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ESPORTS AWARDS RETURNS TO LAS VEGAS FOR 2023 CEREMONY

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    • The Esports Awards returns to Las Vegas to celebrate its ninth year, with the main ceremony taking place at the Best of Las Vegas 2022: Best Nightclub awardee, Zouk
    • 5GRV, the award-winning reality show, has partnered with the Esports Awards to celebrate diversity in the gaming industry and beyond
    • Last year’s Esports Awards campaign saw 17M total viewership and over 10M votes counted 
    • This year, nominees are nominated by industry professionals–learn more about the nomination process at https://bit.ly/3MusrDt

The Esports Awards, the most prestigious night in the esports calendar, is excited to kick off its 2023 campaign by announcing its return to Las Vegas. Alongside the iconic ceremony, the Esports Awards will feature networking opportunities and the return of the popular Lifetime Achievement Mixer providing brands, organisations and industry thought-leaders the opportunity to debate and network.

After an incredible turnout in 2022, which featured outstanding talent such as legendary hosts Eefje ‘Sjokz” Depoortere and Alex “Goldenboy” Mendez, the Esports Awards returns to Las Vegas for its 2023 ceremony. Set to take place on the 29th and 30th of November, the Esports Awards will be broadcast live across all major and linear platforms from Zouk, one of the most technologically advanced venues in the world.

The Esports Awards are also glad to welcome 5GRV: Gamers on the Road in a partnership that will see them present the Esports Host of the Year Award as they embark on season two of their award-winning reality show. Season two will follow fierce, Black Female Streamers BarefootTasha, DefinedbyKy, LeeshCapeesh, and comedian GloZell as they journey to the 2023 Esports Awards to celebrate diversity within gaming and beyond.

This year, the Esports Awards will provide equal chances to organisations, brands, and individuals, irrespective of the size of their communities, to put their hat in the ring for an Esports Award. The 2023 Esports Awards will feature a self-nomination format, open to B2B professionals alongside select media outlets in the esports industry. The new format will allow nominees to provide support information for their nomination, and directly involve media outlets whose knowledge of the esports scene, products, games, and individuals who make it, is highly valued and respected.

Nominations must be completed by an official representative of the company, product or talent, and must be completed before July 7th. Learn more about the nomination process at: https://bit.ly/3MusrDt.

In addition to the Esports Awards ceremony, Las Vegas will see the inaugural Scholars on the 28th of November. The Scholars are the collegiate gaming awards ceremony ran by the organisers of the Esports Awards. Stay tuned for more details around the Scholars.

The categories for this year’s Esports Awards have been announced as follows:

  • Esports Cosplay of the Year
  • Esports Creative of the Year
  • Esports Creative Team of the Year
  • Esports Content of the Year
  • Esports Content Creator of the Year
  • Esports Personality of the Year
  • Streamer of the Year
  • Esports Broadcast/Production Team of the Year
  • Esports Commercial Partner of the Year
  • Esports Coverage Platform of the Year
  • Esports Hardware Piece of the Year
  • Esports Journalist of the Year
  • Esports Publisher of the Year
  • Esports Supporting Service of the Year
  • Esports Game of the Year
  • Esports Mobile Game of the Year
  • Esports Colour Caster of the Year
  • Esports Desk Analyst of the Year
  • Collegiate Program of the Year
  • Esports Host of the Year presented by 5GRV
  • Esports Play By Play Caster of the Year
  • Esports Coach of the Year
  • Esports Controller Player of the Year
  • Esports Mobile Player of the Year
  • Esports Organisation of the Year
  • Esports PC Player of the Year
  • Esports Team of the Year
  • Breakthrough Player of the Year
  • Esports Play of the Year
  • Lifetime Achievement in Esports
  • Panel’s Choice Award

Mike Ashford, CEO of the Esports Awards, commented “We could not be more excited to continue our legacy of  recognising and rewarding excellence in the industry, and honouring the industry that has made many a dream come true, including ours. Having recognised the potential of the collegiate scene, we’ve introduced the Scholars as a way to provide players, individuals, and organisations in the collegiate their own platform. We look forward to seeing talented individuals from across the world join us for some well deserved celebrations in November.”

Last year’s Esports Awards saw a spectacular ceremony at Resorts World Las Vegas. A milestone and star-studded event, the awards hosted some of the biggest faces from esports and beyond with the likes of PUBG MOBILE, LOUD and Matthew ‘Nadeshot’ Haag all picking up awards. The 2022 Esports Awards campaign also saw over 17 million total viewership,  115M impressions and 10M votes cast.

Cyril Abiteboul

Genesis Magma Racing Launches GMR Esports as Official Esports Team

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Genesis Magma Racing has entered the realm of esports and sim racing for the first time with the launch of GMR Esports. The expansion into esports is a key part of Genesis’ goal to increase awareness of the brand and Genesis Magma Racing among a diverse audience, including further raising the profile of the team in South Korea.

Esports Squad Supports Main Goals of Team

The team will compete in official esports events organised on the official game of the series, Le Mans Ultimate, developed by Motorsport Games, including Online Championships, World Endurance Championship Special Events and future official esports competitions.

In joining these events, GMR Esports will support the work of Genesis Magma Racing. The Esports team will compete in virtual models of the same GMR-001 Hypercar from the WEC, carrying a similar distinctive livery as their on-track counterparts. The team’s presence in the events will help further expand the awareness of the Genesis brand outside of the traditional motorsport audience, just as Genesis Magma Racing aims to expand the following of the manufacturer with its more performance-orientated image and approach.

Genesis Magma Racing Team Principal Cyril Abiteboul said: “Genesis Magma Racing is a large project and we want to be successful everywhere we compete, including with GMR Esports. The creation of GMR Esports makes the team, GMR-001 Hypercar and the Genesis brand more accessible to a wider audience and the success of our drivers in online competition will complement the work of the race team on track.”

He continued: “Esports is increasingly becoming an entry point to motorsport, so it is very important to have Genesis and Genesis Magma Racing represented there. Esports provides a gateway for would-be drivers to develop their talents, prove themselves to teams in official events, and build a professional racing career. If GMR Esports and our work with Le Mans Ultimate can provide a route for new drivers and fans, then we can certainly take that as a positive, on top of any event results.”

The launch of GMR Esports builds on Genesis Magma Racing’s existing partnership with Motorsport Games, with Le Mans Ultimate branding featured on the GMR-001 Hypercar. This close collaboration has already enabled the GMR-001 Hypercar to be brought to Le Mans Ultimate ahead of its first competitive outing, giving fans an early opportunity to experience the car in action and underlining a shared commitment to authenticity.

Virtual and Real-world Racing Experience Combined

GMR Esports is made of a stable of seven drivers — six main drivers and one reserve, similar to the makeup of the Genesis Magma Racing FIA World Endurance Championship team. The esports drivers are a mix of European and Korean talent and blend proven professional virtual racing and real-world experience, including competing in some of the biggest races in the world.

The team is led by Dutchman Collin Spork. A former Formula Sim Racing World Champion and a Virtual Endurance World Championship winner in the Hypercar category, Spork combines elite-level sim racing with ongoing work supporting professional race teams as a Simulation and Development Driver. He brings a strong focus on detail and collaboration, helping translate simulator learning into actionable performance gains.

As well as a driving role, Spork will also take on the technical and development lead within the team.

Spork said: “This program is about more than just results — it’s about building a team that can push the limits of the GMR-001 Hypercar in the virtual world and feed that learning back into everything Genesis Magma Racing stands for. Le Mans Ultimate gives us a platform that rewards detail, discipline and teamwork, and that’s exactly the environment we want to develop in. My focus is to make sure we arrive prepared, keep improving every session and represent the Genesis brand with the same professionalism and ambition you see on track.”

Further leadership is provided by Nissan GT Academy alumni Jesper Pedersen and Slovenian Jernej Simončič, two of endurance sim racing’s most established competitors. Pedersen is an Endurance eRacing World Champion and a Virtual Endurance Championship Division 1 GT3 champion and also a Le Mans Virtual Bahrain 8 Hours overall winner. Alongside his esports record, the Dane brings real-world experience including Formula Ford and national endurance racing.

Simončič has built a reputation as one of the standout drivers in global esports, with multiple Formula Sim Racing World Championship titles and a record of winning at the highest level across formats, including major LAN finals. He also brings proven endurance credentials highlighted by podium finishes in virtual editions of the 24 Hours of Le Mans and front-running results in the Virtual Endurance Championship.

Korean Talent Expands Aims of Programme

Genesis Magma Racing’s expansion into esports also provides a new avenue for the team to connect with its growing Korean audience.

“GMR Esports and Genesis Magma Racing will work together to achieve our shared goals. There is no WEC round in the country, but esports are very popular in South Korea. GMR Esports gives us a new, key way to engage with our Korean audience, making Genesis Magma Racing, Genesis and motorsport far more accessible to the new fans we aim to create,” said Genesis Magma Racing Team Principal Cyril Abiteboul.

The post Genesis Magma Racing Launches GMR Esports as Official Esports Team appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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“90s”

BETBY launches “90s”, a new retro-inspired genre within BETBY Games

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BETBY,  the leading sportsbook supplier, has announced the launch of “90s”, a new genre within its proprietary esports feed, BETBY Games, bringing exclusive retro-inspired content to operators and players.

Designed around the look and feel of classic 90s video games, the new genre introduces a lineup of e-sims that take players back to the pixel era, combining retro-inspired visuals with the simplicity and high-frequency betting mechanics that define BETBY Games. While many modern esports products focus on realism and

advanced graphics, 90s takes a different approach by returning to the roots of gaming, transforming familiar retro aesthetics into a fully optimised betting experience.

The launch responds to a growing demand for greater content variety within sportsbook environments, particularly products that can deliver constant engagement beyond traditional live sports schedules.

With 1-minute match formats, 24/7 availability, and quick settlements, “90s” is designed to offer operators a new layer of always-on entertainment while maintaining the speed and betting intensity that define BETBY.Games.

One of the key strengths of “90s” lies in its distinctive positioning within the modern iGaming market.

By bringing retro-inspired game formats into a fully betting-ready environment, BETBY is offering operators access to a type of content that is rarely available today, creating a differentiated experience inspired by the iconic titles and visual style that shaped a generation of players.

The first wave of titles includes eBasketball’98, eBaseball’95, eTennis’89, and eFighting’93, each bringing its own distinctive retro identity while being fully integrated with modern betting mechanics.

The collection covers a mix of major sports and fighting content, combining familiar retro gaming cues with formats built specifically for sportsbook performance.

eFighting’93 introduces a format that complements BETBY Games’ existing eFighting portfolio, offering fast-paced matchups and simple winner markets across 6,000 monthly matches.

eBasketball’98 delivers a dynamic format featuring a high-speed 1v1 shootout between two players at a single hoop.

Bettors can place wagers on the top scorer, point handicaps, total points, and individual point counts, with the title delivering 6,000 matches per month. eBaseball’95 condenses baseball into a

high-intensity 1-inning format, offering 5,000 monthly events across 1×2, handicap, and totals markets. Completing the lineup, eTennis’89 brings an ultra-fast tennis format focused on single-game action, with 6,000 monthly matches and winner markets.

Inspired by the visual identity of the 8-bit and 16-bit eras, “90s” creates a product that feels instantly recognisable to players who grew up with this style of gaming, while also offering younger audiences a distinctive and visually engaging alternative to conventional esports content.

“90s is an exciting new direction for BETBY Games because it brings something completely different to sportsbooks,” said Kirill Nekrasov, Head of Innovation & R&D at BETBY.

“There is still a very strong emotional connection around retro games, from the pixel art to the sounds and the simplicity of the gameplay.

We wanted to take that nostalgia and transform it into a product that works for modern betting: fast, clear, engaging, and available around the clock.”

“Our goal was to increase content diversity for our partners. Operators need engagement tools that work 24/7, and the “90s” genre provides a unique, fast-paced solution.

This initial launch is just the start, as we will continue to expand the portfolio with a wider mix of 90s-themed sports and casual titles,” he added.

The launch of 90s further strengthens BETBY.Games’ position as one of the most innovative proprietary esports feeds in the market, offering operators a broad portfolio of fast-betting content designed to drive engagement, increase event volume, and deliver a differentiated sportsbook experience.

BETBY

 BETBY is a leading B2B provider of top-tier sports betting services, renowned for its groundbreaking technology and dedication to excellence.

BETBY’s team of industry veterans tap into their knowledge and expertise to deliver a premium, adaptable, and scalable sportsbook platform tailored to meet the varied demands of operators across the globe.

From dynamic in-play betting options to robust risk management tools and ground-breaking AI tools, BETBY is committed to propelling the success of its partners in the rapidly evolving landscape of online sports betting.

The post BETBY launches “90s”, a new retro-inspired genre within BETBY Games appeared first on Americas iGaming & Sports Betting News.

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RESPWNED partners with LOTUS 8 to bring GIRLGAMER festival to Winnipeg in 2026

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RESPWNED and LOTUS 8 have signed a partnership to launch the GIRLGAMER Winnipeg Festival in 2026, marking the GIRLGAMER Esports Festival brand’s expansion into Canada.

RESPWNED manages the GIRLGAMER Esports Festival brand, while LOTUS 8 is a Canada-based company focused on event development and partnerships. The companies said they will jointly develop and deliver the Winnipeg event, combining global esports IP management, event production, commercial partnerships, and local execution.

“This partnership represents an exciting milestone for GIRLGAMER as we continue to expand globally and bring our platform to new audiences,” said Tiago Fernandes, Managing Partner at RESPWNED. “Canada is a dynamic and fast-growing Esports market, and we are proud to collaborate with LOTUS 8 to deliver a meaningful and impactful event experience.”

Steven Vuong, representing LOTUS 8, added: “We are thrilled to partner with RESPWNED to bring the GIRLGAMER Festival to Canada. This collaboration reflects a shared vision of building inclusive, high-quality esports experiences while creating strong commercial and community value. Together, we are laying the foundation for a standout event in 2026.”

The GIRLGAMER Winnipeg Festival is planned as a family-oriented event with business networking, brand activations, and community programming, and is expected to include international and local talent. Additional details, including dates, venue, and participating partners, will be announced in the coming months.

The post RESPWNED partners with LOTUS 8 to bring GIRLGAMER festival to Winnipeg in 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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