Connect with us

Asia

MOGO launches India Esports Campus Ambassadors Program

Published

on

Reading Time: 3 minutes

 

Mobile Global Esports Inc., the mobile esports company driving collegiate esports tournament, team, and player development in India, announced today the official launch of the MOGO Campus Ambassadors program. 138 students have signed on as MOGO campus ambassadors at their respective colleges and universities to drive forward their competitive gaming and industry aspirations while creating a grassroots collegiate esports outreach network across India.

“The MOGO Campus Ambassador Program is proving to be very popular with students across India seeking more experience within the esports arena,” said Mobile Global Esports CEO Dave Pross. “It’s a phenomenal way to reach gamers within our existing collegiate alliances as well as expand our alliance network as more student athletes become aware of our program and work to sign their respective institutions into the MOGO tournament network. The Ambassadors are a vital and engaged constituency that we strive to serve in ways that forward their careers and aspirations their collegiate years and and beyond. We are building a lasting and replicable template for our collegiate esports network that benefits ambassadors and athletes while building brand awareness, activations and on-campus presence.”

“Our Campus Ambassador program selects student representatives from universities and colleges all over India eager to learn about organizing, producing and promoting MOGO online and in-person esports tournaments, develop university alliances, and drive social media marketing, engagement and expansion,” said MOGO Chief Gaming Officer Kim Meltzer. “The student ambassadors get hands-on experience, certifications, internship and job opportunities that will serve them well in their future endeavors within the esports industry.”

Comments from MOGO Campus Ambassadors follow:

“The only way to do great work is to love what you do. Working with MOGO has helped me explore various new domains,” said Aashi Gupta, at VIT Bhopal. “The friendly work environment and support from mentors made it a memorable experience. We love to hear the feedback of the gamers and ensure that the challenges being faced by them are something that we can implement real change in. I am glad and honored to be a part of MOGO’s Campus Ambassador program.”

“The only person you are destined to become is the person you decide to be. I am grateful for the opportunities and support that MOGO has provided me,” said Pranav Kumar Vasudeva of VIT Bhopal. “I am committed to contributing my best efforts to make a positive impact in Indian esports. MOGO has given me great opportunities to showcase my talents, use my potential to the fullest and work on my skills even more. MOGO has also provided me with a very healthy work environment where I can share the problems I face as an intern with my managers.”

Snigdha Deb of VIT Bohpal stated that “I’m pushing boundaries and constantly improving. It’s been a great journey so far, and I have learned a lot of things from my seniors at MOGO, including how to communicate with different people. I’ve also learned a lot about graphic design, content writing and esports related talents to explore my own strengths and weaknesses.”

According to Snehan Singh of Mumbai University, “It always seems impossible until it’s done. I joined MOGO in November 2022 as a Campus Ambassador. Working here has been completely amazing and made me realize my passion for gaming at its best and helped me work on it. MOGO gave me a platform to showcase my talent by promoting me as their Intern in January 2023. It’s a great place to do an internship – lots of learning, to-do tasks with leader assistance and mentorship guidance.”

MOGO Campus Ambassadors help manage the relationship with the administrators at their respective institutions, coordinate MOGO pop-up arena tournaments and are building social media presence and engagement in advance of the launch of the #MOGOsocial platform. In addition they help to expand the non-competitor viewing audience through their work promoting tournaments, as well as developing and coordinating activation opportunities for MOGO tournament sponsors.

Powered by WPeMatico

Continue Reading
Advertisement

Asia

GRA Renews Singapore Pools Licence for Five-year Term

Published

on

gra-renews-singapore-pools-licence-for-five-year-term

Reading Time: < 1 minute

 

The Gambling Regulatory Authority (GRA) has renewed the licence of Singapore Pools (Private) Limited (Singapore Pools) to conduct betting operations, gaming and lotteries under Section 54 of the Gambling Control Act 2022 (GCA). The tenure for the licence will be five years with effect from 25 October 2025, following GRA’s assessment that Singapore Pools has fulfilled the requirements under Section 54 the GCA.

The post GRA Renews Singapore Pools Licence for Five-year Term appeared first on European Gaming Industry News.

Continue Reading

Arnold Hur

Thirteen Leading Universities Partner with Gen.G for its Practicum Abroad Programme to Prepare Students in Seoul for Esports Careers

Published

on

thirteen-leading-universities-partner-with-gen.g-for-its-practicum-abroad-programme-to-prepare-students-in-seoul-for-esports-careers

Reading Time: < 1 minute

Global esports and gaming organisation Gen.G announced that it has partnered with thirteen distinguished universities across the US to participate in the Gen.G Practicum Abroad programme, which offers students the opportunity to take part in an intensive, three-week programme to study in the heart of the esports industry in Seoul, South Korea.

The thirteen institutions are: Conestoga College, Augustana University, Buena Vista University, Illinois College, Manchester University, Seton Hall University, Shenandoah University, Syracuse University, St. Thomas University, University of Kansas, Maharishi International University, Randolph-Macon College and University of Hawai’i.

“This is our most ambitious program since the launch of our Gen.G Practicum Abroad program, bringing together some of the best universities in the country to expand their educational programs on campus. The students will be fully immersed in Korea with hands-on experiences to give them a 360-degree view of the esports industry,” said Arnold Hur, CEO of Gen.G.

Gen.G professionals will lead the Gen.G Practicum Abroad programme, which includes custom esports programming, mentorship by industry professionals, special lectures, industry “lunch-and-learns,” and professional networking, all while immersing students in Korean culture and its history in esports. Students will also visit competitive organisations and gaming publisher studios.

The post Thirteen Leading Universities Partner with Gen.G for its Practicum Abroad Programme to Prepare Students in Seoul for Esports Careers appeared first on European Gaming Industry News.

Continue Reading

Asia

PAGCOR Enforces Accreditation for All iGaming Service Providers by 2026

Published

on

pagcor-enforces-accreditation-for-all-igaming-service-providers-by-2026

Reading Time: < 1 minute

 

The Philippine Amusement and Gaming Corporation (PAGCOR) has given gaming affiliates, developers and support service providers until early 2026 to comply with its newly implemented B2B Accreditation Framework, a regulatory system that formalises participation in the iGaming supply chain.

Companies that submit applications by December 31, 2025, will qualify for a three-year initial accreditation, while unaccredited foreign content providers face removal from licensed platforms after March 31, 2026.

The framework, which took effect on October 2, sets mandatory accreditation requirements for all third-party entities providing gaming content, systems or technical support to PAGCOR-licensed operators.

Accreditation covers several categories, including gaming affiliates, game content providers (GCPs) and support service providers (SSPs). Gaming affiliates may act as aggregators that distribute multiple game titles to operators, while GCPs are developers or studios supplying electronic game software or live-streamed content.

Accreditation is valid for two years from the date of PAGCOR Board approval, an increase from the previous one-year term.

Foreign data or content streaming providers that fail to secure accreditation by the March 2026 deadline will have their content deemed “non-compliant and unauthorized.” They may appoint a Philippine-registered company or a PAGCOR-accredited Gaming System Administrator as their exclusive distributor instead of setting up a local office.

PAGCOR has warned that licensed operators using unaccredited service providers may face sanctions.

The post PAGCOR Enforces Accreditation for All iGaming Service Providers by 2026 appeared first on European Gaming Industry News.

Continue Reading

Trending

Get it on Google Play

Fresh slot games releases by the top brands of the industry. We provide you with the latest news straight from the entertainment industries.

The platform also hosts industry-relevant webinars, and provides detailed reports, making it a one-stop resource for anyone seeking information about operators, suppliers, regulators, and professional services in the European gaming market. The portal's primary goal is to keep its extensive reader base updated on the latest happenings, trends, and developments within the gaming and gambling sector, with an emphasis on the European market while also covering pertinent global news. It's an indispensable resource for gaming professionals, operators, and enthusiasts alike.

Contact us: [email protected]

Editorial / PR Submissions: [email protected]

Copyright © 2015 - 2024 - Recent Slot Releases is part of HIPTHER Agency. Registered in Romania under Proshirt SRL, Company number: 2134306, EU VAT ID: RO21343605. Office address: Blvd. 1 Decembrie 1918 nr.5, Targu Mures, Romania