eSports
ESPORTS AWARDS RETURNS TO LAS VEGAS FOR 2023 CEREMONY
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- The Esports Awards returns to Las Vegas to celebrate its ninth year, with the main ceremony taking place at the Best of Las Vegas 2022: Best Nightclub awardee, Zouk
- 5GRV, the award-winning reality show, has partnered with the Esports Awards to celebrate diversity in the gaming industry and beyond
- Last year’s Esports Awards campaign saw 17M total viewership and over 10M votes counted
- This year, nominees are nominated by industry professionals–learn more about the nomination process at https://bit.ly/3MusrDt
The Esports Awards, the most prestigious night in the esports calendar, is excited to kick off its 2023 campaign by announcing its return to Las Vegas. Alongside the iconic ceremony, the Esports Awards will feature networking opportunities and the return of the popular Lifetime Achievement Mixer providing brands, organisations and industry thought-leaders the opportunity to debate and network.
After an incredible turnout in 2022, which featured outstanding talent such as legendary hosts Eefje ‘Sjokz” Depoortere and Alex “Goldenboy” Mendez, the Esports Awards returns to Las Vegas for its 2023 ceremony. Set to take place on the 29th and 30th of November, the Esports Awards will be broadcast live across all major and linear platforms from Zouk, one of the most technologically advanced venues in the world.
The Esports Awards are also glad to welcome 5GRV: Gamers on the Road in a partnership that will see them present the Esports Host of the Year Award as they embark on season two of their award-winning reality show. Season two will follow fierce, Black Female Streamers BarefootTasha, DefinedbyKy, LeeshCapeesh, and comedian GloZell as they journey to the 2023 Esports Awards to celebrate diversity within gaming and beyond.
This year, the Esports Awards will provide equal chances to organisations, brands, and individuals, irrespective of the size of their communities, to put their hat in the ring for an Esports Award. The 2023 Esports Awards will feature a self-nomination format, open to B2B professionals alongside select media outlets in the esports industry. The new format will allow nominees to provide support information for their nomination, and directly involve media outlets whose knowledge of the esports scene, products, games, and individuals who make it, is highly valued and respected.
Nominations must be completed by an official representative of the company, product or talent, and must be completed before July 7th. Learn more about the nomination process at: https://bit.ly/3MusrDt.
In addition to the Esports Awards ceremony, Las Vegas will see the inaugural Scholars on the 28th of November. The Scholars are the collegiate gaming awards ceremony ran by the organisers of the Esports Awards. Stay tuned for more details around the Scholars.
The categories for this year’s Esports Awards have been announced as follows:
- Esports Cosplay of the Year
- Esports Creative of the Year
- Esports Creative Team of the Year
- Esports Content of the Year
- Esports Content Creator of the Year
- Esports Personality of the Year
- Streamer of the Year
- Esports Broadcast/Production Team of the Year
- Esports Commercial Partner of the Year
- Esports Coverage Platform of the Year
- Esports Hardware Piece of the Year
- Esports Journalist of the Year
- Esports Publisher of the Year
- Esports Supporting Service of the Year
- Esports Game of the Year
- Esports Mobile Game of the Year
- Esports Colour Caster of the Year
- Esports Desk Analyst of the Year
- Collegiate Program of the Year
- Esports Host of the Year presented by 5GRV
- Esports Play By Play Caster of the Year
- Esports Coach of the Year
- Esports Controller Player of the Year
- Esports Mobile Player of the Year
- Esports Organisation of the Year
- Esports PC Player of the Year
- Esports Team of the Year
- Breakthrough Player of the Year
- Esports Play of the Year
- Lifetime Achievement in Esports
- Panel’s Choice Award
Mike Ashford, CEO of the Esports Awards, commented “We could not be more excited to continue our legacy of recognising and rewarding excellence in the industry, and honouring the industry that has made many a dream come true, including ours. Having recognised the potential of the collegiate scene, we’ve introduced the Scholars as a way to provide players, individuals, and organisations in the collegiate their own platform. We look forward to seeing talented individuals from across the world join us for some well deserved celebrations in November.”
Last year’s Esports Awards saw a spectacular ceremony at Resorts World Las Vegas. A milestone and star-studded event, the awards hosted some of the biggest faces from esports and beyond with the likes of PUBG MOBILE, LOUD and Matthew ‘Nadeshot’ Haag all picking up awards. The 2022 Esports Awards campaign also saw over 17 million total viewership, 115M impressions and 10M votes cast.
1xBet
HLTV Awards returns to Belgrade on January 9, 2027, adding Lifetime Achievement honor
HLTV will stage the HLTV Awards presented by 1xBet in Belgrade, Serbia on January 9, 2027, returning to the Sava Center. The company said more than 1,000 players, industry professionals, creators, and fans are expected to attend.
HLTV also confirmed Dust2 creator David Johnston will feature as an award announcer. HLTV linked the booking to the 25th anniversary of Dust2.
For 2026, HLTV is updating its Hall of Fame process and eligibility rules. Four players will be inducted again, with “at least two and up to three” slots reserved for players from the Counter-Strike 1.6 and early eras. HLTV also removed the former “neo rule,” allowing players to be inducted for their playing careers even if they remain active in other roles such as coaching.
HLTV is adding a Lifetime Achievement Award, which will be decided by the Hall of Fame Board. The ceremony will also move Community Awards onto the main stage show for the first time, rather than the pre-show segment.
Separately, HLTV will kick off the 2027 Awards season with an invite-only “HLTV Awards by 1xBet Launch Party x GRID” in Cologne during the Major. HLTV said industry members can apply for an invite to the ceremony via its awards page.
The post HLTV Awards returns to Belgrade on January 9, 2027, adding Lifetime Achievement honor appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Asia
S8UL’s League of Legends roster qualifies to represent India at Asian Games 2026
S8UL Esports’ League of Legends roster has qualified to represent India at the Asian Games 2026 in Aichi-Nagoya, Japan, running from September 19 to October 4. The organisation said the team secured qualification through the regional qualifiers after winning the National Esports Championships (NESC) 2026, described as the official national qualification tournament for the Asian Games.
S8UL said the roster competing under India’s banner is Akshaj Shenoy (Kat Bot), Aakash Shandilya (Infi), Sanindhya Malik (Deadcorporal), Mihir Ranjan (Lotus), Ahmed Shahid (Nero), and Rahul Bisht (Bob). The regional qualifiers featured 14 teams across a group stage and a split stage, with top performers advancing to the Asian Games main event.
In Group B, the team went unbeaten against Jordan, Sri Lanka, and Kazakhstan to progress, according to S8UL. In the split stage, it lost to Vietnam, Hong Kong, and Saudi Arabia but did enough to secure a berth. India will now face opponents including Japan, Chinese Taipei, and Vietnam at the main event.
Four players—Kat Bot, Infi, Deadcorporal, and Lotus—were also part of India’s League of Legends contingent at the Hangzhou Asian Games 2023, where S8UL said the team finished fifth.
Akshaj Shenoy aka Kat Bot, captain of India’s League of Legends team, said, “Qualifying for the Asian Games is a proud moment for all of us. We knew the regional qualifiers would be extremely competitive, and every match demanded complete focus. For many of us, this will be our second Asian Games, which makes this qualification even more special because we understand the level of competition that awaits us. We are grateful to S8UL for believing in this roster and providing us with the support, stability, and opportunities needed to keep improving as a team. Representing India is always an honour, and we’ll do everything we can to make the country proud in Aichi-Nagoya.”
S8UL co-founder and CEO Animesh Agarwal aka 8Bit Thug added, “Representing India at the Asian Games is among the highest honours an athlete can achieve, and seeing our League of Legends roster earn that opportunity is incredibly special. This team has demonstrated resilience, discipline, and a willingness to continually improve, qualities that are essential for success at the international level. At S8UL, our goal has always been to create pathways for Indian athletes to compete on the biggest stages in the world. We have no doubt they will give their all when they step onto the stage in Aichi-Nagoya and compete for the nation with pride,” S8UL also noted that Gurashish Singh (Soul) and Prateek Bhaunt (B Haunt) previously qualified for the Asian Games in Tekken 8 and Street Fighter 6 after winning at NESC 2026.
The post S8UL’s League of Legends roster qualifies to represent India at Asian Games 2026 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
eSports
Sportradar flags AI, payments and integrity as World Cup 2026 pressure points in LatAm
Sportradar is positioning the 2026 World Cup (June 11 to July 19, 2026), hosted across the United States, Canada, and Mexico, as a major acquisition moment for Latin American sportsbooks—while warning that the expanded tournament format will raise operational and risk demands. In a “World Cup Report 2026,” the company highlights a 48-team field, 104 matches and a “favorable time zone” for Latin American audiences as factors likely to drive spikes in deposits and in-play betting activity.
The report cites the tournament organizer’s projection of approximately 6 billion engagements across traditional TV, streaming, digital platforms, and public screenings, with streaming and mobile consumption expected to represent over 30% of total audience. Sportradar also points to broader consumer intent data it references: around 60% of consumers plan to bet online or via mobile apps during the tournament, including nearly 19% who plan to bet for the first time.
Operationally, Sportradar argues the expanded match schedule increases exposure: “More matches mean more in-play betting windows, greater liability exposure, and higher volatility.” It also frames payments and product depth as differentiators, citing Brazil’s PIX instant payment system as an example of local rails shaping user expectations and internal efficiency, and pointing to growth in Parlays and Bet Builders among its operator partners.
On market context, the report highlights Brazil entering “its first full event cycle under a licensing framework,” stating the regulated market generated R$37 billion (approximately US$ 7.3 billion) in gross gaming revenue in 2025. It adds that Brazil is projected to account for approximately 10% of global betting handle during the tournament.
Sportradar’s recommended strategy centers on three pillars—enhanced betting experience, deeper fan engagement, and “an ecosystem of uncompromising integrity”—with artificial intelligence positioned as the cross-cutting enabler. The company says its Universal Fraud Detection System (UFDS AI) analyzes “over 30 billion odds movements” annually from more than 600 operators, and claims modern manipulation trends are concentrated in live betting, stating approximately 89% of cases target in-play markets. It also says that in 2025, “AI drove a 56% increase in detections.”
The post Sportradar flags AI, payments and integrity as World Cup 2026 pressure points in LatAm appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
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