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AGHANIM RESEARCH GAUGES DMA AWARENESS AND POTENTIAL IMPACT ON DIRECT-TO-CONSUMER DISTRIBUTION

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 Aghanim, a mobile gaming fintech company founded by the former CEO and CTO of Xsolla, today reveals fascinating new research among mobile game developers relating to the recently launched Digital Markets Act (DMA).

The research is based on interviews with 300 mobile game developers across the US, UK and Germany in the weeks leading up to the introduction of the Act. The new European Union legislation aims to ensure a higher degree of fairness and competition in European digital markets and designates a number of major tech corporations including Apple and Alphabet (Google) as “gatekeepers”.

The key findings of the study shows:

  • 62% of mobile game developers are aware of the Digital Markets Act
  • 82% have at least some understanding of how it will impact their business. Almost a fifth (19%) feel they have a complete understanding of the DMA’s impact
  • 31% of mobile game developers feel they will have more freedom under the DMA, though just 9% are confident they’ll be able to keep more of their revenue
  • Only 13% have ruled out making changes to their payment processes. A third (33%) have begun implementing them
  • Awareness of the DMA is highest in Germany (70%), followed by the UK (68%). Less than half (47%) of US developers are aware of the legislation. While the DMA is a European framework, it applies to US developers operating in the EU

Constantin Andry, Co-founder and Co-CEO at Aghanim, commented: “This data shows that there’s an appetite for change among game developers. Yes, the platform holders instigated the $92 billion mobile games industry, but we need to be asking why game developers – the people who make the games – now only see about 10% of this.  With direct-to-consumer distribution, there’s an opportunity to ensure a further $18 billion of annualized value remains within the video games industry, with game creators, which will help soften many ongoing issues including layoffs. Otherwise, the business of making mobile games could soon become unviable.”

Konstantin Golubitsky, Co-founder and Co-CEO at Aghanim, added: “The opportunity for game developers is to create a web-based game hub for their titles which provides added value for their most engaged and valuable users, keeping them coming back regularly. Ultimately, players spend where they see the most value, and our goal is to help developers provide them with the greatest value at the lowest cost.”

A key promise of the Digital Markets Act is to provide fairer competition and greater choice to gamers and game studios. However, Apple’s latest business terms introduced a Core Technology Fee which, for many game developers, cancels out the potential benefits of third-party distribution. Despite the game developers being surveyed before the introduction of the Core Technology fee, just 40% said Apple is a positive force for the games industry. 39% were neutral, while 21% felt Apple was having a negative impact. Since the introduction of App Tracking Transparency in 2021, game developers have increasingly explored direct-to-consumer platforms such as browser stores to supplement on-platform monetization with lower-fee options. 

An online survey was conducted on behalf of Aghanim by Atomik Research among 305 mobile game developers in the UK (101), Germany (103), and the USA (101). The research fieldwork took place between 18-22 February 2024. Atomik Research is an independent creative market research agency that employs MRS-certified researchers and abides by MRS code.

 

 

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Philippine Sportsbook ArenaPlus Selects Altenar as Technology Provider

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Altenar has entered the Philippines’ regulated sports betting market after being selected to power ArenaPlus, the flagship sportsbook platform of DigiPlus Interactive Corp. and the #1 PAGCOR-licensed online sportsbook in the Philippines.

As part of the agreement, ArenaPlus is transitioning its sportsbook operations to Altenar’s advanced, fully-managed sportsbook solution. The platform includes customised betting options for enhanced localisation, fast in-play and live betting, advanced risk management, and compliance controls designed to support a mobile-first market.

Altenar’s in-house statistical model and automated pricing tools ensure a comprehensive player props portfolio on Philippine Basketball Association (PBA) games, alongside faster odds updates, enabling ArenaPlus to further enhance its sports betting experience for users.

The deal further strengthens Altenar’s position as a trusted sportsbook technology provider in regulated markets worldwide, delivering high-performance and adaptable solutions that support operators’ long-term growth. By combining innovation with operational excellence, Altenar is setting the bar for reliability and growth across Asia.

Dinos Stranomitis, COO at Altenar said: “Partnering with DigiPlus to power ArenaPlus marks a key step in our entry into the Philippines, a highly engaged and rapidly growing regulated market. Our fully managed, localised sportsbook delivers the performance, stability, and compliance required in this market.

“This agreement reinforces our ability to support ambitious operators and establishes a solid foundation for long-term growth.”

Erick Su, Head of ArenaPlus, added: “Altenar provides the technical strength and reliability needed to elevate the ArenaPlus sportsbook experience. Their fully-managed solution aligns with our strategy for continued growth in the Philippines, particularly amid the rising demand for live and in-play sports betting.

“With Altenar’s technology in place, we can continue enhancing the player experience while building a partnership focused on long-term and sustainable growth.”

The post Philippine Sportsbook ArenaPlus Selects Altenar as Technology Provider appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Relax Gaming adds Purrrminator Dream Drop to its jackpot series

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Relax Gaming has released Purrrminator Dream Drop, the latest title in its Dream Drop jackpot series.

The supplier said the Dream Drop series has now produced 30 MEGA Jackpot millionaires, with four payouts triggered this year in a record time frame. Relax also said the Dream Drop portfolio offers more than 50 game choices from six studios.

Purrrminator Dream Drop features a connected-ways grid where players match three or more adjacent symbols. The Reverse Avalanche feature triggers when landing a connected way, with higher-value wins remaining on the grid.

Tony O’Mahony, Chief Product Officer at Relax Gaming, said: “Purrrminator Dream Drop bring fun, high-energy gameplay to our jackpot game portfolio. The addition of Dream Drop gives fans of the game a shot at our life changing jackpots!”

The post Relax Gaming adds Purrrminator Dream Drop to its jackpot series appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Compliance Updates

Two US Senators Introduce GAME Act to Protect Youth from Targeted Gambling Advertising

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U.S. Senators Katie Britt (R-Ala.) and Richard Blumenthal (D-Conn.) introduced landmark legislation to combat the rapid and concerning rise in youth gambling. The Gaming Advertisement to Minors Enforcement (GAME) Act would prohibit social media companies and other advertising websites from targeting minors with sports betting through online advertising.

“The rise in sports gambling among minors, particularly among young boys, is jarring. We know targeted advertising from gambling and prediction market websites can serve as the gateway to dangerous habits that too often become crippling addictions. Our legislation takes a critical step toward addressing this problem before it worsens. Our next generation is our greatest asset, and it’s our responsibility to take the necessary steps to protect them from online dangers whenever we can—which is exactly what this bill does,” said Senator Britt.

“Sportsbooks and prediction markets are treating young people like a gold rush, flooding the internet with advertisements and promotions to hook them on gambling when they’re young. High schoolers, even middle schoolers, are now gambling on their phones as never before, losing real money and creating life-altering addiction. The GAME Act would create a nationwide ban on targeted advertising of gambling to kids, backed with the force of punishing fines,” said Senator Blumenthal.

A 2024 study found that individuals who begin gambling before the age of 18 are 50% more likely to develop a gambling problem, while 1 in 6 parents say they would not know if their child was gambling.

Senator Britt noted: “Years ago, parents could lock the door at night and assume that their children were safe. In today’s digital age, that is sadly no longer the case—dangers can enter our homes every single day through the palm of our children’s hands. Youth gambling addictions could be developing under parents’ roofs without them even knowing it, which is why it’s critical that we help parents combat this.”

Another recent study found that 45% of adolescent boys who gamble see gambling-related content online. Additionally, 59% reported that gambling-related content began appearing in their algorithms without them proactively searching for it.

The Federal Trade Commission (FTC) would be responsible for enforcing the law, which would begin one year after enactment. Failure to comply could result in civil financial penalties and injunctive relief sought through the courts.

Under the GAME Act, repeat offenders can be referred to the Department of Justice (DOJ), which could impose financial penalties of up to $100,000 for each advertisement shown to a minor that promotes sports gambling. In cases where thousands of advertisements are shown to minors, the financial penalties could become substantial.

Senator Britt has been a leading voice in combating the rise in youth sports gambling and has led two separate bipartisan letters on the issue. In October of 2025, she led a bipartisan effort urging the DOJ to take action against illegal offshore gaming operations, which often lack strong age verification procedures to keep minors off their platform. In January of 2026, she led a bipartisan letter to the Centers for Disease Control and Prevention (CDC) urging the agency to further study the alarming rise in gambling among America’s youth.

“I’m thankful to partner with Senator Blumenthal in this bipartisan effort, and I hope our colleagues will rally around this important issue so we can get this legislation to President Trump’s desk as soon as possible,” said Senator Britt.

The post Two US Senators Introduce GAME Act to Protect Youth from Targeted Gambling Advertising appeared first on Americas iGaming & Sports Betting News.

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