eSports
The World’s Best Street Fighter 6 Players Are Set to Clash at Red Bull Kumite New York on March 16th & 17th – Here’s Everything You Need to Know!
- The two-day event will be held at the historic Greenpoint Terminal Warehouse, New York, March 16 & 17, 2024.
- The Main Event on March 17 will be in single elimination format, where 16 players, including an invitee and the Play-In winner, battle through a bracket drawn during the opening ceremony in first-to-five matches.
- Confirmed fighters include renowned players such as reigning champion Adel “Big Bird” Anouche, Valentin “Valmaster” Petit and Lin “Oil King” Li-wei.
- Commentary lineup features Michael “Yipes” Mendoza, Femi “F-Word” Adeboye, and others for expert insight and analysis.
- AOC returns as the Official Monitor Partner with PlayStation as the Official Console Partner and Vitrix as the official partner of peripherals.
- The tournament will be streamed live on twitch.tv/redbull and youtube.com/@redbullgaming.
Red Bull Kumite, the eminent Street Fighter 6 tournament, is set to take place this weekend in New York with the full roster of fighters announced and ready to duke it out for the title of Red Bull Kumite 2024 Champion. Here’s everything you need to know!
A highlight in the Fighting Game Community’s calendar, the two-day event will take place at the historic Greenpoint Terminal Warehouse, a fitting venue for what will be one of the most memorable FGC events of 2024. Bringing a rich and immersive storyline to this year’s tournament, fans will play witness to the villainous Battle King’s scheme to rule the underground world of Street Fighter, with only one hero set to emerge victorious.
Confirming the final players who complete the exciting lineup, Red Bull Kumite New York features notable talent such as French competitor Valentin “Valmaster” Petit and the 2023 EVO JP Champion, Lin “Oil King” Li-wei. Since January, fierce competition has also been unfolding on local battlefields, with numerous contenders vying for the last two coveted spots in the Grand Final. Last year’s champion Adel “Big Bird” Anouche will be returning to the iconic cage to defend his title in the ultimate Street Fighter showdown. Players from Japan, Italy, USA, Canada, and France have been competing for the final play-in spots and will be in with a chance to overthrow the pros in what would surely be one of the biggest upsets in FGC esports.
Red Bull Kumite New York kicks off with the Play-In on March 16th, featuring a double-elimination, first-to-three tournament between the eight players who have come from World Qualifiers. The winner will then qualify for the Main Event on March 17th.
The Main Event is a single-elimination tournament featuring 16 players, including 14 that have been directly invited, and winners of the Last Chance Qualifier and Play-In. The bracket draw will take place at the opening ceremony, preceding the action kicking off from round one all the way to the Grand Final, all played in a first-to-five format (BO9).
With the stakes at their highest, the event promises a stellar showcase of unbridled talent, complemented by a distinguished commentary team. Renowned players Joe “LI Joe” Ciaramelli and host Rob “RobTV” Burney will join forces to guide viewers through the thrilling matches. The commentary lineup also includes Michael “Yipes” Mendoza, reporter Zhi Liang Chew, Femi “F-Word” Adeboye, Logan Sama, and Samantha “Persia” Hancock, all returning for another year to provide expert insight and analysis.
Confirmed players for Red Bull Kumite 2024 are as follows:
- Victor “Punk” Woodley (USA)
- Saul Leonardo “MenaRD” Mena II (Dominican Republic)
- Tsunehiro “Gachikun” Kanamori (Japan)
- Adel “Big Bird” Anouche (United Arab Emirates)
- Wong “Chris Wong” Yuk-cheung (Hong Kong)
- Derek “iDom” Ruffin (USA)
- Hibiki The Beast (Japan)
- Masato “Bonchan” Takahashi (Japan)
- Lin “Oil King” Li-wei (Taiwan)
- Valentin “Valmaster” Petit (France)
- Hajime “Tokido” Taniguchi (Japan)
- Du “NuckleDu” Dang (United States)
- Shin “Leshar” Moon-sup (South Korea)
- Rob “Broski” Livingston (United Kingdom)
Play-in competitors vying for a spot in the grand final:
- USA: Noah “NoahTheProdigy” Solis
- USA: Sean “Shine” Simpson
- USA: Alan “Nephew” Sun
- USA: Stephen “Space Boy” Agyemang
- France: Nathan “Mister Crimson” Massol
- Italy: Andrea “Garnet” Parlangeli
- Japan: Ryukichi
- Canada: Kuang “Zhen”
Red Bull Kumite New York is joined by three amazing partners for 2024 including AOC as the Official Monitor Partner, bringing exceptional visual clarity and ultra-high refresh rates to competitors, while PlayStation kicks into gear as the Official Console Partner. Red Bull Kumite New York will also be partnering with world-leading peripherals and accessories manufacturer, Victrix, to provide unique and accessible gear to the gaming community.
Watch Red Bull Kumite New York live on March 16 and March 17 via twitch and youtube.
Please see below for a recap:
- Red Bull Kumite, the prestigious fighting game tournament, will take place in New York and kick off on March 16 & 17, 2024 at Brooklyn’s historic Greenpoint Terminal Warehouse
- AOC will be this year’s official Monitor Partner, bringing exceptional visual clarity and ultra-high refresh rates to competitors. Playstation joins Red Bull Kumite for the first time as Official Console Partner with Victrix joining as official partner of peripherals.
AOC
Founded in 1967, AOC is a globally leading monitor and IT accessories brand and a subsidiary of TPV Technology Limited, the world’s largest LCD manufacturer. AOC’s comprehensive product portfolio provides innovative, ergonomic, environmentally conscious and stylish solutions for professional as well as personal applications. The sub-brand of AOC, AGON by AOC, offers one of the strongest portfolios of high-performance gaming monitors in the world and a complete ecosystem of gaming accessories grouped in three categories: AOC GAMING for core gamers, AGON for competitive gamers and AGON PRO for esports enthusiasts and professional esports players. Since 2020 AGON by AOC has been one of the leading gaming monitor brands and a top choice of gamers worldwide.For more information please refer to AGON by AOC’s official website or follow AGON by AOC on Facebook, X or Instagram.
PlayStation
PlayStation Tournaments enables gamers of all levels to compete, win prizes, and connect with others worldwide, directly from their PlayStation consoles. PS5 Tournaments are available in a diverse range of games, fostering a community where participants can showcase their skills, enjoy competitive play, and take-home incredible prizes.
Victrix
PDP Gaming is an industry leader providing high-quality licensed peripherals and accessories for all major video game platforms. PDP believes that design-forward, high-performance gear should be as unique and accessible as the gaming community itself. From beginner to professional, PDP’s product lines offer uncompromising performance and striking designs that transport gamers into seamless, immersive experiences where competition, connection, and personal expression are limitless. Victrix by PDP is purpose built for Esports athletes and enthusiasts looking for unmatched performance and competitive advantage. For over 25 years, PDP has been supplying video game peripherals and accessories to major retailers across the world, including the United States, Canada, Europe, and Australia. For more information, visit PDP website and VICTRIXPRO website.
Berlin Gaming Industry
Tom Achsel Joins FACTORY-C to Spearhead “Home of Indies” Communications
FACTORY-C, the Berlin-based communications powerhouse specializing in gaming and esports, has announced the appointment of Tom Achsel as Event Communications Manager. Achsel will join the “Home of Indies” team alongside project initiator Christiane Gehrke, focusing on the platform’s global expansion and upcoming presence at Gamescom 2026.
With over a decade of experience in the tech and gaming sectors, Achsel brings a massive professional network and deep operational expertise to the agency.
A Veteran of the Berlin Gaming Scene
Tom Achsel is a well-known figure in the German development community. His career highlights include:
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Games Academy: Served as Head of Marketing & Events at one of Europe’s oldest game development institutions.
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Games Ground Berlin: Co-founded and led communications for the Berlin Gaming Festival, curating impactful B2B programs and speaker lineups.
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IGDA Berlin: Serves as Vice-Chairman, strengthening ties between local developers and the global gaming ecosystem.
Christiane Gehrke, Senior Event Communication & Sales Manager at Factory-C
“Tom knows the indie scene from multiple perspectives and has a sharp understanding of the needs of indie developers,” said Christiane Gehrke, Senior Event Communication & Sales Manager at FACTORY-C. “He brings everything needed to support the continued development of Home of Indies.”
Scaling the “Home of Indies” Platform
Since its debut in 2022, Home of Indies has grown into a central pillar of the Gamescom Indie Area. The platform provides a shared booth for independent developers, lowering the barrier to entry for international studios.
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2025 Growth: The booth expanded to 440 square meters, featuring over 50 games from a dozen countries.
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New Features: The project recently added a dedicated Spotlight Stage, streaming booths, and professional networking areas via MeetToMatch.
As Event Communications Manager, Achsel will lead the outreach strategy for Gamescom 2026, ensuring that the creative diversity of the global indie scene receives maximum visibility among press, influencers, and players.
The post Tom Achsel Joins FACTORY-C to Spearhead “Home of Indies” Communications appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
BlueBottle
BlueBottle Launches “League Broadcast” SaaS for Streamlined Esports Production
BlueBottle, the Munich-based esports technology innovator, has officially launched League Broadcast, its professional-grade production software, via a new Software-as-a-Service (SaaS) subscription model.
Announced on January 7, 2026, this B2C release moves the platform from selective partner deployments and its long-standing beta phase into a publicly accessible tool for leagues, tournament organizers, and individual content creators worldwide.
Professional Broadcast Tools for All Tiers
League Broadcast is designed to automate and elevate the visual storytelling of competitive gaming, specifically targeting the League of Legends ecosystem. The software bypasses traditional API limitations by using low-level game data collection to provide real-time, high-fidelity visualizations.
At launch, BlueBottle has introduced a tiered pricing structure to suit different operational scales:
| Tier | Status | Key Features | Target Audience |
| Free | Available | Core overlays, essential team/player data, basic game stats. | Grassroots creators & amateur streamers. |
| Basic | Available | Commercial usage rights, customizable pre-game elements, professional draft tools. | Semi-pro leagues & small event organizers. |
| Pro | Coming Soon | Advanced analytics, event-driven automation, premium production tools. | Professional leagues & high-scale live operations. |
Supported by Creative Europe Media
The transition to a scalable SaaS model was significantly bolstered by funding from Creative Europe Media, the European Union’s flagship program for the audiovisual and creative sectors. This backing allowed BlueBottle to invest in:
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Enhanced Stability: Hardening the software for 24/7 live environments.
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Improved Infrastructure: Faster development cycles and dedicated customer support.
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Accessibility: Lowering the barrier for European creators to produce “broadcast-quality” content that competes with high-budget international productions.
“This launch represents more than a new pricing model — it’s the moment League Broadcast becomes accessible to the wider esports community,” said Lars Eble, CTO at BlueBottle. “We were able to invest in long-term product quality… ensuring that our B2C customers receive the same level of reliability previously reserved for large partners.”
Strengthening the European Esports Ecosystem
By providing affordable, automated tools for real-time data visualization—such as dynamic gold graphs, inhibitor timers, and 3D in-world branding—BlueBottle is positioning itself as a core infrastructure provider for the digital media age. The platform allows smaller organizations to monetize their formats more effectively through professional-looking sponsor placements and deeper viewer engagement.
The post BlueBottle Launches “League Broadcast” SaaS for Streamlined Esports Production appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Akshat Rathee
Indian Esports 2026: Strategic Growth and the Asian Games Milestone
The Indian esports landscape is transitioning from a period of rapid “spectacle” growth to a phase defined by lasting institutional structure. Following the implementation of the Promotion and Regulation of Online Gaming Act (PROGA), 2026 is set to be the year where regulatory clarity, international competition, and domestic grassroots development converge.
The Impact of PROGA: Policy into Practice
The Promotion and Regulation of Online Gaming Act (PROGA), signed into law in August 2025, has officially moved from policy to practice. Its primary contribution to 2026 is the explicit separation of esports from money-based gaming.
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Legitimacy: By categorizing esports as a legitimate competitive pursuit, PROGA has unlocked state-level adoption and cleared the way for schools and colleges to integrate gaming into their sports frameworks.
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Commercial Confidence: With a clear regulatory environment, brands in sectors like FMCG, automotive, and BFSI are now viewing esports as a stable, long-term youth engagement platform rather than a risky experiment.
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Athlete Pathways: PROGA facilitates the creation of standardized national registries for athletes, ensuring that competitive integrity is maintained across grassroots and professional tiers.
The Asian Games 2026: A Global Stage
The Asian Games 2026 in Aichi and Nagoya, Japan, serves as the most critical milestone for the ecosystem this year.
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Medal Status: Esports will feature as a full medal event with 11 confirmed titles, including League of Legends, PUBG Mobile (Asian Games Version), and Pokémon UNITE.
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Indian Prospects: India’s best historical result (quarter-finals in League of Legends at Hangzhou) has set a high bar. For 2026, the focus has shifted toward high-performance training camps and long-term athlete mentorship to secure a podium finish.
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Multi-Sport Integration: Participation alongside traditional athletes reinforces the narrative that esports is a viable professional career, further encouraging government investment through schemes like Khelo India.
Market Evolution and Key Trends
The Indian gaming market is projected to reach approximately $5.02 billion in 2026, driven by a massive player base exceeding 500 million gamers.
| Trend | Impact in 2026 |
| Mobile Dominance | Over 95% of the market remains mobile-first, fueled by 5G expansion and affordable hardware. |
| Beyond BGMI | 2026 is seeing a push to diversify the market into fighting games, sports simulations, and PC titles to avoid “one-title dependency.” |
| Monetization Shift | Revenue is shifting from pure advertising toward battle passes, subscription models, and in-game progression. |
| Tier II & III Growth | Most new user acquisition is coming from smaller cities, demanding more vernacular and localized content. |
The post Indian Esports 2026: Strategic Growth and the Asian Games Milestone appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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