eSports
The World’s Best Street Fighter 6 Players Are Set to Clash at Red Bull Kumite New York on March 16th & 17th – Here’s Everything You Need to Know!
- The two-day event will be held at the historic Greenpoint Terminal Warehouse, New York, March 16 & 17, 2024.
- The Main Event on March 17 will be in single elimination format, where 16 players, including an invitee and the Play-In winner, battle through a bracket drawn during the opening ceremony in first-to-five matches.
- Confirmed fighters include renowned players such as reigning champion Adel “Big Bird” Anouche, Valentin “Valmaster” Petit and Lin “Oil King” Li-wei.
- Commentary lineup features Michael “Yipes” Mendoza, Femi “F-Word” Adeboye, and others for expert insight and analysis.
- AOC returns as the Official Monitor Partner with PlayStation as the Official Console Partner and Vitrix as the official partner of peripherals.
- The tournament will be streamed live on twitch.tv/redbull and youtube.com/@redbullgaming.
Red Bull Kumite, the eminent Street Fighter 6 tournament, is set to take place this weekend in New York with the full roster of fighters announced and ready to duke it out for the title of Red Bull Kumite 2024 Champion. Here’s everything you need to know!
A highlight in the Fighting Game Community’s calendar, the two-day event will take place at the historic Greenpoint Terminal Warehouse, a fitting venue for what will be one of the most memorable FGC events of 2024. Bringing a rich and immersive storyline to this year’s tournament, fans will play witness to the villainous Battle King’s scheme to rule the underground world of Street Fighter, with only one hero set to emerge victorious.
Confirming the final players who complete the exciting lineup, Red Bull Kumite New York features notable talent such as French competitor Valentin “Valmaster” Petit and the 2023 EVO JP Champion, Lin “Oil King” Li-wei. Since January, fierce competition has also been unfolding on local battlefields, with numerous contenders vying for the last two coveted spots in the Grand Final. Last year’s champion Adel “Big Bird” Anouche will be returning to the iconic cage to defend his title in the ultimate Street Fighter showdown. Players from Japan, Italy, USA, Canada, and France have been competing for the final play-in spots and will be in with a chance to overthrow the pros in what would surely be one of the biggest upsets in FGC esports.
Red Bull Kumite New York kicks off with the Play-In on March 16th, featuring a double-elimination, first-to-three tournament between the eight players who have come from World Qualifiers. The winner will then qualify for the Main Event on March 17th.
The Main Event is a single-elimination tournament featuring 16 players, including 14 that have been directly invited, and winners of the Last Chance Qualifier and Play-In. The bracket draw will take place at the opening ceremony, preceding the action kicking off from round one all the way to the Grand Final, all played in a first-to-five format (BO9).
With the stakes at their highest, the event promises a stellar showcase of unbridled talent, complemented by a distinguished commentary team. Renowned players Joe “LI Joe” Ciaramelli and host Rob “RobTV” Burney will join forces to guide viewers through the thrilling matches. The commentary lineup also includes Michael “Yipes” Mendoza, reporter Zhi Liang Chew, Femi “F-Word” Adeboye, Logan Sama, and Samantha “Persia” Hancock, all returning for another year to provide expert insight and analysis.
Confirmed players for Red Bull Kumite 2024 are as follows:
- Victor “Punk” Woodley (USA)
- Saul Leonardo “MenaRD” Mena II (Dominican Republic)
- Tsunehiro “Gachikun” Kanamori (Japan)
- Adel “Big Bird” Anouche (United Arab Emirates)
- Wong “Chris Wong” Yuk-cheung (Hong Kong)
- Derek “iDom” Ruffin (USA)
- Hibiki The Beast (Japan)
- Masato “Bonchan” Takahashi (Japan)
- Lin “Oil King” Li-wei (Taiwan)
- Valentin “Valmaster” Petit (France)
- Hajime “Tokido” Taniguchi (Japan)
- Du “NuckleDu” Dang (United States)
- Shin “Leshar” Moon-sup (South Korea)
- Rob “Broski” Livingston (United Kingdom)
Play-in competitors vying for a spot in the grand final:
- USA: Noah “NoahTheProdigy” Solis
- USA: Sean “Shine” Simpson
- USA: Alan “Nephew” Sun
- USA: Stephen “Space Boy” Agyemang
- France: Nathan “Mister Crimson” Massol
- Italy: Andrea “Garnet” Parlangeli
- Japan: Ryukichi
- Canada: Kuang “Zhen”
Red Bull Kumite New York is joined by three amazing partners for 2024 including AOC as the Official Monitor Partner, bringing exceptional visual clarity and ultra-high refresh rates to competitors, while PlayStation kicks into gear as the Official Console Partner. Red Bull Kumite New York will also be partnering with world-leading peripherals and accessories manufacturer, Victrix, to provide unique and accessible gear to the gaming community.
Watch Red Bull Kumite New York live on March 16 and March 17 via twitch and youtube.
Please see below for a recap:
- Red Bull Kumite, the prestigious fighting game tournament, will take place in New York and kick off on March 16 & 17, 2024 at Brooklyn’s historic Greenpoint Terminal Warehouse
- AOC will be this year’s official Monitor Partner, bringing exceptional visual clarity and ultra-high refresh rates to competitors. Playstation joins Red Bull Kumite for the first time as Official Console Partner with Victrix joining as official partner of peripherals.
AOC
Founded in 1967, AOC is a globally leading monitor and IT accessories brand and a subsidiary of TPV Technology Limited, the world’s largest LCD manufacturer. AOC’s comprehensive product portfolio provides innovative, ergonomic, environmentally conscious and stylish solutions for professional as well as personal applications. The sub-brand of AOC, AGON by AOC, offers one of the strongest portfolios of high-performance gaming monitors in the world and a complete ecosystem of gaming accessories grouped in three categories: AOC GAMING for core gamers, AGON for competitive gamers and AGON PRO for esports enthusiasts and professional esports players. Since 2020 AGON by AOC has been one of the leading gaming monitor brands and a top choice of gamers worldwide.For more information please refer to AGON by AOC’s official website or follow AGON by AOC on Facebook, X or Instagram.
PlayStation
PlayStation Tournaments enables gamers of all levels to compete, win prizes, and connect with others worldwide, directly from their PlayStation consoles. PS5 Tournaments are available in a diverse range of games, fostering a community where participants can showcase their skills, enjoy competitive play, and take-home incredible prizes.
Victrix
PDP Gaming is an industry leader providing high-quality licensed peripherals and accessories for all major video game platforms. PDP believes that design-forward, high-performance gear should be as unique and accessible as the gaming community itself. From beginner to professional, PDP’s product lines offer uncompromising performance and striking designs that transport gamers into seamless, immersive experiences where competition, connection, and personal expression are limitless. Victrix by PDP is purpose built for Esports athletes and enthusiasts looking for unmatched performance and competitive advantage. For over 25 years, PDP has been supplying video game peripherals and accessories to major retailers across the world, including the United States, Canada, Europe, and Australia. For more information, visit PDP website and VICTRIXPRO website.
Bohdan Holovnov Head of Esports at DATA.BET
DATA.BET Reports +79% Profit Growth in Esports Betting for Q3 2025
Reading Time: 2 minutes
The company continues to drive revenue across the esports vertical
DATA.BET, a trusted sportsbook solution supplier, reports a significant increase in esports betting performance in the third quarter of 2025. The results demonstrate sustained market demand, disciplined trading operations, and growing player engagement across partner platforms, leading to revenue growth and commercial performance for DATA.BET.
In the third quarter of 2025, esports delivered strong results across all major performance indicators. Compared to Q3 2024, the stake volume improved by 60%, while total profit grew by 79%, supported by a 12% improvement in margin efficiency. Player activity also strengthened, with the total number of placed bets up by 33%, and multiples seeing a rise of 53%. The active player base expanded by 126%, and the average bet size increased by 22%, indicating higher confidence and deeper involvement from users.
Across major esports titles, performance dynamics show how player preferences and event availability shaped the quarter. CS2 maintained its position as the leading discipline, with results including a 26.7% uplift in turnover and a 55% growth in profit, while the number of bets grew moderately by 2.5%. League of Legends demonstrated significant momentum, moving from the fourth to the second most popular discipline, overtaking Dota 2. Turnover increased by 290%, profit by 416%, and the number of bets by 221%. Rainbow Six also strengthened its position within the top five disciplines due to broader coverage and regional expansion across LatAm, leading to a 126% enhance in turnover, a 504% jump in profit, a 12.4% rise in bets placed, and a 100% expansion in match coverage.
According to Bohdan Holovnov, Head of Esports at DATA.BET, this performance is linked to deliberate product and trading enhancements aligned with player behavior: “We focused on improving uptime for the most popular in-play markets, including ‘Map – Total Kills’, ‘Map – Duration’, ‘Map – Winner’, and ‘Player – Total Deaths‘, especially in late-game phases where engagement peaks. This applies to both shooters and MOBA titles. Additionally, interval-based kill markets were introduced in League of Legends and Dota 2, enabling more frequent and dynamic betting opportunities. Another major driver was the expansion of Player Props across all top-tier disciplines, including CS2, Dota 2, League of Legends, and Valorant, in both pre-match and live formats. In shooters, ‘Total Deaths’ became a standout exclusive market, while official data coverage allowed us to expand Player Props across all tiers as well. This combination boosts both activity and margin efficiency across our clients.”
This upward movement is not only reflected year over year, but also quarter-to-quarter growth, with a profit percentage up by 13% compared to Q2 2025. This consistency highlights both sustained user interest and the stability of DATA.BET’s esports offering, even after expanding into sports betting in June 2025.
Bohdan Holovnov, the Head of Esports, mentioned: “Esports has proven its strength and reliability as a betting vertical. Quarter after quarter, we see steady engagement, growing turnover, and tangible revenue impact for operators. We’re pleased with the performance and even more excited about the momentum ahead, and we are scaling it together with our partners.”
The post DATA.BET Reports +79% Profit Growth in Esports Betting for Q3 2025 appeared first on European Gaming Industry News.
Asia
UniPin Accelerates Esports Growth Through Nationwide Campus Esports Championship in India, Expansion to 50+ Universities in 2026
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UniPin, the leading digital entertainment and esports enabler across Asia, had launched the UniPin Campus Championship India, a large-scale interuniversity esports tournament designed to unite and empower student gamers through competition, collaboration and community building.
Running from October to December 2025, the championship will bring offline esports tournaments to eight major cities: Mumbai, Pune, Delhi NCR, Bengaluru, Hyderabad, Kolkata, Ahmedabad and Lucknow. Winners from each campus qualifier will advance to the Grand Finale in January 2026, where they will compete for national recognition and esports glory.
The championship officially kicked off in Pune (MIT Pune, Oct 30) and Mumbai (NMIMS Mumbai, Oct 31). Both campuses recorded overwhelming enthusiasm from students eager to represent their universities, demonstrating the growing momentum of esports within India’s student communities. Packed audiences, spirited support and competitive gameplay marked a strong opening for the multi-city series.
“The UniPin Campus Championship India underscores UniPin’s ongoing commitment to cultivating the next generation of esports talent while strengthening a culture of collaboration, discipline, and sportsmanship among young players. As India’s gaming ecosystem continues to grow, we are proud to provide a platform that empowers students to showcase their skills, connect with the community, and pursue their passion at a competitive level,” said Paras Gupta, Manager of Esports, Community & KOL at UniPin India.
Expansion Vision: 2026 and Beyond
Building on the momentum of this inaugural championship, UniPin India is preparing an even larger nationwide initiative for 2026, with plans to reach more than 50 universities across India. The expansion aims to elevate intercampus esports into a mainstream student activity by integrating workshops on esports careers, community networking and developer engagement — not only fostering competition, but also building pathways into the gaming and digital entertainment industry.
This upcoming expansion signals UniPin’s long-term investment in India’s esports ecosystem and strengthens its commitment to making esports accessible, structured and sustainable at the grassroots level.
“This expansion is not just about growing the tournament footprint. By 2026, we aim to reach every major campus so they can have a thriving esports community supported by the right infrastructure, education, and exposure,” Paras added.
Through the UniPin Campus Championship, UniPin reinforces its mission to accelerate the growth of esports and digital entertainment in Asia by creating inclusive opportunities for young players to connect, compete and thrive.
The post UniPin Accelerates Esports Growth Through Nationwide Campus Esports Championship in India, Expansion to 50+ Universities in 2026 appeared first on European Gaming Industry News.
eSports
Globant and Riot Games Announce Partnership
Globant and Riot Games announced a multi-year strategic partnership to support some of Riot’s most critical innovation initiatives and fan communities across League of Legends and VALORANT Esports. This collaboration brings together Riot’s world-class esports experiences with Globant’s global expertise in digital reinvention.
As its new digital transformation partner, Globant will support some of Riot Games’ most critical tech initiatives, including future explorations in artificial intelligence that augment esports viewing experiences and mobile integration capabilities. During the multi-year partnership, the two companies will push the boundaries of technology to unlock teams to deliver richer, more tailored experiences for millions of players and fans globally.
“Globant shares our commitment to deliver the most resonate and engaging experiences for players and fans around the world. Their deep expertise in technology will help us accelerate areas of the business so Rioters can focus on pushing creative boundaries of what’s possible in esports and live events,” said David Mulhall, Global Head of Esports Partnerships and Business Development at Riot Games.
“We are thrilled to join forces with Riot Games to expand the future of gaming and esports. This partnership reflects our shared belief that technology and creativity can reshape how communities connect, play, and experience entertainment,” said Martin Migoya, Co-founder and CEO of Globant.
Globant brings extensive experience across media, entertainment, and gaming that reinforces its role as a transformative technology partner. Through its Media & Entertainment and Games Studios, the company supports global organizations in areas such as content creation and management, streaming platforms, game development, art services, quality assurance, product management, and ongoing live operations. Globant is also a trusted partner to leading sports and entertainment brands, including FIFA and Formula 1. By combining deep industry expertise with advanced technologies like AI, Globant has established itself as a key enabler of innovation and fan engagement for some of the world’s most influential organizations in sports, media, and gaming.
The post Globant and Riot Games Announce Partnership appeared first on Americas iGaming & Sports Betting News.
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