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Studio to shift up a gear with its own development and distribution platform as it sets its sights on new markets and more operator partnerships

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Fantasma Games, the studio that produces slots beyond gambling, has rolled out Xpand, a powerful Remote Game Server (RGS) to strengthen its relationship with operators and to drive forward with its ambitious growth plans.

The Fantasma Xpand provides the studio with many benefits, including continued operational excellence and deepening support for its operator partners in scaling their content offerings around the studio’s premium games and products.

It also allows the studio to take its product roadmap and game production to the next level facilitating even more innovation by making it easier to bring new concepts, mechanics and gameplay to the market while speeding up time to market for new and existing partners.

The platform already comes with easy-to-use gamification tools and enables operators to quickly set up and manage player engagement activities such as prize drops, tournaments, missions and more.

Operators can take advantage of a standard API for integration, allowing Fantasma to strike and deploy new partnerships at scale and at speed.

Fantasma’s entire game portfolio is available via Xpand. This includes legacy titles such as Flower Fortune Megaways and its most recent releases like Shadow Summoner Elementals.

The launch of Fantasma Xpand is the next logical step in the studio’s development. It’s already built a reputation for producing thrilling content, often based on compelling narratives and with smart mechanics, to provide a unique player experience.

Armed with its RGS, Fantasma is now eyeing expansion into emerging markets such as Latin America and Africa having firmly established itself in Europe and the US.

 

Fredrik Johansson, Founder and CEO of Fantasma Games, said: “This is a milestone moment for Fantasma Games, allowing us to form stronger operator partners while also giving us greater control over our development and distribution.

“We have incredibly ambitious growth plans, both in terms of our product roadmap and increasing our roster of operator partners in core markets across the world, and we will only be able to achieve this with our own RGS.

“Ultimately, it will allow us to develop better games and deliver these games to more operators in more markets than ever before via a smooth, seamless, direct integration.”

The post Studio to shift up a gear with its own development and distribution platform as it sets its sights on new markets and more operator partnerships appeared first on European Gaming Industry News.

asia-pacific

Groove shortlisted for Best Aggregator at SiGMA Asia Awards 2026

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Groove has been named a finalist for Best Aggregator 2026 at the SiGMA Asia Awards, with the ceremony scheduled for 2 June 2026 at the SMX Convention Centre Manila during the SiGMA Asia Summit.

The shortlist was announced by Global Gaming Insider, according to the company. Groove said its platform aggregates more than 15,000 games from over 150 providers via a single API.

Giusy Campo, Business Development Director at Groove, said: “This shortlist is external recognition of a truth we already feel internally: Groove is moving at a different pace. Asia is not a single market, it is a collection of distinct regulatory environments, player behaviours, and partnership opportunities”

Campo added: “Our platform is built to respect that complexity, not smooth it over. Being named a finalist for Best Aggregator tells us that our approach; deep integration, localised content strategies, and commercial precision; is resonating with the operators who matter most in this region. We are not just bringing games to Asia. We are bringing a roadmap for sustainable growth.”

Yahale Meltzer, Co-Founder and CEO of Groove, said: “The aggregation space is crowded. Differentiation is everything. This nomination confirms that our vision, transforming aggregation from a commodity into a strategic growth discipline, is taking hold.” He added: “Operators across Asia are no longer asking for just volume or speed. They are asking for structural resilience, data intelligence, and a partner who can execute across fragmented regulatory landscapes with precision. Groove delivers that. To be recognised alongside the best in Asia is a privilege, but the real work continues in Manila and beyond. We are here to win, not just awards, but the trust of the operators who build their businesses on our platform.”

The post Groove shortlisted for Best Aggregator at SiGMA Asia Awards 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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data providers

DATA.BET reports 168% turnover growth from virtual content in Q1 2025–Q1 2026

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DATA.BET says turnover from its virtual content grew 168% between Q1 2025 and Q1 2026, with the supplier reporting the product accounted for 39% of total virtual sports turnover and 45% of profits over the period.

The company said the content is developed fully in-house and delivered through automated bot-vs-bot matches that run 24/7 without dependence on real-world fixture schedules. DATA.BET positioned the format as a way to provide continuous events and reduce operational overhead for operators.

Across the same period, DATA.BET reported +299% active users, +129% across clients GGR, +246% events per quarter, and +218% bets placed.

DATA.BET also said the audience profile overlaps with live football bettors, which it believes supports retention during seasonal breaks. The supplier added that the algorithm-driven format “carries no fraud exposure,” supports In-Stream Betting overlays, and provides near-zero latency between broadcast and market updates.

“Over the past year, our bot-vs-bot virtual content has delivered consistent, measurable results across every operator deployment. Building e-Football in-house gives us the flexibility to configure it to what each operator actually needs — whether that is a specific league structure, a particular mix of bot and player content, or a branded competition format,” mentioned Rostyslav Likhtin, Head of Product at DATA.BET.

The post DATA.BET reports 168% turnover growth from virtual content in Q1 2025–Q1 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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content studios

155.io makes fintech debut with Coverd partnership

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155.io has signed a partnership with US-based fintech platform Coverd, marking the content studio’s first move into fintech. The deal was announced Thursday 21st May 2026.

Under the agreement, 155.io’s real-world games will be integrated into Coverd’s platform. Coverd said the integration is designed to turn everyday transactions into interactive experiences where users can win the chance to have purchases covered through 155.io gameplay.

Sam Jones, Founder & CEO of 155.io, said: “This partnership gives us the opportunity to bring our content to a completely new audience. We share a philosophy with Coverd around disrupting and modernising industries through more interactive experiences. They understand that younger audiences expect entertainment and engagement across every digital touchpoint, including finance, which is exactly how we think about design.”

Albert Wang, Coverd co-founder, added: “Today’s consumer is actively embracing gamified products across every category, so there’s no reason personal finance should stay in the stone age. We’re excited to work with 155.io to make financial experiences more interactive and give everyone a chance to live big by winning back their purchases. 155.io’s next-gen content fits perfectly with what we’re building at Coverd.”

155.io said the integration will bring its interactive content—built around live-action footage and real-time mechanics—to Coverd users. The studio’s portfolio includes Rush Hour from its CCTV Game™ library, alongside Ducks.io and Snow Run.

The post 155.io makes fintech debut with Coverd partnership appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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