eSports
The World’s Best Street Fighter 6 Players Are Set to Clash at Red Bull Kumite New York on March 16th & 17th – Here’s Everything You Need to Know!
- The two-day event will be held at the historic Greenpoint Terminal Warehouse, New York, March 16 & 17, 2024.
- The Main Event on March 17 will be in single elimination format, where 16 players, including an invitee and the Play-In winner, battle through a bracket drawn during the opening ceremony in first-to-five matches.
- Confirmed fighters include renowned players such as reigning champion Adel “Big Bird” Anouche, Valentin “Valmaster” Petit and Lin “Oil King” Li-wei.
- Commentary lineup features Michael “Yipes” Mendoza, Femi “F-Word” Adeboye, and others for expert insight and analysis.
- AOC returns as the Official Monitor Partner with PlayStation as the Official Console Partner and Vitrix as the official partner of peripherals.
- The tournament will be streamed live on twitch.tv/redbull and youtube.com/@redbullgaming.
Red Bull Kumite, the eminent Street Fighter 6 tournament, is set to take place this weekend in New York with the full roster of fighters announced and ready to duke it out for the title of Red Bull Kumite 2024 Champion. Here’s everything you need to know!
A highlight in the Fighting Game Community’s calendar, the two-day event will take place at the historic Greenpoint Terminal Warehouse, a fitting venue for what will be one of the most memorable FGC events of 2024. Bringing a rich and immersive storyline to this year’s tournament, fans will play witness to the villainous Battle King’s scheme to rule the underground world of Street Fighter, with only one hero set to emerge victorious.
Confirming the final players who complete the exciting lineup, Red Bull Kumite New York features notable talent such as French competitor Valentin “Valmaster” Petit and the 2023 EVO JP Champion, Lin “Oil King” Li-wei. Since January, fierce competition has also been unfolding on local battlefields, with numerous contenders vying for the last two coveted spots in the Grand Final. Last year’s champion Adel “Big Bird” Anouche will be returning to the iconic cage to defend his title in the ultimate Street Fighter showdown. Players from Japan, Italy, USA, Canada, and France have been competing for the final play-in spots and will be in with a chance to overthrow the pros in what would surely be one of the biggest upsets in FGC esports.
Red Bull Kumite New York kicks off with the Play-In on March 16th, featuring a double-elimination, first-to-three tournament between the eight players who have come from World Qualifiers. The winner will then qualify for the Main Event on March 17th.
The Main Event is a single-elimination tournament featuring 16 players, including 14 that have been directly invited, and winners of the Last Chance Qualifier and Play-In. The bracket draw will take place at the opening ceremony, preceding the action kicking off from round one all the way to the Grand Final, all played in a first-to-five format (BO9).
With the stakes at their highest, the event promises a stellar showcase of unbridled talent, complemented by a distinguished commentary team. Renowned players Joe “LI Joe” Ciaramelli and host Rob “RobTV” Burney will join forces to guide viewers through the thrilling matches. The commentary lineup also includes Michael “Yipes” Mendoza, reporter Zhi Liang Chew, Femi “F-Word” Adeboye, Logan Sama, and Samantha “Persia” Hancock, all returning for another year to provide expert insight and analysis.
Confirmed players for Red Bull Kumite 2024 are as follows:
- Victor “Punk” Woodley (USA)
- Saul Leonardo “MenaRD” Mena II (Dominican Republic)
- Tsunehiro “Gachikun” Kanamori (Japan)
- Adel “Big Bird” Anouche (United Arab Emirates)
- Wong “Chris Wong” Yuk-cheung (Hong Kong)
- Derek “iDom” Ruffin (USA)
- Hibiki The Beast (Japan)
- Masato “Bonchan” Takahashi (Japan)
- Lin “Oil King” Li-wei (Taiwan)
- Valentin “Valmaster” Petit (France)
- Hajime “Tokido” Taniguchi (Japan)
- Du “NuckleDu” Dang (United States)
- Shin “Leshar” Moon-sup (South Korea)
- Rob “Broski” Livingston (United Kingdom)
Play-in competitors vying for a spot in the grand final:
- USA: Noah “NoahTheProdigy” Solis
- USA: Sean “Shine” Simpson
- USA: Alan “Nephew” Sun
- USA: Stephen “Space Boy” Agyemang
- France: Nathan “Mister Crimson” Massol
- Italy: Andrea “Garnet” Parlangeli
- Japan: Ryukichi
- Canada: Kuang “Zhen”
Red Bull Kumite New York is joined by three amazing partners for 2024 including AOC as the Official Monitor Partner, bringing exceptional visual clarity and ultra-high refresh rates to competitors, while PlayStation kicks into gear as the Official Console Partner. Red Bull Kumite New York will also be partnering with world-leading peripherals and accessories manufacturer, Victrix, to provide unique and accessible gear to the gaming community.
Watch Red Bull Kumite New York live on March 16 and March 17 via twitch and youtube.
Please see below for a recap:
- Red Bull Kumite, the prestigious fighting game tournament, will take place in New York and kick off on March 16 & 17, 2024 at Brooklyn’s historic Greenpoint Terminal Warehouse
- AOC will be this year’s official Monitor Partner, bringing exceptional visual clarity and ultra-high refresh rates to competitors. Playstation joins Red Bull Kumite for the first time as Official Console Partner with Victrix joining as official partner of peripherals.
AOC
Founded in 1967, AOC is a globally leading monitor and IT accessories brand and a subsidiary of TPV Technology Limited, the world’s largest LCD manufacturer. AOC’s comprehensive product portfolio provides innovative, ergonomic, environmentally conscious and stylish solutions for professional as well as personal applications. The sub-brand of AOC, AGON by AOC, offers one of the strongest portfolios of high-performance gaming monitors in the world and a complete ecosystem of gaming accessories grouped in three categories: AOC GAMING for core gamers, AGON for competitive gamers and AGON PRO for esports enthusiasts and professional esports players. Since 2020 AGON by AOC has been one of the leading gaming monitor brands and a top choice of gamers worldwide.For more information please refer to AGON by AOC’s official website or follow AGON by AOC on Facebook, X or Instagram.
PlayStation
PlayStation Tournaments enables gamers of all levels to compete, win prizes, and connect with others worldwide, directly from their PlayStation consoles. PS5 Tournaments are available in a diverse range of games, fostering a community where participants can showcase their skills, enjoy competitive play, and take-home incredible prizes.
Victrix
PDP Gaming is an industry leader providing high-quality licensed peripherals and accessories for all major video game platforms. PDP believes that design-forward, high-performance gear should be as unique and accessible as the gaming community itself. From beginner to professional, PDP’s product lines offer uncompromising performance and striking designs that transport gamers into seamless, immersive experiences where competition, connection, and personal expression are limitless. Victrix by PDP is purpose built for Esports athletes and enthusiasts looking for unmatched performance and competitive advantage. For over 25 years, PDP has been supplying video game peripherals and accessories to major retailers across the world, including the United States, Canada, Europe, and Australia. For more information, visit PDP website and VICTRIXPRO website.
anime
G2 drops limited-edition One Piece streetwear capsule on June 25
The esports organisation’s second anime apparel collaboration will be sold exclusively via g2esports.com/shop.
G2 is launching a limited-edition G2 | One Piece capsule collection on June 25, with the drop available exclusively through the organisation’s online store at g2esports.com/shop.
The collection is inspired by One Piece’s Gear 5 Monkey D. Luffy and includes hoodies, zip-ups, t-shirts, caps, sleeves, and tote bags. According to G2, the items use a black-and-white palette and feature a minimalist embroidered logo alongside a custom G2 | One Piece Jolly Roger that combines the G2 samurai emblem with Luffy’s straw hat.
“At G2, we’re continuing to push the culture and fashion of esports beyond competition alone, and this One Piece collection is a natural extension of that,” says Sabrina Ratih, COO of G2 Esports. “We wanted to create a capsule that continues to elevate the esports fashion space – understated, premium, and stylish enough for everyday wear, while still carrying the spirit of adventure, ambition, and individuality that defines One Piece and G2 alike. Every piece is designed to bridge the gap between fandom and everyday style, and continuing our mission to redefine what esports fashion can be.”
G2 described the drop as its second anime collaboration, following a previous apparel collaboration with Solo Leveling. The company positioned the release as part of its broader effort to connect esports, anime, and streetwear.
One Piece debuted in 1999 and remains one of the largest anime franchises globally. G2 cited over 600 million manga copies sold and more than 1,160 episodes for the series.
The post G2 drops limited-edition One Piece streetwear capsule on June 25 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
eSports
Study: 400m Gen Z esports fans say brand activations drive purchases
EFG, Hero Esports and Niko Partners survey 8,000 fans across eight markets; 74% report ads and brand presence influence buying.
ESL FACEIT Group (EFG), Hero Esports and Niko Partners have released a multi-country Gen Z esports study claiming around 400 million Gen Z consumers (20%) regularly engage with esports. The findings were published on 25th June 2026 in Cannes, France, in a white paper titled The Esports Generation: Who They Are & Why They Spend.
The report is based on survey data from 8,000 Gen Z esports fans aged 13-30 across eight markets. It positions esports as a high-attention channel for brands: 85% of respondents said they notice branding in esports, while 74% self-reported that advertising and brand participation in gaming spaces influences their purchasing behaviour. The study also reports that 66% have bought a product following a collaboration or co-branding partnership with an esports team, game or player.
On consumption and fandom touchpoints, the study found 71% regularly watch gaming content, including 66% who watch gaming livestreams and 33% who watch or listen to gaming podcasts. It also points to offline reach: 21% said they regularly attend gaming conventions and esports events, with the average respondent attending at least one in-person event in the past nine months.
The white paper also breaks out claimed purchase categories linked to esports collaborations over the past year, led by food and beverage (33%), electronics (33%) and fashion (32%). Beyond core categories, it reports 28% bought esports-related collectibles, 17% purchased makeup, beauty, or skincare products, and 10% bought from partnered brands in other categories.
Niccolo Maisto, CEO at ESL FACEIT Group said: “Esports has evolved into one of the most effective channels for companies looking to connect with Gen Z audiences at scale. What makes it unique is not just its reach, but the depth of engagement and trust that exists between fans, players, teams, and events. This research shows that esports fans are highly invested participants, not passive viewers, creating an opportunity for brands that show up authentically and build meaningful and lasting connections with this key audience.”
Danny Tang, Co-Founder and CEO of Hero Esports said: “This whitepaper confirms what we at Hero Esports have long believed: esports has evolved into a global cultural and economic force. The data shows an audience that is young, diverse, and deeply engaged. For brands, the message is clear—esports is no longer a niche market; it is the premier platform to connect with the next generation of consumers. We are proud to partner with Niko Partners and EFG to provide this blueprint for understanding and succeeding in this dynamic industry.”
Lisa Hanson, CEO at Niko Partners said: “Our data shows that, much like fans of other sports, Gen Z esports fans are incredibly passionate and have formed strong bonds within their communities. However, their media and consumer affinities extend well beyond gaming and esports, with our research revealing naturally connected interest areas that create valuable overlapping opportunities for brands and partners that show up authentically in this ecosystem.”
The post Study: 400m Gen Z esports fans say brand activations drive purchases appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
eSports
How Not to Tilt When Facing Challenges: NAVI Performance Coach Urszula Klimczak and GG.BET Have Released a Special Project about Mental Health
NAVI Performance Coach Urszula Klimczak and NAVI’s title sponsor GG.BET have unveiled Tilt Management, a special project dedicated to mental health. The initiative consists of three in-depth articles covering demotivation, burnout, and dealing with hate – some of the most common mental health challenges faced not only by esports players, but also by their fans. The project places a strong emphasis on practical value, featuring real-life esports cases, proven advice and everyday practices, as well as self-support exercises readers can apply on their own.
Mental health is becoming increasingly relevant year after year, regardless of profession or lifestyle. Many of the challenges professional players experience are familiar to millions of people in their everyday lives. These include loss of purpose, poor work-life balance, conflicts within teams, vulnerability to criticism, and more. While esports professionals can rely on performance coaches and team staff for support, people outside the industry often have to seek professional help on their own – something that does not always happen. One of the key goals of the project is to support people who may not have access to professional guidance by explaining how different issues manifest themselves, offering practical tools for self-care and recovery, and highlighting when it is important to seek help from specialists.
The first article focuses on demotivation. It explains how to recognize its early signs, how to distinguish it from simple exhaustion, and what NAVI does to prevent players from reaching this state. Particular attention is paid to techniques that help regain focus, manage daily routines, and gradually restore energy.
The second article explores burnout both within and beyond esports. Readers can assess themselves using descriptions of the five stages of burnout and their symptoms, learn about NAVI’s approach to maintaining performance under a demanding schedule, and discover why variety in everyday life and taking smaller, more frequent breaks are essential elements of burnout prevention.
The final chapter of the project addresses hate and negativity. It explains why hatred and aggression ultimately say more about the hater than the target, how to establish healthy boundaries, and how to avoid being consumed by criticism – especially self-criticism. NAVI’s strategy for dealing with hate, combined with practical exercises, can help readers to challenge negative thoughts and distinguish constructive feedback from a stream of harmful negativity.
All articles from the Tilt Management special project are available on EGamersWorld.
The post How Not to Tilt When Facing Challenges: NAVI Performance Coach Urszula Klimczak and GG.BET Have Released a Special Project about Mental Health appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
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