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MOGO launches India Esports Campus Ambassadors Program

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Mobile Global Esports Inc., the mobile esports company driving collegiate esports tournament, team, and player development in India, announced today the official launch of the MOGO Campus Ambassadors program. 138 students have signed on as MOGO campus ambassadors at their respective colleges and universities to drive forward their competitive gaming and industry aspirations while creating a grassroots collegiate esports outreach network across India.

“The MOGO Campus Ambassador Program is proving to be very popular with students across India seeking more experience within the esports arena,” said Mobile Global Esports CEO Dave Pross. “It’s a phenomenal way to reach gamers within our existing collegiate alliances as well as expand our alliance network as more student athletes become aware of our program and work to sign their respective institutions into the MOGO tournament network. The Ambassadors are a vital and engaged constituency that we strive to serve in ways that forward their careers and aspirations their collegiate years and and beyond. We are building a lasting and replicable template for our collegiate esports network that benefits ambassadors and athletes while building brand awareness, activations and on-campus presence.”

“Our Campus Ambassador program selects student representatives from universities and colleges all over India eager to learn about organizing, producing and promoting MOGO online and in-person esports tournaments, develop university alliances, and drive social media marketing, engagement and expansion,” said MOGO Chief Gaming Officer Kim Meltzer. “The student ambassadors get hands-on experience, certifications, internship and job opportunities that will serve them well in their future endeavors within the esports industry.”

Comments from MOGO Campus Ambassadors follow:

“The only way to do great work is to love what you do. Working with MOGO has helped me explore various new domains,” said Aashi Gupta, at VIT Bhopal. “The friendly work environment and support from mentors made it a memorable experience. We love to hear the feedback of the gamers and ensure that the challenges being faced by them are something that we can implement real change in. I am glad and honored to be a part of MOGO’s Campus Ambassador program.”

“The only person you are destined to become is the person you decide to be. I am grateful for the opportunities and support that MOGO has provided me,” said Pranav Kumar Vasudeva of VIT Bhopal. “I am committed to contributing my best efforts to make a positive impact in Indian esports. MOGO has given me great opportunities to showcase my talents, use my potential to the fullest and work on my skills even more. MOGO has also provided me with a very healthy work environment where I can share the problems I face as an intern with my managers.”

Snigdha Deb of VIT Bohpal stated that “I’m pushing boundaries and constantly improving. It’s been a great journey so far, and I have learned a lot of things from my seniors at MOGO, including how to communicate with different people. I’ve also learned a lot about graphic design, content writing and esports related talents to explore my own strengths and weaknesses.”

According to Snehan Singh of Mumbai University, “It always seems impossible until it’s done. I joined MOGO in November 2022 as a Campus Ambassador. Working here has been completely amazing and made me realize my passion for gaming at its best and helped me work on it. MOGO gave me a platform to showcase my talent by promoting me as their Intern in January 2023. It’s a great place to do an internship – lots of learning, to-do tasks with leader assistance and mentorship guidance.”

MOGO Campus Ambassadors help manage the relationship with the administrators at their respective institutions, coordinate MOGO pop-up arena tournaments and are building social media presence and engagement in advance of the launch of the #MOGOsocial platform. In addition they help to expand the non-competitor viewing audience through their work promoting tournaments, as well as developing and coordinating activation opportunities for MOGO tournament sponsors.

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Indian Esports 2026: Strategic Growth and the Asian Games Milestone

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The Indian esports landscape is transitioning from a period of rapid “spectacle” growth to a phase defined by lasting institutional structure. Following the implementation of the Promotion and Regulation of Online Gaming Act (PROGA), 2026 is set to be the year where regulatory clarity, international competition, and domestic grassroots development converge.

 

The Impact of PROGA: Policy into Practice

The Promotion and Regulation of Online Gaming Act (PROGA), signed into law in August 2025, has officially moved from policy to practice. Its primary contribution to 2026 is the explicit separation of esports from money-based gaming.

  • Legitimacy: By categorizing esports as a legitimate competitive pursuit, PROGA has unlocked state-level adoption and cleared the way for schools and colleges to integrate gaming into their sports frameworks.

  • Commercial Confidence: With a clear regulatory environment, brands in sectors like FMCG, automotive, and BFSI are now viewing esports as a stable, long-term youth engagement platform rather than a risky experiment.

  • Athlete Pathways: PROGA facilitates the creation of standardized national registries for athletes, ensuring that competitive integrity is maintained across grassroots and professional tiers.

The Asian Games 2026: A Global Stage

The Asian Games 2026 in Aichi and Nagoya, Japan, serves as the most critical milestone for the ecosystem this year.

  • Medal Status: Esports will feature as a full medal event with 11 confirmed titles, including League of Legends, PUBG Mobile (Asian Games Version), and Pokémon UNITE.

  • Indian Prospects: India’s best historical result (quarter-finals in League of Legends at Hangzhou) has set a high bar. For 2026, the focus has shifted toward high-performance training camps and long-term athlete mentorship to secure a podium finish.

  • Multi-Sport Integration: Participation alongside traditional athletes reinforces the narrative that esports is a viable professional career, further encouraging government investment through schemes like Khelo India.

Market Evolution and Key Trends

The Indian gaming market is projected to reach approximately $5.02 billion in 2026, driven by a massive player base exceeding 500 million gamers.

Trend Impact in 2026
Mobile Dominance Over 95% of the market remains mobile-first, fueled by 5G expansion and affordable hardware.
Beyond BGMI 2026 is seeing a push to diversify the market into fighting games, sports simulations, and PC titles to avoid “one-title dependency.”
Monetization Shift Revenue is shifting from pure advertising toward battle passes, subscription models, and in-game progression.
Tier II & III Growth Most new user acquisition is coming from smaller cities, demanding more vernacular and localized content.

The post Indian Esports 2026: Strategic Growth and the Asian Games Milestone appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Insurgence Gaming Company Introduces La Imperia, a Community-First All-Female VALORANT Tournament

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La Imperia, a new all-female esports IP by The Insurgence Gaming Company, will make its competitive debut this month with an online VALORANT invitational tournament running from December 19 to 21, 2025. Designed as a visibility-first platform for women competitors, the event brings together four invited Indian teams for a three-day broadcast competition.

La Imperia marks the inaugural tournament by the Insurgence Gaming Company, a newly founded esports company led by Jasper Shabin, who previously served as a poject manager at Skyesports. Positioning itself as a community-first tournament operator, the Insurgence Gaming Company aims to refocus attention on grassroots competition and long-term ecosystem building at a time when entry-level and women-led esports pathways remain limited.

The tournament will be played in VALORANT and feature a round-robin group stage followed by single-elimination playoffs, culminating in a BO5 Grand Final. All matches across the three days will be broadcast live on YouTube, along with additional watch-parties.

The four invited teams competing at La Imperia include Huntrix, Sin Sisters, Plushie Gang and MyKil. All teams feature all-female rosters, aligning with La Imperia’s positioning as a dedicated women’s esports IP.

Broadcast production for the event will be handled by Momentum Gaming, serving as the official Broadcast Partner. The on-air talent lineup includes Star Tania, Nekroz, Odawg, and Hikari Jane, who will guide viewers through the tournament across all three days.

Beyond competition, La Imperia is also placing emphasis on player well-being. Sattva by Pallavi joins the tournament as the Mental Health Partner, integrating conversations around mental health and holistic wellness into the event’s broadcast and content output. The partnership reflects a growing recognition of sustainability and mental resilience within competitive gaming environments.

Speaking on the launch, Jasper Shabin, Founder of The Insurgence Gaming Company, said: “La Imperia is built to be a visibility platform first. There is no shortage of talent in the women’s VALORANT scene, but there are very few consistent stages where that talent can be seen, supported, and taken seriously. With the Insurgence Gaming Company, we want to return focus to grassroots competition and create formats that players can grow with, not just compete in once.”

The tournament carries an INR 15,000 prize pool, with the primary focus placed on competitive exposure, broadcast quality, and long-term ecosystem value rather than one-off incentives.

With its inaugural edition, La Imperia sets the foundation for a new women-led esports property in India—one that combines structured competition, professional broadcast standards, and a community-first philosophy.

The post Insurgence Gaming Company Introduces La Imperia, a Community-First All-Female VALORANT Tournament appeared first on Gaming and Gambling Industry Newsroom.

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IESF Officially Opens the World Esports Championship 2025 in Kuala Lumpur

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The World Esports Championship 2025 (WEC25) is officially open in Kuala Lumpur, welcoming athletes, fans, and delegations from around the globe. With 19 nations taking part in Mobile Legends: Bang Bang (MLBB), this year’s event stands as the most internationally diverse MLBB competition in IESF history.

After a year filled with national and regional qualifiers and preparations from teams around the world, the world’s top esports athletes have arrived in Malaysia’s capital, Kuala Lumpur. The opening ceremony set the tone for the days ahead, offering fans a first glimpse of the excitement and atmosphere surrounding this year’s championship.

“WEC25 reflects the continued growth of esports as a space for connection, competition, and shared passion,” said IESF General Secretary Boban Totovski. “Bringing together 19 nations for MLBB is a milestone not just for the title, but for the entire esports ecosystem. We are proud to bring this edition of the championship to Kuala Lumpur.”

As the competition officially kicks off, the schedule is fully packed with exciting match-ups among Nations, competing for their flag and country. The best from all over the world will have the unique opportunity to become the MLBB World Champion.

IESF extends its gratitude to the Malaysian government and the Ministry for Youth and Sports, partners, athletes, and global supporters who continue to elevate the championship’s reach and impact.

The post IESF Officially Opens the World Esports Championship 2025 in Kuala Lumpur appeared first on European Gaming Industry News.

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