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Playson invests in talented workforce with trio of promotions
Michael Tadross, Christos Zoulianitis and Martyna Scieszka set to lead respective units for award-winning provider
Playson, the fast-growing digital entertainment supplier, has revamped its corporate strategy with three internal promotions that align with the company’s ambitious business plans.
Michael Tadross, who has been with Playson for over six years, has been promoted to Director of Account Management. His new role will see him take even greater strategic leadership of the Account Management department and influence its further advancement.
Christos Zoulianitis has been promoted to Director of Market Strategy. His responsibilities now include developing and executing the company’s overall business strategy, introducing a new commercial approach that will secure market growth and brand exposure to all key focus markets.
Having started as an Account Manager in 2018, this is Zoulianitis’ third internal promotion at Playson, previously working under Head of Partnerships, showcasing his ability to communicate the organisation’s strategic vision and objectives by coordinating and evaluating strategic plans and initiatives.
Martyna Scieszka is now Head of Compliance following a strong performance since joining Playson just 14 months ago, providing the confidence for the studio she is ready to embrace additional responsibilities in a more senior role. Scieszka will spearhead Playson’s Compliance unit, fostering a culture of excellence as the company looks to extend its reach across regulated markets worldwide.
The latest promotions demonstrate the superior talent of Playson’s wider team and the company’s ongoing commitment to delivering career progression for its people, following the announcement of Vsevolod Lapin’s move to Deputy CEO last month.
Michael Tadross, Director of Account Management at Playson, said: “I am really excited to get started in my new role here at Playson.
“We have a unified team of experienced Account Managers and, as we continue to pursue our goal of expansion within regulated markets, I’m thrilled to further lead the team in facilitating Playson’s continued growth through striving to provide a first-class experience to our valued business partners.”
Christos Zoulianitis Director of Market Strategy at Playson, said: “For one of the long-serving members of the Playson team, I am delighted to be recognised with my promotion to Director of Market Strategy.
“Throughout my tenure we have experienced some good times and other more challenging ones, but with a clear vision in place coinciding with our ambitious growth plans, I am confident we can reach our goals.”
Martyna Scieszka, Head of Compliance at Playson, said: “Having worked in the iGaming industry for over a decade now, it’s great to now use my experience to enhance the compliance team at Playson.
“Our enhanced growth strategy is rapidly taking shape and I hope we can continue to secure some exciting licences.”
Alex Ivshin, CEO at Playson, said: “It brings us great pleasure make promotions from within the company. Michael, Christos and Martyna thoroughly deserve their new positions within Playson’s senior team.
“All three have demonstrated all the characteristics that we look for in our senior team as we continue to build and reach our goals. It’s great to know we have their experience and leadership.”
America 250
IWG launches America 250 eInstant across eight US lottery markets
The digital instant-win game rolls out in Georgia, Kentucky, Michigan, New Hampshire, North Carolina, Pennsylvania, Virginia and Washington, D.C.
Instant Win Gaming (IWG) has launched America 250, a new eInstant game created to mark the 250th anniversary of the United States Declaration of Independence.
IWG said the title is launching across multiple US lotteries: Georgia, Kentucky, Michigan, New Hampshire, North Carolina, Pennsylvania, Virginia, and Washington, D.C.
Set in Washington, D.C., the game uses Americana-themed artwork and symbols including the Statue of Liberty, bald eagle, Liberty Bell, patriotic balloons, Uncle Sam’s hat, and commemorative America 250 coins. IWG said fireworks animations run throughout gameplay.
America 250 includes several bonus features: Declaration Dollars, which has players collect pieces of the Declaration of Independence via re-spins; Scenes of America, which builds win multipliers through historical moments; and Innovation Pick-and-Click, where players uncover American inventions and collect prizes until a collect symbol appears. The game also includes a randomly triggered “All or Nothing” coin-flip feature.
Jason Lisiecki, Executive Vice President at IWG, said: “The 250th anniversary of the United States is a once-in-a-generation celebration, and America 250 gives lotteries a unique opportunity to connect with players through a theme that is instantly recognizable and deeply meaningful. The game combines iconic American imagery, engaging bonus experiences, and a visually spectacular presentation to create an entertaining experience that captures the spirit and excitement of this historic milestone.”
The post IWG launches America 250 eInstant across eight US lottery markets appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
brand campaigns
Stake releases hot air balloon football match stunt at 10,000ft
Stake published a new campaign video on June 23 showing a small-sided football match played on a pitch suspended from a hot air balloon at 10,000ft.
The video features six extreme sports content creators—Nathan Roque, Alessio Papia, Nicolo Contrada, Yasmin Xavier, Sara Vidal, and Carol Chafauzer—playing on a 12m x 20m synthetic grass platform. Stake said the 3,000kg pitch was carried by balloon during a 60-minute flight, with participants later jumping from the platform using parachutes.
The activation sits within Stake’s “It’s All At Stake” brand platform, which the company launched ahead of this summer’s global football tournament. According to Stake, the campaign is being promoted across YouTube, Instagram and X.
Jarrod Febbraio, Director at Stake, said: “This summer sees one of the biggest cultural moments on the planet and simply showing up is no longer enough. Our ambition is to create campaigns that genuinely capture people’s attention, spark conversation and give fans something they haven’t seen before.
“At Stake, we are always looking for ways to push creative boundaries and challenge expectations around sports marketing. Whether it’s our It’s All At Stake campaign or staging a football match thousands of feet in the air, the objective is the same – creating entertainment that resonates with audiences and delivers memorable experiences around the moments they care most about.”
Stake also said the “It’s All At Stake” campaign has generated more than 200 million views across earned and social channels in the first week of the tournament.
The post Stake releases hot air balloon football match stunt at 10,000ft appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Game Aggregation
Infingame says tournaments and missions drive retention on sweepstakes platforms
Infingame has published operational observations on what it says is driving player engagement on sweepstakes platforms, arguing that traditional online casino retention tactics don’t consistently translate to the sweepstakes model.
According to the aggregator, the strongest-performing sweepstakes products are built around progression-driven engagement, social-style competition, lightweight onboarding, and highly dynamic promotional systems. “Sweepstakes players behave very differently from traditional casino audiences,” said Jana Filagina, Head of Commercial at Infingame. “The expectation is much closer to entertainment platforms and gaming ecosystems than classic gambling products. Retention is driven by interaction quality, progression, and continuous engagement rather than purely transactional behavior.”
Infingame identified tournament ecosystems as a leading mechanic for repeat participation and session continuity, saying competitive formats outperform static reward campaigns by adding progression loops and achievement motivation. The company said operators using segmented tournament mechanics recorded higher repeat participation rates than those relying mainly on bonus-driven campaigns, and flagged “multiplier races, win races, and progression-based leaderboard systems” as particularly effective for mobile-first audiences due to short-session play patterns.
“Players want activity, not passive rewards,” Filagina said. “The strongest-performing sweepstakes platforms are creating environments where players continuously interact with missions, rankings, tournaments, and achievement systems rather than simply claiming bonuses.”
Infingame also highlighted mission-based challenge systems as a fast-growing retention lever, saying they encourage broader content exploration and higher daily return activity than standard promotional structures. Separately, the company pointed to infrastructure scalability as an operational priority, arguing that mobile-heavy, interaction-focused audiences make responsiveness and gameplay continuity central to engagement performance as operators scale across North America.
The post Infingame says tournaments and missions drive retention on sweepstakes platforms appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
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