cards, and net banking. Knowing this enables an online poker operator to orient the product offerings, marketing strategies, and user experience toward the target audiences.

Recent Development:

  • In February 2024, OneVerse acquired Spartan Poker; and set aside $120 million for M&A in real-money gaming. Metaverse and gaming tech company OneVerse has acquired online poker startup Spartan Poker and earmarked $120 million (~Rs 1000 crore) for mergers and acquisitions targeted towards real-money gaming companies in India. The sector is currently reeling under the cost pressures of high taxation and customer retention.

Regional Insights

  • North America:

The North American online poker market is complex and dynamic; the United States itself is a nascent yet potential jackpot in its entirety. It is characterized by state-by-state regulation against the patchy backdrop of laws and the 2011 “Black Friday” crackdown. Barring all odds, online poker has been legalized by a few states, and it is slowly gaining its lost glory. Some of the important states representing the market are New Jersey, Nevada, Delaware, Michigan, and Pennsylvania.

Such challenges include regulatory uncertainty, market fragmentation, and black markets. Another challenge to the operators and players is the inconsistent regulatory environment from state to state. A contributing factor to this market fragmentation is the lack of interstate poker agreements that hold back player pools, killing competition in its tracks. Illegal online poker sites remain in operation, tainting the legal marketplace.

Browse Detail Report on “U.S. Online Poker Market Size, Share, By Type (Texas Hold’em, Omaha, Seven-Card Stud, and Other Games), By Platform (PC, Tablet, Smartphone, Gaming Console, and Arcade Games), By Application (Gambling and Entertainment), By End-User (Gambling Enthusiasts, Dabblers, and Social Exuberant Players) – Trends, Analysis, and Forecast till 2034” with complete TOC @ prophecymarketinsights.com/market_insight/u-s-online-poker-market-5338

 

EU Taxes

Malta Prepares For EU Budget Battle To Stave Off Gambling Levy

Published

on

malta-prepares-for-eu-budget-battle-to-stave-off-gambling-levy

Malta’s Prime Minister has said his nation will veto any attempts by the EU to introduce a bloc-wide online gambling levy, threatening to place the industry at the centre of febrile European politics.

Robert Abela has told Malta’s parliament that he would use his nation’s member state veto to block the passage of the next EU budget, if a proposed gambling levy is included.

The budget, formally known as the Multiannual Financial Framework (MFF), lays out how the EU will spend its €2trn budget from 2028 to 2034.

The prospect of adding a continent-wide tax to the budget remains only a proposal, but the idea has heavyweight backing.

Vice-president of the European Parliament Victor Negrescu is spearheading these efforts, arguing that a fast-growing digital industry that generates billions in revenue should be subject to EU-level taxation.

Negrescu says that the levy could generate between €2-4bn every year.

“This industry fully benefits from the EU’s single market, digital infrastructure and crossborder access, but operates under fragmented rules, unequal taxation and insufficient enforcement,” he said.

The online gambling sector might well quibble with the specifics of these claims.

The idea that it “fully benefits” from the EU single market may have been unassailably true in the point-of-supply era, but the subsequent fragmentation of national rules that Negrescu refers to has significantly complicated that picture.

Nevertheless, backing for the levy from a senior European politician has naturally spooked the industry and its primary champion within the EU, Malta.

The levy would be so damaging to Malta’s economic interests that it is willing to use its most powerful EU instrument by executing a veto in the European Council in order to block the budget from being approved.

That would likely plunge the island nation into the centre of a political firestorm, but recent history suggests that smaller EU nations and their allies can successfully disrupt budget negotiations.

During discussions over the 2020 EU budget, Poland and Hungary successfully secured concessions after they both threatened to veto the MFF over rule-of-law requirements.

Malta will also hope to rely on support from the Friends of Cohesion, an informal alliance of 16 nations concerned with regional development, of which it is a part.

Negrescu’s pledge to pair his levy with a “clear EU directive against illegal and unlicensed platforms” is unlikely to satisfy the online gambling industry, despite growing complaints of a rampant black market from a number of quarters.

Malta strikes again

In simple terms, Malta is seeking to protect an industry which accounts for 10 percent of its gross domestic product.

The nation has shown a clear willingness to ignore the EU’s wishes in order to shield the many gaming firms that host their headquarters within its borders.

Most notably, the creation of Bill 55 has successfully protected local companies from having to repay hundreds of millions of euros in player refund settlements.

Ongoing cases before the Court of Justice of the European Union suggest that Europe’s top judges will soon rule against Bill 55, which is now Article 56A of Malta’s gambling act.

The European Commission also launched infringement proceedings against Malta over the provision

Tax troubles.

There are so far no specifics on how the levy would be calculated or what value it would be set at, but beyond Malta an additional levy would also be extremely challenging for operators in European markets already struggling with high tax burdens.

This includes the Netherlands, where a government report released this week has shown that staggered increases to taxes of 37.8 percent of gross gambling revenue (GGR) have failed to deliver any benefit to the country’s budget.

Even a relatively slight increase to this tax rate could send more operators scurrying out the market and see channelisation dive further than its current rate of 55 percent.

Nations like France, where online betting is taxed at 59.3 percent of GGR, or Portugal, with its 8 percent turnover tax on online sports betting, would also feel an impact.

Negotiations over the contents of the EU budget are set to continue for several months, with the approval process expected to be completed in late 2026 or early 2027.

Leaders in the Council of Europe have agreed to come to a preliminary deal on the MFF by October, according to a coordinated statement issued earlier this month.

Malta’s devout opposition to a possible gambling levy is just one of a range of issues under discussion, including a stark divide between nations such as Germany, which favour spending cuts, and the Friends of Cohesion, who want additional cash for agriculture and regional funding.

The post Malta Prepares For EU Budget Battle To Stave Off Gambling Levy appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

Continue Reading

anime

G2 drops limited-edition One Piece streetwear capsule on June 25

Published

on

g2-drops-limited-edition-one-piece-streetwear-capsule-on-june-25

The esports organisation’s second anime apparel collaboration will be sold exclusively via g2esports.com/shop.

G2 is launching a limited-edition G2 | One Piece capsule collection on June 25, with the drop available exclusively through the organisation’s online store at g2esports.com/shop.

The collection is inspired by One Piece’s Gear 5 Monkey D. Luffy and includes hoodies, zip-ups, t-shirts, caps, sleeves, and tote bags. According to G2, the items use a black-and-white palette and feature a minimalist embroidered logo alongside a custom G2 | One Piece Jolly Roger that combines the G2 samurai emblem with Luffy’s straw hat.

“At G2, we’re continuing to push the culture and fashion of esports beyond competition alone, and this One Piece collection is a natural extension of that,” says Sabrina Ratih, COO of G2 Esports. “We wanted to create a capsule that continues to elevate the esports fashion space – understated, premium, and stylish enough for everyday wear, while still carrying the spirit of adventure, ambition, and individuality that defines One Piece and G2 alike. Every piece is designed to bridge the gap between fandom and everyday style, and continuing our mission to redefine what esports fashion can be.”

G2 described the drop as its second anime collaboration, following a previous apparel collaboration with Solo Leveling. The company positioned the release as part of its broader effort to connect esports, anime, and streetwear.

One Piece debuted in 1999 and remains one of the largest anime franchises globally. G2 cited over 600 million manga copies sold and more than 1,160 episodes for the series.

The post G2 drops limited-edition One Piece streetwear capsule on June 25 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

Continue Reading

Latest News

Ygam joins four UKRI-funded gambling harms research partnerships

Published

on

ygam-joins-four-ukri-funded-gambling-harms-research-partnerships

Projects sit within UKRI’s Research Programme on Gambling and the GHR-UK Evidence Centre, backed by the statutory levy.

Ygam has been named as a partner on four projects funded through the UKRI Research Programme on Gambling, supported by the statutory levy. The charity will work with academic teams including the University of Birmingham, Bournemouth University, the University of Plymouth, Lancaster University, and Liverpool John Moores University.

The four projects sit within the Gambling Harms Research UK (GHR-UK) Evidence Centre, which coordinates 19 one-year Innovation Partnerships under the programme. UKRI has been appointed by the UK Government to oversee research commissioned through the new statutory Gambling Levy. Under the levy, 20% of annual funding will be allocated to research, equating to £22.1 million in 2025/26.

Emily Tofield, Chief Executive of Ygam, said: “We are pleased to be working in partnership with leading university partners, contributing our expertise in a key strategic area of our work. A defining strength of our approach is that it is grounded in robust insight and research, underpinning everything we do. This enables us to understand how and why harms emerge and translate that into practical, preventative education that is credible and scalable. We look forward to achieving these outcomes together and informing effective measures to prevent harms among children and young people.”

Ygam said its advisory panels — including young people, individuals with lived experience, community and faith leaders, gaming and esports representatives, and student ambassadors — will help shape the research to reflect “real-world experience and diverse community perspectives.”

The four partnerships are: INTEGRATE (University of Birmingham, Ygam, Al-Hurraya and Community Connexions), focused on intersectional gambling harm and interventions for children, young people and emerging adults; “From Evidence to Action: Safeguarding Neurodivergent Young People in Gamified Digital Environments” (Bournemouth University, Ygam, Work’n’Diversity CIC), focused on gambling-like risks in gamified digital environments; GRASP (University of Plymouth-led partnership including NatCen, NHS and third-sector organisations, and Ygam), mapping support pathways and gaps in prevention and recovery; and GRACE-Net (Lancaster University and Liverpool John Moores University with local authorities, NHS partners, third-sector organisations and Ygam), testing collaborative approaches in the North West of England and sharing learning more widely.

The post Ygam joins four UKRI-funded gambling harms research partnerships appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

Continue Reading

Trending

Get it on Google Play

Fresh slot games releases by the top brands of the industry. We provide you with the latest news straight from the entertainment industries.

The platform also hosts industry-relevant webinars, and provides detailed reports, making it a one-stop resource for anyone seeking information about operators, suppliers, regulators, and professional services in the European gaming market. The portal's primary goal is to keep its extensive reader base updated on the latest happenings, trends, and developments within the gaming and gambling sector, with an emphasis on the European market while also covering pertinent global news. It's an indispensable resource for gaming professionals, operators, and enthusiasts alike.

Contact us: [email protected]

Editorial / PR Submissions: [email protected]

Copyright © 2015 - 2024 - Recent Slot Releases is part of HIPTHER Agency. Registered in Romania under Proshirt SRL, Company number: 2134306, EU VAT ID: RO21343605. Office address: Blvd. 1 Decembrie 1918 nr.5, Targu Mures, Romania