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European Gaming Q1 2024 Meetup: Exploring Innovation, Marketing, and the iGaming Industry Hubs
HIPTHER’s staple Quarterly Meetups for the Gaming industry have officially returned for 2024! The European Gaming Q1 Meetup 2024 took place on February 28 online, featuring an incredible lineup of speakers, including Ilya Machavariani, CEO and Senior Partner at 4H Agency, Krysta Muscat and Kevin Perks, International Recruiters at Van Kaizen, Jekaterina Dubnicka, Marketing & Communications Manager at Slotsjudge, Eberhard Dürrschmid, CEO at Golden Whale Productions, and John Chyriwsky, Head of Marketing at Fincore Ltd. HIPTHER’s Co-founder and Host-Extraordinaire, Zoltan Tuendik, moderated the panel discussions.
The Meetup sessions explored the gaming and technology industry, focusing on various topics such as the importance of innovation and transformation in the sector, strategies to combat offshore gambling, the emergence of Malta and the Isle of Man as iGaming industry hubs, potential future hubs for the gambling industry, marketing strategies in the gaming industry, and innovation in the gaming with a particular emphasis on personalization.
Gaming and TECH: Future Journey and Fight Against Offshore Gambling
The meeting kicked off highlighting the importance and intersection of gaming and technology industries, which will be explored at the upcoming MARE BALTICUM and Prague Gaming & TECH Summits by HIPTHER. Our first guest, Ilya Machavariani, CEO and Senior Partner at 4H Agency delved further into technology and the latest strategies in the global fight against offshore gambling.
Ilya discussed strategies to combat offshore gambling, proposing a separation into active and passive instruments. He suggested that governments should legalize all verticals of the industry and ensure operators obtain licenses. Ilya also emphasized the importance of transparent and sensible regulations and the role of technology in identifying and preventing access to offshore gambling sites. He highlighted the challenges of regulating and blocking websites from a governmental perspective and the need for international cooperation.
The discussion ended with a focus on improved consumer protection measures and the importance of educating consumers about potential risks associated with illegal gambling activities.
Gaming Industry Hubs: Malta, Isle of Man and Beyond
For the 2nd Session of the European Gaming Q1 Meetup, we welcomed Krysta Muscat and Kevin Perks, International Recruiters at Van Kaizen, to discuss iGaming hubs and hotspots of the Gaming Industry. Kevin introduced their global headhunting company that primarily serves the gaming sector, recruiting for approximately 140 businesses. The discussion revolved around the factors contributing to Malta and the Isle of Man emerging as hubs for the iGaming industry, with Krysta highlighting Malta’s modernized infrastructure and highly regulated environment, and Kevin pointing out the supportive government and dedicated government agency in the Isle of Man, along with its tax breaks. Both islands were found to have a skilled workforce and a multilingual population. Kevin also discussed the benefits of living on the Isle of Man, emphasizing the slower pace of life, the island’s 40% open space, and its status as one of the safest places in Europe. The discussion ended on the topic of the government’s efforts to promote the island and attract businesses, with a focus on recruitment strategies for gaming companies in competitive markets.
The session concluded with a discussion on potential future hubs for the iGaming industry, with Krysta and Kevin emphasizing on the US, Canada, Spain, Portugal, the UK, and Bulgaria, highlighting the significant interest and potential opportunities in these regions.
Marketing, Communication, and Community building in iGaming
In this first Marketing-focused session, Zoltan hosted our special guest Jekaterina Dubnicka – Marketing & Communications Manager at Slotsjudge. The conversation focused on marketing strategies in the gaming industry, with Jekaterina explaining the shift towards more interactive and immersive content by leveraging social media and video interviews, and focusing on SEO tools to gain insights into audience interests. She also provided insight into the role of community in the gaming experience, the importance of navigating strict regulatory environments while maintaining compliance and a strong brand voice, the importance of innovation in content creation and delivery, and emerging trends in the gaming industry.
Innovation and Personalization in Gaming Industry
The last panel discussion focused on innovation in the gaming industry, with a particular emphasis on personalization. Eberhard Dürrschmid, CEO at Golden Whale, and John Chyriwsky, Head of Marketing at Fincore Ltd joined us to discuss innovation in iGaming and Sports Betting. John highlighted the potential for improvement in the area of personalization and user experience, suggesting that platforms should “step up” to respond better to user needs. Eberhard pointed out the industry’s flexibility and the importance of meeting customer expectations, while John emphasized the need to enhance customer experience, suggesting the use of real-time data to create personalized experiences. He cited examples of successful companies that prioritize customer experience, such as Amazon and Uber. Eberhard also discussed the potential of AI and machine learning in the industry. The conversation concluded with a group exercise where participants shared their hopes for technology implementation in the gaming industry by the end of 2024.
Coming up Next:
Watch the recording of the European Gaming Q1 Meetup on HIPTHER TV, and keep an eye out for our next European Gaming Quarterly Meetups!
casino apps
CasinoRank Data Reveals an Attention Crisis in Online Casino Gaming
Online casino engagement is breaking down faster than operators anticipated, according to new research by CasinoRank. The analysis tracked player behaviour across 847 slot, crash and live dealer titles over 18 months and shows that while players are logging into casinos more frequently, their willingness to stay and engage is declining. Session frequency rose 23% year over year, while median session duration fell 18%, pointing to a shift towards shorter, faster interactions rather than sustained play.
The research draws on aggregated session data from 40 operators across Europe, Latin America and Asia between Q2 2024 and December 2025. Across markets, a consistent pattern emerged: platforms that introduced additional layers between app open and first gameplay experienced higher early-session abandonment, even when traffic increased. Personalisation layers, lobby restructuring, promotional overlays and navigation changes that delayed the first meaningful interaction were repeatedly linked to players exiting before placing a bet.
Key patterns:
• Players opening casino apps more often but exiting earlier
• Higher abandonment when friction appears before first gameplay
• Steeper retention declines as response times reach double-digit seconds
• A growing share of session losses occurring before gameplay begins.
The findings suggest the window to earn engagement has collapsed to seconds. Mobile-first behaviour has reduced tolerance for slow loading, unclear navigation or delayed gameplay. Retention declines steadily as response times increase, with the sharpest drop once delays extend into double-digit seconds.
Game performance data reflects the same shift. Titles built around immediately understandable mechanics consistently maintain top-ranking visibility longer than feature-heavy games with layered bonus structures or complex progression systems. As engagement windows shorten, complexity is increasingly perceived as friction rather than innovation.
Dylan Thomas, credibility lead at CasinoRank, said the findings point to a structural change rather than a temporary fluctuation. “Engagement is not falling. It is fracturing. Players are returning more often, but committing less time per visit,” Thomas said.
“Platforms now have seconds, not minutes, to earn the first meaningful action.”
The post CasinoRank Data Reveals an Attention Crisis in Online Casino Gaming appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
GambleAware
GambleAware Reports Success for Public Health Campaign to Raise Awareness of Gambling Harm and Stigma
GambleAware has revealed the impact of its groundbreaking three-year marketing campaign to reduce gambling stigma and encourage people to seek support for gambling harms. The charity’s campaign drove significant behaviour change, with over 90% of the target audience reached taking action, including seeking advice and using digital tools for support.
Despite these achievements, GambleAware warns that urgent action is needed to curb gambling advertising, as operators spend up to £2 billion annually – far outweighing the amount spent on public health messaging. The charity is calling for more public health campaigns to reduce gambling harms in 2026 and stronger restrictions to ensure people are aware of the risks.
GambleAware’s campaign, “Let’s Open Up About Gambling”, was the first public health campaign of its kind designed to reduce the stigma people face, which can stop people asking for help when experiencing gambling harm.
The campaign ran across three phases between April 2023 and May 2025, and featured advertising, media campaigns and partnerships with other organisations, with creative assets co-created with individuals with lived experience of gambling harms. The campaign followed a strategy to use the real stories and feelings of real people to ensure its messages truly resonated, and aimed to raise awareness of gambling harm, stigma and the support available for anyone who may be struggling.
The campaign has been independently evaluated by Ipsos, who produced the new report. It found that the campaign led to change, including increasing people’s awareness and understanding of gambling harms. As well as the 90% of the target audience who saw the campaign and said they had taken action as a result, such as searching GambleAware online for more advice, two in five of the target audience also said they had a conversation about gambling as a result of the campaign. The campaign also increased uptake of support and digital tools on GambleAware’s website, such as its Service Finder tool and Self-Assessment tool.
The report also contains learnings and recommendations gained from the campaign, which are being shared by GambleAware to help inspire and inform future campaigns to reduce gambling harms. Recommendations include that future campaigns should be co-created with people who have lived experience, who can share their personal stories to build trust and connection and reduce stigma by showing how anyone can be affected.
GambleAware is calling for similar campaigns to reduce gambling harms to be run in 2026 – following the introduction of the new statutory gambling harms system – any future public health campaigns will be carried out by the new prevention commissioner. GambleAware is also calling for more restrictions on gambling advertising including for health warnings to be put on all gambling advertising and for them to signpost to where people can get help3.
Emma Munro-Faure, GambleAware Director of Marketing, said: “We’re proud that this campaign helped thousands of people to seek support for gambling harms. But stigma remains a major barrier, and with gambling companies spending £2 billion a year on advertising, we need stronger restrictions and clearer signposting to the free help and support available.”
Matt Gainsford from Lucky Generals, the lead creative agency that worked to produce the campaign, said: This was one of the most important briefs we’ve worked on. We’re incredibly proud of the impact the campaign has had, particularly when you look at it in the context of what the gambling industry spend on advertising. However, breaking down stigma is more than a three year job and we hope this is the beginning of a long-term, sustained effort to get millions more across Great Britain to open up about gambling.”
Maxine Ames, Strategic Planning Business Director at Manning Gottlieb, added: “Working on GambleAware’s ‘Let’s Open Up About Gambling’ campaign was one of the most fulfilling and impactful projects I’ve had the privilege of working on. The media strategy we developed was built around three carefully orchestrated phases – Educate, Reassure, and Enable – each designed to meet people where they are in their journey and guide them toward support. What made this campaign so special was how we used behavioural signals and contextual targeting to intercept people at moments of risk, while leveraging trusted environments to model help-seeking behaviour. Seeing our strategic approach achieve 98% reach across our target audience was incredibly rewarding but this wasn’t just about reach and frequency; it was about using our craft to genuinely help people and reduce stigma around gambling harms.
Tracy Madlin, who shared her lived experience of gambling harm as part of GambleAware’s campaign, supporting its installation featuring 85,000 poker chips at Westfield London, said: “Throughout my life I felt stigma on occasions, especially in my teens and later in life due to being female. Being part of the stigma campaign was amazing and I felt so very proud to be part of such an amazing campaign to help prevent gambling harm, the campaign I believe is saving lives and shows there is nothing to be ashamed of.”
The post GambleAware Reports Success for Public Health Campaign to Raise Awareness of Gambling Harm and Stigma appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Compliance Updates
Dutch Regulator Outlines 5 Key Supervisory Priorities for 2026 Agenda
The Dutch Gambling Regulator (KSA) has announced that it will place a greater focus on combating illegality and player protection in its oversight in 2026. The regulator outlined its priorities for 2026 in five key themes.
In 2026, the KSA will pay extra attention to the following topics:
• Combating illegal gambling offers
• Protection of vulnerable groups: minors and young adults
• Supervision of the duty of care
• Supervision of advertising
• Supervision of compliance with the Wwft
Additional capacity is being freed up to combat illegal gambling, primarily to frustrate and disable the infrastructure of illegal parties. This could include closer collaboration with payment service providers, hosting providers and social media companies.
The increased priority on protecting vulnerable groups and enhanced oversight of advertising and duty of care aligns with the Ministry’s renewed vision, which places a greater emphasis on player protection. A separate player protection department has been established for this purpose within the KSA’s new organisational structure, effective from January 2026.
The post Dutch Regulator Outlines 5 Key Supervisory Priorities for 2026 Agenda appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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